Street Fighter Alpha (series)

From Wikipedia, the free encyclopedia

Street Fighter Alpha
Image:Street Fighter Alpha flyer.png
Developer(s) Capcom
Publisher(s) Capcom
Platform(s) Alpha:
Arcade, Game Boy Color, PlayStation, PlayStation 2, Sega Saturn, Windows, CPS Changer.
Alpha 2:
Arcade, PlayStation, PlayStation 2, Sega Saturn, SNES, Windows
Alpha 3:
Arcade, Dreamcast, GBA, PlayStation, PlayStation 2, PSP, Sega Saturn
Release date Alpha 1:
Flag of Japan June 5, 1995
Flag of the United States June 27, 1995
Alpha 2:
Flag of Japan February 27, 1996
Flag of the United States March 6, 1996
Alpha 3:
Flag of Japan Flag of the United StatesJune 29, 1998
Genre(s) Versus fighting
Mode(s) Up to 2 players simultaneously
Input methods 8-way Joystick, 6 Buttons
Cabinet Upright
Arcade system CPS-2
Display Raster, 384 × 224 pixels (Horizontal), 4096 colors
This is about the series, for the movie, see Street Fighter Alpha. For the first game in the series, see Street Fighter Alpha: Warriors' Dreams.

The Street Fighter Alpha series, known as Street Fighter Zero (ストリートファイター ゼロ Sutorīto Faitā Zero?) in Japan, Asia, South America and Spain, is a series of fighting games that are part of the Street Fighter universe created by Capcom. The series serves as a sequel to the original Street Fighter and a prequel to Street Fighter II, bridging the gap between the two games.[1][2]Each title has been ported onto numerous consoles while receiving slight modifications.

Contents

[edit] Street Fighter Alpha: Warriors' Dreams

'Street Fighter Alpha: Warrior's Dreams', known as Street Fighter Zero (ストリートファイター ゼロ Sutorīto Faitā Zero?) in Japan, Asia, South America and Spain, is the first game in the Street Fighter Alpha series, allegedly inspired by Street Fighter II: The Animated Movie, it was released in 1995.

New features include Darkstalkers-style chain combos, Alpha counters, a 3 level super gauge, anime-style character designs and 7 new characters:
Birdie and Adon from the original Street Fighter; Charlie (known as Nash in Japan), Guile's comrade; Rose, a gypsy who uses tarot cards as her method of attack; Dan, a parody of Ryo Sakazaki and Robert Garcia from Art of Fighting; and Guy and Sodom from Final Fight.

[edit] Street Fighter Alpha 2

Released in 1996 Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO 2 Sutorito Faita Zero 2?) in Japan, Asia, South America and Spain, is seen as an overhaul of the first game rather than an actual sequel.[3]

New features include: A new "Custom Combo" system, the removal of universal Chain Combos for most characters, and 5 new characters:
Gen from Street Fighter, Rolento from Final Fight, Zangief and Dhalsim from Street Fighter II and Sakura, a schoolgirl who modeled her fighting style after her idol Ryu, and the only original character created specifically for the game.

An update called Street Fighter Zero 2 Alpha was also released with some new features, such as the ability to select the Street Fighter II versions of some characters.

[edit] Street Fighter Alpha 3

Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3 Sutorito Faita Zero 3?) in Japan and Asia, it was released in 1998, and is the third and last game in the Street Fighter Alpha series. The gameplay received a complete overhaul with the addition of three selectable fighting styles: A-ism, V-ism, X-ism.

Other changes include: new stages, new music and nine new characters: R. Mika, a female Japanese wrestler whose idol is Zangief; Karin, Sakura's rival who was first introduced in the Masahiko Nakahira manga Sakura Ganbaru; Juni and Juli, who are M. Bison's personal bodyguards; Cody from Final Fight; Cammy from Super Street Fighter II; and E. Honda, Blanka, Vega and Balrog from Street Fighter II.

The home versions and the update released for the Sega NAOMI, called Street Fighter Zero 3 Upper had four new characters: Dee Jay, Fei Long, and T.Hawk from Super Street Fighter II; and Guile from Street Fighter II.

[edit] Street Fighter Alpha Anthology

Street Fighter Alpha Anthology
Developer(s) Capcom Production Studio 2
Publisher(s) Capcom
Platform(s) Playstation 2
Release date Flag of Japan May 25, 2006
Flag of the United States June 13, 2006
Flag of Europe July 7, 2006
Genre(s) Versus fighting game
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Teen (T)

Released in 2006 for the Playstation 2, known as Street Fighter Zero: Fighter's Generation in Asia, this compilation includes all three games in the Alpha series (as well as Alpha 2 Gold), along with Super Gem Fighter: Mini Mix (the US arcade name for Pocket Fighter), ported from their original arcade releases. In addition to the five default games, completing the single player mode of Alpha 3 unlocks Alpha 3 Upper (which includes the added character roster and new fighting styles from the previous console versions).

Likewise, completing each game (including Alpha 3 Upper) unlocks the all-new Hyper Street Fighter Alpha (or Hyper Alpha for short), a Versus Mode-only version of Alpha 3 that allows players to select from every incarnation of the 34 characters in the series. Hyper Alpha also features four new Shadaloo-ISMs.

Shadaloo-A is the same as the Street Fighter Alpha 3 Shadaloo-ISM and would allow players to use Shin Bison's Final Psycho Crusher. In addition, nine of the 34 fighters gain new moves, most of these with animations from the Marvel vs. Capcom series. Shadaloo-B is similar to Alpha 3's X-ISM, but it allows players to Parry and Super Cancel like the Street Fighter III series. Shadaloo-C is an extension of the original Street Fighter Alpha engine, featuring push-blocking (Advancing Guard) and advanced chain combos on the ground and in the air, as well as free Alpha Counters. Shadaloo-D can only be assigned to the 12 characters of the Street Fighter II' Champion Edition cast, and makes them play exactly like that version's counterparts of the characters.

Alpha Anthology also features a color edit mode, allowing players to change each character's default color schemes in all of the different games. This game, and the FM Towns port of Super Street Fighter II are the only games in the series to feature a color edit mode.

The game was released in North America on June 13, 2006 and has so far received mainly positive feedback by fans of the series because of the accuracy of the arcade conversions, the ability to customize gameplay options (which helped to emulate the different revisions of the games that the arcade cabinets received) and the absence of the in-game "load time screens" present in the previous PlayStation and Saturn versions. Also, Alpha 2 Gold has Cammy fully selectable in every mode, including Arcade mode, where she has her own (albeit non-canonical) ending. Unfortunately Alpha 3 has some strange glitches when showing some character pre-battle portraits. Also it does not contain the popular "World Tour" mode present in most other versions.

Fighters Generation, the Japanese version of Anthology, differs slightly in its lineup of games, featuring the English version of Alpha 2 and the console game Zero 2 Dash as hidden game modes for Zero 2 and Zero 2 Alpha respectively. Because the English localizations of Alpha 2 and Alpha 2 Gold already featured added content, their hidden game modes were omitted from the localized Anthology. In other words, with the exception of Alpha 3 Upper, the hidden modes in the Japanese version are the normal modes of the North American release.

[edit] References

[edit] External links