List of Star Wars races (F-J)

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[edit] Far-Outsiders

The Far-Outsiders is the cryptic code-name given by the Chiss who inhabit the edges of the galaxy, for the extra-galactic alien force that began assailing the Unknown Regions in the years during the Galactic Civil War. They are probably the Yuuzhan Vong, who launched a siege on the galaxy from 25-30 ABY. The name "Far-Outsiders" is also used by the inhabitants of Zonama Sekot to describe the invaders that attacked their planet. The Far-Outsiders are referred to in the singular, but the Chiss named "Stent" once told Mara Jade that there were "a hundred different threats out there that would freeze your blood if you knew about them. The Ruling Families can't stop them; neither can any power in the region.", suggesting that the term "The Far-Outsiders" may apply to any unknown hostile race originating from outside the galaxy.[1]

[edit] Feeorin

Nym the Pirate from various Star Wars computer games (including the MMORPG "Star Wars Galaxies") was a Feeorin. It is said that Feeorins only grow stronger with age. There is not much detail available about this particular species beyond the character of Nym. However, it has been stated in several star wars novels and comics there are only roughly 1 million Feeorins left in the galaxy. [2]

[edit] Ferroans

Not a well known species, the only reference is in Force Heretic 1-3 and Rogue Planet. They have icy blue skin, whiteish hair, and live on Zonama Sekot, a living planet. The planet provides them fleshy habitats constructed of its own mass.

[edit] Firrerreo

The Firrerreo are a species of near-humans from the planet Firrerre. They have two-toned hair and golden skin. In their culture, if someone says a Firrerreo's name, the Firrerreo would be forced to serve the speaker, as saying a Firrerreo's name was a form of power.

They no longer live on Firrerre; after the poisoning of their world by the Empire, they were loaded onto massive colony ships for a journey to another world. One of their own, a Force-sensitive named Hethrir, betrayed his people by the command of Darth Vader. After the deaths of Darth Vader and Palpatine, Hethrir returned and intercepted the colony ships. His disengaged the drives and left the sleeping Firrerre to drift in space. He plundered the ships for the valuable equipment onboard and took the children to sell as slaves. Hethrir kidnapped the children of Han Solo and Princess Leia Organa Solo; Anakin and the twins Jacen and Jaina. Han was on a mission on the time and did not know of the kidnappings, so Princess Leia set out to find them herself. On her quest she stumbled upon the drifting colony ships. She asked one of the two awake Firrerre if he wanted to be freed, but he said that they would reingage the drive, heading towards the planet selected for them by the Emperor years before. They were considered extinct by the Yuuzhan Vong War, but, 15 years later, they were just considered scattered.

[edit] Fosh

The Fosh are a sentient avian species. They are first mentioned in the Star Wars: The New Jedi Order series. The only Fosh mentioned in all the Star Wars books was the Jedi Knight Vergere.

The Fosh never had a large population on their planet, which prevented them from becoming an influential race as humans are in the Star Wars universe.

Fosh females have supernaturally developed tear ducts, used for mating purposes on their homeworld. The Jedi Vergere, with the aid of the Force, can further alter her tears to secrete anything from an extremely potent anesthetic, to a powerful antidote such as the one that cured Mara Jade Skywalker after she was infected with a deadly Yuuzhan Vong disease.[3]

[edit] Frozian

The Frozian are a species of sentient felines, hailing from the planet Froz. Their most distinctive characteristics are their triple-jointed hands, their double-jointed legs, and their infertility off of their homeworld.

Following the decimation of their planet by the Empire, the species started plummeting towards extinction. It has been rumored that underground scientists have been trying to create an artificial environment for them to save their species and allow mating to begin again.[citation needed]

[edit] Frozarns

Frozarns are pink humanoids with green eyes and tough armor. They live on Mimban.[citation needed]

[edit] Gado

Gados are tall, thin, furry sapients with long limbs and a worm-like head. Most of a Gado's inner organs are stretched out in ribbons that run throughout their body; thus, any injury can be life-threatening to a Gado. Gados are native to the planet of Abregado-rae. They formerly spoke a language called Gados, but now mostly speak Basic.[citation needed]

[edit] Gamorrean

Main article: Gamorrean

Gamorreans are large smelly creatures of little intelligence that are often hired as guards. The crime boss Jabba the Hutt was fond of hiring them because they were so inexpensive. On their home planet Gamorreans exist in a sort of tribal political system dominated by the female sows as shown in the book Children of the Jedi.

Physically, Gamorreans appear in Return of the Jedi as greenish, slimy creatures, with two short rounded horns protruding from their head and four tusks their lower lip (and are apparently smelly). They can be best described closest to pigs with their mouths and grunting kind of language. They are stocky, and very muscular, making them excellent melee/hand to hand fighters. They wear little clothing, consisting usually of a loincloth and primitive armor. Gamorreans generally resemble many fantasy depictions of Orcs, particularly those popularized by the Dungeons and Dragons roleplaying game. Their most generally used weapon is the vibro-axe.

[edit] Gand

Gands are insectoids who evolved in the planet Gand. There are two main sub-species of Gands: those with lungs, which are very rare, and those without. Gands with lungs are adapted to Gand's ammonia-rich atmosphere, but they are poisoned by oxygen and must use a special breathing gear if they want to leave Gand. Gands without lungs have special regeneration properties, demonstrated by their ability to recover quickly from injuries and even re-grow lost limbs (As shown by Ooryl Qrygg in the X-wing series by Michael Stackpole).

Gands are not allowed to use personal pronouns unless they have achieved something extraordinary. A young or underaching Gand talks about himself or herself in third person and calling himself "Gand". If such a Gand achieves something notable, he can use his family's surname, but will still use the third person. A second, more impressive feat allows the heroic Gand to choose a first name for himself. Only the best-known Gands are allowed to use the first person, and then only after their aptitude has been audited by a jury, in what is called a janwuine-jika, after which they are declared janwuine. However, should a Gand be ashamed of his deeds, he would "reduce" his name when talking about himself.

Many Gands choose a strange profession, the Findsman. A Findsman is a shaman as well as a police officer. The Findsman will interpret the shapes of gases and make prophecies, usually about fugitives. Then, the Findsman in person will track the fugitive to bring him to justice. During the reign of the Empire, some Findsmen became bounty hunters.

One of the best-known Gands is Zuckuss, who was a bounty hunter employed by Darth Vader to hunt down Han Solo, and was at one time the assistant to Bossk. Another well known Gand is Ooryl Qrygg, a pilot in Rogue Squadron, and a very good friend of Corran Horn, both of whom are characters in the book I, Jedi. Ooryl did not have lungs and therefore did not need a mask for normal oxygen environments. He became so honored among Gands that he was given the honor of referring to himself in the first person. Stackpole, Michael (1997). The Bacta War, X-Wing. Bantam Spectra. ISBN 0-553-56804-3.  It is apparent, based on Corran's observations, that if Ooryl was troubled or distressed he would speak in third person until the problem was solved. An example of such would be when Corran and Ooryl were in the mess hall on a Mon Calamari cruiser: Ooryl, in mid-conversation, began speaking in third person, and Corran immediately noticed something was troubling him, with the author (who narrates from Corran's point of view) noting that Ooryl only did this when something was bothering him.

[edit] Gank

Also known as "Gank Killers" due to their volatile nature, Ganks are a sentient cyborg species. It is a rare day that you see a Gank not wearing his body-covering armor. Many are found working for Hutts on Nar Shaddaa, but there are other Ganks living in other places besides "The Smuggler's Moon". It is also quite common for Ganks to wear armor that represents the planet they live on or the faction they fight for. They are brutal killers that will annihilate anything that gets in their way. There is a story, however, of an encounter a group of Ganks had with the Jedi Master Mace Windu. Surrounded by 14 Ganks, Master Windu simply touched his lightsaber hilt and the Ganks dropped their weapons to the ground.

[edit] Gerb

Gerbs are a race of hunchbacked aliens. They live on the thirteenth moon of Yavin.[citation needed]

[edit] Geonosian

The Geonosians are an insectoid species native to the planet Geonosis. Geonosians reside in hive colonies in organic-looking spires. All Geonosians have a hard exoskeleton, elongated faces, multi-jointed limbs, and speak in a strange clicking language.

Geonosis (As seen in Episode II) is a barren rocky world home to thousands of factories geared towards mechanical construction. Many of the Galaxy's biggest manufacturing concerns hold contracts with the Geonosians.

In Geonosian society, there are two main types of Geonosian: the wingless drones that mostly work as laborers, and the winged aristocrat, which includes royal warriors serving as scouts and providing security to the hive. They look down on their wingless cousins. Geonosians do not have a standing military, although they do arm themselves with sonic blasters and static pikes. They instead use their droid foundries to build armies for corporate interests wealthy enough to afford them — entities such as the Trade Federation and the Techno Union.

Poggle the Lesser was a Geonosian who appeared in Episode II and oversaw the production of battle droids for the Trade Federation and later provided the bulk of the troops for the Confederacy of Independent Systems. He was decapitated by Darth Vader on Mustafar in Episode III. In the video game Star Wars Battlefront II, the player must fight a Geonosian who is trying to use the droid factories on Mustafar to create his own army. He was named Gizor Delso.

Geonosians make a unique appearance in Lego Star Wars: The Video Game, appearing with one of two weapons (either their characteristic sonic blaster or a normal blaster rifle) randomly, beyond the player's control.

After the Clone Wars, Imperial forces started developing bases on Geonosis, and the majority of the population was forced into slavery under the Emperor's rule. (As seen in "Star Wars: Empire at War")

[edit] Givin

The Givin are from the planet Yag'Dhul and are often found doing starship repair work because of their exoskeleton, which allows them to withstand depressurization; this vacuum-resistance allows them to resist many forms of deadly gases. Givin are renowned for their extensive knowledge of anything that has to do with numbers, and often are regarded as some of the best mathematicians in the galaxy.[citation needed]

[edit] Glymphid

The Glymphid are a race of amphibian aliens with a rod-thin build, suction cup-tipped digits, and a long proboscis. Notable Glymphids include the podracer Aldar Beedo.

[edit] Gorax

The Goraxes are a race of behemoths from the forest moon of Endor. They can grow up to more than 30 meters in height and dwell on high crags far from the forests of the forest moon. They are mentioned in the Illustrated Star Wars Universe book and appear in the Caravan of Courage: An Ewok Adventure movie. They are humanoid, with primate-like faces and narrow chins, as well as enormous ears, which are highly sensitive to noises made by small animals. They communicate through grumbling noises. The Goraxes wear fur clothes. They are primitive and powerful and frequently make raids on Ewok villages, where they smash through walls and kidnap Ewoks for pets, although the Goraxes usually forget to feed them or crush the unfortunate Ewoks. They hunt at night since their eyes are sensitive to bright light.

[edit] Gizka

Gizka is a fictional species of small reptilian creatures, appearing in the video game Star Wars: Knights of the Old Republic. Whatever their native world, their extraordinary reproduction rate led to a fair amount of Gizka on many worlds, even including uncharted planets such as Rakata Prime, finding their way from the wreckage of crashed starships. It has been alternatively postulated that they came from that planet originally, spreading along with the Infinite Empire. Their exponential population growth led to them being considered pests on almost as many worlds as they inhabited.

The Ebon Hawk once played host to a temporary colony of Gizka, in an incident involving mishandled cargo, an Aqualish, and a Tatooine shipping company.

The Gizka are a tribute to the popular Star Trek episode, The Trouble with Tribbles[citation needed].

[edit] Gorith

The Gorith are a tall humanoid race with a large beaked head. Their skin tone ranges from blues to greens. Their home planet is Gorithia; a mostly aquatic world. They are very independent from the rest of the universe and are not part of the galactic republic. Notable Gorith include Jedi Master Ottarious and his padawan Petirus Metris.[citation needed]

[edit] Gorog

The Gorog (or the 'Dark Nest') are one of the eleven hives of the Killik who are an insectoid sentient species from the Unknown Regions.They have the ability to block themselves from the force, similar to the effect of the Ysalamiri of Myrkr and are a black and blue color. The Gorog are considered 'evil' in that they feed their grubs on live captives (mainly Chiss) and have a desire for war and wish to conquer the galaxy. The Gorog are led by the two dark jedi Welk and Lomi Plo.[citation needed]

Non Killiks become what are known as Joiners if they spend too long with the Killik. Joiners are regular species who become one with the hive. Raynar Thul became a joiner and then the UnuThul or king of the Killiks. Lomi and Welk joined the Gorog and all of their values were passed to the Dark Nest, corrupting the Gorog. The Dark nest was able to influence UnuThul like the subconscious of a mind, into unwillingly moving into Chiss border zones and provoking a dispute.

The Killik naturally did not care about life much until the Crash. The Crash was when Welk and Lomi Plo crashed on a Killik world, in a ship from Myrkr the Tachyon Flyer with their prisoner Raynar Thul, a Jedi who was involved in the attack on Myrkr. Raynar managed to use the force to make the Killik heal him but in the process, was made mostly insect and The Joiner King. The Killik share a collective mind which allow them to transmit thought between each other. So when Raynar became one of the Hive, The Jedi love of life was passed to all Killiks, causing them to value and try to preserve life.[citation needed]

The Gorog originally were based on the moon Kr on the Chiss border and were destroyed by Mara Jade and Luke Skywalker, Han and Leia Organa Solo, a group of Jedi Masters from the Jedi academy on Ossus and a squad of specially equipped 'Bugcruncher' battle droids. Welk was killed by Luke Skywalker in the Battle of Kr. All of this occurred 7 years after the Fall of Coruscant and roughly 5 years after The Battle of Yuuzhan'Tar.[citation needed] The Dark nest was thought to be destroyed along with the Jedi turned-Gorog Joiner Alema Rar. But the nest and Alema survived and moved to the Tusken's Eye in the Utegetu nebula where the Killiks mostly had peace for one year. During their time in the Utegetu Nebula, the Dark Nest built a fleet of 11 armed hive ships, harboured pirates, killed Supreme Commander Sien Sovv of the Alliance, smuggled dark nest membrosia to insect worlds, framed the jedi for a problem the Fizz on the Utegetu worlds and convinced the Killiks and UnuThul to attack The Galaxy. All this was done under the command of Lomi Plo and Alema Rar, the night herald.[citation needed]

There are other hives like the main hive Unu and the artistic hive Saras.

[edit] Gossam

The Gossam are a humanoid race with long necks from the planet Castell. The Commerce Guild, which was a major contributor to the droid armies of the Confederacy of Independent Systems, is based on Castell. Notable Gossam include Shu Mai, the President of the Commerce Guild.[citation needed]

[edit] Gotal

Gotals evolved in dark Antar 4. As light is not available there, they evolved cranial cones, receptors to electromagnetism and other emissions. They do not rely on sight, but they can be great trackers thanks to their cones. However, natural emissions from a droid or a Jedi do damage Gotals. Culturally, they only seem to be attracted to other creatures with cones or horns. This has led to many unfortunate deaths as many male Gotals will be attracted to females of the H'nemethe species who tend to disembowel their mates.[citation needed]

[edit] Gran

The Gran are a three-eyed alien race, 1.5 to 1.8 meters in height. They are native to the planet Kinyen, though they have colonies across the galaxy, such as on the planets Hok and Malastare. They are characterized by three eyes on stalks, a protruding mouth, and orange skin. Gran had a great deal of power within the Galactic Senate, during the later years of the Old Republic. By the time the Emperor's reign descended over the galaxy, however Gran became less prominent, and suffered from Imperial oppression.[4]

The Gran are either unarmed (and using their fists), or armed with either a Handgun or grenades.

A representative of this species is Maks Leem, a Jedi from the Old Republic, who was murdered by Asajj Ventress.[citation needed] Other notable Gran include Plat Mallar and Ree-Yees.

In the Expanded Universe, most notably in the video games, Grans have become one of the most prominent enemies the player has to face, which is seen in the Dark Forces/Jedi Knight games.

[edit] Grizmallt

The Grizmallt are the original settlers of Naboo. The Naboo's history begins about 3950 BBY on the planet Grizmallt with the rise of Queen Elsinor den Tasia. To begin her reign, Tasia introduced a new age of exploration and colonization. Under her rule, Grizmallt spent the next several decades launching hundreds of expeditions into the wilds of space. Most of these missions failed, the colony ships destroyed or lost as they searched for habitable worlds far beyond the known hyperlanes.[citation needed]

In the final days of her life, Queen Tasia personally sponsored the last such expedition. With the blessing of a famous Jedi Master, the colony ship Beneficent Tasia and its support starships, Constant and Mother Vima, left Grizmallt in search of fortune and glory. The expedition targeted the galaxy's dangerous southern quadrant, then home to a handful of settlements. On Grizmallt, Queen Tasia's dying wish was that this last expedition would find a home deep within unexplored space. Shortly after she perished, however, the Beneficent Tasia also went silent.

The inhabitants of Grizmallt assumed that Beneficent Tasia had been lost, but the starship did, in fact, survive the many hazards of unknown space. Although severely damaged and unable to contact Grizmallt, the expedition eventually reached Naboo's orbit. As if guided by Tasia's last wish, the settlers discovered that Naboo was a pastoral, peaceful world rich in natural resources and quite capable of supporting human life. In approximately 3900 BBY, the Grizmallt colonists officially landed on Naboo.

Within weeks of their arrival, the settlers encountered the Gungans, the planet's native sentient species. Although immediately distrustful of one another, neither species attacked the other and the humans were allowed to establish their first settlement without incident. Over the next several decades, the settlers slowly spread across the planet's largest landmass, building cities and villages to support their growing numbers. The human colonists kept to the grassy plains and ocean coastlines, only occasionally treading into Gungan territory. Despite this, tension between the humans (who had now taken to calling themselves the Naboo after their new homeworld) and the Gungans remained strong.[citation needed]

[edit] Gungan

The Gungans have humanoid bodies, but their heads are elongated with large, dangling fin-like ears. They live in underwater cities on the planet Naboo. The principal Gungan character in the movies is Jar Jar Binks; the ruler of the Gungans is Boss Nass. The only other Gungan to be given a name in the films is Captain Tarpals, though the novelization also mentions a General Ceel and some games have shown other leaders including Boss Gallo.

The Gungans and the Naboo (human inhabitants of Naboo) did not get along, as the Gungans believed the Naboo to be pompous cowards, while the Naboo believed the Gungans to be barbarians. This attitude lasted until Queen Amidala united the Gungans and Naboo to fight the Trade Federation in the Battle of Naboo.

After the Battle of Naboo, the Gungans attained representation in the Senate through Representative Jar Jar Binks, who became very close friends with Senator Padmé Amidala.

The Gungans reproduce sexually[citation needed]; although they seem androgynous, the males tend to be taller and more muscular than the females, who usually tie their long ears back.

[edit] Gwurran

The Gwurran of Ansion look like the native Ansionians, only smaller. They are hyperactive, inquisitive beings who live primitively off the land and who steal the food of travellers passing through the hills. The Gwurran deeply hate their taller rural brethren, the Alwari, who consider them to be backward.[citation needed]

[edit] Habassa

The Habassa are mentioned only in the X-wing computer game. They originate from the planet Habassa II which was enslaved by the Empire. After the Battle of Yavin, they joined the Alliance.

[edit] Hallotan

The Hallotans are scaly creatures who are native to the planet Muskree. They have turned Muskree into an industrial planet and are immune to the pollutions they have created.[citation needed]

[edit] Hapan

The Hapans are the people of the Hapes Cluster and the Hapes Consortium. The Hapes Cluster is very bright, so Hapans vision at night is not as good as other humans. Though similar to humans, they are known for being beautiful, especially the women. The women are also the dominant sex.

[edit] H'nemthean

H'nemtheans are reptilian humanoids, from the planet H'nemthe, have four conelets and double cheekbones, resulting in ridges of bone and skin on their faces. The hornlets are sensitive to both emotion and temperature. When a female H'nemthe consummates her relationship with a male, she eviscerates him with her knife-shaped tongue, strangely considering it a proof of love. This odd ritual is most likely a result of the fact that there are 20 males to every female on their home planet. (from the story "Nightlily: The Lovers' Tale" by Barbara Hambly, in the collection Tales from the Mos Eisley Cantina)

[edit] Hoojib

The Hoojibs are small furry telepathic creatures that are indigenous to Arbra. The Hoojibs allowed the Rebel Alliance to use their planet as a temporary headquarters following the Battle of Hoth. One of the best-known Hoojibs is Plif, who accompanied Luke Skywalker on several missions. Plif later became a New Republic senator.[citation needed]

[edit] Huk

The Huk were a race of aliens hailing from the planet of the same name. They are an insectoid species and resemble Geonosians. Their planet was in a constant war with the Kaleesh people of the neighboring planet, Kalee, for many years prior to the Clone Wars and the Great Jedi Purge. The Galactic Republic aided the Huk in their war against the Kaleesh, though this still did not garner enough sympathy for the Separatists to convince General Grievous to join their cause.[citation needed]

[edit] Human

Main article: Human (Star Wars)

The predominant species in the galaxy, humans can be found in virtually all walks of life and on most habitable worlds. Humans are bipedal, sentient beings. They speak Basic, which has become the galaxy's most common language. Humans are generally considered adaptable, curious, innovative, resilient, and ambitious.

Humanity's incredible diversity is perhaps its greatest strength. No two humans look or behave exactly alike (deliberate clones aside), and humans represent many of history's greatest heroes (along with its most despicable villains). Humanity is also credited with discovering hyperspace travel, founding the first galactic governments, and colonizing hundreds of worlds.[citation needed] Humans dominate the current political landscape, comprising most of the Galactic Empire (later the Imperial Remnant) and Galactic Federation of Free Alliances.

Unlike many other species, humans do not have an identifiable planet of origin. Some scholars believe that humans first appeared on Coruscant, which is now the Imperial capital, but this theory has never been substantiated.[5] Regardless, humans have settled in nearly every corner of the galaxy. Because humans are so widespread, they are often categorized by homeworld. Thus, humans born on Corellia are widely known as Corellians while the humans found on Naboo are often called simply "the Naboo." On some worlds, humanity gave rise to genetic off-shots which are referred to as "near-humans." Humans are a playable species in Star Wars: Galaxies.

There are many famous humans including Anakin Skywalker, Luke Skywalker, Obi-Wan Kenobi, Padme Amidala, Leia Organa (Leia Solo, after her marriage) Han Solo, Mace Windu, Palpatine/Darth Sidious, and countless others.

[edit] Hutt

Main article: Hutt (Star Wars)

Hutts are a long-lived gastropod species. They originated on Varl, but now claim Nal Hutta as their homeworld. Of them, Jabba the Hutt and Gardulla the Hutt are most famous since each were mentioned in each Star Wars Trilogy.

It should be noted that despite evidence of sexual devience, Hutts are actually asexual, and choose when to give birth, as described in the second Han Solo trilogy.

[edit] Iktotchi

The Iktotchi are an alien race located in a remote system in the Expansion Region, next to the Corellian Run. Along with neighboring planet Aridus. They have a tough, hairless, and often reddish skin, as well as two downward-sloping horns on the sides of the head. They are often known for their limited abilities in prescience and, because of this trait, can often be found in Jedi Academies.[citation needed]

When the Republic discovered their home planet, a moon orbiting the planet Iktotchon, they discovered a massive Old Republic seal visible from space with the naked eye.[citation needed]

One famous Iktotchi is Jedi Master Saesee Tiin, who sat on the Jedi Council.[citation needed]

Iktotchi are also known for their skills as pilots. Even the worst Iktotchi pilot is still considered a more than useful being to have behind the controls of a spaceship or fighter.[citation needed]

[edit] Iridonian

The Iridonians are humanoids whose most distinctive feature is the array of small horns on top of their heads. Their home planet is Iridonia, though they have established many colonies on planets throughout the galaxy.[6] It is believed that they are among the galaxy's first space-faring people. They have strong willpower and are a stubborn, proud people. By nature, they tend to be independent and fearless, hence have never been a successful venture in the slave trade. One commonly recognized individual of this race is Darth Sidious' Sith apprentice Darth Maul.

Their crown of horns typically grow in at puberty, and are considered secondary sex characteristics. The pattern in which these horns grow differs between Iridonian sub-species.

Iridonian skin coloration can range from the rare pure white or pure black, to the more common shades of cream, peach, tan, and brown in between. Unlike humans, Iridonian skin color is not analogous to race. Rather it is a matter of genetic dominance and recessiveness, such as with the Ewok species, whose fur comes in various colors and patterns.

Iridonians can be completely bald or fully-haired. Again, it is analogous to race/subspecies. Certain horn patterns are linked with certain hair patterns or lack thereof. Hair can be any of the same colors seen in the human species. However, unlike humans, Iridonian males do not have eyebrows and do not grow facial hair. There is also a different pattern of horns for each gender. The horns on the female are more directed to the front of the head, while the most commonly males have them spanned all across the top of their head.

Iridonian eye colors are often similar to the eye colors of humans, with blues and browns being the most common. Yellow, purple, red, green, and orange eyes are seen regularly. It should be noted however, that Darth Maul's red-yellow eye color was apparently the result of corruption by the Dark Side.

Iridonians also traditionally have facial tattoos, typically composed of a pattern of thin lines - which is considered the most traditional of Iridonian tattoos. In certain cases these tattoos can be quite elaborate (Maul's extensive black tattoo was actually a Sith tattoo, not a traditional Iridonian tattoo), but most Iridonians tend to be conservative with their designs. It is unclear what these designs signify. They may indicate which family the Iridonian belongs to, where they grew up, or they may well be just a matter of personal preference on the part of the Iridonian. Iridonians are also well known for their skill with technology and highly advanced weaponry.

Known Iridonians from canon include Agen Kolar, Eeth Koth, and Darth Maul. Known Iridonians from the Expanded Universe include Bao-Dur (Knights of the Old Republic II), and Wolf Sazen (Star Wars: Legacy). The customizable player character of Jedi Knight: Jedi Academy, Jaden Korr can be an Iridonian female. Iridonians is one of the species playable in Star Wars: Galaxies.

Iridonians are sometimes called Zabrak, but this is simply an offshoot "sub-species" of the iridonian race.

[edit] Iridorians

The Iridorians were a warrior people with a particularly bloodthirsty reputation, who were well known for producing mercenaries. It was rumored that they would even turn against each other in battle when their bloodlust overwhelmed them.

They held a traditional rivalry with the Echani, who they viewed as weaklings, and the Mandalorians, who they felt valued credits above bloodshed.

They were a rare sight in the civilized Galaxy, even during the tumultuous Sith War.

[edit] Ishi Tib

Ishi Tibs are ecologist aliens from planet Tibrin. They are amphibious with huge eyes and beak-like mouths. They have lungs that double as internal gills, and they require immersion in briny water every 30 hours before their skin dries out. Ishi Tib are patient, thoughtful beings who are not prone to rash acts. Nonetheless, they are fiercely dedicated, completing any task they begin. Ishi Tib are ferocious fighters, especially when cornered. Offworld Ishi Tib are known for their devotion to nature, and for their excellent managerial skills.[citation needed]

There are Ishi Tibs in Jabba the Hutt's palace and also in the Rebel briefing to attack the second Death Star.[citation needed]

[edit] Ithorian

Ithorians are a species of intelligent herbivores from the planet Ithor. They are commonly called "Hammerheads" because of their long, curving neck and T-shaped head.

Ithorians have two mouths and glossy, brown flesh. In general, they are devoted environmentalists, staunch herbivores, and complete pacifists. Many have become galactic traders who peacefully travel the stars in giant herd ships. They will only resort to violence if threatened. Because of their mild demeanor, most Ithorians avoided the Galactic Civil War, although a few joined the Rebel Alliance.[citation needed]

Ithorians are natives of the planet Ithor, a lush world with sprawling rain forests. The Ithorians worship Mother Jungle and long ago vowed never to desecrate their planet. Once they discovered repulsorlift technology, the Ithorians built expansive "herd cities" floating in the skies above their home world. The species migrated to these platforms, ensuring that Ithor would remain pristine forever.

Abroad, Ithorians have integrated well with the intergalactic community. Their own language is incredibly beautiful, yet difficult to learn, as the Ithorians have twin mouths on opposite sides of their necks. Fortunately, they can speak Basic, albeit with a strange accent. Their vocal cords are strong enough to produce a sound shockwave used in defense to stop an enemy in its tracks.[7]

Ithorian Roron Corobb was a Jedi Master who died protecting Chancellor Palpatine from General Grievous during the Clone Wars.[7]

An Ithorian, an exile named Momaw Nadon .[8], was present in the Mos Eisley Cantina in Star Wars Episode IV: A New Hope.

Ithorians were also instrumental in the restoration of the planet Telos after it was destroyed by Sith during the Jedi Civil War, a prominent Ithorian named Chodo Habat employed the help of a Jedi Exile during the Telos Restoration Project with the promise that he would cure the exile's "wound in the Force" the Jedi Exile did what was right and foiled Czerka Corporation's attempts to take over the restoration project for their own selfish ends.[citation needed]

[edit] Jawa

In the fictional Star Wars, the Jawas are a pygmy and rodentlike race inhabiting the desert planet Tatooine. They are a hardworking people that work as scavengers and tinkerers. They are entirely covered in brown cloaks and their glowing yellow eyes are the only body parts visible. They use vast Sandcrawlers as transports in the desert world. These sandcrawlers can house a family unit as well as store cargo that they have collected on their journeys. Most Jawas belong to clans. Half of the clan work in the sandcrawlers while the other half live in desert fortresses in remote areas. These fortresses have high walls made from large chunks of old wrecked spaceships for protection against Tusken Raiders and krayt dragons. They also serve as a home for the rest of the Jawa clan which store the wealth gathered by the other family unit in the sandcrawlers.

[edit] Jin'Ha

A Jin'Ha
A Jin'Ha

The Jin'Ha were a species noted for their ability at working cortosis. They were first featured in the video game Star Wars: Obi-Wan, where they were foes of Obi-Wan Kenobi and Qui-Gon Jinn. They would later contract with the CIS, selling them cortosis ore for use in experimental anti-Jedi droids, later known as Assassin Droids. The Federation then planned an attack on Naboo, attracting Obi-Wan and Qui-Gon to go to Naboo. The Assassin Droids abilities were tested there, and proved useful to the Trade Federation. Most of the weapons owned by the Jin'Ha are weak. Weapons like a random blaster pistol could be easily deflected by lightsabers or dodged by Jedi.

[edit] References

  1. ^ Vision of the Future, (Book 2 of the Hand of Thrawn duology), 1st edition, 1998. Timothy Zahn, ISBN 0-553-10035-1
  2. ^ Star Wars Tales #7
  3. ^ From the book Traitor by Matthew Stover (27 ABY).
  4. ^ Cagle, Eric; et al. (2003). Ultimate Alien Anthology. Wizards of the Coast. ISBN 0-7869-2888-3. 
  5. ^ Wallace, Daniel; Kevin J. Anderson (2005). The New Essential Chronology. Del Rey. ISBN 0-345-49053-3. 
  6. ^ Wizards of the Coast: The Zabrak (04 25 2002). Retrieved on 2006-12-27.
  7. ^ a b "Chapter XXV". Star Wars: Clone Wars. March 25, 2005. No. 25, season 2. Episode Recap at TV.com
  8. ^ Anderson, Kevin (1994). Dark Apprentice (pg 274-275). ISBN 0-553-29799-6. 
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