Talk:City of Heroes
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[edit] Semi-protected?
Not that I'm complaining, just wondering why, talk page is pretty quiet about it. UOSSReiska (talk) 15:32, 21 February 2008 (UTC)
[edit] PEGI 16+
The PEGI rating for City of Heroes has gone from 12+ to 16+ according to the loading screen of the game.(As of Issue 11, i think) Shouldn't the wikipedia article about it be updated? - Kayaia 16:41, 6 January 2008 (UTC)
[edit] NEW Suggestion
How about a section describing the archetypes. Most fantasy games have the well known class system of warrior, mage, wizard, ranger, hunter etc. I think breaking down the archetype system with a little more in detail would give readers a better understanding on characters and their roles and super powers are in game. Example: Blasters (Fire, ice, guns), Tanker (defender, other, other), etc...
- There was a section dedicated to that, but it was split off to City of Heroes characters for such information. Ryūlóng 21:07, 24 August 2006 (UTC)
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- This brings up an interesting thought. Do we want to see about submitting the article for possible Featured status. Submitting would bring a lot more new eyes to the page, which could be good or bad, but overall should be a good thing. - TexasAndroid 15:01, 25 August 2006 (UTC)
- Don't forget the Kheldians!--Eoghanzer 03:24, 26 July 2007 (UTC)
- This brings up an interesting thought. Do we want to see about submitting the article for possible Featured status. Submitting would bring a lot more new eyes to the page, which could be good or bad, but overall should be a good thing. - TexasAndroid 15:01, 25 August 2006 (UTC)
[edit] Expansion
Removed "A retail expansion which will work with both games is planned for 2007"; a developer just confirmed on a podcast that all features that were planned for the expansion have instead been shuffled into the next 'issue'. 69.141.234.83 03:24, 10 August 2006 (UTC)
- Thank you. I had not thought of removing that from here, solely from City of Heroes history. Ryūlóng 03:25, 10 August 2006 (UTC)
[edit] Marvel v NCSoft lawsuit
I was one of the persons obsessively following this case, so I made a few corrective edits.
To explain some of my edits: I took out the "failed to police" clause only because it was redundant with "actively promoted" in the same sentence. I reworded instances of the phrase "copyrighted characters" because characters cannot be copyrighted; only the whole works (i.e. the whole comic books, art, films, etc.) in which the characters appear can be copyrighted. I used the phrase "potentially infringing" because it is disputed whether playing a copy of a Marvel character is fair use or not, but NC Interactive disallows such characters either way. My edits concerning the EULA come from a close reading of the EULA. I'm uncertain of the outcome of Fonovisa v. Cherry; the only document I found online was an appellate reversal of the dismissal, which is not the same thing as Fonovisa winning. Finally, I added a mention of the partial dismissal of Marvel's claims because it seemed highly relevant.
Anyway, if someone can find out the final disposition of Fonovisa v. Cherry, and cite the documents for it, that would be great! Matt Fitzpatrick 02:25, 23 August 2006 (UTC)
Memo of Points and authorities of Amici Curiae. is a reference we probably ought to use, giving some good back ground into what is protected in terms of a 'character' and what isn't. How to work this in to the structure as it stands - I'm not quite sure of. Catwhoorg 11:54, 17 July 2007 (UTC)
[edit] Structure: Rewards and Hazards?
In my mind, as a player, enhancements, inspirations, influence, prestige, and salvage are all related, but distinct. I know there is some butting of heads going on as to structure here, so perhaps we should discuss and get this settled.
I'd propose grouping all six of these together under a more general "Rewards" topic; information about experience points and leveling up, badges and gladiators, and unlockable costume pieces and super group base placeables could also be placed under "Rewards."
The subsection on experience debt could be the seed for a new section, "Hazards" perhaps. Mission failure conditions, prisons instead of hospitals, anti-teleportation zones, environmental emanators (such as Circle of Thorns crystals), and (in PvP) hostile police drones could be other topics to place in such a "Hazards" section. Enemy-related hazards, such as ambush spawns, would still go under "Enemies," of course. I don't think separate subsections under "Hazards" is warranted, though, because other than experience debt, these "hazards" are all minor or infrequent elements of the game. Matt Fitzpatrick 18:09, 25 August 2006 (UTC)
- Don't forget temporary powers. --Robotech_Master 19:07, 25 August 2006 (UTC)
- Temp powers (and all other powers) can be found at List of powers in City of Heroes and City of Villains; however, I have tried in the past to combine all of these new sections (enhancements, etc.) but I could not think of a good header for everything, or think of a suitable way to reword some of the sections. I fully support this, but I do not have time to do it myself. Ryūlóng 22:54, 25 August 2006 (UTC)
[edit] Contaminated
As a moderate to hardcore player, i feel that mention of the Isolator badge only being obtainable by killing 100 of the contaminated foes should be in the same section as the information about the tutorial. Ever since badges were introduced, the inability of the majorit of players to obtain Isolator either through ignorance of its existance, or having begun playing the game at launch, has remained a point of contention for the long time and hardcore players. —The preceding unsigned comment was added by Carterhawk (talk • contribs) .
- Wikipedia is not a game guide. There are City of Heroes Wiki's out there if you want something like that. Ryūlóng 23:27, 24 September 2006 (UTC)
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- I concur with Ryūlóng, that type of information does not belong in a wikipedia article. Those are articles for the general public NOT "hardcore" gamers. That is why WP:NOT is quite clear about gameguide type material. --Charlesknight 23:37, 24 September 2006 (UTC)
- I fail to see how information about this particular part of CoH is any less encyclopedic than the archetype descriptions here Carterhawk
- That's always a weak hand to play - "well if it happens in article A then why not in article B", if it does breach policy all it means that someone has not got around to it, but never fear, now you have mentioned it, I'll take a hard look at it tomorrow and be assured I'll turn my anti-cruff cannons on anything that needs removing. --Charlesknight 23:51, 24 September 2006 (UTC)
- There is an article about the archetypes and whatnot because it is important to the game. There needn't be any sort of mention of the badge you get if you beat 100 Contaminated because that is pretty crufty. There is an entire article about the creation of characters in City of Heroes and City of Villains because it is unique from other games, somewhat. There's a whole list of races of Warcraft characters, and for City of Heroes/Villains, it is merely a list of the classes, with as much detail as the Warcraft races get, if less. Citing a specific item one can only get in the tutorial is more game-guidelike than describing the classes within the game. Ryūlóng 23:57, 24 September 2006 (UTC)
- That's always a weak hand to play - "well if it happens in article A then why not in article B", if it does breach policy all it means that someone has not got around to it, but never fear, now you have mentioned it, I'll take a hard look at it tomorrow and be assured I'll turn my anti-cruff cannons on anything that needs removing. --Charlesknight 23:51, 24 September 2006 (UTC)
- I fail to see how information about this particular part of CoH is any less encyclopedic than the archetype descriptions here Carterhawk
- I concur with Ryūlóng, that type of information does not belong in a wikipedia article. Those are articles for the general public NOT "hardcore" gamers. That is why WP:NOT is quite clear about gameguide type material. --Charlesknight 23:37, 24 September 2006 (UTC)
[edit] Too long
This article is too long - I'd suggest the first cut be made to that community section - one or two lines would be fine and then ONE link to the most notable community in the external links. --Charlesknight 23:39, 24 September 2006 (UTC)
- Yeah, I concur. I think I'm going to do some EL culling, and just leave a link to CoH's official list. Ryūlóng 23:41, 24 September 2006 (UTC)
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- also in regards to cutting it down:
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A more recent criticism is against a change in the game's mechanics, called Enhancement Diversification (ED). The changes were originally posted on the City of Villains beta forums, however some testers who were angered by the changes attempted to leak the information on to the City of Heroes forums despite their Non-Disclosure Agreements. Eventually the developers posted the information on the CoH forums. They stated that ED had been in the works since March 2005, and that all changes to the game had been made with it in mind. The lead developer stated that it wasn't mentioned before because he did not want to release the info because they hadn’t worked out the exact system and did not want to release false information. This is understandable considering that Emmert (using the forum alias Statesman) had mentioned a special "Super Secret Out of Combat Skill System" in the past that has never materialized due to problems developing the system. Emmert, in a response to a private message sent to him by a forum-goer regarding "SSOCSS" stated that this system is currently shelved for the time being.[citation needed]
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- The second bit in particular is incoherent to the general reader, What the hell is a "Secret out of combat skill system" and why sould a general reader care? --Charlesknight 23:46, 24 September 2006 (UTC)
- Well, I've just forked Items in City of Heroes and City of Villains of into its own article. And I'll look into cutting that down. Ryūlóng 23:48, 24 September 2006 (UTC)
- The second bit in particular is incoherent to the general reader, What the hell is a "Secret out of combat skill system" and why sould a general reader care? --Charlesknight 23:46, 24 September 2006 (UTC)
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[edit] Not in Rhode Island?
I realize how sad this is but some friends and I decided to try and match the map of Paragon City to real world maps. The results were surprising. Apparently the makers of the game have never bothered to look at a map of Rhode Island. As a matter of fact the only nearby area that even vaguely resembles the shape of the coastline as they show it is Boston Harbor.—The preceding unsigned comment was added by GuyFromBoston (talk • contribs) .
- Paragon City is an alternate dimension to us, thus their geography is not necessarily the same as ours. Also it's sort of a homage to other fake cities in comics like Metropolis and Gotham. Likewise I sincerely doubt that there are actually any island chains around where The Rogue Isles are either.--Zikar 18:34, 13 November 2006 (UTC)
- Fair enough...GuyFromBoston 00:44, 14 November 2006 (UTC)
- The article states that indeed Paragon is in Rhode Island, but I'm still looking for a reliable source on that. Sorry to have typed my issues with that statement in the changelog. (I'm new at this) Modeps 13:52, 26 January 2007 (UTC)
- Umm. The article that is/was linked is official backstory for the game. I'm not sure how much more reliable you can get than something official from the game's company itself. - TexasAndroid 13:58, 26 January 2007 (UTC)
- True enough. My apologies for the removal. I was just looking for something like an interview, not an in-game newspaper. Modeps 14:13, 26 January 2007 (UTC)
- "This was revealed to the players by Lead Developer Jack "Statesman" Emmert very early on in the City of Heroes beta test period." (that is from the wiki article, so you'd think that a link to that statement could be provided, that's all I'm saying) Modeps 14:17, 26 January 2007 (UTC)
- Not sure how reliable this is: "Marcus sold many of the island's treasures and built up a small fortune in Europe before Stefan, now calling himself Lord Recluse, lured him back to the United States and Paragon City, a fictional city which is located somewhere on the eastern seaborn side of Rhode Island." Answers.com 162.66.50.5 14:41, 26 January 2007 (UTC)
- Well the link is not to an in-game newspaper, as you'd have to be in-game to see it, but the first paragraph of the newspaper says "Paragon City, Rhode Island". PureSoldier 17:14, 26 January 2007 (UTC)
- I think we are discussing two different things here. The wiki entry states that Statesman told everyone during the beta that it was in Rhode Island... but there are no citations to that fact. We could just change the text of it so that it would read something along the lines of "Paragon City while fictitious, is based in Rhode Island." removing any hearsay. Modeps 20:36, 26 January 2007 (UTC)
- Well, this means that we simply remove the sentence; unless Jack Emmert has logs during the beta testing in which it says that Paragon City is in Rhode Island, later sources (such as the fictional newspaper article I found on the CoH main site) do use "Paragon City, Rhode Island," despite being fictional articles that use an in-universe perspective on updates for the various Issue releases.—Ryūlóng (竜龍) 21:51, 26 January 2007 (UTC)
- Do any of the Comic books or other canonical texts have information about the real world (if any) location of Paragon City? Nothing fills plot holes like holes to other dimensions!--Eoghanzer 03:14, 26 July 2007 (UTC)
- Well, this means that we simply remove the sentence; unless Jack Emmert has logs during the beta testing in which it says that Paragon City is in Rhode Island, later sources (such as the fictional newspaper article I found on the CoH main site) do use "Paragon City, Rhode Island," despite being fictional articles that use an in-universe perspective on updates for the various Issue releases.—Ryūlóng (竜龍) 21:51, 26 January 2007 (UTC)
- I think we are discussing two different things here. The wiki entry states that Statesman told everyone during the beta that it was in Rhode Island... but there are no citations to that fact. We could just change the text of it so that it would read something along the lines of "Paragon City while fictitious, is based in Rhode Island." removing any hearsay. Modeps 20:36, 26 January 2007 (UTC)
- Well the link is not to an in-game newspaper, as you'd have to be in-game to see it, but the first paragraph of the newspaper says "Paragon City, Rhode Island". PureSoldier 17:14, 26 January 2007 (UTC)
- Not sure how reliable this is: "Marcus sold many of the island's treasures and built up a small fortune in Europe before Stefan, now calling himself Lord Recluse, lured him back to the United States and Paragon City, a fictional city which is located somewhere on the eastern seaborn side of Rhode Island." Answers.com 162.66.50.5 14:41, 26 January 2007 (UTC)
[edit] Blasters
Do blasters use weapons for their powers? We could at it if they do or don't. —The preceding unsigned comment was added by--Kingdom hearts llll 21:11, 18 January 2007 (UTC)
- There is a single Blaster power set that utilizes an assault rifle and another that is archery. This is not to really be described here, as it is a bit unnecessary. It is already mentioned at List of powers in City of Heroes and City of Villains.—Ryūlóng (竜龍) 21:15, 18 January 2007 (UTC)
Do they only use weapons, like to produce fire? Are they like controllers? What would a hero like spiderman for example be. Sorry for all the questions.--Kingdom hearts llll 21:28, 18 January 2007 (UTC)
- I think you'd be better browsing the articles in Category:City of Heroes for a bit to learn more about everything :)—Ryūlóng (竜龍) 22:49, 18 January 2007 (UTC)
- While there are exceptions, like the assault rifle power set mentioned above, the game does not define how the powers are generated. The players decide that in part by the Origin that they select. Several Fire Blasters could have very different origins and very different One could be an angelic being, (magic origin) weilding holy flame. Another could be like te Human Torch (science origin), who generates the flame within himself. And still another could have a power suit (tech origin) that generates the fire. All wuld be fire blasters, but the details are up tothe player to decide.
- And even the sets that use visible foci are subject to player interpretation. I have a Claws scrapper. Visibly the claws appear to emerge from housings on the back on the character's hands. But for my character's background, the claws are intended to be external weapons that are clamped to the wrists, not Wolverine-style internally stored weapons. I just ignore the fact that the visuals are not *quite* matching my vision of the character. - TexasAndroid 23:33, 18 January 2007 (UTC)
- Be aware also of temporary powers and rewards. My character completed a task force and got a Crey pistol as a reward. Any character who completes this task force would also receive a Crey pistol. Story arcs are another way of obtaining temporary weapons.--Eoghanzer 03:19, 26 July 2007 (UTC)
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- the Crey pistol is an accolade power, which requires the 'Consiracpy theorist Badge'. That requires 4 explorations, a mission Badge (Doctors ally) and the defeat Paragon protectors Badge. Manticores Tf is not required but a great way of getting the PP badge. There a a host of temp powers from Safeguards, the craftable 3 weapons (Sledgehammer, baseball bat and pistol - all of which do decent damage). There are a host of ways of getting different weeapons now. Catwhoorg 11:43, 26 July 2007 (UTC)
[edit] How many pool powers can you have?
How many pool powers can you have? --Kingdom hearts llll 14:34, 20 January 2007 (UTC)
- You can choose four different pools(leadership, fitness, etc), not including epic pools. You can choose all the powers in each pool if you wish, so up to 16 pool powers(assault, swift, etc) and 4 more epic pool powers. PureSoldier 14:51, 20 January 2007 (UTC)
What are the epic pool powers.--Kingdom hearts llll 21:07, 20 January 2007 (UTC)
- There are none. They are called the "Ancillary Power Pools" that are chosen when a player gets to level 41. They are usually powers that are used to round out the characters other powers; Scrappers and Tankers get some ranged powers, Blasters and Defenders get self-defensive and melee powers, Controllers get offensive powers, and the like.—Ryūlóng (竜龍) 21:33, 20 January 2007 (UTC)
there is a bit of vandalism about Marvel "taking the stick out of its ass and dealing with it" but I cannot seem to edit it out. could someone else remove this bit of juvenile humor?
[edit] Criticism
I just want to start a little discussion on the level of criticism in the section. The recent addition from 68.53.194.28 whilst adding substationally to the section is probably a little 'crufty' in its details. The verbage in the section still needs some cleaning up. I5 (GDN) was August 31st 2005, I6 (ED) October 27 2005, neither of these is really recent now. At this time the game is about 34 months old.
Strange though it may seem, we have had the GDN in effect for longer than the game existed before I5. I cannot recall exactly when supression came in (but can dig that date out if needed I guess) but IIRC its even older than the other two. 'Recent' changes hardly cuts it as an accurate description. The whole section could do with a clean-up and a discussion towards a consensus of what criticisms should be included, and we certainly need links to verify the claims. 'Critics claim' 'often' etc fall under Weasel Words and phrase to be avoided. If you have a cite include it. Catwhoorg 13:28, 15 March 2007 (UTC)
- This is likely a good discussion to have. The anon has been trying to greatly expand the criticism section for a number of days now. Their changes, however, are woefully inappropriate in their current form. Unsourced and likely Original Reasearch. They have been reverted several times by different editors. But that does not mean that the section is perfect. - TexasAndroid 14:11, 15 March 2007 (UTC)
- Big gameplay changes? The GDN, ED, and travel suppression all fit that, IMO, but there was also the Purple Patch and AOE caps. Also status effect suppression in PvP, though I don't know if that was criticized. Plus, since the section is actually "criticisms" and not "nerfs", it ought to include things like lack of content, unbalanced PvP, and sluggish performance as well. The hard part will be verification. Jeff Alexander 17:40, 15 March 2007 (UTC)
A small item of note, I recollect most of the City of Heroes loading screen illustrations (such as Steel Canyon, Atlas City, etc.) from a game module or roleplaying game I owned as a child. I'd like to know if anyone else remembers these from a published source besides the recent City of Heroes computer game. After all, most fans of superhero RPG will recognise the Origin types used in City of Heroes as from the earlier published RPG Villains and Vigilantes, especially back during Alpha phase CoH development when "Magic Artifact" was advertised by the City of Heroes webpage as a possible Origin type -- thus completing the entire list of origins from Villains and Vigilantes. I do not recognise the Enhancement system per se (although the "buttons" look like SSI illustrations), but I do not think it's original either.
Of course, this could be unintended misprision and I doubt a crock of tripe is cooking at Cryptic, but maybe it's that the lead designer *does* have legal rights to a vast source of roleplaying game material. No one besides Marvel has sued... User: Anonymous User
- Looking over the ED section again, i think we can both tighten it up and improve the balanced view of it. Change a 'more recent' to 'long standing' - I could link probably a dozen active threads bemoaning ED on the forums right now, so in the ~18 months of the game there have been complaints over ED for half of that time (well maybe even more - not sure the exact date of the first breaking the NDA post.
- To balance this perspective, including a sentance along the lines of 'The succesful implementtation of the invention system in I9 required a fundamental change to the way chracters were slotted, which ED provided.'
Thoughts ? Catwhoorg 19:12, 24 April 2007 (UTC)
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- The problem with this is that WP:RS comes into play. While ED is an issue that players do complain about (I was never one to 6 slot a power with one enhancement before ED), we need critical commentary by non-forum posts. Such as an IGN article about ED or something of the sort.—Ryūlóng (竜龍) 21:44, 24 April 2007 (UTC)
I found a couple of reviews that speak on ED. It really is head and shoulders above the other complaints as far as my Googling discovered. I found far less (if anything), and nothing referencable, regarding travel suppression, PvP balance, or the hard AoE control nerf, and no references to the GDN by name (only indirect references to a big nerf in the issue before ED). I found some player reviews citing simplistic gameplay and lack of content, but not in quantities I feel would justify claiming it's a common criticism. Jeff Alexander 00:58, 3 May 2007 (UTC)
- Nicely sourced Jeff, thanks. Catwhoorg 12:20, 3 May 2007 (UTC)
[edit] Payment options correct?
In the Payment options section, it contains the following prices:
- 1 month for $14.99
- 3 months for $41.85 ($13.95 per month)
- 6 months for $77.70 ($12.95 per month)
- 12 months for $143.40 ($11.95 per month)
- 60-day prepaid time card for $29.99 suggested retail price
I know the one month option is correct, and I just added the 60-day prepaid time card option. But the others, I don't think they're correct. If I'm not mistaken, I think that no matter what billing cycle you choose, the game is $14.99 per month, period. In other words, if you're billed every six months, each billing cycle will be billed at $89.94 (or $14.99 x 6).
Can someone confirm or refute this? If not, my card is billed yearly, and the billing cycle is going to hit next week. --TonyV 06:04, 19 March 2007 (UTC)
- sigh Of course, five minutes after posting this, I find this article on their support site, whereas I couldn't find it in the 30 minutes prior. I was still thinking I got billed $14.99 no matter what billing cycle I chose, though. Please don't reply to this comment yet. When my billing cycle hits, I'll know for sure, and if the information as posted is correct, I'll just remove this comment entirely. --TonyV 06:11, 19 March 2007 (UTC)
For the 60 day time cards, I was told that it's not made anymore. They now made it a 30 day time card. There are still some stores for example "EB" game store where they have the 60 day time cards. The salesman told me they must be left over. It's the second time I was told this. the first time was at "Game stop." I'll contact "Plaync support" and get back with the correct info and make the correction. --legacy 1 6:45, 17 January 2008 (UTC)
- For the time card issue, we'll need more than "I was told by someone." An article or announcement regarding the change in time cards would be a much better source. QuasiAbstract (talk) 18:57, 17 January 2008 (UTC)
- I contacted "PlayNc Support" and asked if there are still those "60 day Game Time Cards" available. "PlayNC Support, Dennis" replied at 01/17/2008 09:27 PM: "Thank you for contacting PlayNC Support.We would like to inform you that, Game Time Cards are available for 15/ 30/ 45/ 60 days. A game time card is not game specific. A game time card for any of our games will work on a City of Heroes account or a Lineage II account." --legacy 1 19:50, 17 January 2008 (UTC)
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- It doesn't matter who told you, direct communication from someone to an editor can not be used as a source unless it is in the firm of a permanent viewable copy (like a web post). A phone call or email is unacceptable.--Oni Ookami AlfadorTalk|@ 14:00, 18 January 2008 (UTC)
[edit] Questions about Game Mechanics and In-Depth Info
I'm seeing a few questions about game mechanics and such here. I think it should be stressed that this page is not a Q&A forum to get questions about City of Heroes answered. For that, there are the official site forums, particularly the Player Guides forum and the Player Questions forum. Also, the article and this page aren't mean to be an in-depth guide to City of Heroes. For that, I highly suggest you visit the Paragon Wiki, which is a wiki set up specifically for the game and that contains all the nitty-gritty details that aren't appropriate for a general-purpose wiki such as the Wikipedia. --TonyV 06:19, 19 March 2007 (UTC)
[edit] Issue 9 Updates
The article should be updated to include the new loot-base Invention system, which changes a lot of the Enhancement-based game dynamics since ED.
Also, shouldn't there be a general section that briefly mentions the issue updates, approximately when they were released, and the major content provided by each issue? Or perhaps this would be too in-depth for the article's breadth. Archabaddon 22:00, 6 June 2007 (UTC)
- The issue information is already over at History of City of Heroes and City of Villains. - TexasAndroid 23:38, 6 June 2007 (UTC)
[edit] Sub-pages not notable wiki content
This wiki page and its sub-category pages read like a player guide. Detailed information on enhancements, enemies, etc. are not notable wiki content. I propose deleting the character creation, items, enemy groups, zones, and possibly the gameplay update history pages entirely. Jeff Alexander 01:27, 16 June 2007 (UTC)
- The sections are not player guides. They exist to describe aspects that would otherwise make this article too large.—Ryūlóng (竜龍) 05:06, 16 June 2007 (UTC)
Indeed. Most sub pages describe things, but do not tell you how to use what is described. That's the difference between information and a player guide.--Zikar 06:03, 16 June 2007 (UTC)- I retract my last statement. There are lots of stuff there that could go... I think items, enemies and zones should likely be deleted. Character creation (although, the name should be changed) and history should remain in my opinion since they do more than just explain in-game mechanics.--Zikar 06:12, 16 June 2007 (UTC)
- The article was too large because the information it contained was more detailed than necessary. Wikipedia is not an indiscriminate collection of items of information. Several of those sections (now sub-pages) are closer to a game manual or a straight dump of game data than to an encyclopedia article. For example, List_of_powers_in_City_of_Heroes_and_City_of_Villains (which I add to my list of pages I don't think serve wiki's goals). I don't see how a thorough history of game changes and holiday events is notable wiki content. I agree that the character creation page is more an Archetype summary; I think it can stay if it's presented more as such. Jeff Alexander 09:04, 17 June 2007 (UTC)
[edit] Praise (Correction Needed)
For a relatively short period, inactive accounts ran the risk of having the names of their characters taken by new players in the character creator. The lack of names being taken from inactive characters eventually led to this policy being revoked. While this policy was active, the character itself was left untouched and a player who lost his character's name was given the option to choose a new one.
This is no longer accurate. I logged in last night after 3 years of inactivity and found this policy to be in effect, possibly re-activated silently with an Issue release.
- Yes it was reinstated in September of 2007. You can only loose character names that are below level 6. So names of characters that have been leveled up past 5 are always safe. —Preceding unsigned comment added by 69.109.227.80 (talk) 03:46, 21 March 2008 (UTC)
Forgot to log in. Apologies.
- No, I do not beleive names are currently being lost, but if your name was recycled during the previous purge, and you just now logged in, then you would indeed just now see the loss of the character name, even though it was actually lost a while back. - TexasAndroid 15:02, 3 August 2007 (UTC)
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- It is not currently the case, but the 30 day notice was just posted that the inactive name policy is being re-instated. 90 days of inactivty and below level 6 for this next batch. It does sound like your names were 'flagged' as available during the last time and were taken during that period. Catwhoorg 16:41, 3 August 2007 (UTC)
How does this look ? Catwhoorg 16:48, 3 August 2007 (UTC)
Also, the game is praised because a subscriber's characters are not deleted, even if the subscription has been canceled or inactive for an extended period of time. Some MMORPGs delete a character after a period of inactivity. For a relatively short period, inactive accounts ran the risk of having the names of their characters taken by new players in the character creator, and this policy is retunring effective August 29th 2007. When this policy is active, the character itself is left untouched and a player who lost his character's name was given the option to choose a new one. The policy will apply to characters below level 6, and after 90 days of account inactivity.Character name policy 30 day notice.
I went ahead and added some text without noticing your version on the talk page first, Cat - it's probably a little wordy, feel free to clean it up. The links to the official site news posts are in there, too, and I'll add them here for convenience:
http://www.cityofheroes.com/news/archives/2005/10/city_of_heroes_41.html - original announcement of the policy on characters under 35 http://www.cityofheroes.com/news/archives/2006/05/city_of_heroes_14.html - revoking of the policy on characters under 35 http://www.cityofheroes.com/news/archives/2007/07/city_of_heroes_30.html - announcement of the new policy on characters under 6
As a side comment, the page could possibly use a comment on the recent practice Cryptic has had of giving former subscribers a free weekend shortly after new Issue releases, if it's not already there. UOSSReiska 13:06, 4 August 2007 (UTC)
- No worries the paragraph looks great now. Catwhoorg 15:13, 6 August 2007 (UTC)
[edit] Kill Skuls
Should we add a part about that old joke somewhere? The Warcraft article talks about Leeroy Jenkins, and it became more than just an internet meme when they actually added it to the game. Rebochan 20:52, 6 September 2007 (UTC)
[edit] Issue 11
In the protection by Ryochan, I think an edit regarding Issue 11 was removed. While I agree listing powers and in-game items is not encyclopedic in nature and shouldn't be done, listing very basic information would be still useful, i.e.:
Issue 11, named "A Stitch In Time" was made available in October 2007 as a closed beta to select players. The update adds a new storyline involving "Ouroboros" and time travel to the game's features. The Issue is expected to go out live late 2007/Q1 2008.
Would this sound better versus "Dual Blades and Willpower sets go live!"? 208.24.252.14 23:44, 13 October 2007 (UTC)
[edit] dead and outdated links
general subject because more will be found I'm sure. In "External links" the link Text of Marvel's complaint points to an outdated article. —Preceding unsigned comment added by 82.93.172.114 (talk) 12:08, 6 November 2007 (UTC)
[edit] re: Combined Games
I've reworded this paragraph, since the donation of CoV access to CoH customers (and vice versa) was a one-time script, rather than a continuing policy. I'm not entirely sure, on those grounds, whether it deserves a separate section, I would say not.
Reference for this is http://boards.cityofheroes.com/showflat.php?Cat=0&Number=9574904&an=0&page=0#Post9574904, but since they periodically wipe old posts, it is a post by the community manager - Lighthouse - and says:
Lastly: This is a one time grant. New accounts made after yesterday using only CoH or only CoV will not have access to both games.
[edit] North American Holidays?
I don't think that this statement is accurate: "The City of Heroes Development Team also initiates events based on North American holidays and observances, starting with Halloween in 2004, followed by a Winter Event (eventually becoming a primarily Christmas-themed event), and the newest holiday observance as Valentine's Day event."
Since when are Halloween, Christmas, and Valentine's Day North American holidays? I believe that all are celebrated in at least some of Europe, and Christmas is celebrated in many places besides North America. I would think that the statement about events being based on North American holidays should be altered somehow to reflect this. —Preceding unsigned comment added by Thesuperpower (talk • contribs) 08:13, 15 February 2008 (UTC)
- There's now a blurb about the celebration around the world. I do believe that the "North American" part was to show that the holidays were shown in-game in a North American style. (I know Valentine's Day celebrations and customs vary from country to country) ~QuasiAbstract (talk/contrib) 10:26, 15 February 2008 (UTC)
I'm not entirely sure that added "European" fixes the statement, as other continents celebrate the holidays, as well. I do know that the holidays are based upon how the North American (mainly American) way of celebrating the various holidays. Does Europe celebrate in a close way to NA? I just don't want to slowly add all continents until Antarctica is the only one not listed. ~QuasiAbstract (talk/contrib) 22:07, 15 February 2008 (UTC)
- I can't find something about "Western" referring to the general holidays of North America and Western Europe> Halloween is generally a US/UK/Irish holiday, the Winter Event is based on the Christmas traditions in the countries where the game is played (except for Korea), and Valentine's Day is treated about the same. I can't find a word to describe them.—Ryūlóng (竜龙) 22:24, 15 February 2008 (UTC)
[edit] City of Heroes Korea dead?
Looking at www.cityofhero.com (the City of Heroes Korean site) it looks very much like a holding page telling people to use the US version instead, which would indicate NCSoft deciding not to extend the open beta into a full product. Is anyone able to translate from Korean? Aquarion (talk) 08:06, 21 February 2008 (UTC)
- Well, we can certainly still state that there was a plan for a Korean game. However, this topic matter is not meant for the talk page of this article. Perhaps you should ask this question at CoH's forums.—Ryūlóng (竜龙) 08:21, 21 February 2008 (UTC)
- I still cannot find any official announcements to the effect, but it would appear from asking there (http://boards.cityofheroes.com/showflat.php?Cat=0&Board=general&Number=10258200) and a translated version of the CityOfHero.com site (http://translate.google.com/translate?u=http%3A%2F%2Fpm.ncsoft.net%2Fcoh%2F&langpair=ko%7Cen&hl=en&ie=UTF-8) that it didn't take off and was shut down. Despite the lack of official press releases, which I suspect is just an attempt to keep it quiet, it's probably worth relegating the info about the Korean service (which had its own servers) to its own section. Aquarion (talk) 08:37, 23 February 2008 (UTC)
- Well, the single sentence in the lead is probably decent. We could simply just say "the beta has ended, and cancelled."—Ryūlóng (竜龙) 01:50, 25 February 2008 (UTC)
- Yes, City of Hero is dead, Korean players were given one free account transfer to the US servers if they wanted to keep playing or something. But I can't find any official links on the subject. --Zikar (talk) 09:09, 25 February 2008 (UTC)
- Well, the single sentence in the lead is probably decent. We could simply just say "the beta has ended, and cancelled."—Ryūlóng (竜龙) 01:50, 25 February 2008 (UTC)
- I still cannot find any official announcements to the effect, but it would appear from asking there (http://boards.cityofheroes.com/showflat.php?Cat=0&Board=general&Number=10258200) and a translated version of the CityOfHero.com site (http://translate.google.com/translate?u=http%3A%2F%2Fpm.ncsoft.net%2Fcoh%2F&langpair=ko%7Cen&hl=en&ie=UTF-8) that it didn't take off and was shut down. Despite the lack of official press releases, which I suspect is just an attempt to keep it quiet, it's probably worth relegating the info about the Korean service (which had its own servers) to its own section. Aquarion (talk) 08:37, 23 February 2008 (UTC)
[edit] Cohesion (Edit Edit Edit)
I would like to take this article and give it a good hair cut. I do not like the overview section it seems to be more of a "gameplay" section. The overview also repeats a lot of information given later in the article instead of lightly landing on each topic as an overview should.
So I would suggest changing this overview into a gameplay section much like you would see in a board game manual. Bringing in all the items that have to do with gameplay such as: items, character creation, enemies, and geography, would help make this article more cohesive. I would like to start the process soon. If there are any other ideas out there please put them here.Giddeanx (talk) 13:15, 22 May 2008 (UTC)
- Well, Wikipedia is not meant to be a game manual or guide. I think it would be best to see how other similar articles are formatted (World of Warcraft, Guild Wars, etc.) when reformatting this article.—Ryūlóng (竜龙) 21:17, 22 May 2008 (UTC)
I have no intention of making it a game guide. What is here is poorly written and meandering. The article for WoW includes a gameplay section. It would be more like describing how the game is played so someone outside would get a better understanding. Save game guides for game websites. Also by grouping all of the gameplay elements into one section a casual visitor, who is not interested in gameplay, can use the contents table to more easily skip it. Giddeanx (talk) 11:39, 23 May 2008 (UTC)
[edit] Resurrection
I know its been a while since this discussion went on (reference to discussion #16) but I created the geography and enemies pages. I created them for exactly the reason Ryulong mentioned: to describe things that would otherwise make this article way too long. I can't comment on the character creation page but I can on the two I already mentioned. I propose that we bring them back...there never was a major problem with them before; besides, I found them quite useful over the years. Plus, I remember having that issue come up when I was still active for this those pages and the was never a big problem then. Why not bring them back and possibly modify them again? CaptainJade9
- The issue was that the content was not notable for inclusion on Wikipedia and they looked more like game guides than anything else. If you can rewrite them such that they do not appear like game guides, then the articles can exist.—Ryūlóng (竜龙) 22:16, 26 May 2008 (UTC)
- I plan on it then...however I must disagree that the particular pages that I mentioned did not look like game guides. They looked like any lengthy article you'd find in other encyclopedia or on some particular wiki pages. CaptainJade9

