Tales of Innocence
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| Tales of Innocence | |
|---|---|
| Developer(s) | Alfa System |
| Publisher(s) | Namco Bandai |
| Platform(s) | Nintendo DS |
| Release date | JP December 6, 2007 |
| Genre(s) | Console role-playing game |
| Mode(s) | Single-player |
| Rating(s) | CERO: B (ages 12 and up) |
Tales of Innocence (テイルズオブイノセンス Teiruzu obu Inosensu?) is a role-playing game in the Tales series for the Nintendo DS. The game was developed by Alfa System, and was released on December 6th, 2007 in Japan.[1] It is currently unknown if the game will be released outside of Japan. The character designs are by Mutsumi Inomata. The opening movie was made by Production IG[1]. The opening song is Follow the Nightingale, and the ending song is say goodbye & good day, both songs are by KOKIA. The game is in full 3D.[1] The battle system used is the Dimension Stride Linear Motion Battle System, which contains elements of Tales of the Abyss's Flex Range Linear Motion Battle System and Tales of Destiny (PS2)'s Aerial Linear Motion Battle System. Tales of Innocence is the ninth main game in the Tales series[2].
Contents |
[edit] Story
The Imperial Capital of Regnum kept itself in peace during the long-lasting world war. Slowly, people with a "special power" began to appear. Feared by normal people, Regnum set out a law to capture all people with special powers. One day, Ruca, the son of a merchant in Regnum, realizes the special power within him...
[edit] Characters
Tales of Innocence has six playable protagonists to the story. Ruca Milda, the protagonist of the game, lives in the Imperial Capital Regnum and is a shy honor student who is picked on by other children. Iria Animi is the impulsive, quick-tempered heroine of the game who runs away from her village after being chased by a mysterious group. A small, strange creature named Coda follows her. Spada Belforma is a warm-hearted, righteous young man from a family of nobility who cut off ties with his family for unknown reasons. Ricardo Soldato is an experienced mercenary who wields a rifle and bayonet with impressive ability who meets with Ruca for unknown reasons. Hermana Larmo is a young girl who was orphaned because of recent wars, who moves at her own pace. Ange Serena is a sister at a sanctuary in a city. She possess powers of healing, which causes the people to refer to her as a "holy woman". She is skilled at the worldly and political matters of society.
The game also introduces a cast of villains who oppose the group. Mathias is the head of the Arka religious who is after Iria. She wears a hooded cloak at all times, which hides her face. Gardle is a man from the world above who shows affection for that world and tries to protect it, he is after all of those with powers. Hasta Ekstermi is a man who has a strange manner of speech and wields a spear who is after Ricardo. Oswald Fan Kuruela is the commander of the Regnum army who wears an eye-patch, and may be a part of a secret organization. Thitose Cxarma is a member of the Arka religious group who seems to have a connection to Ruca and is against Iria. Sian Tenebro is a boy with brown skin who was orphaned and rescued by Mathias. He trusts no one but Mathias and two dogs accompany him. Albert Grandeioza is a boy in the Tenos royal family of the northern country who is opposed to Regnum. He seems to have a connection to Ange.[3]
[edit] Gameplay
[edit] Battle System
Tales of Innocence uses the "Dimension Stride Linear Motion Battle System" (DS-LMBS). Combining the "Flex-Range Linear Motion Battle System" (FR-LMBS) of Tales of the Abyss and the "Aerial Linear Motion Battle System" (AR-LMBS) of Tales of Destiny (PS2), it allows players to move around the field in full 3D movement and the ability to use attacks and skills in mid-air.
Tales of Innocence introduces many classic trademarks of the series, such as Gald, GRADE, Hi-Ougi, and items, and many new changes, such as Gald and items being picked up from the ground after an enemy is defeated, a party of three instead of a party of four (something Tales of the Tempest also did), and a lettered score depending on your performance in battle. The game also significantly changes the AI system. Instead of just giving your character basic commands, you're able to give them five specific things to do, each with its own priority level (i.e. Iria can be given priority to get Gald dropped over attacking or healing), slightly similar to Final Fantasy XII's "Gambit" system. You are also able to make up to five different AI combinations that you can change at will to fit different situations.
All playable members of the party have a "Tension Gauge" which when filled lets that character enter the "Awakening" state, Similar to Tales of Symphonia and Tales of the Abyss's "Overlimit", or Tales of Destiny 2's "Spirits Blaster Mode". Movement speed and attack power are increased, and TP consumption and chanting time are decreased, allowing for more powerful attacks and longer combos. If a party member is in the Awakening state, simultaneously pressing the L and R buttons activates "Infinity Jam", which for a short time lets you create a long combination of attacks, and lets you switch between the three characters used in the battle freely for better connection of attacks, similar to Tales of Symphonia's "Unision Attack" and Tales of Legendia's "Climax Mode".
[edit] Style and Ability system
Similar to C.Cores of Tales of the Abyss, characters in Tales of Innocence are able to have their own "Style". Players are able to equip a style to a character, and each style gives that character increases in stats, such as attack or defense. The styles also level up, and when that style has leveled up enough that character gets abilities for use in battle or on the field (for example, when Ruca equips the "Advance" style, he gets significant increases in attack power, and when the style levels up enough, he gains an ability that increases his max HP).[4]
[edit] Ability and Customize system
In weapon shops around the world, you're able to add abilities to your weapon with materials found throughout the game, allowing you to create your own special weapons different from what you could normally buy, with abilities like poison or paralysis.
[edit] Guild
Returning from Tales of the World: Radiant Mythology, Innocence uses a "Guild", a place that players can go to accept requests, quests, or favors in return for Gald, Grade, and various other rewards. Like before, the dungeons have randomly generated maps to challenge players in each quest. When a quest is cleared, the player earns Guild Points. When the player earns enough Guild Points, their Guild Rank rises, allowing them to accept tougher quests, and possibly earn better rewards.[5]
[edit] Development
Tales of Innocence was announced in July in Famitsu magazine, along with Tales of Symphonia: Dawn of the New World for the Wii, a sequel to Tales of Symphonia, Tales of Destiny Director's Cut, a "Director's Cut" version of Tales of Destiny (PS2) for the PS2, and a port of Tales of Rebirth to the PSP. Tales of Innocence is the first game of Namco's plan to move many of the titles in the series to the Nintendo DS.
Later on, the game was added to Namco's official site for the Tales series, and updates for the game's features like Wireless play, Hi-ougis, Infinity Jam, and more came from it and magazine articles.
On November 6th, Namco added the "Staff Voice", a blog in which the developers of the game can put information on the development and features of the game. The first large announcement was that the game would give you the choice of having a "model outline", a dark outline around the models that gives the game a cel-shaded look. Another announcement was that the "Voice Adventure DVD", the pre-order item for the game, was going to be an adventure in which you make decisions to continue, that can have good or bad consequences. Later it was shown that the bottom screen would be used for a map.[6]
[edit] Reception
Tales of Innocence received a 9/9/9/8 (35/40) score from Famitsu.[7]
[edit] Manga
A manga based on Tales of Innocence was drawn by Hiroyuki Kaido and published in Japan by Shueisha in November 2, 2007 and is still ongoing.[citation needed]
[edit] References
- ^ a b c Anoop Gantayat (2007). All About Tales. IGN. Retrieved on July 20, 2007.
- ^ Creator's Voice
- ^ http://www.jeux-france.com/Webmasters/Images/60021020071119_150826_1_big.jpg
- ^ http://www.enregistrersous.com/images/12209025520071017162015.jpg
- ^ http://www.enregistrersous.com/images/203830608420071017162118.jpg
- ^ テイルズ オブ イノセンス | スタッフボイス
- ^ http://i19.photobucket.com/albums/b180/jrgaf/vip678138.jpg
[edit] External links
- Official Japanese website (Japanese)
- Official website for the manga (Japanese)
- Staff Voice (Japanese)
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