Wikipedia:WikiProject Video games/Magazines/Edge
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[edit] Edge
If you require information from an Edge review, please use the Edge reviews database to find which issue the game was reviewed in and then contact the appropriate user from the table below.
If an issue has not yet been listed, contact X201 who has a full set of Edge issues.
| Edge | ||||
|---|---|---|---|---|
| Issue | Year | Month | Features | Contact |
| 28 | 1996 | January | Scavenger Into the Shadows interview, Video game health issues - Epilepsy etc, Video game advertising feature (PlayStation SAPS campaign), Fergus McGovern(Probe/Acclaim Entertainment), | X201 |
| 41 | 1997 | January | Core Design interview, Jack Sorenson - LucasArts, Sega Saturn online info | X201 |
| 57 | 1998 | April | R-Type, Interview Douglas Adams (Starship Titanic), Rage Software, Multiplayer game, | X201 |
| 66 | 1998 | Christmas | Ryhthm Games, Silet Hill, Feature about the genesis of the following (Sega, Atari, Apple Inc., Activision, Pac-Man, MicroProse, Nintendo Of America(Atari misses chance to distribute NES), EA Sports, Populous/Peter Molyneux, Infocom, Tetris, id Software, PlayStation, Myst, 1993 Senate hearings on video game violence) Interview with Andreas Whittam Smith head of the British Board of Film Classification | X201 |
| 80 | 2000 | Sega Coporate shake-up, Dreamcast Australian launch blunders, 3dfx Voodoo 4 & Voodoo5, The Sims Will Wright Interview, Attention To Detail interview, Black & White feature & Peter Molyneux interview, Video Game history (every gaming platform released up until 2000. A small features on the following Magnavox Odyssey, Fairchild Channel F, Bally Professional Arcade, Atari Pong, Atari Video Pinball, Magnavox Odyssey², Atari VCS 2600, Atari 400, Ingersoll TV Game, Mattel Intellivision, Sinclair ZX80, Epoch Casstte Vision, Epoch Super Casstte Vision, Sega SC-3000H, Sinclair ZX81, ZX Spectrum, Texas Instruments TI-99/4A, Commodore VIC-20, Commodore 64, CBS ColecoVision, BBC Micro, Acorn Electron, Camputers Lynx, Oric 1, Dragon 32, Jupiter ACE, Mattel Aquarius, JVC MSX, MB Vectrex, Sharp MZ700, Amstrad CPC 464, Atari 800XL, Memotech MTX500, Nintendo Famicom/Nintendo Entertainment System, Sinclair QL, Atari 65XE, NEC TurboGrafx/PC Engine, Amiga A500, Sharp Famicom Twin, Amstrad GX4000, Sega Master System, Sega Mega Drive, SNK Neo-Geo, Super Famicom/Super Nintendo Entertainment System, Atari 'Jag Duo', PlayStation, £DO M2 Series, FM Towns Marty, Phillips CD-i, Atari Jaguar, 3DO Interactive Multiplayer, Amiga CD32, Nintendo Virtual Boy, Microvision, Coleco Total Control 4, Entex Adventure Vision, Epoch Game Pocket Computer, Nintendo Game Boy, Supervision, PC Engine GT, Game & Watch, NEC PC Engine LT, Atari Lynx, Sega Game Gear, Sega Nomad | X201 | |
| 81 | 2000 | February | Alone in the Dark IV Darkworks (developer) Interview, Development Hell feature. | X201 |
| 82 | 2000 | March | Bitmap Brothers/Speedball 2100 interview, Shenmue, Discussion about the size of games including small interview with Hideo Kojima, Nintendo GameCube speculation, ATEI 2000, Edge awards 2000 | X201 |
| 83 | 2000 | April | PlayStation 2 launch, The art of storytelling (Gary Penn, Charles Cecil, Demis Hassabis), Interview (Alex Garden, Erik Yeo, Ted Price, Alan Patmore), Ephemeral Fantasia(aka Reiselied), Pyro Studios (Interview) | X201 |
| 84 | 2000 | May | Ferrari 360 Challenge, Yuji Naka interview (Phantasy Star Online, Samba de Amigo), Jet Set Radio, Xbox launch, Tokyo Game Show 2000 | X201 |
| 85 | 2000 | June | Core Design (Project Eden), Yusuziki interview, Sega NAOMI, Phil Harrison interview - Planning the future for PlayStation 2, Empire Interactive - World Sports Cars, Shadow of Memories (aka Shadow of destiny), | X201 |
| 86 | 2000 | July | Hideo Kojima & Yoji Shinkawa (Metal Gear Solid 2), E3 2000, 7 Blades feature, Xbox Dev kits ship, | X201 |
| 87 | 2000 | August | Electronic Arts new European office, PSone, PlayStation 2 Hard Disk launch, Sega Dreamcast failure, Frontier Developments (Infestation), Criterion Software (RenderWare), Blade Interactive (G-Surfers), | X201 |
| 88 | 2000 | September | Featured:TimeSplitters, WDGC 2000, Internationalization and localization, Xbox from concept to reality, Developers problems with PlayStation 2, Inside... Kuju Entertainment, The making of... Elite | X201 |
| 89 | 2000 | October | Sacrifice, WAP, Sega (Wow Entertainment, Hitmaker, Amusement Vision, Sega Rosso, Smilebit, Overworks, Sonic Team, United Game Artists, Wavemaster), Nintendo GameCube launch at SpaceWorld 2000, Inside... Team SOHO, The making of... The Lords of Midnight | X201 |
| 90 | 2000 | November | Planet Harriers (Toshihiro Nagoshi,Amusement Vision), SpaceWorld 2000, Technological convergence, ECTS 2000, Acclaim Entertainment (Croyden closure), WonderSwan Color, Funcom, The making off... Starglider (Jez San) | X201 |
| 91 | 2000 | December | Silent Hill 2, Daytona USA, World Rally Championship 2001, video game piracy, Royal College of Art(Interactivity), Voice acting, Tokyo Game Show 2000, Jamma 2000, Inside... Ubisoft, The making of... Exile | X201 |
| 92 | 2000 | Christmas | Desperados: Wanted Dead or Alive, Phantasy Star Online, Net Yaroze, Video game sound developement, Missing in action (Antony Crowther, Eugene Jarvis, Andrew Braybrook, Sandy White, Rob Hubbard, Jeff Minter, John Gibson, Anita Sinclair, Matthew Smith, Douglas Engelbart), PlayStation 2 US launch, Pocket Studios, The Making of... 3D Ant Attack | X201 |
| 93 | 2001 | January | StarPeace, Sega Dreamcast underground activity, PlayStation 2 European launch, The making of... Rebelstar Raiders | X201 |
| 94 | 2001 | February | Inside... Climax Group, Inside... Lost Boys Games (now known as Guerrilla Games), Sex, violence and videogames, Review of 2000, The making of... Lemmings, Xbox launch | X201 |
| 95 | 2001 | March | Preview/interview Lotus Challenge/Kuju Entertainment, Cool Beans Productions, Nuon, Sega, The making of... Carrier Command | X201 |
| 96 | 2001 | April | Crazy Taxi 2, Core Design, Herdy Gerdy, Inside... Treasure Co. Ltd, Oddworld: Munch's Oddysee, Malice, Bounty Hunter, Mad Dash Racing, The making of... The Secret of Monkey Island | X201 |
| 97 | 2001 | May | Preview/Interveiw Galleon - Confounding Factor, Inside... Rebellion Developments (2000 AD), Edge Awards 2001, Xbox launch at Tokyo Game Show, The making of... The Way of the Exploding Fist | X201 |
| 98 | 2001 | June | Preview/Interview EXO by Particle Systems (game was eventually abandoned), Preview/Interview Malice - Argonaut Games, Game Developers Conference 2001, Programming new games for old consoles, The making of... Rogue | X201 |
| 99 | 2001 | July | Preview/Interview Unreal II: The Awakening/Legend Entertainment, Inside... Revolution Software, Best in Show (E3 2001), Resident Evil (series) - Resident Evil (film) - Milla Jovovich Interview, E3 2001 report, The making of... Head Over Heels (Jon Ritman, Bernie Drummond interview) | X201 |
| 100 | 2001 | August | Preview/interview Jet Set Radio Future/Smilebit, Preview/interview Project Gotham Racing/Bizarre Creations, Preview/interview Tekken 4/Namco, Preview/interview Rez/Tetsuya Mizuguchi(United Game Artists), Inside... Nintendo, Inside... Sony Computer Entertainment, The making of...Tetris, | X201 |
| 104 | 2001 | December | Soul Calibur II preview, Handheld gaming article (featuring Missile Attack (Sears 1976), Mattel Auto Race, Simon, Microvision, Game & Watch, Coleco Total Control, PC Engine GT, Game Boy, Lynx, Watara Supervision, Sega Game Gear, Virtual Boy, Sega Nomad, Game.com, Neo Geo Pocket, WonderSwan, Game Axe, Game Boy Advance), Game Boy Advance feature, The maiking of... Sensible Soccer, Charles Cecil | X201 |
| 105 | 2001 | Christmas | Inside Sony Computer Entertainment, Dreamcast R.I.P., Middleware, Xbox X01, The making of... Half-Life, Phillip Oliver (Blitz Games) interview | X201 |
| 106 | 2002 | January | EVE Online preview/interview, Auto Modellista preview/interview, Fable(aka Project Ego preview/interview, GameCube-Xbox-PlayStation 2 comparison, The maiking of... Dungeon Master | X201 |
| 107 | 2002 | February | Interview with developer Lost Toys, Infogrames plans for Atari, Atari history, Retrogaming, Warren Spector, The making of... Populous, UK sales for 2001 | X201 |
| 108 | 2002 | March | Japanese video game culture, How Japan became a world poer in video games, Interview with Charles Cecil (Revolution Software), The maiking of... Street Fighter II | X201 |
| 109 | 2002 | April | Crazy Taxi 3 preview, Academic video gaming, mainstream press coverage of videogames, Easter eggs, The making of... Chuckie Egg, Tetsuya Mizuguchi, Japanese Xbox launch | X201 |
| 110 | 2002 | May | Ghost Master, Edge awards 2002, Feature on why video games only cater to straight white males and fail to cater for people of other colours or sexualities, Optimising game code for speed, The maiking of... Repton | X201 |
| 111 | 2002 | June | Neverwinter Nights, Colin McRae Rally 3, Breed, Deus Ex: Invisible War, The Making of... Driver, Capcom, Lionhead Studios | X201 |
| 112 | 2002 | July | E3 2003, Video game heatlh issues, The making of... Spacewar!, Interview with Fin McGechie of Mucky Foot Productions | X201 |
| 113 | 2002 | August | Preview/Interview Shinobi (2002)/Overworks, Inside... Tecmo (Tomonobu Itagaki talks about DOAX & Ninja Gaiden), UK Game developers at E3 2002, Game On (exhibition) 2002, Will licences and sequels kill video games?, Video game funding, The making of... Attack of the Mutant Camels | X201 |
| 114 | 2002 | September | Inside Bits Studio, Box art feature, The Army's use of video games, Nalin Sharma - Puzzlekings interview, The making of... Chaos | X201 |
| 115 | 2002 | October | Mojib-Ribbon, Halo 2 preview, Arcade Rhythm games feature, Video game Orchestral scores feature, The making of... Everquest | X201 |
| 116 | 2002 | November | Haven: Call of the King, Arcade industry decline feature, How will the arcade industry recover, Mark Cerny interview, The making of... Dizzy | X201 |
| 117 | 2002 | December | Xbox-Is it terminal?, The Making of...Asteroids
What do developers do on their day off? - Interviews with Jason Kingsly(Rebellion Developments), Andy Bastable(Codemasters), Ian Livingstone, Jez San |
X201 |
| 118 | 2002 | Christmas | Viewtiful Joe, Sudeki, Developers who failed feature, Developement companies other than the "Big three(Japan, US, UK)" covers Canada Costa Rica Morrocco etc, The Making of... Bandersnatch, | X201 |
| 119 | 2003 | January | The Making of...John Madden Football, Far Cry, Mr Biffo-Digitiser feature, Neo-Geo AES | X201 |
| 120 | 2003 | February | 2002 Gaming industry sales figures, Jeff Minter Unity Interview, Jeff Minter inside Llamasoft interview, Sega Saturn post mortem,
Developement Hell feature covering the following games - Daikatana, Superman 64, Zelda: The Wand of Gamelon/Link: The Faces of Evil, The Great Space Race, Rise of the Robots, Anarchy Online, Ultima Online: Renaissance, Night Trap, World Cup Carnival, The Bouncer, The Great Giana Sisters, Ultima IX: Ascension, Derek Smart-Battlecruiser 3000AD, Jurassic Park: Trespasser, Anachronox, Sensible Soccer |
X201 |
| 122 | 2003 | April | Bored gamers feature, Top 50 hardcore games, Vectrex collectors feature, Interview with Jim Bambra - Pivotal Games, Conflict: Desert Storm, The making of...Turrican | X201 |
| 123 | 2003 | May | Climax Studios, Super Nintendo collectors feature, The making of... Final Fantasy VII | X201 |
| 126 | 2003 | October | Inside Tecmo, Inside Koei, Computer game mods feature, Game development feature (from idea stage to pitching to publisher stage), The Making of Paradroid | Hahnchen, X201 |
| 127 | 2003 | September | Killzone feature, Audience with Larry Holland of Totally Games, PC Engine feature, Pokemon feature, The Making of Sega Rally Championship | Hahnchen, X201 |
| 129 | 2003 | November | London Games Week 2003 (rebranded European Computer Trade Show), Inside Sega (featuring Sega Japan and Sega Europe), Computer games pre-production process, Audience with William Latham of Computer Artworks, Sega Mega Drive feature, The Making of Pitfall! | Hahnchen, X201 |
| 130 | 2003 | December | Legal Issues in the video game industry, Inside EA, Computer games sales during the Winter holiday season feature, The Making of Star Wars: TIE Fighter | Hahnchen, X201 |
| 131 | 2003 | Christmas | Full Spectrum Warrior feature, Transformers feature (then known as Transformers Armada: Prelude to Energon), Big Robots feature (Gundam etc.), Famitsu feature with various interviews, Audience with Michel Ancel of Ubisoft, The Making of X-COM: Enemy Unknown | Hahnchen, X201 |
| 135 | 2004 | April | Driv3r feature, Resident Evil 4 feature, IO Interactive feature (Hitman: Contracts), Sammy acquisition of Sega, Lionhead Studios feature, Strategy guide feature (including Piggyback Interactive, BradyGames and Prima Games), The Making of Fairlight | Hahnchen, X201 |
| 162 | 2006 | May | Game Developers Conference (GDC 2006), Virtua Fighter 5 interview, Suda 51 interview, Shigeru Miyamoto interview, Phil Harrison interview, Peter Moore interview, Psygnosis feature, Time Extend: The Nomad Soul, The Making of Adventureland | Hahnchen, X201 |
| 165 | 2006 | August | Escaping the IP Maze (Intellectual Property and patents in the CVG industry), David Cage (Quantic Dream) interview, The Outsider interview (David Braben), Core Design feature, French computer games, Time Extend: Alpha Centauri, The Making of Twin Kingdom Valley. | Hahnchen, X201 |
| 166 | 2006 | September | Spore interview (Will Wright), LucasArts feature, Girls in Videogames, Time Extend - R-Type Final, The Making of Metropolis Street Racer. | Hahnchen, X201 |
| 167 | 2006 | October | Games on Google (GEwar, Goggles, Sketchup), BioShock interview (Ken Levine), Crackdown feature (plus small interview Dave Jones of Real Time Worlds), Viva Pinata feature, Tetsuya Mizuguchi intewview (Q?), CVG Audio and Sound feature, Time Extend - Guardian Heroes, The Making of Impossible Mission | Hahnchen, X201 |
| 168 | 2006 | November | Edinburgh Interactive Entertainment Festival (EIEF) and Leipzig Games Convention 2006 coverage, Mark Healey short interview (Media Molecule), Stranglehold interview, Motor Storm feature, Games console launches, Cooperative gameplay feature, Time Extend - Captive, The Making of ToeJam and Earl | Hahnchen, X201 |
| 169 | 2006 | December | Tokyo Game Show 2006 coverage (including Phil Harrison interview), Mass Effect feature, Assassin's Creed feature, FAQ writing (gameFAQs etc.), The Legend of Zelda (series) feature (including The Legend of Zelda: Twilight Princess preview), Time Extend - Serious Sam, The Making of Warrior | Hahnchen, X201 |
| 169X | 2006 | December | The Edge Guide to Wii - Wii launch supplement - Featured: The Wii, Wii Channels, Launch title previews, Lauren Fischer interview (Nintendo Europe head of marketing) | Hahnchen, X201 |
| 170 | 2006 | Christmas | World Cyber Games 2006 coverage, Lorne Lanning interview, Motion capture feature, PlayStation 3 vs Wii feature, Time Extend - Ratchet & Clank 3, The Making of Dropzone | Hahnchen, X201 |
| 170X | 2006 | Christmas | The Edge Guide to PS3 - PS3 launch supplement - Featured: The Playstation 3, various previews, Phil Harrison interview | Hahnchen, X201 |
| 171 | 2007 | January | PlayStation 3 and Wii launches, No More Heroes interview (Suda 51), Bungie Studios feature, Xbox Live Gamerscore feature, Edge Awards 2006, Time Extend - Speedball 2: Brutal Deluxe, The Making of Choplifter | Hahnchen, X201 |
| 172 | 2007 | February | Dragon Age feature, Gabe Newell interview (Valve Software), Minigames feature, PC gaming feature, Time Extend - Jet Set Radio Future, The Making of Moonstone: A Hard Days Knight | Hahnchen, X201 |
| 173 | 2007 | March | Metal Gear Solid feature, Sega Rally feature, Dave Perry interview, Time Extend - Super Mario Sunshine, The Making of Spy vs. Spy | Felsir, Hahnchen, X201 |
| 174 | 2007 | April | LittleBigPlanet feature, Viktor Antonov interview (The Crossing), Skin trade - Avatars in games feature, Crysis feature, Time Extend - Robotron, The Making of Operation Flashpoint | Felsir, Hahnchen, X201 |
| 175 | 2007 | May | MySims feature, The Club feature (Bizarre Creations interview), Time Extend - Second Sight, The Making of Ghostbusters | Hahnchen, X201 |
| 176 | 2007 | June | Splinter Cell: Conviction feature, Haze (video game) feature, Fracture (video game) feature, Time Extend - NiGHTS, The Making of Nodes of Yesod | Hahnchen, X201 |
| 177 | 2007 | July | Adobe Flash games feature, Nintendo History feature, Square Enix feature (Final Fantasy XIII and beyond), Time Extend - Space Channel 5: Part 2, The Making of Sonic X-Treme | Hahnchen, X201 |
[edit] Edge presents
Various Edge special issues:
| Edge presents | |||
|---|---|---|---|
| Issue | Year | Features | Contact |
| Edge Specials 7: Equip: Gamecube edition | 2000 | Features on GameCube hardware, GBA connectivity; Previews of Mario Kart: Double Dash, F-Zero GX, Pikmin 2, Star Fox 2; Interviews with Shigeru Miyamoto and David Gosen; The Making Of Metroid Prime | Marasmusine |
| Edge Specials 9: Equip: Xbox edition | 2000 | Rare, Xbox modding; Previews of Halo 2, Project Gotham Racing 2, BC, Fable, Amped 2, Ninja Gaiden; Interview with Ed Fries; The Making Of Halo | Marasmusine |
| Retro | 2002 | Marasmusine | |
| Retro: 'The making of...' Special | 2003 | Marasmusine | |

