Steampunk
From Wikipedia, the free encyclopedia
Steampunk is a subgenre of fantasy and speculative fiction which came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world where steam power is still widely used—usually the 19th century, and often set in Victorian era England—but with prominent elements of either science fiction or fantasy, such as fictional technological inventions like those found in the works of H. G. Wells and Jules Verne, or real technological developments like the computer occurring at an earlier date. Other examples of steampunk contain alternate history-style presentations of "the path not taken" of such technology as dirigibles or analog computers; these frequently are presented in an idealized light, or a presumption of functionality.
Steampunk is often associated with cyberpunk and shares a similar fanbase and theme of rebellion, but developed as a separate movement (though both have considerable influence on each other). Apart from time period and level of technological development, the main difference between cyberpunk and steampunk is that steampunk settings usually tend to be less obviously dystopian than cyberpunk, or lack dystopian elements entirely.
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[edit] Origin
Although many works now considered seminal to the genre were published in the 1960s and 1970s, the term steampunk originated in the late 1980s as a tongue in cheek variant of cyberpunk. It seems to have been coined by the science fiction author K. W. Jeter, who was trying to find a general term for works by Tim Powers (author of The Anubis Gates, 1983), James Blaylock (Homunculus, 1986) and himself (Morlock Night, 1979 and Infernal Devices, 1987) which took place in a Victorian setting and imitated conventions of actual Victorian speculative fiction such as H. G. Wells's The Time Machine. In a letter to the science fiction magazine Locus, printed in the April 1987 issue, Jeter wrote:
| “ | Dear Locus, Enclosed is a copy of my 1979 novel Morlock Night; I'd appreciate your being so good as to route it Faren Miller, as it's a prime piece of evidence in the great debate as to who in "the Powers/Blaylock/Jeter fantasy triumvirate" was writing in the "gonzo-historical manner" first. Though of course, I did find her review in the March Locus to be quite flattering. |
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Some prototypical steampunk stories were essentially cyberpunk tales that were set in the past, using steam-era technology rather than the ubiquitous cybernetics of cyberpunk but maintaining those stories' "punkish" attitudes towards authority figures and human nature. Originally, like cyberpunk, steampunk was often dystopian, sometimes with noir and pulp fiction themes as in cyberpunk. As the genre developed, it came to adopt more of the broadly appealing utopian sensibilities of Victorian scientific romances.
Steampunk fiction focuses more intently on real, theoretical or cinematic Victorian-era technology, including steam engines, clockwork devices, and difference engines. While much of steampunk is set in Victorian-era settings, the genre has expanded into medieval settings and often delves into the realms of horror and fantasy. Various secret societies and conspiracy theories are often featured, and some steampunk includes significant fantasy elements. There are frequently Lovecraftian, occult and Gothic horror influences as well.
[edit] Influences
Steampunk was influenced by, and often adopts the style of the scientific romances of the 19th century, by Jules Verne, H.G. Wells, Mark Twain, and Mary Shelley.[2][3]
A rather dystopian British alternate history featuring steam-based technology may be found in Keith Roberts' 1968 novel Pavane[citation needed]
Harry Harrison's 1972 novel A Transatlantic Tunnel, Hurrah!, which features an alternate history where the US is still a British colony and nuclear powered steam locomotives run under the oceans, is also an early example.[citation needed]
Science fiction and fantasy author Michael Moorcock made several early contributions to the genre. The most noteworthy of these are his The Warlord of the Air and sequels (collectively republished as A Nomad of the Time Streams).[4] Moorcock's works were among the earliest to re-mold Edwardian and Victorian adventure fiction within an ironic futuristic framework, and had a strong influence on the later absorption of fantasy elements into the genre.
Sherlock Holmes' War of the Worlds by Manly Wade Wellman and Wade Wellman,[citation needed] published in 1975 as a novel but previously published as a series of magazine stories, places Arthur Conan Doyle's characters Sherlock Holmes and Professor Challenger (who never met in any of Doyle's works) into the events depicted in H.G. Wells's 1897 novel The War of the Worlds, depicting an invasion of London by Martians.
Aside from the fact that he coined the term, K.W. Jeter's 1979 novel Morlock Night(a continuation of Wells's The Time Machine) is cited by most as establishing the genre.[citation needed] However, this novel was preceded by James Blaylock's "The Ape-Box Affair" a decidedly Steampunk story,[citation needed] which appeared in a 1978 edition of Unearth Magazine.
[edit] Recent steampunk
William Gibson and Bruce Sterling's 1990 novel The Difference Engine[5] is often credited with bringing widespread awareness of the genre among science fiction fans (although, as mentioned above, the term was coined by Jeter in 1987.[6]) This novel applies the principles of Gibson and Sterling's cyberpunk writings to an alternate Victorian era where Charles Babbage's proposed steam-powered mechanical computer, which he called a difference engine (a later, more general-purpose version was known as an analytical engine), was actually built, and led to the dawn of the information age more than a century "ahead of schedule".
Alan Moore's and Kevin O'Neill's 1999 The League of Extraordinary Gentlemen comic book series (and the subsequent 2003 film adaption) greatly popularized the steampunk genre and help propel it into mainstream fiction.[citation needed] There are also numerous instances of the Steampunk subgenre in manga and anime and Japanese video games – famous examples are Fullmetal Alchemist,[3] Hayao Miyazaki's Laputa as well as the more recent Katsuhiro Otomo's Steamboy,[3] the latter both Japanese animated features, the last being set in a Victorian England shaped by alternate history.
Thierry Gioux's Hauteville House comic book series too are heavily inspired by steampunk.[7] The series has been introduced in 2007. Another recent steampunk comic is Het vlindernetwer. [8] These latter series have been made by Cecil and Eric Corbeyran.
Author China Miéville has incorporated many steampunk elements,[citation needed] such as steam-driven computers, dirigibles, and Dickensian social commentary, in his novels Perdido Street Station, Iron Council, and The Scar, all of which are set in the fictional world of Bas-Lag.
An anthology of steampunk fiction was released in 2008 by Tachyon Publications; edited by Ann and Jeff VanderMeer and appropriately entitled Steampunk, it collects stories by James Blaylock, whose "Narbondo" trilogy is typically considered steampunk; Jay Lake, author of the novel Mainspring, sometimes labeled "clockpunk"[9]; the aforementioned Michael Moorcock; as well as Jess Nevins, famed for his annotations to The League of Extraordinary Gentlemen.
[edit] Categories of steampunk
While most of the original steampunk works had a historical setting, later works would often place steampunk elements in a fantasy world with little relation to any specific historical era. Historical steampunk tends to be more "science fictional": presenting an alternate history; real locales and persons from history with different technology. Fantasy-world steampunk, on the other hand, presents steampunk in a completely imaginary fantasy realm, often populated by legendary creatures coexisting with steam-era or anachronistic technologies.
Though this article only lists a few representative examples, a much more extensive listing can be found in the article "List of steampunk works."
[edit] Historical steampunk
In general, the category includes any recent science fiction that takes place in a recognizable historical period (sometimes an alternate-history version of an actual historical period) where the Industrial Revolution has already begun but electricity is not yet widespread, with an emphasis on steam- or spring-propelled gadgets. The most common historical steampunk settings are the Victorian and Edwardian eras, though some in this "Victorian steampunk" category can go as early as the beginning of the Industrial Revolution. Some examples of this type include the comic book series League of Extraordinary Gentlemen, the Disney animated film Atlantis: The Lost Empire,[3] the novel The Difference Engine, the roleplaying game Space: 1889,[3] television series such as The Secret Adventures of Jules Verne, and Nadia: The Secret of Blue Water, and the computer game ' Sakura Wars. Some, such as the comic series Girl Genius,[3] have their own unique times and places despite partaking heavily of the flavor of historic times and settings.
Karel Zeman's film The Fabulous World of Jules Verne from 1958 is a very early example of cinematic steampunk. Based on Jules Verne novels which were actually futuristic science fiction when they were written, Zeman's film imagines a past based on those novels which never was.[10]
There are also "Medieval steampunk" stories set in the Middle Ages, in which steam and industrial technology is developed in the Medieval era, such as Leo Frankowski's Crosstime Engineer series and Mary Gentle's Book of Ash series; and Renaissance stories, such as Erik Svane and Dan Greenberg's General Leonardo graphic novel, in which Leonardo da Vinci's avant-garde war machines are used to start a new Crusade.
Another common setting is "Western steampunk", being a science fictionalized American Western, as seen in the television shows The Wild Wild West, Legend, and The Adventures of Brisco County, Jr.; the films Back to the Future Part III[citation needed] and Wild Wild West[3]; and the Deadlands role-playing game. See Science fiction Western for a list of fiction combining these two genres.
Historical steampunk usually leans more towards science fiction than fantasy, but there have been a number of historical steampunk stories that incorporated magical elements as well. For example, Morlock Nights by K. W. Jeter revolves around an attempt by the wizard Merlin to raise King Arthur to save the Britain of 1892 from an invasion of Morlocks from the future, while The Anubis Gates by Tim Powers involves a cabal of magicians trying to raise ancient Egyptian Gods to try to drive the British out of Egypt in the early 19th century.
[edit] Fantasy-world steampunk
Since the 1990s, the application of the steampunk label has expanded beyond works set in recognizable historical periods (usually the 19th century) to works set in fantasy worlds that rely heavily on steam- or spring-powered technology. China Miéville is one of the better-known fantasy steampunk authors.
Fantasy steampunk settings abound in tabletop and computer role-playing games. Notable examples include the Dungeon Siege role-playing game [11], Rise of Nations: Rise of Legends [12], Crimson Skies [13], the Xbox RPG Sudeki [14], the Castle Falkenstein role-playing game,[citation needed] the Ironwolf comic from Howard Chaykin and Mike Mignola,[citation needed] the Thief[citation needed] first-person sneaker series, Squaresoft's Final Fantasy VI[citation needed], Sega's console RPG Skies of Arcadia[15], the Wild Arms series,[citation needed] and the PC game Arcanum: Of Steamworks and Magick Obscura,[3] in which the world is torn between its roots in magic and its steam-driven, industrial future.
Notable, recent additions to Steampunk gaming are the games set in the Warcraft Universe,[citation needed] produced by Blizzard Entertainment. There is a vast amount of technology engineered and built by Gnomes, Goblins, and Dwarves that is reminiscent of steampunk. This is most clearly seen in the 'wondrous techno-city of Gnomeregan', a city run primarily by steam engine technology in the game World of Warcraft. The traditional dwarven tanks are also known as "steam tanks" or "siege engines", with Goblins having created steam or clockwork-powered mechanical suits called "Shredders".
[edit] Variants of the steampunk concept
In between the historical and fantasy sub-genres of steampunk is a type which takes place in a hypothetical future or a fantasy equivalent of our future where steampunk-style technology and aesthetics have come to dominate, sometimes (as in Philip Reeve's Mortal Engines) as a result of modern computer-based technology being mysteriously forgotten or completely forbidden. Other examples include Disney's Treasure Planet[3] film.
John Clute and John Grant have introduced another category: gaslight romance. According to them, "steampunk stories are most commonly set in a romanticized, smoky, 19th century London, as are Gaslight Romances. But the latter category focuses nostalgically on icons from the late years of that century and the early years of the 20th century—on Dracula, Jekyll and Hyde, Jack the Ripper, Sherlock Holmes and even Tarzan—and can normally be understood as combining supernatural fiction and recursive fantasy, though some gaslight romances can be read as fantasies of history."[16] This category is no longer in use (as well as its distinction from steampunk), with the exception of French fandom.
While not necessarily inspired by or a variation of the Steampunk genre, several other categories have arisen sharing similar naming structures. The most well known of these is dieselpunk, but also includes clockpunk and many others. Most of these terms were invented as part of the GURPS roleplaying game, and are not used in other contexts[17].
- See also: Cyberpunk derivatives.
[edit] Steampunk as a subculture
Because of the popularity of steampunk with people in the goth, punk, cyber and Industrial subcultures, there is a growing movement towards establishing steampunk or "Steam" as a culture and lifestyle. The most immediate form of steampunk subculture is the community of fans surrounding the genre. Others move beyond this, attempting to adopt a "steampunk" aesthetic through fashion, home decor and even music. This movement may also be (more accurately) described as "Neo-Victorianism", which is the amalgamation of Victorian aesthetic principles with modern sensibilities and technologies.[18]
"Steampunk" fashion has no set guidelines, but tends to synthesize punk, goth and rivet styles as filtered through the Victorian era. This may include Mohawks and extensive piercings with corsets and tattered petticoats, Victorian suits with goggles and boots with large soles and buckles or straps, and the Lolita fashion and aristocrat styles. Some of what defines steampunk fashion has come from cyberpunk, and cyberlocks are used by some people adopting a steampunk look.
"Steampunk" music is even less defined, and tends to apply to any modern musicians whose music or stage presence evokes a feeling of the Victorian era or steampunk. This may include such diverse artists as Abney Park and Vernian Process.[19][20]
[edit] Steampunk as a style of art and design
Various modern utilitarian objects have been modded by individual craftpersons into a pseudo-Victorian mechanical "steampunk" style.[21] Example objects include computer keyboards and electric guitars.[22] The goal of such redesigns is to employ appropriate materials (such as polished brass, iron, and wood) with design elements and craftsmanship consistent with the Victorian era.[4][23]
The artist group Kinetic Steam Works[24] created a Steampunk Tree House[25] for Burning Man 2007, and also brought a working steam engine to the event in 2006 and 2007.
[edit] See also
[edit] Notes
- ^ Sheidlower, Jesse (2005-03-09). Science Fiction Citations. Retrieved on 2008-05-10.
- ^ Ottens, Nick (2008). The darker, dirtier side. Retrieved on 2008-05-18.
- ^ a b c d e f g h i Strickland, Jonathan. Famous Steampunk Works. HowStuffWorks. Retrieved on 2008-05-18.
- ^ a b Bebergal, Peter (2007-08-26). The age of steampunk. The Boston Globe. Retrieved on 2008-05-10.
- ^ I. Csicsery-Ronay in Sci.-Fiction Studies Mar. 145, 1997
- ^ Word Spy (2002-07-12). Steampunk. Retrieved on 2008-05-10.
- ^ Hauteville House comic books
- ^ Het vlindernetwerk comic book
- ^ Doctorow, Cory (2007-07-08). Jay Lake's "Mainspring": Clockpunk adventure. Retrieved on 2008-05-10.
- ^ Waldrop, Howard & Person, Lawrence (2004-10-13). The Fabulous World of Jules Verne. Locus Online. Retrieved on 2008-05-10.
- ^ Dungeon Siege as steampunk RPG
- ^ Rise of legends as steampunk video game
- ^ Steampunk viedo games list
- ^ Sudeki as steam-punk rpg
- ^ Skies of Arcadia review on RPGnet
- ^ Clute, John & Grant, John, The Encyclopedia of Fantasy (1997)
- ^ Stoddard, William H., GURPS Steampunk (2000)
- ^ La Ferla, Ruth (2008-05-08). Steampunk Moves Between 2 Worlds. The New York Times. Retrieved on 2008-05-10.
- ^ Interview: Vernian Process. Sephia Chord (2006-12-19). Retrieved on 2008-05-10.
- ^ Interview with Joshua A. Pfeiffer. Aether Emporium (2006-10-02). Retrieved on 2008-05-10.
- ^ Braiker, Brian (2007-10-31). Steampunking Technology. Newsweek. Retrieved on 2008-05-10.
- ^ Von Slatt, Jake. The Steampunk Workshop. Retrieved on 2008-05-10.
- ^ Farivar, Cyrus (2008-02-06). Steampunk Brings Victorian Flair to the 21st Century. National Public Radio. Retrieved on 2008-05-10.
- ^ Kinetic Steam Works (2006-2008). Retrieved on 2008-05-10.
- ^ Orlando, Sean (2007-2008). Steampunk Tree House. Retrieved on 2008-05-10.
[edit] References
- Clockwork worlds, Richard D. Erlich and Thomas P. Dunn (1983). ISBN 0-313-23026-9
- The Steampunk issue of Nova Express, Volume 2, Issue 2, Winter 1988
- The Encyclopedia of Fantastic Victoriana by Jess Nevins
- Fiction 2000: cyberpunk and the future of narrative, George Slusser and Tom Shippey (1992). ISBN 0-8203-1425-0
- Science fiction after 1900, Brooks Landon (2002). ISBN 0-415-93888-0
- Science fiction before 1900, Paul K. Alkon (1994). ISBN 0-8057-0952-5
- Victorian science fiction in the UK, Darko Suvin (1983). ISBN 0-8161-8435-6
- Worlds enough and time, Gary Westfahl, George Slusser, and David Leiby (2002). ISBN 0-313-31706-2
- "Louis la Lune", Alban Guillemois (2006). ISBN 2-226-16675-0
[edit] External links
- Steampunk - the New Genre: talk delivered by James Roy at the 2003 Children's Book Council of Australia Conference
- Brief Steampunk FAQ at Brass Goggles, a blog about "the lighter side of steampunk"
- Steampunkopedia: compendium of all things steampunk, including Steampunk Chronology, offered by Retrostacja
- Aether Emporium: database of steampunk links in wiki-format
- The New Design Style of Steampunk by Simone Cortez Gray
[edit] Coverage in conventional media
- The Age of Steampunk: article from The Boston Globe
- Steam Dream: article from The Phoenix
- Steampunk Moves Between Two Worlds: article from The New York Times

