Moria (computer game)
From Wikipedia, the free encyclopedia
| This article needs additional citations for verification. Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (January 2008) |
| Moria | |
|---|---|
| Developed by | David Grabiner |
| Latest release | 5.2.2 / March 1999 |
| OS | Cross-platform |
| Genre | Roguelike |
| License | Moria/Angband license |
| Website | www-math.bgsu.edu/~grabine/moria.html |
Moria is a roguelike computer game based heavily on J. R. R. Tolkien's novel, The Lord of the Rings. The game's objective is to kill a Balrog, presumably Durin's Bane, deep within the Mines of Moria. The popular Angband derives from a later port, Umoria. This direct descendent influenced the preliminary design of Blizzard Entertainment's Diablo.[1]
Contents |
[edit] History
The original version was written at the University of Oklahoma by Robert Alan Koeneke after he became hooked on Rogue but could not run it on the VAX 11/780 computer to which he had access.
Version 1.0 was written in VMS Pascal and completed in the summer of 1983. From around 1985 the source code was widely distributed under a license that permitted sharing and modification but not commercial use. Koeneke's last release was Moria 4.7 in 1986 or 1987, although more recent versions have been compiled by a variety of authors. Moria inspired a number of derivative versions. Jim E. Wilson created Umoria, a modified version in C for UNIX and MS-DOS. At the University of Washington a modified Pascal version named Imoria was developed, which has been ported to C by Steve Kertes.
[edit] Gameplay
Moria begins with creation of a character. The player first chooses a "race" from the following: Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, Half-Troll. Racial selection determines base statistics and class availability. One then selects the character's "class" from the following: Warrior, Mage, Priest, Rogue, Ranger, Paladin. Class further determines statistics, as well as the abilities acquired during gameplay. Mages, Rangers, and Rogues can learn magic; Priests and Paladins can learn prayers. Warriors possess no additional abilities.
The player begins the game with a limited number of items on a town level of six shops. A staircase on this level descends into a series of randomly generated underground mazes. Deeper levels contain more powerful monsters and better treasures. Each time the player ascends or descends a staircase, a new level is created and the old one discarded; only the town persists throughout the game.
[edit] References
[edit] External links
- Usenet article from February 21 1996 in which Robert Alan Koeneke discusses the origins of the game.
- Steve Kertes' C port of IMoria
- The Moria Page
- kMoria, a Palm OS port of UMoria 5.5.2
- Mines of Morgoth, a Microsoft Windows remake
- Free Software Magazine - Freeing an old game discusses efforts to relicense UMoria

