Comparison of handheld game consoles
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This is a comparison of the features of various handheld game consoles.
Contents |
[edit] General information
| Manufacturer | First public release date | Product line | Launch price (USD) | Units sold | |
|---|---|---|---|---|---|
| Atari Lynx | Atari | 1989[1] | Atari Lynx | $189[1] | |
| Atari Lynx II | Atari | 1991 | Atari Lynx | ||
| Epoch Game Pocket Computer | Epoch Co. | 1984 | Epoch Game Pocket Computer | ||
| GameKing | Timetop | 2003 | GameKing | $10–20 (depending on retailer's subsidies and special offers) | |
| GameKing II | Timetop | 2004 | GameKing | $15–30 (depending on retailer's subsidies and special offers) | |
| Game Boy | Nintendo | 1989-04-21 | Game Boy line | $109 ISBN 0-9643848-5-X | 69,400,000[citation needed] |
| Game Boy Advance | Nintendo | 2001-03-21 | Game Boy line | $100 | 37,700,000[2] |
| Game Boy Advance SP | Nintendo | 2003-02-14 | Game Boy line | 43,020,000[2] | |
| Game Boy Advance SP (backlit model) | Nintendo | 2005-09-13 | Game Boy line | $79 | |
| Game Boy Color | Nintendo | 1998-10-21 | Game Boy line | $79[3][not in citation given][unreliable source?] | |
| Game Boy Light | Nintendo | 1997 (Japan only) | Game Boy line | ||
| Game Boy Micro | Nintendo | 2005-09-13 | Game Boy line | $99 | 2,500,000[1] |
| Game Boy Pocket | Nintendo | 1996 | Game Boy line | $59[3][not in citation given][unreliable source?] | |
| Game.com | Tiger Electronics | September 1997[1] | Game.com | $59–69[4] | 300,000[1] |
| Gizmondo | Tiger Telematics | 2005[1] | Gizmondo | $229–400 (depending on advertising subsidies)[1] | 25,000[1] |
| GP2X | GamePark Holdings | 2005-11-09 | GP2X | $185 | |
| GP32 | Game Park | 2001-11-23 | GP32 | $239 | 30,000[5] |
| Mega Duck/Cougar Boy | Creatonic, Videojet, and Timlex | 1993 | Mega Duck/Cougar Boy | $50 | |
| Microvision | Milton Bradley Company | October 1979 | Microvision | $49.99 | |
| Neo Geo Pocket | SNK Playmore | 1998[1] | Neo Geo | $69[1][6] | |
| Neo Geo Pocket Color | SNK Playmore | 1999[1] | Neo Geo | $69[6][not in citation given] | |
| Nintendo DS | Nintendo | 2004-11-21 | Nintendo DS | $149.99 | 18,820,000[2] |
| Nintendo DS Lite | Nintendo | 2006-03-02 | Nintendo DS | $129.99 | 45,970,000[2] |
| N-Gage | Nokia | 2003-10-07 | N-Gage | $299[1] | 3,000,000[1] |
| N-Gage QD | Nokia | 2004-07-27 | N-Gage | $0–245 (depending on cell provider subsidies) | |
| PlayStation Portable | Sony Computer Entertainment | 2004-12-12 | PlayStation series | $249.99 | 20,250,000 (sold between April 2006 and December 31, 2007)[7] |
| PocketFami | GameTech | 2004 | PocketFami | $80 | |
| Sega Game Gear | Sega | 1990-10-06 | Sega Game Gear | $150[1] | 11,000,000[1] |
| Sega Nomad | Sega | 1995[1] | Sega Nomad | $180[1] | 1,000,000[1] |
| SwanCrystal | Bandai | 2002-11-16 | WonderSwan | $65 | |
| Tapwave Zodiac | Tapwave | 2003-11-01 | Tapwave Zodiac | $300–400 (depending on configuration) | 200,000[1] |
| TurboExpress | NEC | 1990[1] | TurboExpress | $349[1] | 1,500,000[1] |
| VG Pocket | Pelican Accessories | August 2006 | VG Pocket | $39.99 | |
| Watara Supervision | Watara | 1992 | Supervision | $50[8] | |
| WonderSwan | Bandai | 1999 | WonderSwan | ||
| WonderSwan Color | Bandai | 2000-12-30 | WonderSwan | $65 |
[edit] Specifications
| Main processor | Clock speed | Main memory | Storage | Video memory | |
|---|---|---|---|---|---|
| Game Boy Micro | Sharp ARM7TDMI | 16.78 MHz | 32 KB (32 KiB), 256 KB external | None | 96 KB |
| Gizmondo | 32-bit ARM9 / 128-bit Nvidia GPU | 400 MHz | 64 MB (64 MiB) | 64 MB flash (shared with program stack), SD slot | 1204 KB |
| PlayStation Portable | MIPS R4000 32-bit RISC | 1 - 333 MHz (Variable Clock Speed) | 32 MB EDRAM (8 MB reserved for kernel) | Memory Stick Duo slot, Universal Media Disc | 2 MB EDRAM |
| Nintendo DS | ARM9 and ARM7TDMI | 67 MHz and 33 MHz | 4 MB SRAM | None | 656 KB |
| Nokia N-Gage QD | ARM9 | 104 MHz | 3.4 MB | 4 MB flash, MMC slot | N/A |
| Timetop Gameking 1 & 2 | 65C02 | 6 MHz | Unknown | None | N/A |
| GP2X | ARM920T(host) and ARM940T(video) | 200 MHz default, overclockable in software (maximum varies) | 64MB SDRAM, 64MB NAND flash memory | SD Memory Cards, NAND flash (SDHC supported in F200 model) | Depends on program used, no dedicated 3D |
| GP32 | ARM920T | 22MHz-133 MHz default[9], overclockable in software (maximum varies) | 8 MB SDRAM | SmartMedia 8–128 MB | ? |
| Tapwave Zodiac | Motorola i. Mxi ARM9 | 297 MHz | 32 MB or 128 MB | 32 MB or 128 MB (shared with program stack), 2 SD slots | 8 MB |
| Nokia N-Gage | ARM9 | 104 MHz | 3.4 MB, 32-128 MB external | 4 MB flash, MMC slot | N/A |
| Game Boy Advance SP | Sharp ARM7TDMI and Z80 | 16.78 MHz and 4.194 MHz | 32 KB, 256 KB external | None | 96 KB |
| Game Boy Advance | Sharp ARM7TDMI and Z80 | 16.78 MHz and 4.194 MHz | 32 KB, 256 KB external | None | 96 KB |
| Swan Crystal | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
| WonderSwan Color | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
| WonderSwan | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
| Game Boy Color | Z80 | 4 MHz (single), 8 MHz (double) | 32 KB, 128 KB external | None | 16 KB |
| Neo-Geo Pocket Color | Toshiba TLCS900H | 6.144 MHz | 64 KB | None | 12 KB |
| Neo-Geo Pocket | Toshiba TLCS900H | 6.144 MHz | 64 KB | None | 12 KB |
| Game.com | Sharp 8-Bit CPU | ? | ? | None | ? |
| Game Boy Light | Z80 | 4.194 MHz | 8 KB | None | 8 KB |
| Game Boy Pocket | Z80 | 4.194 MHz | 8 KB | None | 8 KB |
| Sega Nomad | Motorola M68000 & Zilog Z80 | 7.67 MHz & 4 MHz | 64 KB | None | 64KB |
| Mega Duck/Cougar Boy | unknown VLSI processor | 4.194304 MHz | 16 KB | ? | ? |
| Watara Supervision | 8-bit 65C02 or M65C02 VLSI processor | 4 MHz | Varied by Model [1] | ? | ? |
| Atari Lynx II | Mikey & Suzy (2 16-bit custom CMOS chips) | 16 MHz & 16 MHz | 64 KB DRAM, 128-512 KB External | None | (uses main memory) |
| Game Gear | Zilog Z80 (8 bit) | 3.58 MHz | 8KB | 16KB | |
| TurboExpress | Custom 6820 (NEC) | 7.159090 MHz | 8KB | None | 64KB |
| Game Boy | Z80 | 4.194304 MHz | 8 KB internal, 256 KB - 8 MB external | None | 8 KB |
| Atari Lynx | Mikey & Suzy (2 16-bit custom CMOS chips) | 16 MHz & 16 MHz | 64 KB DRAM, 128-512 KB External | None | (uses main memory) |
| Game Pocket Computer | N/A | N/A | N/A | N/A | N/A |
| Microvision | Intel 8021/TI TMS1100 (on cartridge) | 100 kHz | 16 bytes, integrated into CPU | N/A | N/A |
[edit] Specifications (continued)
| Controller | Game media | Display | Resolution | Colors | |
|---|---|---|---|---|---|
| GP2X | Eight-Directional Digital Stick | Secure Digital Memory Cards | 3.5" Backlit TFT LCD | 320 x 240 | 260,000 colors (F100) ; 16.77 million colors (F200) |
| Game Boy Micro | D-Pad | Proprietary solid-state cartridge | 2 in. LCD | 240 x 160 | 32,768 colors |
| Gizmondo | Four-directional digital pad | SD card or downloadable | 2.8 in. LCD | 240 x 320 | 65,536 colors |
| PlayStation Portable | Four-directional digital pad, analog thumbstick | UMD or memory stick | 4.3 in. LCD | 480 x 272 | 16.77 million colors |
| Nintendo DS | D-pad, stylus-driven touchscreen | Proprietary matrix memory cards | Two 3 in. LCDs | 256 x 192 (X2) | 260,000 colors |
| Nokia N-Gage QD | Four-directional digital pad | MMC or downloadable | 2.1 in. LCD | 176 x 208 | 4,096 colors |
| Timetop Gameking 1 & 2 | Four-directional digital pad | Proprietary solid-state cartridge | 2.1 in. Reflective LCD (Backlit in Gameking 2). | 48 x 32 | 4 shades of gray |
| GP32 | Four-directional digital stick | Rewritable SmartMedia | 3.5 in. TFT | 320 x 240 | 65,536 colors |
| Tapwave Zodiac | 8-directional digital thumbstick, stylus-driven touchscreen | SD card or downloadable | 3.8 in. LCD | 480 x 320 | 65,536 colors |
| Nokia N-Gage | Four-directional digital pad | MMC or downloadable | 2.1 in. LCD | 176 x 208 | 4,096 colors |
| Game Boy Advance SP | D-Pad | Proprietary solid-state cartridge | 2.9 in. LCD | 240 x 160 | 32,768 colors |
| Game Boy Advance | D-Pad | Proprietary solid-state cartridge | 2.9 in. LCD | 240 x 160 | 32,768 colors |
| Swan Crystal | Four-directional digital pad | Proprietary solid-state cartridge | 2.8 in. TFT LCD | 224x144 | 4,096 colors, 241 simultaneous |
| WonderSwan Color | Four-directional digital pad | Proprietary solid-state cartridge | 2.8 in. FSTN reflective LCD | 224x144 | 4,096 colors, 241 simultaneous |
| WonderSwan | Four-directional digital pad | Proprietary solid-state cartridge | 2.49 in. FSTN Reflection LCD | 224 X 144 | |
| Game Boy Color | Four-directional digital pad | Proprietary solid-state cartridge | TFT LCD | 160 x 144 | 32,768 colors; 10, 32 or 56 simultaneous |
| Neo-Geo Pocket Color | 8-directional digital thumbstick | Proprietary solid-state cartridge | TFT LCD | 160 x 152 | 4,096 colors, 146 simultaneous |
| Neo-Geo Pocket | 8-directional digital thumbstick | Proprietary solid-state cartridge | TFT LCD | 160 x 152 | 16 palettes per plane? |
| game.com | Four-directional digital pad, touchscreen | Proprietary solid-state cartridge | 3.9 in. LCD | 200 x 160 | 4 |
| Game Boy Light | D-Pad | Proprietary solid-state cartridge | Backlit Reflective LCD | 160 x 144 | 4 |
| Game Boy Pocket | D-Pad | Proprietary solid-state cartridge | Reflective LCD | 160 x 144 | 4 |
| Sega Nomad | Four-directional digital pad | Proprietary solid-state cartridge (compatible with Sega Genesis) | 3 in. LCD | 320 x 224 | 512 available, 64 simultaneous |
| Mega Duck/Cougar Boy | Four-directional digital pad | Proprietary solid-state cartridge | 2,7" (48 (h) x 51 (w) mm) STN dot matriix | unknown | 4 monochrome green shades |
| Watara Supervision | Four-directional digital pad | Proprietary solid-state cartridge | 61 mm x 61 mm (2.37" x 2.37") LCD SuperVision FAQ | 160 x 160 pixel display | 4 monochrome green shades |
| Atari Lynx II | Four-directional digital pad | Proprietary solid-state cartridge | 3.5" LCD | 160 x 102 | 4096 (12-bit), 16 per scanline |
| Game Gear | Four-directional digital pad | Proprietary solid-state cartridge | 3.2 in. LCD | 160 x 144 | 4,096 available, 32 simultaneous |
| TurboExpress | Four-directional digital pad | Proprietary solid-state cartridge (compatible with Turbografx 16) | TFT LCD | 256x256 | 512 |
| Game Boy | D-Pad | Proprietary solid-state cartridge | Reflective LCD | 160 x 144 | 4 |
| Atari Lynx | Four-directional digital pad | Proprietary solid-state cartridge | 3.5" LCD (diagonal); 3.25" x 1.88" [2] |
160 x 102 | 4096 (12-bit), 16 per scanline |
| Game Pocket Computer | Four-directional control pad | Proprietary solid-state cartridge | LCD | 75 x 64 | 1 |
| Microvision | 12 button keypad, one paddle | Proprietary solid-state cartridge | LCD | 16 x 16 | 4 |
[edit] See also
[edit] Gallery
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Nintendo Game Boy Advance SP |
Nintendo Game Boy Advance |
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Nintendo Game Boy Color |
Nintendo Game Boy |
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Nokia N-Gage QD |
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Atari Lynx II |
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Timetop Gameking |
[edit] References
- Herman, Leonard (2001). Phoenix: The Rise and Fall of Video Games. Springfield, NJ: Rolenta Press. 0-9643848-5-X.
- ^ a b c d e f g h i j k l m n o p q r s t u v Blake Snow (2007-07-30). The 10 Worst-Selling Handhelds of All Time. GamePro.com. Retrieved on 2008-01-17.
- ^ a b c d Consolidated Financial Highlights (PDF) 8. Nintendo (2007-01-24). Retrieved on 2007-01-24.
- ^ a b http://www.usedgames.com/nintendo/nintendo.htm
- ^ Game Boy Competitors: Part 2 ::: Kombo.com - Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
- ^ GP2X Q&A, With Craig Rothwell. Clockerz. Accessed on 24-03-2008.
- ^ a b Game Boy Competitors: Part 2 ::: Kombo.com - Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
- ^ PSP (PlayStation Portable) Worldwide Hardware Unit Sales. Corporate Information. Sony. Retrieved on 2008-01-31.
- ^ Game Boy Competitors: Part 2 ::: Kombo.com - Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
- ^ GP32 Devfaqs. Accessed on 24-03-2008.

