Minotaur: The Labyrinths of Crete
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| Minotaur: The Labyrinths of Crete | |
|---|---|
| Developer(s) | Bungie Software |
| Publisher(s) | Bungie Software |
| Designer(s) | Jason Jones |
| Platform(s) | Mac OS |
| Release date | 1992 |
| Genre(s) | RPG-adventure |
| Mode(s) | single player, multiplayer |
Minotaur: The Labyrinths of Crete is a 1992 Macintosh computer game produced by Jason Jones and Alex Seropian (the founders of Bungie Studios). It is a sharply detailed, playable dungeon-crawler and similar in some ways to many PC RPG and adventure games. It distinguished itself from contemporary games as solely multiplayer; it requires the use of AppleTalk or a modem to play. A single player exploration mode is available.
The game's tagline was "Kill your enemies. Kill your friends' enemies. Kill your friends."
Bungie later licensed the game's engine to a developer named Paranoid Productions, who used to to create a single-player RPG titled Odyssey: The Legend of Nemesis (released in 1996).
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