Vampire: The Eternal Struggle
From Wikipedia, the free encyclopedia
| Vampire: The Eternal Struggle (previously Jyhad) |
|
|---|---|
Vampire: The Eternal Struggle's library and crypt card back designs |
|
| Designer | Richard Garfield |
| Publisher | White Wolf, Inc. |
| Players | 2-5, preferrably 4 or 5 |
| Age range | 13+ |
| Setup time | ~ 5 minutes |
| Playing time | ~ 1 - 2 hours1 |
| Random chance | Some |
| Skills required | Card game strategy |
| 1 Game time varies greatly depending on the number of players and the style of decks played.
2 Game offers many options for alliance or betrayal. Short-term deals and trade-offs (with very fluid terms) are typical. Bluffing (appearing stronger or weaker) is also often used. |
|
|
World of Darkness |
|
Settings |
|
Vampirism |
|
Masquerade society |
|
Masquerade lore |
|
Masquerade history |
|
Requiem |
Vampire: The Eternal Struggle, published as Jyhad in the first edition and often abbreviated as VTES, V:TES or V:tES, is a multiplayer collectible card game set in the World of Darkness. It is published by White Wolf, Inc.
The game was designed in 1994 by Richard Garfield and initially published by Wizards of the Coast.[1] After the 1996 Sabbat expansion, Wizards of the Coast abandoned the game, and in 2000 White Wolf took over development. It is thus one of the oldest collectible card games in existence.
Richard Garfield noted that the experiences he had made with the Magic: The Gathering collectible card game had helped him to improve his design of the game. In an interview with Robert Goudie, Garfield particularly notes dedicated multi-player (3+) rules, a lack of "land cards", and a more rapid card drawing mechanism.[2]
Contents |
[edit] Setting
The game is set in the World of Darkness, drawing mainly from the Vampire: The Masquerade role-playing game. After the events of Gehenna ended the official World of Darkness storyline, VTES is considered a sort of alternate reality of the setting, as it continues though White Wolf, Inc. publishes no further official products for the roleplaying game.
In VTES, each player takes on the role of a Methuselah, an ancient and manipulative vampire, who is not itself present in the struggle, but acts from afar. Each Methuselah will try to eliminate all others by nullifying their influence and power. To that end, the Methuselahs will control and manipulate a number of minions (mostly younger vampires) to attack and destroy the other Methuselahs' resources.
[edit] Gameplay
[edit] Overview
The game is ideally played by a group of four or five players, but it can be played by any number of players from two up. Group play with more than six players is rare, as an individual's turn can easily take two to three minutes, causing a slow game for all. Two-player games (and to some extent three-player games) also suffer from lack of opportunity for the kind of inter-player alliances and treachery that are a large part of the game.
As in most other collectible card games, each player designs his or her own deck. Each deck is built with two components:
'Crypt' - containing cards representing vampires that the player may control during the game.
'Library' - containing cards generally representing assets or actions to be taken during the game.
Most cards in the library can only be used in conjunction with vampires. To put a card in play, the player must pay for it using his 'pool' or the blood on his vampires. Pool represents the player's influence, and if it is reduced to zero the player is out of the game (each player starts the game with 30 pool). Therefore, players continually have to make decisions based on how much they want to invest into assets in play and how much to retain to stay alive, especially against other players capable of sudden dangerous 'bleeds' (direct attacks on the players pool).
Each turn one player directs his minions to perform a number of actions and attacks, which other players' minions may intercept or interrupt. Each player attempts to 'oust' (remove from game) his 'prey' (the player to his left) while defending himself from his 'predator (the player to his right). This continues until only one player is left on the table. Ousting one's prey is worth one victory point, and being the last person left at the table is worth an additional victory point. However, ousting one's prey also nets the player 6 pool, and thus makes him stronger and more dangerous to the next prey. This is one of the reasons why other players may suddenly start helping a player in a weak situation, or even gang up on a player who seems to be going for a 'table sweep', making shifting alliances part and parcel of the game.
Games can take anything from half an hour to three or more hours (for a 5-player game). In tournament play and in some informal games, a time limit may be imposed, after which all remaining players receive half a victory point in addition to any they may have already received.
[edit] Playing styles
There are many ways to win in VTES, though they all depend on eventually wearing down your prey's pool. Some of the most common styles, as described in official player's guide[3] are:
- Bleed / Stealth Bleed - this deck concentrates on causing as much pool loss as possible, either as quickly as possible, or by bleeding heavily during a moment of weakness. It usually has some way of ensuring that bleeds are more likely to slip past the defenses, the classical way of which would be playing 'stealth' cards.
- Combat / Rush - this type of deck is based on attacking opponents vampires, rendering them incapable of acting, or destroying them outright. After the defense has been whittled away it then starts bleeding normally. It also defends itself by attacking individual vampires (mainly of its own predator) which pose a threat.
- Political - this deck is geared to take advantage of the political system inbuilt into the game. It concentrates on having as many votes (usually via powerful vampires) on the table as possible. It is then able to call and pass its own political actions, which classically include those directly damaging its own prey.
- Build - this deck attempts to survive during the early game while it builds up to later on control the table via these accumulated assets, be they vampires, large amounts of reserve pool, votes or other cards. It is usually combined with another style.
- Intercept / Wall - This deck, often combined with the 'Combat' or the 'Build' style, tries to intercept the vampires of the prey when they act (and then likely attempts destroying them). Alternatively, it may be a defensive deck slowly building its strength for the late game, using its intercepting abilities to stop itself from being ousted in the meantime.
- Toolbox - this style attempts to be able to do as much as possible of all the styles above at the same time, mixing its cards. It is often a 'Build'-style deck at the same time.
All the above deck have various weaknesses, the most glaring being that a deck should theoretically be able to do ALL the above well, to take advantage of evolving game situations, and to counter other styles it may come up against. However, if it uses this 'Toolbox' approach too strongly, it may spread itself too thin, and end up being incapable of following through.
[edit] Distinct nature
What sets VTES apart from most other collectible card games is the strong group play element. In general a player will concentrate on the player to his immediate left, his prey, and a player who succeeds in ousting his prey receives a strong boost by gaining 6 additional pool. This boost of resources might possibly enable him to eventually "sweep the table" (gaining momentum with every kill) and oust every other player. Thus there is a tendency for players to help weaker ones to frustrate the stronger players' dominance. This ensures that most players stay in the game longer, instead of the playing field being reduced quickly to those with the best cards and the greatest skill.
These conditions create a game where players are almost always interacting with the other players for both short- and long-term goals instead of simply waiting for their turns. VTES is a game of negotiation, skill, and deck-building. Deals and alliances, both for the moment or for the whole game, can play a big role. A whole classification of cards, political cards, are designed with this in mind. When a vote is called each player casts votes, either by using votes granted from cards in play (typically from vampires with a 'title' such as Princes & Archbishops) or by playing cards from the hand.
[edit] Sets and expansions
White Wolf releases VTES cards in base sets, expansion sets and mini expansion sets. The main difference between these are the size of the set and the number of reprints.
- Base sets contain booster packs as well as a number of pre-constructed starter decks (ranging from 3 to 6). The starter decks contain 89 cards (with 77 library and 12 crypt cards) as well as rule booklet. The booster packs contain 11 cards (with 7 common, 3 vampire and 1 rare card). The base set should provide a new player with a number of cards to be able to build a wide variety of decks. A base set usually contains a high percentage of reprinted cards from earlier expansions.
- Expansion sets contain booster packs and may contain a number of pre-constructed starter decks. The distribution of cards in boosters and starters is similar to a base set. They feature also a particular theme. New players are usually not able to build a large number of different decks with only cards from this expansion's boosters due to the lack of basic cards provided either in the starters or in a base set. The number of reprints is low and usually restricted to the pre-constructed starter decks.
- Mini-Expansion sets contains only booster packs and the number of cards are restricted to 60 new cards (20 rare, 20 uncommon and 20 common cards).
All expansion sets from Dark Sovereigns expansion onward are identified by an expansion symbol printed in the upper right corner of cards. In newsgroups and on web pages character codes are used to identify each set, usually an abbreviation of the expansion's name.
| Expansion Name | Type | Symbol | Code | Release Date | Total cards | New cards | Booster distribution |
| Jyhad | Base | (none) | Jyhad | August 16, 1994 | 437 | 437 | 11C, 4V, 3U, 1R |
| Vampire: The Eternal Struggle | Base | (none) | VTES | September 15, 1995 | 436 | 6 | 11C, 4V, 3U, 1R |
| Dark Sovereigns | Expansion | Gothic window | DS | December 15, 1995 | (173) | 173 | 8C, 4V, 3U |
| Ancient Hearts | Expansion | Eye of Horus | AH | May 29, 1996 | (179) | 179 | 6C, 4V, 2U/R |
| Sabbat | Expansion | S in fracture | S | October 28, 1996 | (410) | 340 | 16C, 5V, 5U, 2R |
| Sabbat War | Base | Upside-down ankh | SW | October 31, 2000 | 437 (300) | 77 | first printing: 5C, 3V, 2U, 1R subsequently: 4C, 3V, 3U, 1R |
| Final Nights | Expansion | Twisted ankh | FN | June 11, 2001 | 386 (162) | 170 | 7C, 3V, 1R |
| Bloodlines | Expansion | Ankh on red wax seal | BL | December 3, 2001 | (196) | 196 | 7C, 3V, 1R |
| Camarilla Edition | Base | Ankh | CE | August 19, 2002 | 547 (385) | 115 | 5C, 3V, 2U, 1R |
| Anarchs | Expansion | Combined CE/SW Ankhs | AN | May 19, 2003 | 260 (132) | 128 | 7C, 3V, 1R |
| Black Hand | Expansion | Black hand | BH | November 17, 2003 | 286 (136) | 145 | 7C, 3V, 1R |
| Gehenna | Expansion | Stylised Clock | G | May 17, 2004 | (150) | 150 | 7C, 3V, 1R |
| Tenth Anniversary | Special | 10th | Tenth | December 13, 2004 | 190 | 10 | -- |
| Kindred Most Wanted | Expansion | Gun | KMW | February 21, 2005 | 314 (150) | 162 | 7C, 3V, 1R |
| Legacies of Blood | Expansion | Splitted staff | LoB | November 14, 2005 | 461 (300) | 236 | 7C, 3V, 1R |
| Nights of Reckoning | Mini expansion | Celtic cross | NoR | February 10, 2006 | (60+5) | 60 | 6C, 3V, 1R +1 rule card |
| Third Edition | Base | Tri-snake | Third | September 4, 2006 | 537 (390) | 160 | 5C, 3V, 2U, 1R |
| Sword of Caine | Mini expansion | Bundle of swords | SoC | March 19, 2007 | (60) | 60 | 7C, 3V, 1R |
| Lords of the Night | Expansion | Crown | LotN | September 26, 2007 | 295 (150) | 175 | 7C, 3V, 1R |
| Blood Shadowed Court | Special | Silver Ankh | BSC | April 16, 2008 | 100 | 0 | -- |
| Twilight Rebellion | Mini expansion | Tri-snake on Red Star | TR | May 28, 2008 | (60) | 60 | 7C, 3V, 1R |
The total cards include the cards from booster and starter, the number in brackets only include those from the booster packs. The new cards include cards from booster and starter packs. The above information is mainly derived from the White Wolf website and from the Player's Guide.[3]
[edit] Awards
In 2004, Inquest Gamer Magazine picked VTES as the all-time best multiplayer collectible card games.[4]
In 2006, Inquest Gamer Fan Awards called the Third Edition expansion the 'Best CCG Expansion'.[5]
[edit] Online
[edit] V:TES Online
In December 2005 "Vampire: The Eternal Struggle Online" was launched. It is an online implementation of Vampire: The Eternal Struggle developed and maintained by CCG Workshop. Using CCG Workshop's gatlingEngine, players can create decks and compete online for a monthly fee.
White Wolf, Inc. has allowed CCG Workshop to release the Camarilla, Anarchs, Final Nights, Legacies of Blood, Black Hand and Kindred Most Wanted sets for online play. CCG Workshop has also announced the release of the 3rd Edition set for 2007.
An alternative to CCG Workshop is LackeyCCG in which players create and share plugins for various CCGs and may create decks and play online without fees.
[edit] Jyhad Online
Developed and maintained by George Finklang since 1996, "Jyhad Online" hosts a series of VTES games over the Internet. Originally players emailed their actions to the players in the game, and other players responded with their reactions, with the deckserver dealing the cards. Each game was guided by a moderator who maintained the game page.
"JOL3", the new version released in 2005, uses a web interface. The deckserver still handles the decks, but the players can move cards and counters around through the web interface. Games can take place in real time if all the players are online.
[edit] See also
[edit] References
- ^ Savage, R. Hyrum (2007), “Vampie: The Eternal Struggle”, in Lowder, James, Hobby Games: The 100 Best, Green Ronin Publishing, pp. 345-347, ISBN 978-1-932442-96-0
- ^ Garfield Reminisces on the Jyhad (interview with Richard Garfield, by Robert Goudie, July 2001. Retrieved 2008-01-10.)
- ^ a b Vampire: The Eternal Struggle Player's Guide - Goudie, Robert; Peal, Ben & Swainbank, Ben; White Wolf, Inc., 2005
- ^ Inquest Gamer picks Vampire: The Eternal Struggle as all-time best multiplayer CCG (from the White Wolf, Inc. website)
- ^ White Wolf wins Inquest Gamer Fan Awards (from the White Wolf, Inc. website)
- Andrew Greenberg, Richard Garfield & Daniel Greenberg, Eternal Struggle: A Player's Guide to Jyhad (White Wolf Game Studio, 1994, ISBN 1-56504-163-1)
[edit] External links
- Official
- Vampire: The Eternal Struggle (official website)
- Online Rulebook (with official rules updates)
- Vampire: The Eternal Struggle Online (official website)
- Fan-based
- JOL, Jyhad On-Line (unofficial online gaming)
- The Ash Heap, a players' resource site
- V:TES in Los Angeles, a players' resource site, forums
- Jyhad (an active Google group about the game)
- V:TES Wiki (wide range of related articles)
|
Vampire: The Dark Ages and Vampire: The Masquerade · Clans and Bloodlines |
|
Assamite · Brujah · Caitiff · Daughters of Cacophony (V:TM) · Followers of Set · Gangrel · Giovanni (V:TM) · Kiasyd · Lasombra · Malkavian · Nosferatu · Ravnos · Salubri · Samedi (V:TM) · Toreador · Tremere · Tzimisce · Ventrue |

