Indiana Jones (video game)

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Indiana Jones (working title)
Developer(s) LucasArts
Publisher(s) LucasArts
Engine Ronin Engine
Platform(s) PlayStation 3, Xbox 360
Release date 2009[1]
Genre(s) Action
Mode(s) Single-player
Rating(s) ESRB: Rating Pending (RP)
Media Blu-ray Disc, DVD
Input methods Gamepad

Indiana Jones (working title) is a video game currently under development by LucasArts for the PlayStation 3 and Xbox 360. The game will be the third in the series of original 3D Indiana Jones games, preceded by Indiana Jones and the Emperor's Tomb, and Indiana Jones and the Infernal Machine.

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[edit] Development

During E3 2006, LucasArts heavily promoted the game by citing its use of the new simulation technology developed by NaturalMotion called euphoria, which generates "on-the-fly" animations for 3D characters thus eliminating the need for canned animations and preventing repetition of animations. At the time that game was scheduled for a release sometime in 2007, but this did not occur. Later, when Indiana Jones and the Kingdom of the Crystal Skull was finally green lit and entered production, many assumed that LucasArts would be timing the release of the game with the new film in the summer of 2008 (such is case with Lego Indiana Jones: The Original Adventures), but this did not happen either.

Despite being announced in 2005, the game does not have a set release date, but it is expected to come out some time in 2009, due to delays in the development caused by LucasArts prioritizing Star Wars: The Force Unleashed, which uses the same technology that was originally associated with the Indiana Jones game during 2006.

It is not yet known whether Harrison Ford will provide the voice of Indiana Jones.[2]

[edit] Overview

Not much is known about the plot, only that it is set in 1939, and features a sequence set in San Francisco, involving a brawl outside a fireworks factory, and a fight atop a runaway cable car.

A trailer released at E3 2006 showcased the games' use of the euphoria animation engine, created by NaturalMotion. Further explanation comes from David Collins, sound designer and voice director of the project as seen here. He explains that by using euphoria no two reactions will ever be alike, objects will have their own unique textures, and enemies will be thinking on their own.

On the internet, concept art for an elephant chase can also be located here. GameTrailers also hosts a publicity trailer for the game, featuring concept art of a train station and a African Queen-style river boat. It has also been revealed that the artifact central to the game's plot will become a major part of the gameplay after being recovered. His name being featured in the tech demo videos for the game have led some to speculate that Lao Che may be a villain, though it could also be a throwaway joke.

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