Wikipedia:WikiProject Video games/Magazines/Edge

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[edit] Edge

If you require information from an Edge review, please use the Edge reviews database to find which issue the game was reviewed in and then contact the appropriate user from the table below.
If an issue has not yet been listed, contact X201 who has a full set of Edge issues.

Edge
Issue Year Month Features Contact
28 1996 January Scavenger Into the Shadows interview, Video game health issues - Epilepsy etc, Video game advertising feature (PlayStation SAPS campaign), Fergus McGovern(Probe/Acclaim Entertainment), X201
41 1997 January Core Design interview, Jack Sorenson - LucasArts, Sega Saturn online info X201
57 1998 April R-Type, Interview Douglas Adams (Starship Titanic), Rage Software, Multiplayer game, X201
66 1998 Christmas Ryhthm Games, Silet Hill, Feature about the genesis of the following (Sega, Atari, Apple Inc., Activision, Pac-Man, MicroProse, Nintendo Of America(Atari misses chance to distribute NES), EA Sports, Populous/Peter Molyneux, Infocom, Tetris, id Software, PlayStation, Myst, 1993 Senate hearings on video game violence) Interview with Andreas Whittam Smith head of the British Board of Film Classification X201
80 2000 Sega Coporate shake-up, Dreamcast Australian launch blunders, 3dfx Voodoo 4 & Voodoo5, The Sims Will Wright Interview, Attention To Detail interview, Black & White feature & Peter Molyneux interview, Video Game history (every gaming platform released up until 2000. A small features on the following Magnavox Odyssey, Fairchild Channel F, Bally Professional Arcade, Atari Pong, Atari Video Pinball, Magnavox Odyssey², Atari VCS 2600, Atari 400, Ingersoll TV Game, Mattel Intellivision, Sinclair ZX80, Epoch Casstte Vision, Epoch Super Casstte Vision, Sega SC-3000H, Sinclair ZX81, ZX Spectrum, Texas Instruments TI-99/4A, Commodore VIC-20, Commodore 64, CBS ColecoVision, BBC Micro, Acorn Electron, Camputers Lynx, Oric 1, Dragon 32, Jupiter ACE, Mattel Aquarius, JVC MSX, MB Vectrex, Sharp MZ700, Amstrad CPC 464, Atari 800XL, Memotech MTX500, Nintendo Famicom/Nintendo Entertainment System, Sinclair QL, Atari 65XE, NEC TurboGrafx/PC Engine, Amiga A500, Sharp Famicom Twin, Amstrad GX4000, Sega Master System, Sega Mega Drive, SNK Neo-Geo, Super Famicom/Super Nintendo Entertainment System, Atari 'Jag Duo', PlayStation, £DO M2 Series, FM Towns Marty, Phillips CD-i, Atari Jaguar, 3DO Interactive Multiplayer, Amiga CD32, Nintendo Virtual Boy, Microvision, Coleco Total Control 4, Entex Adventure Vision, Epoch Game Pocket Computer, Nintendo Game Boy, Supervision, PC Engine GT, Game & Watch, NEC PC Engine LT, Atari Lynx, Sega Game Gear, Sega Nomad X201
81 2000 February Alone in the Dark IV Darkworks (developer) Interview, Development Hell feature. X201
82 2000 March Bitmap Brothers/Speedball 2100 interview, Shenmue, Discussion about the size of games including small interview with Hideo Kojima, Nintendo GameCube speculation, ATEI 2000, Edge awards 2000 X201
83 2000 April PlayStation 2 launch, The art of storytelling (Gary Penn, Charles Cecil, Demis Hassabis), Interview (Alex Garden, Erik Yeo, Ted Price, Alan Patmore), Ephemeral Fantasia(aka Reiselied), Pyro Studios (Interview) X201
84 2000 May Ferrari 360 Challenge, Yuji Naka interview (Phantasy Star Online, Samba de Amigo), Jet Set Radio, Xbox launch, Tokyo Game Show 2000 X201
85 2000 June Core Design (Project Eden), Yusuziki interview, Sega NAOMI, Phil Harrison interview - Planning the future for PlayStation 2, Empire Interactive - World Sports Cars, Shadow of Memories (aka Shadow of destiny), X201
86 2000 July Hideo Kojima & Yoji Shinkawa (Metal Gear Solid 2), E3 2000, 7 Blades feature, Xbox Dev kits ship, X201
87 2000 August Electronic Arts new European office, PSone, PlayStation 2 Hard Disk launch, Sega Dreamcast failure, Frontier Developments (Infestation), Criterion Software (RenderWare), Blade Interactive (G-Surfers), X201
88 2000 September Featured:TimeSplitters, WDGC 2000, Internationalization and localization, Xbox from concept to reality, Developers problems with PlayStation 2, Inside... Kuju Entertainment, The making of... Elite X201
89 2000 October Sacrifice, WAP, Sega (Wow Entertainment, Hitmaker, Amusement Vision, Sega Rosso, Smilebit, Overworks, Sonic Team, United Game Artists, Wavemaster), Nintendo GameCube launch at SpaceWorld 2000, Inside... Team SOHO, The making of... The Lords of Midnight X201
90 2000 November Planet Harriers (Toshihiro Nagoshi,Amusement Vision), SpaceWorld 2000, Technological convergence, ECTS 2000, Acclaim Entertainment (Croyden closure), WonderSwan Color, Funcom, The making off... Starglider (Jez San) X201
91 2000 December Silent Hill 2, Daytona USA, World Rally Championship 2001, video game piracy, Royal College of Art(Interactivity), Voice acting, Tokyo Game Show 2000, Jamma 2000, Inside... Ubisoft, The making of... Exile X201
92 2000 Christmas Desperados: Wanted Dead or Alive, Phantasy Star Online, Net Yaroze, Video game sound developement, Missing in action (Antony Crowther, Eugene Jarvis, Andrew Braybrook, Sandy White, Rob Hubbard, Jeff Minter, John Gibson, Anita Sinclair, Matthew Smith, Douglas Engelbart), PlayStation 2 US launch, Pocket Studios, The Making of... 3D Ant Attack X201
93 2001 January StarPeace, Sega Dreamcast underground activity, PlayStation 2 European launch, The making of... Rebelstar Raiders X201
94 2001 February Inside... Climax Group, Inside... Lost Boys Games (now known as Guerrilla Games), Sex, violence and videogames, Review of 2000, The making of... Lemmings, Xbox launch X201
95 2001 March Preview/interview Lotus Challenge/Kuju Entertainment, Cool Beans Productions, Nuon, Sega, The making of... Carrier Command X201
96 2001 April Crazy Taxi 2, Core Design, Herdy Gerdy, Inside... Treasure Co. Ltd, Oddworld: Munch's Oddysee, Malice, Bounty Hunter, Mad Dash Racing, The making of... The Secret of Monkey Island X201
97 2001 May Preview/Interveiw Galleon - Confounding Factor, Inside... Rebellion Developments (2000 AD), Edge Awards 2001, Xbox launch at Tokyo Game Show, The making of... The Way of the Exploding Fist X201
98 2001 June Preview/Interview EXO by Particle Systems (game was eventually abandoned), Preview/Interview Malice - Argonaut Games, Game Developers Conference 2001, Programming new games for old consoles, The making of... Rogue X201
99 2001 July Preview/Interview Unreal II: The Awakening/Legend Entertainment, Inside... Revolution Software, Best in Show (E3 2001), Resident Evil (series) - Resident Evil (film) - Milla Jovovich Interview, E3 2001 report, The making of... Head Over Heels (Jon Ritman, Bernie Drummond interview) X201
100 2001 August Preview/interview Jet Set Radio Future/Smilebit, Preview/interview Project Gotham Racing/Bizarre Creations, Preview/interview Tekken 4/Namco, Preview/interview Rez/Tetsuya Mizuguchi(United Game Artists), Inside... Nintendo, Inside... Sony Computer Entertainment, The making of...Tetris, X201
104 2001 December Soul Calibur II preview, Handheld gaming article (featuring Missile Attack (Sears 1976), Mattel Auto Race, Simon, Microvision, Game & Watch, Coleco Total Control, PC Engine GT, Game Boy, Lynx, Watara Supervision, Sega Game Gear, Virtual Boy, Sega Nomad, Game.com, Neo Geo Pocket, WonderSwan, Game Axe, Game Boy Advance), Game Boy Advance feature, The maiking of... Sensible Soccer, Charles Cecil X201
105 2001 Christmas Inside Sony Computer Entertainment, Dreamcast R.I.P., Middleware, Xbox X01, The making of... Half-Life, Phillip Oliver (Blitz Games) interview X201
106 2002 January EVE Online preview/interview, Auto Modellista preview/interview, Fable(aka Project Ego preview/interview, GameCube-Xbox-PlayStation 2 comparison, The maiking of... Dungeon Master X201
107 2002 February Interview with developer Lost Toys, Infogrames plans for Atari, Atari history, Retrogaming, Warren Spector, The making of... Populous, UK sales for 2001 X201
108 2002 March Japanese video game culture, How Japan became a world poer in video games, Interview with Charles Cecil (Revolution Software), The maiking of... Street Fighter II X201
109 2002 April Crazy Taxi 3 preview, Academic video gaming, mainstream press coverage of videogames, Easter eggs, The making of... Chuckie Egg, Tetsuya Mizuguchi, Japanese Xbox launch X201
110 2002 May Ghost Master, Edge awards 2002, Feature on why video games only cater to straight white males and fail to cater for people of other colours or sexualities, Optimising game code for speed, The maiking of... Repton X201
111 2002 June Neverwinter Nights, Colin McRae Rally 3, Breed, Deus Ex: Invisible War, The Making of... Driver, Capcom, Lionhead Studios X201
112 2002 July E3 2003, Video game heatlh issues, The making of... Spacewar!, Interview with Fin McGechie of Mucky Foot Productions X201
113 2002 August Preview/Interview Shinobi (2002)/Overworks, Inside... Tecmo (Tomonobu Itagaki talks about DOAX & Ninja Gaiden), UK Game developers at E3 2002, Game On (exhibition) 2002, Will licences and sequels kill video games?, Video game funding, The making of... Attack of the Mutant Camels X201
114 2002 September Inside Bits Studio, Box art feature, The Army's use of video games, Nalin Sharma - Puzzlekings interview, The making of... Chaos X201
115 2002 October Mojib-Ribbon, Halo 2 preview, Arcade Rhythm games feature, Video game Orchestral scores feature, The making of... Everquest X201
116 2002 November Haven: Call of the King, Arcade industry decline feature, How will the arcade industry recover, Mark Cerny interview, The making of... Dizzy X201
117 2002 December Xbox-Is it terminal?, The Making of...Asteroids

What do developers do on their day off? - Interviews with Jason Kingsly(Rebellion Developments), Andy Bastable(Codemasters), Ian Livingstone, Jez San

X201
118 2002 Christmas Viewtiful Joe, Sudeki, Developers who failed feature, Developement companies other than the "Big three(Japan, US, UK)" covers Canada Costa Rica Morrocco etc, The Making of... Bandersnatch, X201
119 2003 January The Making of...John Madden Football, Far Cry, Mr Biffo-Digitiser feature, Neo-Geo AES X201
120 2003 February 2002 Gaming industry sales figures, Jeff Minter Unity Interview, Jeff Minter inside Llamasoft interview, Sega Saturn post mortem,

Developement Hell feature covering the following games - Daikatana, Superman 64, Zelda: The Wand of Gamelon/Link: The Faces of Evil, The Great Space Race, Rise of the Robots, Anarchy Online, Ultima Online: Renaissance, Night Trap, World Cup Carnival, The Bouncer, The Great Giana Sisters, Ultima IX: Ascension, Derek Smart-Battlecruiser 3000AD, Jurassic Park: Trespasser, Anachronox, Sensible Soccer

X201
122 2003 April Bored gamers feature, Top 50 hardcore games, Vectrex collectors feature, Interview with Jim Bambra - Pivotal Games, Conflict: Desert Storm, The making of...Turrican X201
123 2003 May Climax Studios, Super Nintendo collectors feature, The making of... Final Fantasy VII X201
126 2003 October Inside Tecmo, Inside Koei, Computer game mods feature, Game development feature (from idea stage to pitching to publisher stage), The Making of Paradroid Hahnchen, X201
127 2003 September Killzone feature, Audience with Larry Holland of Totally Games, PC Engine feature, Pokemon feature, The Making of Sega Rally Championship Hahnchen, X201
129 2003 November London Games Week 2003 (rebranded European Computer Trade Show), Inside Sega (featuring Sega Japan and Sega Europe), Computer games pre-production process, Audience with William Latham of Computer Artworks, Sega Mega Drive feature, The Making of Pitfall! Hahnchen, X201
130 2003 December Legal Issues in the video game industry, Inside EA, Computer games sales during the Winter holiday season feature, The Making of Star Wars: TIE Fighter Hahnchen, X201
131 2003 Christmas Full Spectrum Warrior feature, Transformers feature (then known as Transformers Armada: Prelude to Energon), Big Robots feature (Gundam etc.), Famitsu feature with various interviews, Audience with Michel Ancel of Ubisoft, The Making of X-COM: Enemy Unknown Hahnchen, X201
135 2004 April Driv3r feature, Resident Evil 4 feature, IO Interactive feature (Hitman: Contracts), Sammy acquisition of Sega, Lionhead Studios feature, Strategy guide feature (including Piggyback Interactive, BradyGames and Prima Games), The Making of Fairlight Hahnchen, X201
162 2006 May Game Developers Conference (GDC 2006), Virtua Fighter 5 interview, Suda 51 interview, Shigeru Miyamoto interview, Phil Harrison interview, Peter Moore interview, Psygnosis feature, Time Extend: The Nomad Soul, The Making of Adventureland Hahnchen, X201
165 2006 August Escaping the IP Maze (Intellectual Property and patents in the CVG industry), David Cage (Quantic Dream) interview, The Outsider interview (David Braben), Core Design feature, French computer games, Time Extend: Alpha Centauri, The Making of Twin Kingdom Valley. Hahnchen, X201
166 2006 September Spore interview (Will Wright), LucasArts feature, Girls in Videogames, Time Extend - R-Type Final, The Making of Metropolis Street Racer. Hahnchen, X201
167 2006 October Games on Google (GEwar, Goggles, Sketchup), BioShock interview (Ken Levine), Crackdown feature (plus small interview Dave Jones of Real Time Worlds), Viva Pinata feature, Tetsuya Mizuguchi intewview (Q?), CVG Audio and Sound feature, Time Extend - Guardian Heroes, The Making of Impossible Mission Hahnchen, X201
168 2006 November Edinburgh Interactive Entertainment Festival (EIEF) and Leipzig Games Convention 2006 coverage, Mark Healey short interview (Media Molecule), Stranglehold interview, Motor Storm feature, Games console launches, Cooperative gameplay feature, Time Extend - Captive, The Making of ToeJam and Earl Hahnchen, X201
169 2006 December Tokyo Game Show 2006 coverage (including Phil Harrison interview), Mass Effect feature, Assassin's Creed feature, FAQ writing (gameFAQs etc.), The Legend of Zelda (series) feature (including The Legend of Zelda: Twilight Princess preview), Time Extend - Serious Sam, The Making of Warrior Hahnchen, X201
169X 2006 December The Edge Guide to Wii - Wii launch supplement - Featured: The Wii, Wii Channels, Launch title previews, Lauren Fischer interview (Nintendo Europe head of marketing) Hahnchen, X201
170 2006 Christmas World Cyber Games 2006 coverage, Lorne Lanning interview, Motion capture feature, PlayStation 3 vs Wii feature, Time Extend - Ratchet & Clank 3, The Making of Dropzone Hahnchen, X201
170X 2006 Christmas The Edge Guide to PS3 - PS3 launch supplement - Featured: The Playstation 3, various previews, Phil Harrison interview Hahnchen, X201
171 2007 January PlayStation 3 and Wii launches, No More Heroes interview (Suda 51), Bungie Studios feature, Xbox Live Gamerscore feature, Edge Awards 2006, Time Extend - Speedball 2: Brutal Deluxe, The Making of Choplifter Hahnchen, X201
172 2007 February Dragon Age feature, Gabe Newell interview (Valve Software), Minigames feature, PC gaming feature, Time Extend - Jet Set Radio Future, The Making of Moonstone: A Hard Days Knight Hahnchen, X201
173 2007 March Metal Gear Solid feature, Sega Rally feature, Dave Perry interview, Time Extend - Super Mario Sunshine, The Making of Spy vs. Spy Felsir, Hahnchen, X201
174 2007 April LittleBigPlanet feature, Viktor Antonov interview (The Crossing), Skin trade - Avatars in games feature, Crysis feature, Time Extend - Robotron, The Making of Operation Flashpoint Felsir, Hahnchen, X201
175 2007 May MySims feature, The Club feature (Bizarre Creations interview), Time Extend - Second Sight, The Making of Ghostbusters Hahnchen, X201
176 2007 June Splinter Cell: Conviction feature, Haze (video game) feature, Fracture (video game) feature, Time Extend - NiGHTS, The Making of Nodes of Yesod Hahnchen, X201
177 2007 July Adobe Flash games feature, Nintendo History feature, Square Enix feature (Final Fantasy XIII and beyond), Time Extend - Space Channel 5: Part 2, The Making of Sonic X-Treme Hahnchen, X201

[edit] Edge presents

Various Edge special issues:

Edge presents
Issue Year Features Contact
Edge Specials 7: Equip: Gamecube edition 2000 Features on GameCube hardware, GBA connectivity; Previews of Mario Kart: Double Dash, F-Zero GX, Pikmin 2, Star Fox 2; Interviews with Shigeru Miyamoto and David Gosen; The Making Of Metroid Prime Marasmusine
Edge Specials 9: Equip: Xbox edition 2000 Rare, Xbox modding; Previews of Halo 2, Project Gotham Racing 2, BC, Fable, Amped 2, Ninja Gaiden; Interview with Ed Fries; The Making Of Halo Marasmusine
Retro 2002 Marasmusine
Retro: 'The making of...' Special 2003 Marasmusine