History of video game consoles (seventh generation)
From Wikipedia, the free encyclopedia
In the history of video games, the seventh generation, which is also the current generation, primarily focuses on the consoles released since 2004 by Nintendo, Microsoft and Sony.[1]
For home consoles, the seventh generation began on November 22, 2005 with the release of Microsoft's Xbox 360 and continued with the release of Sony's PlayStation 3 on November 11, 2006 and Nintendo's Wii on November 19, 2006. Each new console introduced a new type of breakthrough technology. For example, the Xbox 360 and PlayStation 3 offered high-definition graphics, while the Wii focused on integrating controllers with movement sensors instead of joysticks[2] (The Playstation 3 also employs motion sensitivity, but not to as great a degree). All three consoles have wireless controllers.
For handheld consoles, the seventh generation began on November 21, 2004 with the North American introduction of the Nintendo DS as a "third pillar", alongside Nintendo's existing Game Boy Advance and GameCube consoles.[3] The Nintendo DS features a built-in microphone and supports wireless IEEE 802.11 (Wi-Fi) standards.[4] The PlayStation Portable, released later the same year on December 12, 2004, followed a different pattern. It became the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage media.[5][6] Sony also gave the PlayStation Portable handle a robust multi-media capability,[7] connectivity with the PlayStation 3 and other PSPs and have Internet connectivity.[8][9] Despite the fact that the Nintendo DS lacks these additions, PlayStation Portable sales have consistently lagged behind the Nintendo DS.[10]
Contents |
[edit] Home consoles
[edit] Xbox 360
Microsoft's Xbox 360 gained an early lead in terms of market share largely due to its early launch date which was one year before its rivals. Sales in North America and Europe have continued to be strong, even after the release of the Wii and PlayStation 3. Like its predecessor, the Xbox 360 received a muted reception in Japan,[11] attributed to the lack of content aimed at Japanese gamers.[12]
This early launch did come with some trouble, as technical problems appeared in a portion of Xbox 360 units sold. The most well known problem is the "red ring of death", which received a great deal of attention due to some users' claims of having to replace their consoles multiple times. Microsoft addressed this by offering a three year warranty on all affected consoles and repairing them free of charge.[13] It also retroactively reimbursed owners of affected systems who paid for repairs.[13] According to The Mercury News, new models of the console featuring 65-nanometer technology will address this and other issues; the new technology is expected to reduce heat production, which will lower the risk of overheating and system failures; although, this has not been officially confirmed by Microsoft.[14]
As they share many cross-platform games and compete for the same audience as their predecessors, frequent comparisons are made between the Xbox 360 and PlayStation 3.[15] The PS3 uses the Blu-ray format, while the Xbox 360 uses a standard DVD. The Xbox 360 is less expensive to produce, and analysts expect that a mid-revision will allow Microsoft to break-even on manufacturing costs,[16][17] while industry consensus is that the Xbox 360's conventional architecture is easier to develop for.[18][19]
At the end of first half of 2007, the console stabilized at 11.6 million units shipped as sales dropped 60% while its rival, Wii, gained momentum and Sony announced a competitive price drop on the PlayStation 3.[20][21] Microsoft's strategy to boost sales with the release of the highly anticipated Halo 3 in September 2007 paid off, outselling the Wii that month in North America.[22] Microsoft's Entertainment and Devices Division experienced a huge increase in revenue, largely driven by the release of Halo 3, and posted a quarterly profit for the first time in two years.[23]
In August 2007, the first price drop was announced for all Stock Keeping Units (SKU's) of the Xbox 360.[24] The Core system's price was reduced in the United States by $20, the Premium by $50, and the Elite model by $30.[24] Also, the HDMI out port, previously exclusive to the Elite system, was added to new models of the Premium and Core systems (and the new Arcade system).[25]
[edit] PlayStation 3
Sony's PlayStation 3 was released roughly a year later on November 11, 2006, with a higher price than its direct competitor, the Xbox 360. The system's reliance on new technology such as the Cell microprocessor and Blu-ray format has caused difficulties in manufacturing, especially the Blu-ray diode, leading to shortages at launch and the delay of the PAL region launches; however, by early December 2006, Sony announced that all production issues had been resolved.[26]
Market analysts[27] and Sony executives have stated that the success of the PlayStation 3 and the Blu-ray format are dependent on one another; Rich Marty, VP of New Business Development at Sony Pictures Home Entertainment stated that the “PS3 is critical to the success of Blu-ray,"[28] while Phil Harrison stated that the PlayStation 3's success will be ensured because "the growth of the Blu-ray disc movie market ... is a positive factor which will play more into the consumer psyche ... as more consumer electronics firms launch standalone disc players, as more Blu-ray disc movies become available, and as more shelf space is dedicated to the category at retail."[29]
Sony will provide support for its console with new titles from acclaimed first-party franchises such as Gran Turismo and God of War, and has secured a number of highly anticipated third-party exclusive titles, like Metal Gear Solid 4, Final Fantasy XIII, and Tekken 6. The loss of exclusivity of the Devil May Cry,[30] Ace Combat,[31] Virtua Fighter,[32] Monster Hunter,[33] Dragon Quest,[34] the timed-exclusivity of Grand Theft Auto series,[35] and announced exclusives titles like Bladestorm: The Hundred Years' War Fatal Inertia,[36] and Assassin's Creed;[37] and a PlayStation 3 version of Beautiful Katamari[38] fueled rumors and fear that Metal Gear Solid 4, Final Fantasy XIII, and Tekken 6 would also be available for Xbox 360;[39][40][41][42][43] however, these three games are currently still PlayStation 3 exclusives.[44][45][46] Sony has blamed lower-than-expected sales on the lack of titles in the PlayStation's slim software library, its higher price, and stock shortages.[47][48][49]
In July 2007, Sony announced a drop in the price of the console by $100.[50] This measure only applied to the 60 GB models and was exclusive to the United States and Canada, where those models are no longer in production.[51] When stock of this model runs out, only a new model with an 80 GB hard disk will be available, and for the same as the launch price of the 60 GB version.
On October 18, 2007, Sony announced a $100 price drop for the 80 GB model and a new $399 40 GB model to launch on November 2, 2007[52] with reduced features such as the removal of backward compatibility with PS2 games. Within weeks, Sony announced that sales of the 40 GB and 80 GB models by major retailers had increased 192%.[53]
[edit] Wii
Nintendo entered this generation with a new approach embodied by its Wii console. The company planned to attract current hard-core and casual gamers,[54] non-gamers,[55] and lapsed gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology.[56] This approach was previously implemented in the portable market with the Nintendo DS.[57] Nintendo expressed hope that the new control schemes it has implemented will render current conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well.[58]
So far this strategy has paid off, with demand for the Wii outstripping supply throughout 2007.[59] Since Nintendo profited on each console right from the start unlike its competitors,[60] it has already achieved very positive returns.[61] With only a few exceptions, monthly worldwide Wii sales have been higher than the Xbox 360 and PlayStation 3,[22][62][63] eroding Microsoft's early lead and widening the gap between its market share and Sony's.[57] On September 12, 2007, it was reported by the British newspaper Financial Times that the Wii's sales had surpassed the Xbox 360, which was released one year previously, and became the market leader in worldwide home console sales for the current generation.[64]
As in previous generations, Nintendo has provided strong support for its new console with popular first-party franchises like Mario, The Legend of Zelda, Metroid, and Pokémon, among others. To appeal to casual and non-gamers, Nintendo has also created the Wii Series of games, where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities, such as sports, table games, music, or doing exercises.[65][66]
Nintendo hopes to continue its momentum with the releases of key, highly anticipated, major exclusives like Wii Fit. Also, publishers such as Ubisoft, EA, Capcom, and Majesco continue to release exclusive titles for the console, but the Wii's strongest titles still remain within its first-party line-up. Analysts speculated that this will change in time as Wii's growing popularity persuades third-party publishers to focus on it;[62][67] however, some third party developers are beginning to express frustration at low software sales. Goichi Suda, developer of No More Heroes for Wii, noted that "only Nintendo titles are doing well. This isn't just because of the current situation in Japan, as this is happening outside Japan. I am very surprised about the reality about Wii, because before I was making this game, I wasn't expecting that Wii would be a console targeted only for non-gamers. I expected more games for hardcore gamers. The reality is different to what I expected."[68] Jon Hare, a British computer game designer, remarked that "it is just a shame that this time [Nintendo] had to put so many other publishers and developers noses out of joint in order to ensure that their titles received such high priority on their hardware formats," blaming the format-holder approval process for delaying production of third party games and for lowering their quality, concluding that "Companies such as Sony, Nintendo and Microsoft should feel lucky that at present no international law forces them to open up their platforms as free technical platforms..."[69]
Yet NPD Group revealed sales data showing that, while Wii's life-to-date attach rate is low, in December 2007, it reached 8.11—higher than the attach rates for the Xbox 360 and PlayStation 3 in that month.[70] Wii's low overall attach rate could be explained by reference to its rapidly increasing installed base, as financial analysts have pointed to the Xbox 360's high attach rates as indicative of an unhealthy lack of installed base growth, and warned that what actually benefits third-party developers is “quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units,” which tends to lower the attach rate of a product.[71]
[edit] Comparison
| Name | Xbox 360 | PlayStation 3 | Wii |
|---|---|---|---|
| Console | |||
| United States launch prices | US$299.99 (Core) (discontinued) US$399.99 (Premium) US$479.99 (Elite) US$279.99 (Arcade) |
US$499.99 (20 GB / Basic)[72] (discontinued) US$399.99 (40 GB)[73] |
US$249.99 (Wii Sports included) |
| Japan launch prices | ¥29,000 (Core) ¥39,795 (Premium) ¥47,800 (Elite) |
¥49,980 (20 GB / Basic)[72] ¥39,980 (40 GB)[76] ¥59,980 (60 GB / Premium)[72] |
¥25,000 (Wii Sports not included) ("Wii Play" included) |
| Europe launch prices | €299.99 / £209.99 (Core) €399.99 / £279.99 (Premium) £299.99 (Elite) £199.99 (Arcade) |
€399.99 / £299.99 (40 GB) €599.99 / £424.99 (60 GB) £299.99 (20 GB) |
€249.99 / £179.99 (Wii Sports included) |
| Release dates | NA November 22, 2005 EU December 2, 2005 JP December 10, 2005 More... |
JP November 11, 2006 NA November 17, 2006 PAL March 23, 2007 More... |
NA November 19, 2006 JP December 2, 2006 AUS December 7, 2006 EU December 8, 2006 More... |
| Best-selling game | Halo 3, 8.1 million (as of January 3, 2008)[77] | MotorStorm, 3 million (as of February 18, 2008)[78] | Wii Sports (pack-in, except in Japan), 21.56 million (as of March 31, 2008)[79] Wii Play, 11.51 million (as of March 31, 2008)[79] |
| Included accessories (game packages not listed) |
|
|
|
| Accessories (retail) |
|
|
|
| CPU | 3.2 GHz IBM PowerPC tri-core codenamed "Xenon" | Cell Broadband Engine (3.2 GHz POWER-based PPE with seven 3.2 GHz SPEs) | 729 MHz PowerPC based IBM "Broadway"[80] |
| Memory |
512 MB GDDR3 @ 700 MHz shared between CPU & GPU |
256 MB XDR @ 3.2 GHz |
24 MB "internal" 1T-SRAM integrated into graphics package |
| GPU | 500 MHz codenamed "Xenos" (ATI custom design) | 500 MHz RSX (based on NVIDIA G70 architecture) | 243 MHz ATI "Hollywood" |
| Controller |
Xbox 360 controller (up to four controllers; any combination of a maximum of 3 wired [4 with the use of a USB hub] or 4 wireless) |
|
|
| Dimensions |
8.3 cm × 30.9 cm × 25.8 cm (6,616.9 cm3) |
9.8 cm × 32.5 cm × 27.4 cm (8,726.9 cm3)[81] |
4.4 cm × 16 cm × 21.5 cm (1,513.6 cm3) |
| Weight |
3.5 kg (7.7 lbs)[82] |
1.2 kg (2.6 lbs)[84] |
|
| Online services | Xbox Live Xbox Live Arcade Xbox Live Marketplace Xbox Live Vision (webcam), headset Xbox Live Video Marketplace Windows Live Messenger (Formerly MSN Messenger) |
Remote Play PlayStation Network PlayStation Store Internet browser PlayStation Eye and most commercial webcams PlayStation Home Qore |
Nintendo Wi-Fi Connection WiiConnect24 Internet Channel News Channel Forecast Channel Everybody Votes Channel Wii Shop Channel (including Virtual Console, based on Wii points) Wii Message Board Check Mii Out Channel BBC iPlayer Channel Nintendo Channel |
| Backward compatibility | 465 Selected Xbox games (as of November 2007). Additions made with software updates. Hard drive required. Some Xbox titles are also available for download from Xbox Originals service. |
North American and Japanese 20 GB and 60 GB versions support most PS1 and PS2 titles.[85] PAL region 60 GB version and North American and Japanese 80 GB versions offer limited compatibility[86] with additions made with software updates. |
Supports all Nintendo GameCube software and most accessories. Many games from systems prior to Nintendo GameCube are available for download through Virtual Console. |
| User interface | Xbox 360 Dashboard | XrossMediaBar (XMB) | Wii Menu |
| System software features |
|
|
|
| Consumer programmability | Development on PC with XNA Game Studio ($99/year subscription, binary distribution with XNA 1.0 Refresh)[92] | Development on console via free Linux platform or PC (but no access to RSX graphics acceleration) | WiiWare |
| Resolutions | HDTV-capable (480i, 480p, 576i, 576p, 720p, 1080i, 1080p) | HDTV-capable (480i, 480p, 576i, 576p, 720p, 1080i, 1080p) | EDTV-capable (480i, 480p, 576i) |
| Video outputs | RGB, VGA,[93] Component, S-Video, Composite, SCART HDMI[94] (on models manufactured after August, 2007) |
RGB, Component, S-Video, Composite, HDMI 1.3a | RGB, Component, S-Video, Composite, SCART, D-Terminal |
| Network | 100BASE-TX Ethernet Optional 802.11a/b/g Wi-Fi Adapter |
1000BASE-T Ethernet Wi-Fi 802.11 b/g (built-in*, optional adapter**) |
Built-in Wi-Fi 802.11 b/g Optional Ethernet via USB 2.0 Adapter |
| Audio | Dolby Digital, WMA Pro, DTS (DVD, HD DVD Movies only) | Dolby Digital, DTS*, Dolby TrueHD (DVD, Blu-ray movies only) | Dolby Pro Logic II surround, stereo sound and an additional Mono speaker is built into the controller. |
| I/O | 2.4 GHz ISM band radio IrDA-compliant infrared for remote 2x Memory Card slots 3x USB 2.0 ports 1 Ethernet port |
Bluetooth 2.0 EDR 4x USB 2.0 ports* 1 Ethernet port 1 Memory Stick slot Pro/Duo** 1 SD/mini SD port** |
Bluetooth 2.0 2x USB 2.0 ports Four controller and two memory card ports (GameCube) 1 SD Card slot[95] |
| Optical media | 12x DVD (65.6–132 Mbit/s), CD | 2x BD-ROM (72 Mbit/s), 8x DVD, 24x CD, 2x SACD* *Not supported in 40 GB model |
Wii Optical Disc, Nintendo GameCube Game Disc, DVD-Video playback announced for Japan, 2007[96] |
| Storage | Included/Optional* detachable SATA upgradeable 20 GB or 120 GB hard drive. Xbox 360 memory cards USB mass storage (AV content) *Premium version includes 20 GB HDD, Elite includes 120 GB HDD, and both HDDs are also available for separate purchase. 120 GB HDD comes with transfer apparatus to move data from 20 GB HDD to 120 GB HDD. |
2.5" upgradeable SATA 20/40/60/80 GB (depending on model) hard drive. Memory Stick, SD, & Type I/II CompactFlash / Microdrive (60/80 GB models) USB mass storage |
512 MB built-in flash memory SD card |
[edit] Discontinuations and revisions
- The PlayStation 3 20 GB has been discontinued in North America[97] and Japan.[98]
- The PlayStation 3 60 GB has been discontinued for NTSC territories. When the remaining stock in stores is sold, the 80 GB version will serve as its replacement.[99]
- The PlayStation 3 60 GB has been effectively discontinued for PAL territories. When the remaining stock in stores is sold, the 40 GB version will serve as its replacement.
- Sony announced before the PS3 launch in Europe that the Emotion Engine would be removed from it for cost savings, and all backwards compatibility would be software-based.[100] It is also the same for the 80 GB launching in the North American market.[101]
- An HDMI out port was added to the Premium Xbox 360 in August 2007.[102]
- The Xbox 360 Core system has been discontinued and replaced with the "Arcade" version at a price of US$279.99.[103]
[edit] Backwards compatibility
As of November 19, 2006, the Xbox 360, PlayStation 3, and Wii have all been released. This new generation for the first time has all of the major consoles focusing on online integration and wireless controllers. Initially only the Wii was fully backwards compatible with its previous counterpart with the Xbox 360 and PlayStation 3 only offering partial support, until online updates gave them full support too. The European PlayStation 3's firmware is constantly being updated to give better backwards compatibility with both PlayStation and PlayStation 2 titles, but is available for download over the internet (via broadband connection) and may possibly be added onto a disk in the future. The Xbox 360 uses software emulation for backwards compatibility via game-specific patches automatically downloaded via Xbox Live or downloaded and burned to a CD or DVD from the Xbox website.[104] Some titles are now available for download via Xbox live, eliminating the need for the original Xbox disc. The Wii is fully backwards-compatible with the GameCube and has backwards-compatibility via the Virtual Console, which provides the ability to emulate various older gaming platforms, though each game has to be repurchased and saved to the console's internal memory.
[edit] High definition video
Both PlayStation 3 and Xbox 360 support 1080p full high definition video (Full HD) output;[105] however, the output signal may be protected by digital rights management and may require an HDCP-compliant display if HDMI is used. The Xbox Live Marketplace service offers HD movies, TV shows, movie trailers and clips for download to the Xbox 360 hard drive.[106] Sony does not offer HD movies or TV shows on its service.
While there is only a limited number of games available which render the picture in 1080p, all games can be automatically scaled to this resolution.
[edit] Sales standings
- See also: List of best-selling game consoles
Retailer figures are based on data from the manufacturers. The Canada and the United States figures are based on data from the NPD Group, and the Japan figures are based on data from Famitsu/Enterbrain.
| Console | Units shipped to retailers (worldwide) | Units sold to consumers in Canada[107] | Units sold to consumers in Japan[108][109] | Units sold to consumers in the US[110] |
|---|---|---|---|---|
| PlayStation 3 | 13 million (as of April 21, 2008)[111] | 342,400 (as of February 1, 2008) | 2,009,492 (as of March 30, 2008) | 4.29 million (as of May 1, 2008) |
| Wii | 24.45 million (as of March 31, 2008)[112] | 689,500 (as of February 1, 2008) | 5,695,579 (as of March 30, 2008) | 9.51 million (as of May 1, 2008) |
| Xbox 360 | 19 million (as of April 25, 2008)[113] | 736,400 (as of February 1, 2008) | 602,558 (as of March 30, 2008) | 10.08 million (as of May 1, 2008) |
[edit] Handheld systems
- See also: Comparison of handheld game consoles
For video game handhelds, the seventh generation began with the release of the Nintendo DS on November 21, 2004. This handheld was based on a design fundamentally different from the Game Boy and other handheld video game systems. The Nintendo DS offered new modes of input over previous generations such as a touch screen, the ability to connect wirelessly using IEE 802.11b, as well as a microphone to speak to in-game NPCs.[114] On December 12, 2004, Sony released its first handheld, PlayStation Portable. The PlayStation Portable was marketed at launch to an above 25 year old[115] or "core gamer" market,[116] while the Nintendo DS proved to be popular with both core gamers and new consumers.[117]
Nokia Corporation plans to revive its N-Gage platform in the form of a service for selected S60 devices. This new service launched on April 3, 2008.[118]
[edit] Comparison
| Name | Nintendo DS / Nintendo DS Lite | PlayStation Portable / PlayStation Portable Slim and Lite |
|---|---|---|
| Console | ||
| Launch prices | DS:
DS Lite:
|
PSP Value Pack:
PSP Core Pack:
PSP Slim Core Pack: |
| Release dates | NA November 21, 2004 JP December 2, 2004 AUS February 24, 2005 EU March 11, 2005 |
JP December 12, 2004 NA March 24, 2005 PAL September 1, 2005 |
| Media | Nintendo DS Game Card, Game Boy Advance cartridge | Universal Media Disc (UMD), Memory Stick Duo |
| Best-selling game | Nintendogs, 18.67 million, all versions combined (as of March 31, 2008)[79] New Super Mario Bros., 14.16 million (as of March 31, 2008)[79] |
Monster Hunter Freedom 2, 2.15 million (as of May 22, 2008)[128] |
| Included accessories and extras |
|
|
| Accessories (retail) |
|
|
| CPU | 67 MHz ARM9 and 33 MHz ARM7 | MIPS R4000-based; clocked from 1 to 333 MHz |
| Memory | 4 MB SRAM | 32 MB EDRAM, 64 MB for PSP Slim (8 MB reserved for kernel) |
| Interface |
|
|
| Dimensions | 148.7 × 84.7 × 28.9 mm (5.85 × 3.33 × 1.13 inches) (DS) 133 × 73.9 × 21.5 mm (5.24 × 2.9 × 0.85 inches) (DS Lite) |
170 × 74 × 23 mm (6.7 × 2.9 × 0.9 inches) |
| Weight |
275 g (9.7 oz) (DS) 218 g (DS Lite) |
280 g (0.62 lbs) (PSP) 189 g (PSP Slim & Lite) |
| Online service | Nintendo Wi-Fi Connection | PlayStation Network, Skype (for PSP-2000 series only) |
| Backward compatibility | Plays almost all Game Boy Advance cartridges | Plays PlayStation games through PS3 download the PlayStation Store or custom firmware |
| System software | Proprietary OS, Pictochat | XrossMediaBar (XMB) |
| Consumer programmability | See Nintendo DS homebrew | See PlayStation Portable homebrew |
| Resolutions | 256 × 192 (both screens) | 480 × 272 |
| Network | Wi-Fi (802.11) | Wi-Fi (802.11b), IrDA (only for 1xxx series), USB |
| Audio | Stereo speakers, headphone jack | Stereo speakers, headphone jack |
| I/O | 1x Game Card slot 1x GBA slot |
UMD drive 1x USB port 1x Memory Stick Duo slot 1x IrDA (pre 2000 models only) |
| Storage | Game Card | Memory Stick PRO Duo |
| Battery life | DS, backlight on: 14 hours DS Lite, minimum brightness setting: 19 hours |
MP3 playback: 10 hours Game: approximately 3–6 hours Video playback: 3–7 hours depending on screen brightness setting Wi-Fi internet browsing: approximately 3–4 hours |
| Units sold | Worldwide: 70.6 million (as of March 31, 2008)[112]
US: 17.65 million (as of January 1, 2008)[129][130][131] |
Worldwide: 34 million (as of December 31, 2007)[132] US: 10.47 million (as of January 1, 2008)[129][130][131] Japan: 8,574,026 (as of March 30, 2008)[108][109] |
Note: First year of release is the first year of the system's worldwide availability.
[edit] Milestone titles
- See also: List of console game franchises
- BioShock (Xbox 360, PC) is considered a major influential and artistic game of this generation[133][134] with a plot that quickly created controversy with the decisions the player makes during the game.[135]
- Elder Scrolls IV: Oblivion (Xbox 360, PC, PS3), At Game Rankings, Oblivion holds an average review score of 94% for the Xbox 360,[136] 93% for the PC, and 93% for the PlayStation 3 version. In general, most reviewers praised the game for its immersiveness and scope, winning the game awards from various outlets.[137] The television program X-Play, citing similar reasons, awarded the game a 5/5, with Eurogamer stating that the game "successfully unites some of the best elements of RPG, adventure and action games and fuses them into a relentlessly immersive and intoxicating whole". In Japan, game magazine Famitsu awarding it a 38/40, giving it their "Platinum award". GameSpot called the game "simply one of the best role-playing games ever,"[138].
- Gears of War (Xbox 360, PC) had preorder sales were second only to Halo 2 in the studio's history.[139] Gears of War was also the first Xbox or Xbox 360 game to sell out and reach the top ten charts in Japan.[140] On November 7, 2006—the day that it was released—it became the most popular game on the Xbox Live service, overtaking Halo 2, which had held the spot since its launch in November 2004.[141] By January 19, 2007, just ten weeks after its debut, over three million units of the game had been sold.[142]
- Grand Theft Auto IV (PS3, Xbox 360) is a sandbox-style action-adventure video game developed by Rockstar North. A few Hollywood producers have set precedent by beginning to browse video-game release dates to check for conflicts due to Grand Theft Auto IV's potential harm to the May 2, 2008 release of Iron Man.[143] The PS3 and Xbox 360 version has taken the second and fourth positions of Game Rankings' best-rated games of all time, respectively;[144] as well as being the first console game since 1999 to receive a perfect rating from IGN,[145] and the first title to receive a perfect rating from GameSpot since 2001.[146]
- Halo 3 (Xbox 360) broke many first day records, including preorders (1.7 million+), and first day sales (US$170 million+), surpassing its predecessor, Halo 2, in both of these fields.[147][148] It created a breakthrough in artificial intelligence (AI) technology, making the enemy AI a formidable figure; however, the player's allies could easily be considered to be far poorer in intelligence quality.[149][150]
- Mass Effect (Xbox 360, PC) has advanced the single player narrative in games with an evolving storytelling system. Sold over a million copies a month after the release.[151] Further sales were spurred by controversy when FOX news mistakenly reported the game contained explicit sex scenes between the characters.[152]
- Super Mario Galaxy (Wii), currently one of the most critically acclaimed titles of the seventh generation, sold more copies in its first week, including over 500,000 in the US, than any other game for the Mario title in the history of the franchise.[153] It is third only to the Xbox 360 version of Grand Theft Auto IV and The Legend of Zelda: Ocarina of Time as the overall best-reviewed game of all-time, as listed on Game Rankings, along with being the recipient of many game of the year awards.[144]
- Super Smash Bros. Brawl (Wii) is a product of a landmark joint cooperation between former rival companies, Nintendo and Sega, along with the help of Konami.[154][155] It is the third in a series of cross-over fighting game and is the first Wii game to strongly support online play.[156] It dominated sales during both Japan and the United States release dates, selling 820,000 in its first week in Japan and 1.4 million in the US.[157][158][159]
- Wii Sports (Wii) has been attributed as a major factor in the Wii's worldwide success.[160] The game, along with Wii Fit, has been cited as attracting more casual, female, and elderly gamers.[161] This is a rarity among seventh generation games, as developers tend to try and attract young males.[162] It has also been cited as one game that can provide a bonding experience among family members,[163] and as a means of exercising and losing weight when played regularly.[164] As of March 31, 2008, the game has sold 21.56 million copies worldwide—including bundled copies, making it the best-selling Wii game published by Nintendo.[79]
[edit] Other systems
|
Gizmondo (Tiger Telematics), March 2005–February 2006[citation needed] |
GP2X (GamePark Holdings), November 2005–present |
HyperScan (Mattel), 2006–2008[citation needed] |
Evo: Phase One (Envizions Computer Entertainment), October 2006–present |
|
Game Wave Family Entertainment System (ZAPiT Games), October 2005[165]–present |
The Phantom (Phantom Entertainment), never released |
[edit] Remakes
|
Atari Flashback 2 (Atari) |
FC Twin Video Game System (Yobo) |
[edit] References
- ^ Sakazaki, Lloyd (2006-12-11). Seventh Generation Gaming Consoles: Thinking Outside the Box. Seeking Alpha. Retrieved on 2008-06-08.
- ^ Wisniowski, Howard (2006-05-09). Analog Devices And Nintendo Collaboration Drives Video Game Innovation With iMEMS Motion Signal Processing Technology. Analog Devices, Inc.. Retrieved on 2006-05-10.
- ^ Glen Bayer (2004-03-01). Various Satoru Iwata comments regarding the Nintendo DS. N-sider.com. Retrieved on 2007-10-04.
- ^ Darkain (2005-01-21). Nintendo DS - WI-FI vs NI-FI. Retrieved on 2006-04-02.
- ^ E3 2003: PSP Press Release. gamedaily.com (2003-12-31). Retrieved on 2008-03-12.
- ^ Support - PSP - Movies. "Sony Computer Entertainment. Retrieved on 2008-03-12.
- ^ PSP - About - Multimedia. Sony Computer Entertainment. Retrieved on 2008-03-12.
- ^ User's Guide - Remote Play. Sony Computer Entertainment. Retrieved on 2008-03-12.
- ^ Support - PSP - Connecting to the Internet. Sony Computer Entertainment. Retrieved on 2008-03-12.
- ^ 8 reasons why the PSP might overtake the DS. Gizmodo (2007-11-29). Retrieved on 2008-03-12.
- ^ Muted hello for Xbox 360 in Japan. BBC (2005-12-10). Retrieved on 2007-10-28.
- ^ Fildes, Johnathan (2006-09-23). Xbox still hopes to storm Japan. BBC. Retrieved on 2007-10-30.
- ^ a b Xbox 360 Warranty Coverage Expanded. Microsoft (2007-07-05). Retrieved on 2007-10-25.
- ^ Takahashi, Dean (2007-07-09). Microsoft’s next move? Code-name Falcon. The Mercury News. Retrieved on 2007-10-31.
- ^ Perry, Douglass (2005-05-20). E3 2005: Microsoft's Xbox 360 vs. Sony's PlayStation 3. IGN. Retrieved on 2008-05-14.
- ^ Carless, Simon (2006-11-23). iSuppli: Xbox 360 Hardware Costs Now Profitable?. Gamasutra. Retrieved on 2008-05-14.
- ^ PlayStation 3 Offers Supercomputer Performance at PC Pricing, iSuppli’s Teardown Analysis Reveals. iSuppli (2006-11-16). Retrieved on 2008-05-14.
- ^ Doerr, Nick (2007-08-17). Ubisoft's GRAW team denies PS3 programming difficulty. PS3 Fanboy. Retrieved on 2008-05-14.
- ^ Gualco, Scott (2006-02-07). UPDATE PlayStation 3 Programming Predicament?. Gamer 2.0. Retrieved on 2008-05-14.
- ^ McDougall, Paul (2007-07-20). Microsoft Xbox 360 Sales Plunge 60% As Problems Mount. InformationWeek. Retrieved on 2007-11-22.
- ^ Lai, Marcus (2007-08-30). Wii, Xbox 360 sales up; PS3 down at Ebay. Punch Jump. Retrieved on 2007-11-22.
- ^ a b Boyer, Brandon (2007-10-19). Halo 3 Drives Xbox 360 Sales Above Wii In September. Gamasutra. Retrieved on 2007-10-25.
- ^ Kuchera, Ben (2007-10-26). Strong Halo 3 launch helps Microsoft gaming to first profit in years. Ars Technica. Retrieved on 2007-10-29.
- ^ a b Microsoft Lowers Xbox 360 Price. Xbox (Microsoft) (2007-08-06). Retrieved on 2007-10-25.
- ^ Bergfeld, Carlos (2007-08-08). Microsoft Confirms HDMI Port on X360 Premium Model, Not Core. Shacknews. Retrieved on 2007-10-25.
- ^ Graft, Kris (2006-12-08). PS3 Manufacturing Troubles 'Solved'. Next Generation. Retrieved on 2007-10-25.
- ^ Sony's other units depend on the PS3's success. CNN (2006-05-07). Retrieved on 2007-12-18.
- ^ PS3 fuels Blu-ray revolution says Sony Pictures. PSPSPS (2007-09-06). Retrieved on 2007-12-18.
- ^ Gibson, Ellie (2007-03-13). Blu-ray will help ensure success of PlayStation 3, says Harrison. GamesIndustry.biz. Retrieved on 2007-12-18.
- ^ Official Press Release on DMC4 going Multiplatform. Capcom (2007-03-20). Retrieved on 2007-10-25.
- ^ Namco Bandai Games America Inc. Namco Bandai. Retrieved on 2008-05-24.
- ^ McWhertor, Michael (2006-12-21). PS3 Loses Another Exclusive, Virtua Fighter 5 Comes to 360. Kotaku. Retrieved on 2007-10-25.
- ^ Capcom Press Release 2007. Capcom. Retrieved on 2008-05-24.
- ^ Gantayat, Anoop. Dragon Quest 9 Set for DS. IGN. Retrieved on 2008-05-24.
- ^ Grand Theft Auto IV Comes to Xbox 360 on Day One. GameSpot. Retrieved on 2008-05-24.
- ^ Boyes, Emma (2006-11-22). More PS3 exclusives head to 360. GameSpot. Retrieved on 2007-12-18.
- ^ Hatfield, Daemon (2006-08-30). Assassin's Creed Loses PS3 Exclusivity. IGN. Retrieved on 2007-10-25.
- ^ Kohler, Chris (2007-07-02). Sony's Lost Exclusives: A Timeline. Wired. Retrieved on 2007-12-18.
- ^ Robischon, Noah (2007-07-11). Metal Gear Solid 4 Is PS3 Exclusive - Last In Series. Kotaku. Retrieved on 2007-10-25.
- ^ Jackson, Mike (2007-03-22). PS3 could lose FFXIII as an exclusive. CVG. Retrieved on 2007-12-18.
- ^ Smith, Luke (2007-01-02). Tekken 6 bound for Xbox 360?. 1UP.com. Retrieved on 2008-01-25.
- ^ The Bitbag » Tekken 6 On Xbox 360 Is Highly Probable. TheBitBag. Retrieved on 2008-06-01.
- ^ [{[citeweb|url=http://www.computerandvideogames.com/article.php?id=153152 |title=Tekken 6 touted for Xbox 360|publisher=Computer And Video Games.com|accessdate=2008-06-01}}
- ^ Huang, Eugene (2007-04-05). Kojima confirms: Metal Gear Solid 4 will be PS3 exclusive. GamePro. Retrieved on 2008-01-25.
- ^ De Marco, Flynn (2007-09-22). Square Closed Mega Theater Confirms FF XIII "PS3 Only". Kotaku. Retrieved on 2008-01-25.
- ^ Ten Coolest Things About Tekken 6 « The Lone Gamer
- ^ Kalning, Kristin (2007-12-02). Sony aims for comeback win with PS3. MSNBC. Retrieved on 2007-12-18.
- ^ Ivan, Tom (2007-12-16). Hirai: Sony's Focus Is Now On PS3 Software. Next Generation. Retrieved on 2007-12-18.
- ^ Brightman, James (2007-12-07). Interview: Jack Tretton Reflects on Year One as SCEA Chief. GameDaily. Retrieved on 2007-12-18.
- ^ Hillis, Scott (2007-07-09). Sony cuts price on Playstation 3 by $100. Reuters. Retrieved on 2007-10-25.
- ^ Thorsen, Tor (2007-07-13). 60GB PS3 'no longer in production'. GameSpot AU. Retrieved on 2007-10-25.
- ^ "Sony Press Release", Sony, 2007-11-23. Retrieved on 2007-12-02.
- ^ Williams, Martyn. "PS3 sales jump in US on heels of price cut", Washington Post, 2007-11-23. Retrieved on 2007-11-25.
- ^ Morris, Chris. "Nintendo continues to play coy", CNN, 2006-05-09. Retrieved on 2007-12-12.
- ^ Hermida, Alfred. "Nintendo shows new games console", BBC News, 2006-05-10. Retrieved on 2007-12-12.
- ^ Hartley, Matt. "Reginald Fils-Aime: Nintendo goes for wild ride", The Globe and Mail, 2007-12-10. Retrieved on 2007-12-12.
- ^ a b The untold story of how the Wii beat the Xbox 360, PlayStation 3. CNNMoney (2007-04-25). Retrieved on 2007-05-01.
- ^ Nintendo President, Satoru Iwata, media briefing speech at E3 2006. Nintendo. Retrieved on 2007-04-03.
- ^ Yen, Yi-Wyn (2007-10-05). Wii woes for the wee ones on Xmas. CNN. Retrieved on 2007-10-25.
- ^ Ehrenberg, Ron (2007-05-03). Game Console Wars II: Nintendo Shaves Off Profits, Leaving Competition Scruffy. Seeking Alpha. Retrieved on 2007-10-25.
- ^ Nintendo jumps ahead of Sony in market value. The Age (2007-06-25). Retrieved on 2007-10-25.
- ^ a b Levine, Barry. "Gamers Buy 350,000 Wii Consoles in Single Week", CIO Today, 2007-11-28. Retrieved on 2007-12-12.
- ^ Takenaka, Kiyoshi. "Sony PS3 tops Nintendo Wii in Japan for first time", Forbes, 2007-11-30. Retrieved on 2007-12-12.
- ^ Sanchanta, Mariko (2007-09-12). Nintendo’s Wii takes console lead. Financial Times. Retrieved on 2007-09-12.
- ^ Wii Sports Part 1: A Truly Ground-breaking Collection of Games. Nintendo. Retrieved on 2007-12-12.
- ^ Wii Sports Part 4: Games That Even the People Watching Can Enjoy. Nintendo. Retrieved on 2007-12-12.
- ^ Wingfield, Nick; Iwatani Kane, Yukari. "Wii and DS Turn Also-Ran Nintendo Into Winner in Videogames Business", The Wall Street Journal, 2007-04-19. Retrieved on 2007-12-12.
- ^ Hicks, Chris (2008-01-16). Suda 51: Third party Wii games aren’t selling. CVG. Retrieved on 2008-01-25.
- ^ French, Michael (2008-01-08). Nintendo 'faces a moral dilemma' over developer relations. Develop. Retrieved on 2008-01-25.
- ^ Casamassina, Matt (2008-01-24). Wii Tie Ratio at 8:1 in December. IGN. Retrieved on 2008-01-25.
- ^ Dobson, Jason (2006-11-21). Opinion: Xbox 360 Software Attach Rate Is 'Alarming'. Gamasutra. Retrieved on 2008-01-25.
- ^ a b c d PS3 Launch Prices from around the world. PS3 Rules. Retrieved on 2008-06-05.
- ^ Sony to sell new 40GB PlayStation 3 in U.S.. Reuters (2007-10-18). Retrieved on 2007-11-01.
- ^ Plunkett, Luke (2007-07-08). Sony Confirms PS3 Price-Cut, 80GB Bundle. Kotaku. Retrieved on 2007-10-29.
- ^ Grant, Christopher (2007-05-21). Sony announces 80GB PlayStation 3 (in South Korea). Joystiq. Retrieved on 2007-10-29.
- ^ Sliwinski, Alexander (2007-10-09). 40GB PS3 announced for Japan, Sony introduces white PS3. Joystiq. Retrieved on 2007-11-01.
- ^ Sinclair, Brendan (2008-01-03). MS: 17.7 million 360s sold. GameSpot. Retrieved on 2008-01-04.
- ^ Tom Bramwell (2008-02-18). Evolution wants MotorStorm to dominate. Eurogamer. Retrieved on 2008-02-20.
- ^ a b c d e Financial Results Briefing for Fiscal Year Ended March 2008 (PDF) 6. Nintendo (2008-04-25). Retrieved on 2008-04-25.
- ^ Casamassina, Matt (2006-09-19). Nintendo Wii FAQ. IGN. Retrieved on 2007-04-03.
- ^ a b PLAYSTATION3 LAUNCHES ON NOVEMBER 11, 2006 IN JAPAN (PDF). Sony Computer Entertainment Inc. (2006-05-08). Retrieved on 2007-04-03.
- ^ Xbox 360 Technical Specifications. Xbox (Microsoft). Retrieved on 2007-10-29.
- ^ About Playstation3 - Technical Specifications. PlayStation (Sony). Retrieved on 2007-10-29.
- ^ Allen, Danny (2006-11-17). A Closer Look at the Nintendo Wii. PC World. Retrieved on 2007-04-03.
- ^ Gantayat, Anoop (2006-11-12). PS3 Backwards Compatibility Issues - New system has some problems with past titles. IGN. Retrieved on 2007-04-03.
- ^ van Grinsven, Lucas (2007-02-23). PlayStation 3 in Europe will play fewer old games. Reuters. Retrieved on 2007-04-03.
- ^ Official PlayStation website - PS3 FAQ. Retrieved on 2007-12-02.
- ^ [1]
- ^ Xbox 360 Media Download Center. Xbox (Microsoft). Retrieved on 2007-10-30.
- ^ SD Cards. Nintendo. Retrieved on 2007-04-03.
- ^ Burman, Rob (2007-08-08). Keyboard Functionality Added to Wii. IGN UK. Retrieved on 2007-08-08.
- ^ XNA Game Studio Express. MSDN (Microsoft). Retrieved on 2007-10-30.
- ^ Product information - Xbox 360 VGA HD AV Cable. xbox.com. Microsoft. Retrieved on 2007-04-03.
- ^ Block, Ryan (2007-08-08). Microsoft officially adds HDMI to Xbox 360 Premium. Engadget. Retrieved on 2007-10-30.
- ^ Wiiの概要 (Wii本体) (Japanese). Nintendo. Retrieved on 2007-04-03.
- ^ Farivar, Cyrus (2006-11-17). Nintendo confirms Wii DVD playback only for Japan, for now. Engadget. Retrieved on 2007-04-03.
- ^ Thorsen, Tor; Emma Boyes (2007-04-11). 20 GB PS3 officially discontinued in North America. GameSpot. Retrieved on 2007-04-15.
- ^ Boyes, Emma (2008-01-10). Sony discontinuing 20GB and 60GB PS3 in Japan. GameSpot. Retrieved on 2008-01-10.
- ^ Thorsen, Tor (2007-07-13). E3 07: Hirai: 60GB PS3 'no longer in production'. GameSpot. Retrieved on 2007-07-31.
- ^ Boxer, Steve (2007-03-01). PlayStation 3 loses all Emotion in Europe. The Guardian. Retrieved on 2007-07-31.
- ^ Androvich, Mark (2007-07-09). New 80GB PS3 eliminates "emotion engine" chip. GamesIndustry.biz. Retrieved on 2007-07-31.
- ^ Callaham, John (2007-08-08). HDMI Port In Xbox 360 Premium System Confirmed; Game Included?. FiringSquad. Retrieved on 2007-10-30.
- ^ Cohen, Peter (2007-10-23). Xbox 360 Arcade Officially Debuts. PC World. Retrieved on 2007-10-29.
- ^ Xbox 360 - Original Xbox Games on Xbox 360. Xbox.com.
- ^ McLain, Alex. X-Box 360 - High Definition Details. Xbox.com. Retrieved on 2008-05-24.
- ^ Walt Disney Studios now on XBox Marketpalce. Xbox.com. Retrieved on 2008-05-24.
- ^ Nowak, Peter (2008-02-28). PS3 coming on strong. CBC News. Canadian Broadcasting Corporation. Retrieved on 2008-05-14.
- ^ a b c Brian Ashcraft (2008-04-03). Japanese People Love Nintendo Software. Kotaku. Gawker Media. Retrieved on 2008-04-19.
- ^ a b c 2007年度のゲーム市場は6769億5000万円、前年度比103.8パーセントの伸びを記録 (Japanese). Famitsu. Enterbrain (2008-04-03). Retrieved on 2008-04-19.
- ^ Daniel Terdiman (2008-05-21). The state of the next-gen video game console. CNET Networks. Retrieved on 2008-05-24.
- ^ Sony plans new role for PlayStation 3. United Press International (2008-04-21). Retrieved on 2008-04-27.
- ^ a b Consolidated Financial Statements (PDF) 22. Nintendo (2008-04-24). Retrieved on 2008-04-24.
- ^ Rob Purchese (2008-04-25). Xbox 360 passes 19 million mark. Eurogamer. Retrieved on 2008-04-27.
- ^ Darkain (2005-01-21). Nintendo DS - WI-FI vs NI-FI. Retrieved on 2008-05-17.
- ^ Brightman, James (2007-06-26). SCEA: PSP Will Be Big Revenue Driver. GameDaily. Retrieved on 2007-11-05.
- ^ Sheffield, Brandon (2007-07-24). What's the Dille? Sony's Marketing Head Gets Heated. Gamasutra. Retrieved on 2007-11-05.
- ^ Rojas, Peter (2006-02-20). The Engadget Interview: Reggie Fils-Aime, Executive Vice President of Sales and Marketing for Nintendo. Engadget. Retrieved on 2007-11-05.
- ^ A New Day for N-Gage. Nokia. Retrieved on 2008-04-03.
- ^ PSP VALUE PACK TO BECOME AVAILABLE ON DECEMBER 12, 2004 AT 24,800 YEN IN JAPAN (PDF). Sony Computer Entertainment Europe Press Office (2006-01-01). Retrieved on 2007-11-02.
- ^ a b 2005 - Key facts and figures. Sony Computer Entertainment (2004-10-27). Retrieved on 2007-11-02.
- ^ PSP Enters Japanese Market on 12 December at 20,790 Yen. Sony Computer Entertainment Europe Press Office (2004-10-27). Retrieved on 2007-11-02.
- ^ Sony Announces New PSP Model for US$199.99. HardwareZone (2006-03-15). Retrieved on 2007-11-02.
- ^ PSP (PlayStationPortable) Continues to Evolve Expanding the World of Portable Entertainment With New Peripherals, Features and Services. Sony Computer Entertainment Europe Press Office (2006-03-15). Retrieved on 2007-11-02.
- ^ Boyes, Emma (2007-10-04). 580,000 PSP slims sold in Japan. GameSpot. Retrieved on 2007-11-02.
- ^ Cordeira, Jim (2007-09-05). PSP Slim is here. Gaming Age. Retrieved on 2007-11-02.
- ^ NEW LOOK PSP BRINGS HOLLYWOOD TO EUROPE. Sony Computer Entertainment Europe Press Office (2007-08-22). Retrieved on 2007-11-02.
- ^ Hannaford, Katherine (2007-09-14). Sony's Slim and Lite PSP out now. Tech Digest. Retrieved on 2007-11-02.
- ^ Platinum Titles. Capcom (2008-05-22). Retrieved on 2008-05-22.
- ^ a b Michael McWhertor (2008-01-18). Who's Winning The Console War In The US?. Kotaku. Retrieved on 2008-01-19.
- ^ a b James Brightman (2008-01-17). NPD: U.S. Video Game Industry Totals $17.94 Billion, Halo 3 Tops All. GameDaily. Retrieved on 2008-01-19.
- ^ a b Brandon Boyer (2008-01-18). NPD: 2007 U.S. Game Industry Growth Up 43% To $17.9 Billion. Gamasutra. Retrieved on 2008-01-19.
- ^ Ellie Gibson (2008-05-06). PS3 has outsold Xbox 360 in Europe. Eurogamer. Retrieved on 2008-05-07.
- ^ BioShock PC Review Index, BioShock Reviews
- ^ Games as art - 'Bioshock' | Crave: The gadget blog
- ^ BioShock draws attention for 'killing' little girls | Xbox 360 News | GamePro.com
- ^ The Elder Scrolls IV: Oblivion for Xbox360. Xbox 360 Reviews. Game Rankings. Retrieved on 2006-12-23.
- ^ Thorsen, Tor (2006-04-10). Oblivion enjoying epic sales. GameSpot. Retrieved on 2006-09-24.
- ^ The Elder Scrolls IV: Oblivion Xbox360 Review. GameSpot. Retrieved on 2006-12-23.
- ^ Hillis, Scott. Microsoft says "Gears" demand running high. Reuters. Retrieved on 2007-01-27.
- ^ Boyes, Emma. Gears of War shoots into Japanese top 10. GameSpot. Retrieved on 2007-01-27.
- ^ Gears of War takes top spot in Xbox Live chart. GameIndustry.biz (2006-11-20). Retrieved on 2006-11-20.
- ^ Gears of War Juggernauts sells three million units. Xbox.com (2007-01-19). Retrieved on 2007-01-19.
- ^ Nick Lewis (2008-04-28). Grand Theft Auto could be Hollywood's biggest summer competition. Canada.com. Retrieved on 2008-04-28.
- ^ a b All-Time Top 20. Game Rankings. Retrieved on 2008-06-05.
- ^ IGN: Grand Theft Auto IV Review (2008-04-25). Retrieved on 2008-06-06.
- ^ All Reviews. GameSpot. Retrieved on 2008-06-09.
- ^ Microsoft Corp. (2007-10-04). "Global Entertainment Phenomenon "Halo 3" Records More Than $300 Million in First-Week Sales Worldwide". Press release. Retrieved on 2007-11-05.
- ^ Thorsen, Tor (2007-09-26). Halo 3's first-day US haul = $170M. GameSpot. Retrieved on 2007-12-12.
- ^ Gerstmann, Jeff (2007-09-23). Halo 3 for Xbox 360 Review - Xbox 360 Halo 3 Review. Gamespot. Retrieved on 2007-09-25.
- ^ Goldstein, Hilary (2007-10-01). IGN: Halo 3 Review. IGN. Retrieved on 2007-10-02.
- ^ Video Game News, Video Game Coverage, Video Game Updates, PC Game News, PC Game Coverage - GameDaily
- ^ Mass Effect - Video Games - New York Times
- ^ Casamassina, Matt (2007-11-21). Galaxy Sells 500,000 in First Week. IGN. Retrieved on 2007-11-21.
- ^ Sakurai, Masahiro (2007-10-10). Sonic. Smash Bros. DOJO!!. Smashbros.com. Retrieved on 2007-10-10.
- ^ Mcwhertor, Michael (2006-05-11). E306: Super Smash Bros. Brawl Q&A. Kotaku. Retrieved on 2007-09-18.
- ^ Sakurai, Masahiro (2007-11-16). Wi-Fi Play. Smash Bros. DOJO!!.
- ^ David Jenkins (2008-02-07). Nintendo’s Brawl Smashes Open Japanese Charts. Gamasutra. Retrieved on 2008-05-22.
- ^ Michael McWhertor (2008-02-07). Super Smash Bros. Brawl Sells 820K In Its Debut Week. Kotaku. Retrieved on 2008-05-22.
- ^ Nintendo (2008-03-17). "Super Smash Bros. Brawl Smashes Nintendo Sales Records". Press release. Retrieved on 2008-05-22.
- ^ Iwata: Wii Sports 2 benched for now. GameSpot (2007-09-14). Retrieved on 2008-02-06.
- ^ Kageyama, Yuri (2008-01-31). Sony Quarterly Profit Rises 25 Percent. ABC News. Retrieved on 2008-03-10.
- ^ "Bully" video games feature boys fighting. FOX News. Retrieved on 2008-05-24. (Sentence: Most video games target a young male audience and focus on shooting, racing or sports.)
- ^ Slagle, Matt (2007-06-12). Fathers and Kids Bond Over Video Games. ABC News. Retrieved on 2008-02-05.
- ^ Boyes, Emma (2007-02-22). Study: Wii kids lose weight. GameSpot. Retrieved on 2008-02-06.
- ^ ZAPiT Games (2005-10-xx). "Surf the Game Wave to Fun". Press release. Retrieved on 2007-11-05.
- ^ Blahut, Bohus (2007-02-05). REVIEW: FC Twin - Console plays NES & SuperNES. Retro Thing. Retrieved on 2007-04-27.
|
||||||||

