Talk:Ultima Underworld: The Stygian Abyss

From Wikipedia, the free encyclopedia

Famicom style controller This article is within the scope of WikiProject Video games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
Stub This article has been rated as Stub-Class on the assessment scale.
High This article is on a subject of High priority within gaming for inclusion in Wikipedia 1.0.

[edit] Influence on id Software

I removed the passage concerning the influence of Ultima Underworld on the development of Wolf3d. I wrote an E-Mail to John Romero a few years ago and he answered:

"I was friends with Paul Neurath who owned Looking Glass Technologies back then and he told me about a new technique they were using called “texture mapping” on their current game (which was UU). He told me this back in 1990. We finally used the technique one year later on Catacomb 3D and then Wolf3D after that. So yeah, we were inspired by Paul but we had never seen UU before Wolf3D was released, nor did Paul give us any more information other than saying the words “texture mapping” back then. J" --knechtodawas

Well, who would destroy his/her own legend? :)) —Preceding unsigned comment added by 84.3.169.96 (talk) 10:52, 11 March 2008 (UTC)