Talk:Dance pad video games

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I don't know much about Pump it Up. Fill in the gaps, revise, yada yada. And if you think another game deserves to be here... add it, but try to limit this to the best games, the table can't fit many and this is supposed to be a reference guide.--Headcase 23:00, 1 Apr 2005 (UTC)

The limited table format has been changed to a section format that is easily expandable. --Poiuyt Man (talk) 23:38, 8 Apr 2005 (UTC)
Whoa, good work. I like this more :) --Headcase 23:24, 2 May 2005 (UTC)


Took out from "Steps to Avoid: ITG", Mines are present in higher difficulties. Tell Medium has mines in it, and the abstraction of "higher difficulties" doesn't seem to take that into account. Added to "Jumps/Hands" that ITG double can require up to six panels simultaneously. Darknote 19:40, 16 August 2006 (UTC)

Contents

[edit] Renaming, relevance?

I've renamed the article to be more descriptive. By the way, only proper nouns should be capitalized in an article title.

Does this even need an article? The info for each game could easily be summarized and merged with music video games, and the reader can go to each game for all the in-depth info. Right now it seems like the table is trying to cover too much, when it should just mention the core differences.

If we were to list *all* the differences the table would be very bloated and unreadable. The list of DDR modes and difficulties mentions nothing of S/D-Maniac, 3 Panel, 6 Panel, Couple, Unison, Battle, or Step Battle. Mission mode also existed way before Extreme US; it was in the home versions of Extra Mix and 4th Mix as "Challenge Mode". --Poiuyt Man (talk) 01:57, 2 Apr 2005 (UTC)

Someone asked for this in In The Groove(Talk), plus it's just made to be a reference so people can get a good idea of the differences between the major games. Add whatever you want, as long as it isn't too drawn out. Solo isn't really a main part of the DDR series since only Solo cabinets are equipped for it.

I'd think the discussion of the timing windows is a good idea. DDR has a strict timing window for the "Perfect" grade on most games: 33 milliseconds. PIU has relatively loose timing, but harder steps. ITG's Fantastic window overlaps DDR's Marvelous and Perfect, while ITG's Excellent overlaps DDR's Perfect and Great. Besides, it's better discussed here than where it's mentioned on the In The Groove page. Wolfman2000 09:49, 7 May 2006 (UTC)

[edit] Difficulty Analogy between DDR and ITG

I'd like to claim that the statement '"Difficulty ratings between DDR and ITG are roughly analogous"' is not accurate or at least too generalized. Has a comparison been done between all difficulty levels and also between single and double? I'm thinking that this statement was created by generalizing Hard and Expert Modes only, but I wouldn't call an ITG Level 2 the same as a 2 footer as a general rule, nor would I draw analogies between DDR and ITG double difficulties, though my double exposure is limited. Darknote 19:10, 16 August 2006 (UTC)

[edit] Court Battles

Perhaps we should include a section on court rulings regarding which systems have been adjudged to duplicate proprietary material of which others. This goes equally for systems like Pump It Up: In The Groove 2 which are not the subject of court actions (as far as I know) but rather freely admit the overlap of their propriety. Thoughts? -Thibbs (talk) 07:21, 18 April 2008 (UTC)

[edit] Renaming proposal

I propose to rename this article to Dancepad video games, the current title is too long winded. Discuss. --AeronPrometheus (talk) 05:33, 29 April 2008 (UTC)