Fatal Inertia
From Wikipedia, the free encyclopedia
| Fatal Inertia Fatal Inertia EX |
|
|---|---|
| Developer(s) | Koei Canada |
| Publisher(s) | Koei |
| Engine | Unreal Engine 3 Foliage - SpeedTree |
| Aspect ratio | 720p/1080i/1080p (HDTV) |
| Platform(s) | Xbox 360, PlayStation 3 |
| Release date | Xbox 360
JA September 31, 2007 |
| Genre(s) | Racing |
| Mode(s) | Single-player, Multiplayer, System Link (Xbox 360), Online Multiplayer |
| Rating(s) | ESRB: Everyone (E10+) PEGI: TBA |
| Media | DVD-DL, PlayStation Store download |
Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and was released on the PlayStation 3 in May 29, 2008 in Japan and will be released in North America in June 5, 2008 as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.[1]
The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular.[2] Competitions take place far from cities due to the high level of danger. [2]
There are six different racing environments that are divided into fifty-one courses [3].
Contents |
[edit] Race Craft
Fatal Inertia has four main Craft types, each one having advantages and disadvantages over each other:
- Phoenix Class: craft that, though they do not excel, are well balanced on most parameters.
- Aurora class: the fastest of all the classes, though with questionable reliability. Suited for adept or advanced players.
- Mercury class: light, fast accelerating vehicles with superior handling in contrast to other classes.
- Titan class: massive machines that can demolish the competition with its heavy armor and greater fire power, compensating for its poor handling and acceleration.
Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.
[edit] Weapon
Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.
- Magnets: Small magnetic spheres that attach to the hull of the targeted vehicle and weigh it down which, in time, overload and explode, damaging the craft. A craft may use a barrel roll to remove any attached magnets.
- Cluster Magnets: A canister of magnets, with a metal proximity sensor that explodes near to one or more crafts, unleashing a barrage of magnets.
- Rocket: A thruster weapon that, when fired at an opposing craft, attaches to it, igniting the thruster and throwing it off balance. The secondary fire uses the thruster as a booster to your own vehicle, propelling it forward.
- Force Blast: a bomb that, when projected forward, unleashes a powerful wave of energy which violently disrupts the course of any craft within the blast radius of the explosion. Secondary fire works a boost to your craft and also shakes of any weapons attached to it.
- Smoke Bomb: creates a smoke screen to blind opposing pilots, either in front of your craft (primary fire) or behind it (secondary fire).
- Cable: Elastic cable that can be used for multiple purposes. Primary fire releases a magnetic-ended cable, for example to stick enemies together, whilst secondary fire releases a spike-ended cable, which can be used for attaching to an enemy craft and then anchoring them to the terrain.
- Force Field: provides temporary protection from magnetic weapons and minimizes damage from environmental impact.
- EMP: generates a spherical field disrupting any electrical and magnetic forces, deactivating any magnets and shutting down any nearby crafts.
- Time Dilator: slows down time for all opponents.
[edit] Trial Versions
On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace [4].
On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store[5].
[edit] Fatal Inertia EX
The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store in May 29, 2008[6];t will be released in North America in June 5, 2008. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX will include a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans[6]. The development team have also adjusted gameplay, including weapons and physics[6]. Controls will support the DualShock 3 along with SIXAXIS tilt control for craft steering[6].
[edit] Reception
The reception for the Xbox 360 version was mixed, with a Metacritic average of 61%[7].
[edit] See also
[edit] References
- ^ Gamasutra - Koei Confirms PS3 Fatal Inertia , Anticipates 2008 Release
- ^ a b Shoemaker, Brad (2006-10-22). Fatal Inertia First Look. GameSpot.
- ^ Alexis Dunham (2007-08-31). Fatla Inertia goes Gold. ign.com.
- ^ Major Nelson (2007-08-02). Demo: Fatal Inertia. MajorNelson.com.
- ^ Fatal Inertia EX
- ^ a b c d Patrick Klepek. Exclusive: ‘Fatal Inertia EX’ Arrives Via PlayStation Network Next Month.
- ^ Metacritic. Fatal Inertia (xbox360: 2007): Reviews.

