Stalemate

From Wikipedia, the free encyclopedia

Example of stalemate in chess
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Image:chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 kd Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 ql g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 kl f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
If Black is to move, he is in stalemate.
Photo of the above situation
Photo of the above situation
This article uses algebraic notation to describe chess moves.

Stalemate is a situation in chess where the player whose turn it is to move has no legal moves but is not in check. Stalemate ends the game, with the result a draw. Often during the endgame the player who is behind in material seeks stalemate in order to avoid losing the game.

In certain chess variants, such as suicide chess, stalemate is not necessarily a draw. Depending on the variant, stalemate can be a win for either the player with fewer pieces (a draw results if the players have the same number of pieces) or for the stalemated player.

Stalemate has become a widely used metaphor for other situations where there is a conflict or contest between two parties, such as war or political negotiations, and neither side is able to achieve victory, resulting in what is also called a dead heat, standoff, or deadlock. Unlike in chess, this usage allows for the situation to be a temporary one and thus ultimately resolved, even if it seems currently intractable.

The remainder of this article is about stalemate in chess.

Contents

[edit] Simple examples

Image:chess zhor 26.png
Image:chess zver 26.png a8 kd b8 __ c8 __ d8 __ e8 __ f8 kd g8 __ h8 __ Image:chess zver 26.png
a7 __ b7 __ c7 __ d7 __ e7 __ f7 pl g7 __ h7 __
a6 __ b6 kl c6 nl d6 __ e6 __ f6 kl g6 __ h6 __
a5 __ b5 __ c5 __ d5 __ e5 __ f5 __ g5 __ h5 __
a4 __ b4 __ c4 __ d4 __ e4 __ f4 __ g4 __ h4 __
a3 __ b3 ql c3 __ d3 __ e3 __ f3 kl g3 __ h3 ql
a2 pd b2 __ c2 __ d2 __ e2 __ f2 __ g2 __ h2 __
a1 kd b1 __ c1 __ d1 __ e1 __ f1 __ g1 kd h1 __
Image:chess zhor 26.png
Four examples of stalemate with Black to move. Sepration through the x and y axis.


With Black to move, the black king is stalemated in each of the four positions in the diagram at the right. Stalemate is an important factor in the endgame — the endgame set-up in the top-right of this diagram, for example, quite frequently is relevant in play, and the position in the bottom-left is an example of a pawn drawing against a queen. Stalemates of this sort can often save a player from losing an apparently hopeless position.

In the bottom left position, even if it were White's move, there is no way to avoid this stalemate without allowing Black's pawn to promote. (White may be able to win the resulting queen versus queen ending, however, if the white king is close enough).



[edit] Examples from games

There are many examples of stalemates in chess and just because a stalemate can be easily achieved with just a few pieces doesn't mean it can be done with more pieces.

[edit] Anand-Kramik

Anand-Kramnik, 2007
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a7 b7 c7 d7 e7 f7 g7 pd h7
a6 b6 c6 d6 e6 f6 pd g6 h6
a5 b5 c5 d5 e5 f5 pl g5 h5 kl
a4 b4 c4 d4 e4 kd f4 g4 h4 pl
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
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Before 65... Kxf5, stalemate.

In this game between Viswanathan Anand and Vladimir Kramnik from the 2007 World Chess Championship, Black must capture the pawn on f5, causing stalemate (Benko 2008:49). (Any other move loses.)

[edit] Korchnoi-Karpov

Korchnoi-Karpov 1978
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Image:chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 kl g7 bl h7 kd
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 pd b4 c4 d4 e4 f4 g4 h4
a3 pl b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Position after 124. Bc3g7

An intentional stalemate occurred on the 124th move of the first game of the 1978 World Championship match between Anatoly Karpov and Viktor Korchnoi [1]. The game had been a theoretical draw for many moves (Karolyi & Aplin 2007:170). (Even if White wins the black pawn, the black king can get to the a8 corner and set up a fortress. See fortress (chess)#Fortress in a corner.) However the players were not on speaking terms so neither would offer a draw by agreement. Korchnoi said that it gave him pleasure to stalemate Karpov and that it was slightly humiliating (Kasparov 2006:120). (Incidently, as of 2008 this is the longest game played in a World Chess Championship final match, and also the only World Championship game to end in stalemate.)

[edit] Gelfand-Kramnik

Gelfand-Kramnik, Candidates match, 1994
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Image:chess zver 26.png a8 __ b8 __ c8 qd d8 rd e8 __ f8 __ g8 __ h8 __ Image:chess zver 26.png
a7 __ b7 __ c7 __ d7 __ e7 rl f7 __ g7 pd h7 kd
a6 pd b6 ql c6 __ d6 __ e6 __ f6 pd g6 __ h6 pd
a5 pl b5 __ c5 __ d5 __ e5 __ f5 pl g5 __ h5 pl
a4 __ b4 __ c4 __ d4 pl e4 __ f4 __ g4 pl h4 __
a3 __ b3 __ c3 __ d3 __ e3 __ f3 pl g3 __ h3 kl
a2 __ b2 __ c2 __ d2 __ e2 __ f2 __ g2 __ h2 __
a1 __ b1 __ c1 __ d1 __ e1 __ f1 __ g1 __ h1 __
Image:chess zhor 26.png
Position after 67. Re7.

Stalemate can also occur with more pieces on the board. The position at right occurred in Gelfand-Kramnik, FIDE Candidates match, game 6, Sanghi Nagar 1994. Kramnik (Black), down two pawns and on the defensive, would be very happy with a draw. Gelfand (White) has just played 67. Re7? (from e4), a strong-looking move that threatens 68. Qxf6, winning a third pawn, or 68.Rc7, further constricting Black. Black responded 67... Qc1! If White takes Black's undefended rook with 68. Qxd8, Black draws with 68... Qh1+ 69. Kg3 Qh2+!, forcing 70. Kxh2 stalemate. If White avoids the stalemate with 68. Rxg7+ Kxg7 69. Qxd8, Black draws by perpetual check with 69... Qh1+ 70. Kg3 Qg1+ 71. Kf4 Qc1+! 72. Ke4 Qc6+! 73. Kd3!? (73. d5 Qc4+; 73. Qd5 Qc2+) Qxf3+! 74. Kd2 Qg2+! 75. Kc3 Qc6+ 76. Kb4 Qb5+ 77. Ka3 Qd3+. Gelfand played 68. d5 instead, but still only drew.

[edit] Bernstein-Smyslov

Bernstein-Smyslov, 1946
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Image:chess zver 26.png a8 b8 rl c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 kd g5 h5
a4 b4 c4 d4 e4 f4 pd g4 h4
a3 b3 pd c3 d3 e3 f3 g3 h3 rd
a2 b2 c2 d2 e2 kl f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Black to move.

Sometimes a surprise stalemate saves a game. In the game between Ossip Bernstein and Vasily Smyslov, Black should win by sacrificing the f-pawn and using the king to support the b-pawn. However, Smyslov thought it was good to advance the b-pawn, because of the skewer of the rook if it captures the pawn once it is on b2. Play went:

  • 1... b2??
  • 2. Rxb2!

Now if 2... Rh2+ 3. Kf3! Rxb2 is stalemate. Smyslov moved 2... Kg4 and the game was drawn after 3. Kf1 (see rook and pawn versus rook endgame) (Minev 2004:21).

[edit] Matulovic-Minev

Matulović-Minev, 1956
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Image:chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 pl b6 rl c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 kd g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 pl g3 kl h3
a2 rd b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
White to move.

In the Bernstein-Smyslov game, the possibility of stalemate arose because of a blunder. It can arise without a blunder, as in the game Milan Matulović-Nikolay Minev (at right). Play continued:

  • 1. Rc6 Kg5
  • 2. Kh3 Kh5
  • 3. f4 (hoping for 3... Ra3+?, with a win for White)
  • 3....Rxa6!

and now 4. Rxa6 would be stalemate. White played 4. Rc5+ instead, and the game was drawn several moves later (Minev 2004:22).

[edit] Williams-Harrwitz

Williams-Harrwitz, 1846
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Image:chess zver 26.png a8 b8 rd c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 nd c4 d4 e4 f4 kd g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 pd b2 c2 d2 e2 f2 g2 h2
a1 kl b1 c1 d1 e1 f1 g1 rl h1
Image:chess zhor 26.png
Position after 72.Ka1.

In Williams-Harrwitz (diagram at right), Black was up a knight and a pawn in an endgame. This would normally be a decisive material advantage, but Black could find no way to make progress because of various stalemate resources available to White. The game continued 72...Ra8 73.Rc1 (avoiding the threatened 73...Nc2+) Ke3 74.Rc4 Ra4 75.Rc1 Kd2 76.Rc4 Kd3 (76...Nc2+ 77.Rxc2+! Kxc2 is stalemate) 77.Rc3+! Kd4 (77...Kxc3 is stalemate) 78.Rc1 Ra3 79.Rd1+ Kc5 (79...Rd3 80.Rxd3+! leaves Black with insufficient material to win after 80...Nxd3 81.Kxa2, or a standard fortress in a corner draw after 80...Kxd3) 80.Rc1+ Kb5 81.Rc7 Nd5 82.Rc2 Nc3 83.Rb2+ Kc4 84.Rb3! (diagram at right). Now the players agreed to a draw, since 84...Kxb3 or 84...Rxb3 is stalemate, as is 84...Ra8 85.Rxc3+! Kxc3.

Williams-Harrwitz
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Image:chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 kd d4 e4 f4 g4 h4
a3 rd b3 rl c3 nd d3 e3 f3 g3 h3
a2 pd b2 c2 d2 e2 f2 g2 h2
a1 kl b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Position after 84.Rb3!

[edit] The desperado

Main article: Desperado (chess)
Pilnick-Reshevsky, US Championship, 1942.
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Image:chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 kd b7 pd c7 d7 e7 f7 g7 h7
a6 pd b6 c6 d6 e6 f6 g6 h6
a5 pl b5 c5 d5 e5 f5 ql g5 pd h5
a4 b4 c4 d4 e4 f4 g4 h4 pd
a3 b3 c3 d3 e3 qd f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1 kl
Image:chess zhor 26.png
Black moved 1... g4??, White replied 2. Qf2!

A piece that is offered as a sacrifice to bring about stalemate is sometimes termed a desperado. Many draws have been saved this way—one of the best known examples being the game Pilnick versus Reshevsky, U.S. Championship 1942 (see diagram at right).[1] In Pilnick-Reshevsky, after 1... g4?? 2. Qf2! the white queen is a desperado piece: Black will lose if he doesn't capture it, but its capture results in stalemate.

Evans-Reshevsky, 1963
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a7 b7 c7 d7 e7 f7 rl g7 pd h7 kd
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 pd c5 d5 e5 pd f5 g5 qd h5 pd
a4 b4 pl c4 d4 e4 pl f4 nd g4 h4
a3 b3 c3 d3 e3 rd f3 pl g3 pl h3 pl
a2 b2 c2 d2 e2 f2 g2 h2 kl
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Position before White's forty-seventh move.

Another of the best-known examples involves a game by Larry Evans versus Reshevsky. Evans sacrificed his queen on move 49 and offered his rook on move 50. White's rook has been called the eternal rook. Capturing it results in stalemate, but otherwise it stays on the seventh rank and checks Black's king ad infinitum. Either a draw by agreement will occur or a draw by threefold repetition or the fifty move rule can eventually be claimed (Averbakh 1996:80-81).

  • 47. h4! Re2+
  • 48. Kh1 Qxg3?? (48...Qf6!, and if 49. gxf4 Qxh4+, wins easily) (Evans 1970:67)
  • 49. Qg8+ Kxg8
  • 50. Rxg7+
Evans-Reshevsky, 1963
Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 c8 d8 e8 f8 g8 kd h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 rl h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 pd c5 d5 e5 pd f5 g5 h5 pd
a4 b4 pl c4 d4 e4 pl f4 nd g4 h4 pl
a3 b3 c3 d3 e3 f3 pl g3 qd h3
a2 b2 c2 d2 e2 rd f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1 kl
Image:chess zhor 26.png
Position after 50. Rxg7+!, the eternal rook. This was called the Swindle of the Century.

[edit] Stalemate in studies

Image:chess zhor 26.png
Image:chess zver 26.png a8 __ b8 __ c8 kl d8 __ e8 __ f8 __ g8 __ h8 ql Image:chess zver 26.png
a7 __ b7 __ c7 __ d7 __ e7 __ f7 __ g7 __ h7 __
a6 __ b6 qd c6 kd d6 bd e6 __ f6 __ g6 bd h6 __
a5 __ b5 __ c5 nd d5 __ e5 __ f5 __ g5 __ h5 __
a4 __ b4 __ c4 pd d4 __ e4 __ f4 __ g4 __ h4 rl
a3 __ b3 __ c3 __ d3 nl e3 nl f3 __ g3 __ h3 __
a2 __ b2 nd c2 __ d2 __ e2 __ f2 __ g2 __ h2 __
a1 __ b1 rl c1 __ d1 __ e1 __ f1 __ g1 __ h1 __
Image:chess zhor 26.png
Rhine, White to play and draw
Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 c8 d8 kl e8 bd f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 nd c6 d6 kd e6 f6 g6 h6
a5 b5 c5 nd d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Incredibly, the possibility of stalemate allows White, three pieces down, to draw.

Stalemate is a frequent theme in endgame studies and other chess compositions. An example is the "White to Play and Draw" problem at left, which was composed by the American master Frederick Rhine in 2005 and published in "Benko's Bafflers" in the May 2006 issue of Chess Life magazine. White saves a draw with 1.Ne5+! Black wins after 1.Nb4+? Kb5! or 1.Qe8+? Bxe8 2.Ne5+ Kb5! 3.Rxb2+ Nb3. Bxe5 After 1...Kb5? 2.Rxb2+ Nb3 3.Rxc4! Qxe3 (best; 3...Qb8+ 4.Kd7 Qxh8 5.Rxb3+ forces checkmate) 4.Rxb3+! Qxb3 5.Qh1! Bf5+ 6.Kd8! Qxc4 (best) 7.Nxc4 Kxc4 8.Qf3, White will easily draw at least. According to endgame databases, with perfect play by both sides White wins in 62 more moves. 2.Qe8+! 2.Qxe5? Qb7+ 3.Kd8 Qd7#. Bxe8 3.Rh6+ Bd6 3...Kb5 4.Rxb6+ Kxb6 5.Nxc4+ also leads to a drawn endgame. Not 5.Rxb2+? Bxb2 6.Nc4+ Kb5 7.Nxb2 Bh5! trapping White's knight. 4.Rxd6+! Kxd6 5.Nxc4+! Nxc4 6.Rxb6+ Nxb6+ Moving the king is actually a better try, but the resulting endgame of two knights and a bishop against a rook has long been recognized as a theoretical draw (Fine & Benko 2003:524).[2] This is illustrated by Karpov-Kasparov, Tilburg 1991 (see Pawnless chess endgames) and confirmed by the Shredder six-piece database. 7.Kd8! (diagram at right) Black is three pieces ahead, but if White is allowed to take the bishop, the two knights are insufficient to force checkmate. The only way to save the bishop is to move it, resulting in stalemate. A similar idea occasionally enables the inferior side to save a draw in the ending of bishop, knight, and king versus lone king.

Image:chess zhor 26.png
Image:chess zver 26.png a8 __ b8 __ c8 __ d8 __ e8 rd f8 qd g8 rd h8 nd Image:chess zver 26.png
a7 __ b7 pd c7 __ d7 __ e7 pd f7 pd g7 bd h7 kl
a6 __ b6 pd c6 pl d6 pd e6 __ f6 pd g6 pd h6 nd
a5 __ b5 __ c5 __ d5 __ e5 __ f5 __ g5 __ h5 __
a4 __ b4 __ c4 __ d4 __ e4 __ f4 __ g4 __ h4 __
a3 __ b3 __ c3 __ d3 __ e3 __ f3 __ g3 __ h3 __
a2 bd b2 pd c2 __ d2 __ e2 __ f2 __ g2 __ h2 __
a1 __ b1 kd c1 __ d1 __ e1 __ f1 __ g1 __ h1 __
Image:chess zhor 26.png
Roycroft, White to play and draw
Image:chess zhor 26.png
Image:chess zver 26.png a8 __ b8 __ c8 __ d8 __ e8 rd f8 qd g8 rd h8 nd Image:chess zver 26.png
a7 __ b7 pd c7 __ d7 __ e7 pd f7 pd g7 bd h7 kl
a6 __ b6 pd c6 __ d6 pd e6 __ f6 pd g6 h6 nd
a5 __ b5 __ c5 __ d5 __ e5 __ f5 __ g5 pd h5 __
a4 __ b4 __ c4 bd d4 __ e4 __ f4 __ g4 __ h4 __
a3 __ b3 __ c3 __ d3 __ e3 __ f3 __ g3 __ h3 __
a2 b2 pd c2 rl d2 kd e2 __ f2 __ g2 __ h2 __
a1 __ b1 c1 __ d1 __ e1 __ f1 __ g1 __ h1 __
Image:chess zhor 26.png
Final position


At left is a remarkable composition by A.J. Roycroft. White draws with 1.c7! Ka1 (if 1...g5 2.c8(R)!! Ng6 3.Rc1+ forces Black to capture, stalemating White) 2.c8(R)!! g5 (2...b1(Q) 3.Rc2!!, and now 3...Qxc2 or 3...g5 is stalemate, while otherwise White will sacrifice his rook on a2) 3.Rc2!! (not 3.Rc1+?? b1(Q)+! 4.Rxb1+ Bxb1#; now White threatens 4.Rxb2 and 5.Rxa2+, forcing stalemate or perpetual check) Bc4 (trying to get in a check; 3...b1(Q), 3...b1(B), and 3...Bb1 are all stalemate; 3...Ng6 4.Rc1+!) 4.Rc1+ Ka2 5.Ra1+ Kb3 6.Ra3+ Kc2 7.Rc3+ Kd2 8.Rc2+ (diagram at right). As in Evans-Reshevsky, Black cannot escape the "eternal rook."

[edit] Stalemate in problems

Some chess problems require "White to move and stalemate black in n moves" (rather than the more common "White to move and checkmate black in n moves").

Image:chess zhor 26.png
Image:chess zver 26.png a8 __ b8 __ c8 __ d8 __ e8 __ f8 bd g8 nd h8 rd Image:chess zver 26.png
a7 __ b7 __ c7 __ d7 __ e7 pd f7 __ g7 pd h7 qd
a6 __ b6 __ c6 __ d6 __ e6 ql f6 pd g6 kd h6 rd
a5 __ b5 __ c5 __ d5 __ e5 __ f5 __ g5 __ h5 pd
a4 __ b4 __ c4 __ d4 __ e4 __ f4 __ g4 __ h4 pl
a3 __ b3 __ c3 __ d3 __ e3 pl f3 __ g3 __ h3 __
a2 pl b2 pl c2 pl d2 pl e2 __ f2 pl g2 pl h2 __
a1 rl b1 nl c1 bl d1 __ e1 kl f1 bl g1 nl h1 rl
Image:chess zhor 26.png
Loyd, shortest stalemate
Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 nd c8 __ d8 __ e8 kd f8 __ g8 nd h8 rd Image:chess zver 26.png
a7 pd b7 pd c7 __ d7 __ e7 __ f7 __ g7 pd h7 pd
a6 __ b6 __ c6 __ d6 pd e6 __ f6 __ g6 __ h6 __
a5 qd b5 __ c5 pd d5 pl e5 __ f5 __ g5 __ h5 __
a4 pl b4 __ c4 pl d4 __ e4 __ f4 pd g4 __ h4 bd
a3 __ b3 bd c3 __ d3 __ e3 pd f3 pl g3 rl h3 pl
a2 __ b2 pl c2 __ d2 nl e2 pl f2 __ g2 pl h2 ql
a1 __ b1 __ c1 bl d1 __ e1 kl f1 bl g1 nl h1 rl
Image:chess zhor 26.png
Loyd, stalemate with all pieces on board

Problemists have also tried to construct the shortest possible game ending in stalemate: Sam Loyd devised one just ten moves long (1.e3 a5 2.Qh5 Ra6 3.Qxa5 h5 4.Qxc7 Rah6 5.h4 f6 6.Qxd7+ Kf7 7.Qxb7 Qd3 8.Qxb8 Qh7 9.Qxc8 Kg6 10.Qe6 — see diagram at left below). A similar stalemate is reached after 1.d4 c5 2.dxc5 f6 3.Qxd7+ Kf7 4.Qxd8 Bf5 5.Qxb8 h5 6.Qxa8 Rh6 7.Qxb7 a6 8.Qxa6 Bh7 9.h4 Kg6 10.Qe6 (Frederick Rhine). Loyd also demonstrated that stalemate can occur with all the pieces on the board (1.d4 d6 2.Qd2 e5 3.a4 e4 4.Qf4 f5 5.h3 Be7 6.Qh2 Be6 7.Ra3 c5 8.Rg3 Qa5+ 9.Nd2 Bh4 10.f3 Bb3 11.d5 e3 12.c4 f4 — see diagram at right below).


[edit] Double stalemate

Image:chess zhor 26.png
Image:chess zver 26.png a8 nl b8 bl c8 kd d8 __ e8 __ f8 __ g8 __ h8 __ Image:chess zver 26.png
a7 pl b7 pd c7 pl d7 __ e7 pd f7 __ g7 __ h7 __
a6 __ b6 pl c6 __ d6 __ e6 pl f6 __ g6 __ h6 __
a5 __ b5 __ c5 __ d5 __ e5 __ f5 __ g5 __ h5 __
a4 __ b4 __ c4 __ d4 __ e4 __ f4 __ g4 __ h4 __
a3 __ b3 __ c3 __ d3 pd e3 __ f3 pd g3 __ h3 __
a2 __ b2 __ c2 __ d2 pl e2 pd f2 pl g2 pd h2 pd
a1 __ b1 __ c1 __ d1 __ e1 kl f1 bd g1 rd h1 qd
Image:chess zhor 26.png
Double stalemate position
Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 pd c7 d7 e7 f7 g7 h7
a6 bd b6 pd c6 d6 e6 f6 g6 h6
a5 rd b5 pd c5 d5 e5 f5 g5 h5
a4 qd b4 pd c4 d4 e4 f4 g4 h4
a3 kd b3 pd c3 d3 e3 f3 g3 h3
a2 b2 pd c2 d2 e2 f2 g2 h2
a1 b1 kl c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Another double stalemate

There are peculiar chess compositions featuring double stalemate. At left and at right are double stalemate positions, in which neither side has a legal move. Such positions are not seen in practical play. There is also a bizarre chess variant, Patt-schach, that begins from a double stalemate position.


Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 pd d5 e5 f5 pd g5 h5 pd
a4 b4 c4 pl d4 e4 f4 pl g4 h4 kd
a3 b3 c3 d3 e3 pd f3 pl g3 h3 pl
a2 b2 c2 d2 e2 pl f2 g2 kl h2 pl
a1 b1 c1 d1 e1 f1 bl g1 nl h1 rl
Image:chess zhor 26.png
fastest known double stalemate: after 18. ...dxe3.

The fastest known reaching of a position of double stalemate was discovered by Enzo Minerva and published in the chess column of the Italian newspaper l'Unità on 14 August 2007: 1.c4 d5 2.Qb3 Bh3 3.gxh3 f5 4.Qxb7 Kf7 5.Qxa7 Kg6 6.f3 c5 7.Qxe7 Rxa2 8.Kf2 Rxb2 9.Qxg7+ Kh5 10.Qxg8 Rxb1 11.Rxb1 Kh4 12.Qxh8 h5 13.Qh6 Bxh6 14.Rxb8 Be3+ 15.dxe3 Qxb8 16.Kg2 Qf4 17.exf4 d4 18.Be3 dxe3 double stalemate (36 ply). This beats the previous record, published in the book Schachmatij i Matematika (Moscow, 1983) of 37 ply.


[edit] History of the stalemate rule

The stalemate rule has a somewhat convoluted history. In the forerunners to modern chess, such as shatranj, stalemate was a win for the side administering it, and this rule persisted for a while in chess, although when playing for money, a win by stalemate sometimes only won half the stake. According to H. J. R. Murray's A History of Chess (Oxford University Press, 1913), the rule for a time in England was that stalemate was a loss for the player administering it. The modern rule that stalemate is a draw became universally adopted only in the 19th century.

Assume that Black's king is stalemated. Throughout history, a stalemate has at various times been (Davidson 1981:65-66), (McCrary 2004):

  • A win for White (10th century Arabia)
  • A half-win for White (18th century Spain)
  • A win for Black (17th century Russia and in Great Britain into the 19th century)
  • Not allowed. If White made a move that would stalemate Black, he had to retract it and make a different move (Eastern Asia until the early 20th century)
  • The forfeiture of Black's turn to move (medieval France)
  • A draw (started in 14th century Italy and spread through Europe, not adopted in England until the 19th century)

There have been calls to make a stalemate a win for the side causing the stalemate. The effect of such a rule would be a greater emphasis on the material on the board. An extra pawn would be a much greater advantage than it is today, e.g. the king and pawn versus king endgame would always be a win unless the defending king is able to capture the pawn. (See the next section.)

[edit] Effect of stalemate on endgame theory

Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 c8 kd d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 pl d7 e7 f7 g7 h7
a6 b6 c6 kl d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Black to move, stalemate.
Image:chess zhor 26.png
Image:chess zver 26.png a8 kd b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 pl b7 c7 d7 e7 f7 g7 h7
a6 b6 kl c6 d6 bl e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Black to move, stalemate.

If stalemate were a loss for the player unable to move, then the outcome of some endgames would be affected[3]. This is usually in situations where a stalemate can be forced by the attacking player, but it is also sometimes a defensive technique.

  • The endgame of king and pawn versus king would be a win unless the pawn can be captured. If the pawn can't be captured or promoted, the defending king can be forced into a stalemate (see diagram).
  • Two knights and a king can stalemate a king, so that ending would no longer be a draw (see Two knights endgame).
  • A rook pawn plus a bishop on the color opposite the pawn's queening square would be a win instead of a draw, because the defending king can be forced into stalemate (Fine & Benko 2003:133) (see diagram).
  • A king and rook versus a king and bishop would be a win for the side with the rook because of a forced stalemate. (The same is not true for a rook versus knight.)
  • If the defending king is cornered, a single bishop or knight may be able to stalemate the king, although these can't be forced in general.
  • The defensive drawing techniques with a bishop pawn or rook pawn on the seventh rank with its king nearby versus a queen would not work, because they involve stalemate. See Queen versus pawn endgame.

[edit] See also

[edit] Notes

  1. ^ Karpov-Korchnoi
  2. ^ Howard Staunton, The Chess-Player's Handbook, George Bell & Sons, 1893, p. 439.
  3. ^ http://www.michess.org/webzine_199907/okeefe.shtml

[edit] References

[edit] External links

Look up Stalemate in
Wiktionary, the free dictionary.