The Sum of All Fears (video game)
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| The Sum of All Fears | |
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| Developer(s) | Red Storm Entertainment Crawfish Interactive (GBA) |
| Publisher(s) | Ubisoft Entertainment |
| Platform(s) | PC (Windows), GameCube, Game Boy Advance, Mobile Phone, PlayStation 2 |
| Release date | Windows USA May 31, 2002 PAL August 9, 2002 Game Boy Advance PAL October 4, 2002 USA November 13, 2002 PlayStation 2 [1] PAL November 8, 2002 GameCube USA January 9, 2003 PAL March 21, 2003 |
| Genre(s) | Tactical Shooter |
| Mode(s) | Single player, multiplayer |
| Rating(s) | ESRB: Teen (T) ELSPA: 15+ |
| Media | PC: CD (1) |
| System requirements | 450 MHz processor, 128 MB of RAM, DirectX v8.0 or higher |
The Sum of All Fears is a video game developed by Red Storm Entertainment and published by Ubisoft for the PC (2002) and Nintendo GameCube (2003). The game is based on the Ghost Recon game engine. The GameCube version was (in sharp contrast to the PC version) extremely poorly received, with both Game Rankings and Metacritic giving it an average rating of 36%.
A version for the Game Boy Advance was developed in 2002 by Crawfish Interactive.
The game is based on the film of the same name, which is in turn based on the Tom Clancy book. It is a tactical first-person shooter and is very similar in style to that of the Rainbow Six series of games.
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[edit] Story
The game's first two missions took place sometime during the movie, in which an FBI Hostage Rescue Team works to save hostages in a TV station, and shut down operations from a Virginian militia. From the third mission on, John Clark recruits the team to the C.I.A. and has the operatives work on seeking out and killing the conspirators behind the Baltimore incident.
[edit] Gameplay
The Sum of All Fears uses a significantly simplified version of the gameplay seen in the Ghost Recon series. There is no planning phase to each mission; instead the player's 3-man team executes a pre-planned insertion with other anti-terrorist teams controlled solely by the computer. However, the player is free to deviate from the planned route and select their own path.
The player also cannot individually select the equipment each team member carries. Instead, the player choses from a small selection of pre-defined equipment packages for the entire team.
On each mission, the player has control of his two teammates, and can take direct control of any of them at any time. The player can also give a few rudimentary commands to his teammates, such as "wait here", "follow me", and "clear/grenade/flashbang the next room".
[edit] Features
- 11 campaign missions
- Multiple difficulty settings plus a comprehensive training level.
- Six multiplayer missions
[edit] References
- ^ PS2 Release dates. GameFAQs. Retrieved on 2008-02-13.
[edit] External links
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