Unified Modeling Language
From Wikipedia, the free encyclopedia
| This article needs additional citations for verification. Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (April 2008) |
In the field of software engineering, the Unified/Universal Modeling Language (UML) is a standardized visual specification language for object modeling. UML is a general-purpose modeling language that includes a graphical notation used to create an abstract model of a system, referred to as a UML model.
Contents |
[edit] General description
UML is officially defined at the Object Management Group (OMG) by the UML metamodel, a Meta-Object Facility metamodel (MOF). Like other MOF-based specifications, UML has allowed software developers to concentrate more on design and architecture[citation needed].
UML models may be automatically transformed to other representations (e.g. Java) by means of QVT-like transformation languages, supported by the OMG.
UML is extensible, offering the following mechanisms for customization: profiles and stereotype. The semantics of extension by profiles have been improved with the UML 2.0 major revision.
[edit] History
After Rational Software Corporation hired James Rumbaugh from General Electric in 1994, the company became the source for the two most popular object-oriented modeling approaches of the day: Rumbaugh's OMT, which was better for object-oriented analysis (OOA), and Grady Booch's Booch method, which was better for object-oriented design (OOD). Together Rumbaugh and Booch attempted to reconcile their two approaches and started work on a Unified Method.
They were soon assisted in their efforts by Ivar Jacobson, the creator of the OOSE method. Jacobson joined Rational in 1995, after his company, Objectory, was acquired by Rational. The three methodologists were collectively referred to as the Three Amigos, since they were well known to argue frequently with each other regarding methodological preferences.
In 1996 Rational concluded that the abundance of modeling languages was slowing the adoption of object technology, so repositioning the work on a Unified Method, they tasked the Three Amigos with the development of a non-proprietary Unified Modeling Language. Representatives of competing Object Technology companies were consulted during OOPSLA '96, and were won over by Rumbaugh's a cappella rendition of his version of Joni Mitchell's "Clouds"[citation needed], indicating the victory of his OMT notation of using boxes for representing classes over Grady Booch's Booch method's notation that used cloud symbols.
Under the technical leadership of the Three Amigos, an international consortium called the UML Partners was organized in 1996 to complete the Unified Modeling Language (UML) specification, and propose it as a response to the OMG RFP. The UML Partners' UML 1.0 specification draft was proposed to the OMG in January 1997. During the same month the UML Partners formed a Semantics Task Force, chaired by Cris Kobryn and administered by Ed Eykholt, to finalize the semantics of the specification and integrate it with other standardization efforts. The result of this work, UML 1.1, was submitted to the OMG in August 1997 and adopted by the OMG in November 1997[1].
As a modeling notation, the influence of the OMT notation dominates (e. g., using rectangles for classes and objects). Though the Booch "cloud" notation was dropped, the Booch capability to specify lower-level design detail was embraced. The use case notation from Objectory and the component notation from Booch were integrated with the rest of the notation, but the semantic integration was relatively weak in UML 1.1, and was not really fixed until the UML 2.0 major revision.
Concepts from many other OO methods were also loosely integrated with UML with the intent that UML would support all OO methods. For example CRC Cards (circa 1989 from Kent Beck and Ward Cunningham), and OORam were retained. Many others contributed too with their approaches flavoring the many models of the day including: Tony Wasserman and Peter Pircher with the "Object-Oriented Structured Design (OOSD)" notation (not a method), Ray Buhr's "Systems Design with Ada", Archie Bowen's use case and timing analysis, Paul Ward's data analysis and David Harel's "Statecharts", as the group tried to ensure broad coverage in the real-time systems domain. As a result, UML is useful in a variety of engineering problems, from single process, single user applications to concurrent, distributed systems, making UML rich but large.
The Unified Modeling Language is an international standard:
- ISO/IEC 19501:2005 Information technology — Open Distributed Processing — Unified Modeling Language (UML) Version 1.4.2.
UML has matured significantly since UML 1.1. Several minor revisions (UML 1.3, 1.4, and 1.5) fixed shortcomings and bugs with the first version of UML, followed by the UML 2.0 major revision that was adopted by the OMG in 2003. There are four parts to the UML 2.x specification: the Superstructure that defines the notation and semantics for diagrams and their model elements; the Infrastructure that defines the core metamodel on which the Superstructure is based; the Object Constraint Language (OCL) for defining rules for model elements; and the UML Diagram Interchange that defines how UML 2 diagram layouts are exchanged. The current versions of these standards follow: UML Superstructure version 2.1.2, UML Infrastructure version 2.1.2, OCL version 2.0, and UML Diagram Interchange version 1.0[2].
Although many UML tools support some of the new features of UML 2.x, the OMG provides no test suite to objectively test compliance with its specifications.
[edit] Methods
UML is not a method by itself; however, it was designed to be compatible with the leading object-oriented software development methods of its time (for example OMT, Booch, Objectory). Since UML has evolved, some of these methods have been recast to take advantage of the new notation (for example OMT), and new methods have been created based on UML. The best known is Rational Unified Process (RUP). There are many other UML-based methods like Abstraction Method, Dynamic Systems Development Method, and others, designed to provide more specific solutions, or achieve different objectives.
[edit] Modeling
It is very important to distinguish between the UML model and the set of diagrams of a system. A diagram is a partial graphical representation of a system's model. The model also contains a "semantic backplane" — documentation such as written use cases that drive the model elements and diagrams.
UML diagrams represent three different views of a system model:
Functional requirements view
- Emphasizes the functional requirements of the system from the user's point of view.
- Includes use case diagrams.
Static structural view
- Emphasizes the static structure of the system using objects, attributes, operations, and relationships.
- Includes class diagrams and composite structure diagrams.
Dynamic behavior view
- Emphasizes the dynamic behavior of the system by showing collaborations among objects and changes to the internal states of objects.
- Includes sequence diagrams, activity diagrams and state machine diagrams.
UML models can be exchanged among UML tools by using the XMI interchange format.
[edit] Diagrams
UML 2.0 has 13 types of diagrams that can be categorized hierarchically as shown in the following Class diagram:
![]()
Structure diagrams emphasize what things must be in the system being modeled:
Behavior diagrams emphasize what must happen in the system being modeled:
Interaction diagrams, a subset of behavior diagrams, emphasize the flow of control and data among the things in the system being modeled:
-
- Communication diagram
- Interaction overview diagram (added in UML 2.x)
- Sequence diagram
- Timing diagram (added in UML 2.x)
The Protocol State Machine is a sub-variant of the State Machine. It may be used to model network communication protocols.
UML does not restrict UML element types to a certain diagram type. In general, every UML element may appear on almost all types of diagrams. This flexibility has been partially restricted in UML 2.0.
In keeping with the tradition of engineering drawings, a comment or note explaining usage, constraint, or intent is always allowed in a UML diagram.
[edit] Concepts
UML uses many concepts from many sources. For a definitive list, consult the glossary of Unified Modeling Language terms. Notable concepts are listed here.
For structure
For behavior
For relationships
Other concepts
-
- Stereotype. It qualifies the symbol it is attached to.
- Multiplicity notation which corresponds to database modeling cardinality, e. g., 1, 0..1, 1..*
- Role
[edit] Criticisms
Although UML is a widely recognized and used modeling standard, it is frequently criticized for the following deficiencies:
- Language bloat. UML is often criticized as being gratuitously large and complex[3]. It contains many diagrams and constructs that are redundant or infrequently used. This criticism is more frequently directed at UML 2.0 than UML 1.0, since newer revisions include more design-by-committee compromises[citation needed].
- Problems in learning and adopting. The problems cited above can make learning and adopting UML problematic, especially when required of engineers lacking the prerequisite skills[4].
- Only the code is in sync with the code. Another perspective holds that it is working systems that are important, not beautiful models. As Jack Reeves succinctly put it, "The code is the design"[5][6]. Pursuing this notion leads to the need for better ways of writing software; UML has value in approaches that compile the models to generate source or executable code. This however, may still not be sufficient since it is not clear that UML 2.0's Action Semantics exhibit Turing completeness. "All models are wrong, but some models are useful."
- Cumulative Impedance/Impedance Mismatching. As with any notational system, UML is able to represent some systems more concisely or efficiently than others. Thus a developer gravitates toward solutions that reside at the intersection of the capabilities of UML and the implementation language. This problem is particularly pronounced if the implementation language does not adhere to orthodox object-oriented doctrine, as the intersection set between UML and implementation language may be that much smaller.
- Aesthetically Inconsistent. This argument states that the adhoc mixing of abstract notation (2-D ovals, boxes, etc) make UML appear jarring and that more effort could have been made to construct uniform and aesthetically pleasing representations.
- Tries to be all things to all programmers. UML is a general purpose modeling language that tries to achieve compatibility with every possible implementation language. In the context of a specific project, the most applicable features of UML must be delimited for use by the design team to accomplish the specific goal. Additionally, the means of restricting the scope of UML to a particular domain is through a formalism that is not completely formed, and is itself the subject of criticism.
- Dysfunctional interchange format. While the XMI (XML Metadata Interchange) standard is designed to facilitate the interchange of UML models, it has been largely ineffective in the practical interchange of UML 2.x models. Defining a UML 2.x model in one tool and then importing it into another tool typically leads to loss of information.[citation needed] This interoperability ineffectiveness is attributable to two reasons: First, XMI 2.x is large and complex in its own right, since it purports to address a technical problem more ambitious than exchanging UML 2.x models. In particular, it attempts to provide a mechanism for facilitating the exchange of any arbitrary modeling language defined by the OMG's Meta-Object Facility (MOF). Secondly, the UML 2.x Diagram Interchange specification lacks sufficient detail to facilitate reliable interchange of UML 2.x notations between modeling tools. Since UML is a visual modeling language, this shortcoming is substantial for modelers who don't want to redraw their diagrams[7].
Many modeling experts have written sharp criticisms of UML, including Bertrand Meyer's "UML: The Positive Spin"[3], and a paper presented by Brian Henderson-Sellers at the MoDELS/UML conference in Genova, Italy in October 2006[citation needed].
[edit] See also
- Agile Modeling - A modeling method similar to agile programming
- Entity-relationship model (ER)
- Executable UML
- Fundamental modeling concepts (FMC) - A modeling method focused on communication about software-intensive systems
- Generic modeling environment - GME, a modeling framework
- List of UML tools
- Meta-modeling
- Model-based testing (MBT)
- Model-driven integration (MDI)
- Model-integrated computing (MIC)
- Software blueprint
- UML Virtual Machine
- UN/CEFACT's Modeling Methodology (UMM)
- Glossary of Unified Modeling Language terms
[edit] References
- ^ UML Specification version 1.1 (OMG document ad/97-08-11)
- ^ OMG. Catalog of OMG Modeling and Metadata Specifications. Retrieved on 2008-03-31.
- ^ a b Bertrand Meyer. UML: The Positive Spin. Retrieved on 2008-03-31.
- ^ See the ACM article "Death by UML Fever" for an amusing account of such issues.
- ^ Slashdot | The Code Is The Design
- ^ Code as Design: Three Essays by Jack W. Reeves
- ^ UML Forum. UML FAQ. Retrieved on 2008-03-31.
[edit] Further reading
| This article or section includes a list of references or external links, but its sources remain unclear because it lacks in-text citations. You can improve this article by introducing more precise citations. |
- Ambler, Scott William (2004). The Object Primer: Agile Model Driven Development with UML 2. Cambridge University Press. ISBN 0-521-54018-6.
- Chonoles, Michael Jesse; James A. Schardt (2003). UML 2 for Dummies. Wiley Publishing. ISBN 0-7645-2614-6.
- Coad, Peter; Eric Lefebvre; Jeff De Luca (1999). Java Modeling In Color With UML: Enterprise Components and Process. Prentice Hall. ISBN 0-13-011510-X.
- Fowler, Martin. UML Distilled: A Brief Guide to the Standard Object Modeling Language, 3rd ed., Addison-Wesley. ISBN 0-321-19368-7.
- Gooch, Tom. History of UML. Retrieved on 2005-12-28.
- Jacobson, Ivar; Grady Booch; James Rumbaugh (1998). The Unified Software Development Process. Addison Wesley Longman. ISBN 0-201-57169-2.
- Martin, Robert Cecil (2003). UML for Java Programmers. Prentice Hall. ISBN 0-13-142848-9.
- Noran, Ovidiu S.. Business Modelling: UML vs. IDEF (PDF). Retrieved on 2005-12-28.
- Penker, Magnus; Hans-Erik Eriksson (2000). Business Modeling with UML. John Wiley & Sons. ISBN 0-471-29551-5.
- Henderson Sellers, Brian (2006). about UML profiles. Springer Verlag. MoDELS'2006 Conference, Genova.
[edit] External links
- UML Resource Page of the Object Management Group – Resources that include the latest version of the UML specification
- UML FAQ of the UML Forum – UML FAQ associated with a popular UML discussion group
- Death by UML Fever – Discusses the occasional misuse of UML (article)
(article)

