Command & Conquer (video game)

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Command & Conquer
Command & Conquer cover (Windows)
Developer(s) Westwood Studios, Looking Glass Studios (N64)
Publisher(s) Virgin Interactive, Nintendo (N64), SEGA (Saturn)
License Freeware (as of August 31, 2007)
Platform(s) Apple Macintosh, Nintendo 64, PlayStation, PC (MS-DOS, Windows), Sega Saturn, using FreeCNC all 32-bit Windows and all Unix like, PlayStation Portable [1]
Release date August 31, 1995
1996, 1997, 1998, 1999
PlayStation Portable: TBA
Genre(s) Real-time strategy
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Teen (13+)
ELSPA: 15+
OFLC: MA (15+)
USK: 16+
Media 2x CD-ROM (original)
Free Download (freeware)
System requirements DOS: 486 DX2 66MHz, 8 MB RAM, MS-DOS 5.0, MCGA video card, Sound Blaster compatible sound card, 30 MB hard disk space, 2x CD-ROM drive[2]
Windows: Pentium 60 MHz, 8 MB RAM (16 MB "strongly recommended"), 1 MB DirectDraw compatible video card, DirectSound compatible sound card, 30 MB hard disk space, 2x CD-ROM drive[3]
Input methods Keyboard, Mouse

Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn) is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive. It was the first of twelve games to date to be released under the title Command & Conquer; six subsequent titles having since continued the story set as sequels with one acting as a prequel, along with the production of several spin-off games. Met with universal acclaim by consumers and critics, Command & Conquer was released for nine separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.[4][5][6][7][8][9]

Set in an alternate history Earth within the year 1995, Command & Conquer tells the story of two globalized factions; the Global Defense Initiative of the United Nations, and the ancient quasi-cult, quasi-state organization known as the Brotherhood of Nod, becoming locked in a mortal struggle for control over a mysterious resource known as Tiberium.

The original Command & Conquer is widely referred to as Tiberian Dawn,[2][3][10][11] in order to distinguish between this game and the extensive franchise it has spawned over the years. In Germany, Command & Conquer was sold with the subtitle "Teil 1: Der Tiberiumkonflikt" ("Part 1: The Tiberium Conflict"). On August 31, 2007, current publisher and owner of the C&C franchise Electronic Arts made Command & Conquer (Windows95/Gold version) freely available for download from their official website[1], to mark the franchise's 12th anniversary.[12]

Contents

[edit] Gameplay

[edit] Modern RTS basics

One of the most quintessential titles of the modern real time strategy genre,[4][7][8][9] Command & Conquer's gameplay mechanics will typically require the player to construct a base and then acquire a flow of resources, in order to fund the ongoing production of various forces to assault and conquer the opponent's base with. Command & Conquer features around 50 different units and structures.[2] Virtually every type of structure in the game acts as a tech tree node, and additional units, structures and special abilities become available to the player as new structures are built and placed. Access to advanced units and abilities can be temporarily blocked if the required structures are destroyed, or if they are not being provided with adequate power by the supporting "power plant" structures.

All structures available to the player are build on-site at a "construction yard" building, which can either be already deployed on the battlefield as the mission starts or begin as a large-sized mobile construction vehicle ("MCV"), which is capable of deploying itself into an aforementioned construction yard at a suitable location of the player's choice. As a structure is being constructed, resources will steadily be deducted from the player's credits counter until construction is finished. When the construction yard has finished building the new structure, the player can then select a spot next to a pre-existing structure in order to place it, where the prefabricated building will rapidly begin unfolding in a distinctive manner. Base defense is provided by specialized defensive structures, as well as fortification in the form of sandbags, wire fences and concrete walls. Later on in the game, the player can build lethal defensive structures like guard towers with machine guns or rockets, gun turrets, or the iconic "Obelisk of Light" of the Brotherhood of Nod.

While the two sides largely mirror each other in regards to tech trees and unit types, each has a distinct strategic preference. Global Defense Initiative units are intended to be sturdy and are often more powerful than their Nod counterparts, at the cost of being more expensive and having slower movement. GDI forces also have access to air and naval support. Stationary defenses include the guard tower and missile armed advanced guard tower which can engage ground and air targets. Conversely, Nod's units are cheap and fast, at the cost of withstanding less punishment. Nod forces are made to avoid direct engagement as much as possible, relying on hit-and-run tactics, active camouflage and guerrilla warfare to gain the advantage. Nod also has access to limited air support and naval support. Stationary defenses include the anti-tank gun turret, the Obelisk of Light laser guard towers and the surface to air missile SAM site.

Tiberium, the game's sole resource (except for the occasional money crate), is acquired by specialized "harvester" units which bring their cargo to a "refinery" structure and which in turn will convert the crystals into usable resources, expressed as credits. The Tiberium itself requires storage space in the form of "refineries" and, in the case of excess, "storage silo" facilities. Deposits of Tiberium are able to slowly regenerate and proliferate on the battlefield if not depleted beforehand, and can also cause nearby plantlife to mutate itself into so-called "Blossom Trees". Blossom Trees seed Tiberium spores to their surroundings, and once one or several are present on the battlefield Tiberium deposits will regenerate themselves on the map indefinitely.

[edit] Single-player

Command & Conquer features two story-driven single-player campaigns which together consist of a total of 50 missions.[2] The player is required to complete about 15 missions as either GDI or Nod to end a single-player campaign successfully, however the missions can differ depending on the route of conquest the player takes throughout the campaign, which allows for a higher replay value with each playthrough.[2] Each of the mission briefings in the single-player campaigns is presented in the form of a full-motion video which features live actors, with the two campaigns together having over 60 minutes worth of FMV material.[2] Campaign mission objectives range from complete destruction of enemy forces to selective destruction, special operations or objective defense. Some of the missions of C&C first innovated various twists to the standard RTS single-player formula such as limited or no base building, and mission-specific rewards for goal completion. A common bonus reward for the GDI faction for example is the availability of the "Airstrike" power after the destruction of all SAM sites on the map.

Bonus missions

Five "secret" missions are included on the Command & Conquer CDs, and can be accessed by providing the word funpark as a command line parameter. In the original DOS release, The Covert Operations expansion pack (which updated the game version to 1.20) was required to access these missions. The DOS C&C 1.22 patch also unlocks the funpark parameter and the 'Untamed Land' track. According to the release notes of patch 1.02 of the Command & Conquer: The First Decade compilation pack:[13]

Creating a shortcut for Command & Conquer and adding on 'funpark -cd.' (without quotes) to the end of the 'Target' will allow the funpark missions to be accessed when the user selects 'New Game' from the Command & Conquer in game menu. The funpark missions can also be accessed by typing the following into the 'Run' window if Command & Conquer is installed in the default location:

"C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer(tm)\C&C95.exe" funpark -cd.

The use of this -cd command line parameter is exclusive to the The First Decade compilation pack however, as it disables the use of the CD in favour of the directory added behind the parameter. The original DOS version's way to access the funpark missions instead is the command line parameter: "c&c funpark".

[edit] Multiplayer

The original MS-DOS release features multiplayer with up to four players, which was a rarity at the time,[4] and supports play over network, null modem and modem.[2] Multiplayer over an internet connection was added in the Gold Edition/Windows 95 Edition release of Command & Conquer, which sports several other improvements over the original DOS version.[14]

As a result of changes to the IPX protocol libraries for the Windows XP and Windows 2000 environments, however, network play through this method has been rendered unavailable, disabling LAN play except for matches that are played over parallel or serial link. From the time that the original Westwood Studios multiplayer server was taken down, an unofficial one has been taking over its functions.[2]

[edit] Plot summary

[edit] Setting

Command & Conquer is set in the latter half of the 1990s after a meteorite crash lands near the river Tiber in Italy.[15] The impact introduces an alien substance to the world dubbed Tiberium, which becomes of unprecedented value due to its unique property of leeching nutrients from the surrounding soil and crystallizing them, emitting highly toxic gases in the process.[16]

An ancient and quasi-religious secret society, known as the Brotherhood of Nod, proves to somehow have foreseen the potentials of this new substance, and reveals itself to have been investing in the development of technology to harvest the Tiberium crystals ahead of the established scientific communities.[17] They soon control almost half of the known supply of what has become the most valuable commodity on the global trade markets,[18] and use these assets to sustain a rapidly growing army of followers worldwide under the leadership of a charismatic and self-proclaimed messianic figure, who is known only as Kane.[19]

Following a series of relentless international bombings which culminate in the destruction of the fictional Grain Trade Center in Vienna, a wave of mass panic and fear begins to sweep the globe.[20] These acts are ultimately attributed to Brotherhood of Nod terrorists and their leader, Kane.[20] The United Nations Security Council realizes Nod has systematically begun with the unfolding of a centuries-old plan for world domination, and sanctions the G7-based Global Defense Initiative task force to intervene on its behalf,[21] inadvertently setting a conflict in motion that will escalate into a modern world war.[22]

[edit] Story

GDI campaign

Commanding the Global Defense Initiative's troops, the player becomes instrumental in eliminating Nod's European forces. Under the command of General Mark Jamison Sheppard, the player completes a range of missions ranging from securing a beach to rescuing civilians and scientists to defending GDI bases from Nod assaults. The player will be taken to battlefields in various countries of Europe such as Germany, Poland, Austria, the Czech Republic, and more. Finally, the player besieges the Temple of Nod in Sarajevo, Bosnia and Herzegovina where Kane has established his main base of operations.[23]

Nod campaign

As a new recruit to the Brotherhood of Nod, the player initially performs tasks for the Brotherhood's second-in-command, a man known as Seth.[24] After Seth attempts to deploy the player in an operation against the United States' military without Kane's approval, Kane kills him and thereafter issues commands to the player directly.[25] The player is entrusted with the mission of driving GDI forces out of Africa through the use of both conventional and unconventional warfare. In order to give Nod a decisive advantage in the conflict, the player is ultimately assigned to gain control of GDI's space-based ion cannon, and establish Nod's Temple on South African soil.[26] The campaign ends with the entire African continent coming directly under Nod influence and the Brotherhood being ready to commit themselves to achieving the same with Europe. The conclusion of the campaign allows the player to choose a historical landmark to destroy with GDI's successfully hijacked ion cannon.[27] Potential targets include the White House, Big Ben, the Eiffel Tower and the Brandenburg Gate.

[edit] Conception

The creation of Command & Conquer has been characterized by its developers as being a culmination of work at Westwood Studios which had been in progress for several years, with development on C&C having begun in earnest in early 1993.[4][7] According to former executive producer and Westwood co-founder Brett W. Sperry: "Command & Conquer was the net result of the Dune II wish list."[7] With Dune II becoming the blueprint for the real-time strategy genre, it would subsequently lay the foundations for C&C itself as well.[7] Also according to Sperry, "With Dune II, a commercial and critical success, it was time to build the ultimate RTS without the "leg up" from a license like Dune, and thus Command & Conquer was born. I was fanatical about calling the game "Command & Conquer" -exactly like that- because to me, it perfectly expressed what you did in the game."[7]

[edit] Development

Westwood's Steve Wetherill (Vice President of Research & Development), Brett W. Sperry (President) and Louis Castle (Vice President of Creative Development)
Westwood's Steve Wetherill (Vice President of Research & Development), Brett W. Sperry (President) and Louis Castle (Vice President of Creative Development)

The original concept of the Command & Conquer fiction was created by Brett Sperry, Eydie Laramore and Joseph Bostic.[28] Like its predecessor Dune II, Command & Conquer was originally intended to be a high fantasy game featuring wizards and warriors.[4][9] However, due to the political climate of the early 1990s, and the events of the Gulf War in particular, the developers felt that a contemporary war environment would be more accessible.[4] According to Westwood co-founder Louis Castle: "War was in the news and the threat of terrorism was on everyone's mind. That definitely had an effect on the fictional world of C&C, though a parallel universe was created to avoid dealing with the sobering issues of a real war."[4] "We wanted to make it a contemporary war for a contemporary world, with contemporary politics. At the time, Brett [Sperry] had said that it seemed to him that the next wars won't be fought nation-to-nation, but fought between Western society and a kind of anarchistic terror organization that doesn't have a centralized government. It turned out to be very prophetic".[9] In an interview, Kane actor Joseph D. Kucan mentioned that the Brotherhood of Nod faction was an invention of Eydie Laramore in particular, with the two of them having extensively discussed biblical metaphor and imaged backstory.[29]

The Tiberium substance was introduced to replace the spice from Dune II as the mined resource for building and expanding, with Louis Castle stating: "It solved one of the fundamental problems we had with making an RTS, which was that we wanted to have a central resource that everybody was fighting over. Dune has spice, which made perfect sense - and it was also used when we came to the idea of Tiberium. It became the anchor of the C&C universe because people were arguing over a limited resource that represented wealth and power".[9] The original concept of Tiberium was inspired by the 1957 B-movie "The Monolith Monsters".[4]

[edit] Music track

The music of Command & Conquer was composed and produced by Westwood Studios' former sound director and video game music composer Frank Klepacki. The original soundtrack can be listened to on his web site, along with various cues that were cut from the game, most of which are also present on the discs of the DOS version and the expansion pack. An official soundtrack CD called "The music of Command & Conquer" came with some of the game's collector's editions, which features tracks from both the original C&C game and the expansion. Though it was never released through retail, Westwood Studios sold this official soundtrack by special order through its website and in game catalogues.[30]

Note that some track titles differ from the in-game versions.[31] In these cases, the in-game track title is mentioned behind the original title. Also, some track titles differ from the versions on Frank Klepacki's website. In these cases, the website's track titles are mentioned behind the original in-game track title. The first seven in-game tracks are only available with the "The Covert Operations" expansion pack.

The track "No Mercy" features voice samples of the character Chuck De Nomolos, from the movie Bill & Ted's Bogus Journey.

[edit] Add-ons and versions

[edit] Demo

A demo of Command & Conquer was released for MS-DOS in 1995 and for Macintosh computers in 1997. Both versions feature three missions from the GDI campaign (the first, tenth and sixth missions in that order). The third mission of the demo was slightly modified from that of the actual game in order to introduce players to the GDI "Mammoth Tank" unit.

The MS-DOS version of the demo utilizes the same 320x200 resolution as the original game did. Westwood Studios did not release a new demo on the later 640x400 resolution, first introduced with the Windows 95 port of Command & Conquer. Having been released after the Windows 95 port however, the Macintosh demo does feature the 640x400 GUI.

Both demo versions were distributed in two separate parts; one being the core game demo and the other an optional media add-on which added a limited number of briefing cutscenes and music tracks to the demo's available missions. As of 2008, both demo versions are still available for download on the original Westwood Studios FTP server.

Further information: Command & Conquer (video game)#External links.

[edit] Releases

Since Command & Conquer's initial success in 1995, versions of the game have been released for many different platforms over time.

  • Sega Saturn: The game was given a simple port to the Sega Saturn and appears exactly like the original MS-DOS release. This version can be played with either English, German, French or Japanese in-game voices by changing the system's language setting accordingly, although the FMVs remain in the language that the release was targeted for (English being the most widely spread one, as the others were exclusively distributed in their respective countries).
  • Command & Conquer: Gold (a.k.a. Command & Conquer: Windows 95 Edition) is a re-release of the original game for Windows 95 and above. It features an improved engine and interface similar to that of its prequel, Command & Conquer: Red Alert. The new game engine runs at a resolution of 640x400, twice that of the original's 320x200 VGA resolution. A resolution of 640x480 is also available, but it should be noted that in this mode the graphics are centered rather than scaled, distorting the game's aspect ratio. The Covert Operations can also be installed with C&C Gold.
  • PlayStation: Although the PlayStation version is near identical to the Sega Saturn version, it featured five missions exclusive to this port. The game is incompatible with the PlayStation's link cable however, precluding the possibility of multiplayer modes. The Covert Operations is included. This version has also been released on the Playstation Network in Europe.
A screenshot of the N64 version of the game
A screenshot of the N64 version of the game
  • Nintendo 64: In the Nintendo 64 version, the in-game sprites were replaced by 3D rendered models, though the terrain texture remained the same. The game offered an optional high-resolution 640x480 mode and a MIDI rendition of the PC version's soundtrack. The videos were removed due to cartridge storage constraints, and replaced with either static images accompanied by the cutscenes' audio tracks, or with cutscenes converted to real-time 3D scenes. The Covert Operations was included with this port, as were several new missions.
  • Macintosh: The Macintosh port of Command & Conquer is a simple port of the Windows 95 /Gold version, making it share its 640x480 screen resolution and better GUI graphics compared to the various console ports. The PC version of "The Covert Operations" add-on can be installed on the Mac as well, by copying the two files from The Covert Operations disk starting with "sc" to the C&C folder, and then increasing the game memory.[32] The method of manually copying these "sc" files works on the Windows 95 version as well.
Unofficial ports
  • A Sega Mega Drive version was made by a Chinese fan, but was never completed.[34] One of his earlier versions was released on the web and seen as a leak of an official version. In the released version, it is only possible to build structures and vehicles -- no infantry, enemies or Tiberium are present. However, the screenshots on the creator's web page show a much more advanced version than the one that was released.[34]

[edit] Expansion packs

The Covert Operations

An expansion pack titled The Covert Operations was released by Westwood Studios in 1996. It includes fifteen new "-very- difficult" single player missions, ten new multiplayer maps and seven new high quality CD audio tracks (as well as lower quality in-game versions).[10] Unlike the original game's, the expansion's missions can be played at any time and in any order, and, with the exception of the dinosaur bonus missions, are not accompanied by briefing cutscenes. The expansion pack's files contain unused music tracks that are present in the DOS version of Command & Conquer, but not in the Windows 95 (Gold) version.

Installing the expansion pack on older DOS versions of the game patches them to version 1.20. On Windows systems, a DOS emulator is needed to start the setup program. However, to install the expansion pack on the Windows 95 (Gold) version of the game, it is sufficient to just copy two specific files from the CD to the game directory.[35]

Sole Survivor

Command & Conquer: Sole Survivor was a multiplayer spin-off of Command & Conquer. It featured a deathmatch-style game in which each player controls a unit of the original C&C game and travels around the game arena collecting crates to increase the unit's firepower, armor, speed, attack range and reloading speed. Sole Survivor was often compared to a first-person shooter, however played with a bird's eye view of the arena. It featured no single-player mode and the multiplayer had no hints of a storyline, and the game was omitted from inclusion in the Command & Conquer: The First Decade compilation pack released in 2006.

[edit] Reception and legacy

Command & Conquer was released to universal acclaim in 1995, and the game's runaway success during the mid-1990s has often been credited with originally having defined modern real-time strategy as well as having played a significant role in popularizing the RTS genre with the wider gaming audience.[4][6][7][8][36][37][38] The resulting C&C franchise has been described as being "nearly synonymous with RTS gaming" and "legendary" by professional reviewers,[7][9] and continues to this day with the series having sold 21 million copies worldwide prior to the launch of Command & Conquer: Generals in 2003.[39] One of the defining features of the franchise would remain the use of live action full-motion video cutscenes, which play between missions and which serve to both further a typically epic storyline as well as provide players with their objectives for the next level through mission briefings.[7]

Command & Conquer was one of the first video games to ship on multiple CD-ROMs despite the fact the game's content could easily fit on a single CD, which is considered the most pertinent outside factor in the success of Command & Conquer.[9] The choice by Westwood Studios to distribute the game on multiple CD-ROMs made multiplayer gaming possible with only a single copy of the game, which resulted in Command & Conquer becoming the first RTS game title to feature competitive online play.[4]

[edit] References

  1. ^ Command & Conquer (PSP) at IGN
  2. ^ a b c d e f g Westwood Studios (1998-10-23). Official Command & Conquer FAQ v3.0. Retrieved on 2007-05-13.
  3. ^ a b Westwood Studios (1998-10-23). Official Command & Conquer Gold FAQ v1.3. Retrieved on 2007-05-13.
  4. ^ a b c d e f g h i j Paul Mallinson (2002-05-31). Games that changed the world: Command & Conquer. CVG magazine. Retrieved on 2006-12-22.
  5. ^ Command & Conquer. Metracritic. Retrieved on 2007-04-25.
  6. ^ a b Dan Adams (2006-04-07). The State of the RTS. IGN. Retrieved on 2008-05-22.
  7. ^ a b c d e f g h i Bruce Geryk. A History of Real-Time Stategy Games. GameSpot. Retrieved on 2008-05-22.
  8. ^ a b c Mark H. Walker. Strategy Gaming: Part II. GameSpy. Retrieved on 2008-05-22.
  9. ^ a b c d e f g Will Porter. Command & Conquer - Origins. Computerandvideogames staff. Retrieved on 2008-05-29.
  10. ^ a b Westwood Studios (1996-02-06). "Official Command & Conquer Read Me v2.7", C&C: The Covert Operations CD-ROM.
  11. ^ Westwood Studios (1997-12-06). Games index page (stored on archive.org). Internet Archive.
  12. ^ C&C 12th ANNIVERSARY! DOWNLOAD C&C GOLD FREE. Electronic Arts (2007-08-31). Retrieved on 1 September 2007.
  13. ^ Command & Conquer The First Decade Patch 1.02 Release Notes. Electronic Arts. Retrieved on April, 2006.
  14. ^ Stephen Poole (1997-04-16). Command & Conquer Gold Edition for PC Review. Gamespot. Retrieved on 27 December 2006.
  15. ^ EVA: Tiberium is named after the Tiber river in Italy where it was first discovered. (Command & Conquer) Westwood Studios, 1995
  16. ^ EVA: Tiberium continues to confound the scientific community, soaking up ground minerals and soil nutrients like a sponge. The end result of this unique leeching process creates the formation of Tiberium crystals, rich in precious metals and available for collection with a minimum of mining expense. (Command & Conquer) Westwood Studios, 1995
  17. ^ Male newscaster: New Tiberium harvesting methods instituted by the Brotherhood of Nod increased profitability by 49%. (Command & Conquer) Westwood Studios, 1995
  18. ^ Male newscaster: Nod Tiberium holdings now account for almost half of the world's known supply, giving the quasi-terrorist group incredible leverage in the London Gold Exchange. (Command & Conquer) Westwood Studios, 1995
  19. ^ Female newscaster: Kane, the single-named charismatic Nod leader, and self-proclaimed prophet, is among those missing and assumed dead. (Command & Conquer) Westwood Studios, 1995
  20. ^ a b Male newscaster: The Grain Trade Center in Vienna was the seventeenth urban bombing in four weeks, blamed on Nod terrorists. (Command & Conquer) Westwood Studios, 1995
  21. ^ EVA: Sanctioned by the United Nations, the Global Defense Initiative has one goal: eliminate multi-national terrorism in an effort to preserve freedom. (Command & Conquer) Westwood Studios, 1995
  22. ^ GDI Archives; The Global Defense Initiative: The clash between GDI and Nod has escalated into full world wars twice before - the First Tiberium War (TWI) erupted when both powers were in their formative states, and that terrible war was followed by another worldwide firestorm several years later. (Command & Conquer 3: Tiberium Wars, GDI Intel Database) Electronic Arts, 2007
  23. ^ General Mark Jamison Sheppard: We found him, Commander. Kane's temple and base of operations. This field operative's covert transmission came to us live just five minutes ago, so there's no doubt that Kane's inside. He surrounded himself with his own crack militia. Getting to him... won't be easy. Ironic, isn't it? Kane's planted his temple just outside of Sarajevo. If that sounds familiar, it's because that's where another madman started World War I. And here we are, trying to stop this madman from doing it again. Commander, there is to be no quarter given. No leniency in dealing with Kane and his zealots. Wipe his temple of the face of the Earth. Destroy the bastard. (Command & Conquer) Westwood Studios, 1995
  24. ^ Seth: So. You're the new addition to the Brotherhood. Well, I'm Seth. Just, Seth. From God, to Kane, to Seth. (Command & Conquer) Westwood Studios, 1995
  25. ^ Kane:Yes, power shifts more quickly than some people think. I am Kane. While I heed your troops back from the States, I want you to take what men you have left and secure this abandoned GDI base. Once in, build up an arsenal of weapons and use them to wipe out the remaining GDI presence. Oh, and congratulations on your promotion. (Command & Conquer) Westwood Studios, 1995
  26. ^ Kane: Your efforts have landed us here, my faithful friend. The temple is complete, and we are about to embark upon our greatest exploit. For now relax, and watch as my netrunners dance through the web of cyberspace. Once inside, the world is at my fingertips. (Command & Conquer) Westwood Studios, 1995
  27. ^ Kane: ...the world. Where to strike? Where will the world most keenly feel the blade of GDI treachery? You have done much to aid the Brotherhood towards this final victory. The choice, my friend, is yours. (Command & Conquer) Westwood Studios, 1995
  28. ^ (1995) Command & Conquer For Windows 95, english manual. Virgin Interactive Entertainment. 
  29. ^ Joe Kucan interview. "JCDX" and "Fatman". Retrieved on 04 October 2007.
  30. ^ Westwood Studios (2000). The Westwood Studios Catalog (in English). Westwood Studios. 
  31. ^ Gwilym Wogan (2000-11-01). Review of The Music of Command and Conquer. Soundtrack Central.
  32. ^ Command & Conquer (macintosh) Support page. Matthew Hills (1998-08-04). Retrieved on June 2, 2008.
  33. ^ C&C 12th ANNIVERSARY! DOWNLOAD C&C GOLD FREE. Electronic Arts (2007-08-31). Retrieved on 1 September 2007.
  34. ^ a b Tomsoft Studio (2001-08-31). Tomsoft Studio homepage from archive.org. Retrieved on 2007-06-10.
  35. ^ How to install The Covert Operations in Windows XP.
  36. ^ Adams, Dan (7 April 2006). The State of the RTS (HTML). IGN. Retrieved on 2007-05-31.
  37. ^ The Essential 50 Part 31: Herzog Zwei. Retrieved on 17 December, 2006.
  38. ^ Walker, Mark. Strategy Gaming: Part I -- A Primer (HTML). GameSpy. Retrieved on October 28, 2007.
  39. ^ Stephen Coleman (2003-02-11). Command & Conquer Generals Ships. IGN. Retrieved on 2006-11-26.

[edit] See also

[edit] External links