Capcom vs. SNK 2

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Capcom vs. SNK 2:
Mark of the Millennium 2001
Arcade flyer
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Designer(s) Noritaka Funamizu
Platform(s) Arcade, Dreamcast, PlayStation 2, Xbox, GameCube
Release date August 2001 (Arcade)
Flag of Japan September 13, 2001 (DC/PS2)
Flag of the United States November 6, 2001 (PS2)
Flag of Europe November 30, 2001 (PS2)
Genre(s) Crossover/Fighting
Mode(s) Up to 2 players simultaneously
Media GD-ROM, DVD, GameCube Game Disc
Input methods 8-way joystick, 6 buttons, gamepad
Cabinet Upright
Arcade system Sega NAOMI
CPU Hitachi SH-4 @ 200 MHz
Sound Yamaha AICA @ 45 MHz
Display Raster, horizontal orientation, 24 bit colour

Capcom vs. SNK 2: Mark of the Millennium 2001 (Millionaire Fighting 2001 in Japan) is a sequel to the fighting game Capcom vs. SNK.

This game was released on NAOMI hardware in the arcade. It was later released for the Sega Dreamcast (Japan only) and PlayStation 2, with the GameCube and Xbox receiving an updated version called Capcom vs. SNK 2 EO.

Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series.

Contrary to the previous game, characters no longer have a specific "Ratio." The player can select up to three characters in a team and give an amount or ratio (up to four) to each as he/she pleases. In console versions of the game, players can also choose a 1 on 1 game (like Street Fighter) or a 3 on 3 game (like The King of Fighters) in Arcade Mode with the Ratio System removed.

Contents

[edit] Capcom characters

[edit] Capcom Boss character

  • Shin Akuma (Shin Gouki in Japan) - Street Fighter Alpha 2

[edit] SNK characters

[edit] SNK Boss character

[edit] Gameplay

Capcom vs. SNK 2 is based on the three strength system of punches and kicks (weak, medium, and hard) native to the Capcom games Street Fighter II and Street Fighter Alpha. The overall system is derivative of Street Fighter Alpha. However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system (energy for super attacks, or desperation attacks), and special techniques (such as dashes, running, and guard cancels) called "Subsystems." There are six in total, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.

[edit] Character sprites and graphics

Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to other of Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison (even Chun-Li and Yun have new sprites, which are based on their CPS-3 sprites from the Street Fighter III series). This has led to criticism of Capcom's art department [1].

[edit] Capcom vs SNK 2 EO

Capcom vs. SNK 2 EO is the same game but with minor changes in gameplay and the inclusion of an EO ('easy operation', or 'extreme offence' for western releases) system that allows the player to perform specific attacks by simply moving the right analog stick (C Stick for the GameCube) in a certain direction. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.

Like all other home versions of the game, CvS2: EO also contains four bonus characters: Evil Ryu, Riot Iori, Shin Akuma (Shin Gouki in Japan), and Ultimate Rugal (God Rugal in Japan), powered-up versions of four regular characters. Shin Akuma and Ultimate Rugal are the boss fighters, and display tactics typical of bosses from SNK Playmore's fighting games. However, the damage taken by Shin Akuma and Ultimate Rugal is increased to balance their above-average speed and special attacks.

Before selecting a team, the game offers a selection of "Grooves", which change the way the game is played, as well as "AC-ism" or "GC-ism" Grooves; GC-ism simplifies the control scheme, originally designed for the GameCube gamepad. In the Xbox version it's called EO-ism.

In addition, the Xbox version of CvS2: EO also includes the online play for up to 2 players on Xbox Live as well as progressive-scan (480p) support which was noticeably absent in the PlayStation 2 version.

[edit] Critical reaction

Edge reviewed the GameCube version of Capcom vs SNK 2 EO in issue 114, awarding only 3 out of 10. It was felt that the special move shortcuts diminished the impact of basic punches and kicks, destroying the game balance; no subtlety, nothing to learn, and no reward. The two player mode was especially criticized: "How can you celebrate some glorious special move victory when all it took was a single movement?"[1]

[edit] Reviews

Game Rankings currently scores it 82%.

[edit] External links

[edit] References

  1. ^ Edge issue 114, September 2002
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