GoldenEye: Rogue Agent

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GoldenEye: Rogue Agent
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Developer(s) EA Los Angeles
EA Tiburon (DS)
Publisher(s) Electronic Arts
Platform(s) PS2, Xbox, GameCube, DS
Release date November 15, 2004 (PS2, GCN, Xbox)

June 13, 2005 (Nintendo DS)

Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: T
PEGI: 12+
OFLC: M
Media 2 × GameCube Optical Disc, 1 × DVD-ROM

GoldenEye: Rogue Agent is a James Bond video game developed and published by Electronic Arts. The player takes the role of an ex-MI6 agent who is recruited by Auric Goldfinger, a member of a powerful unnamed criminal organization, to assassinate his rival Dr. No. Several other characters from the Bond film series make appearances throughout the game in a non-canonical setting, including Pussy Galore, Oddjob, and Xenia Onatopp as well as Francisco Scaramanga, playing a Q type character with the voice and likeness of Christopher Lee, who played the same character in 1974's The Man with the Golden Gun. The model on the cover of the video game box is Patrick Price.

Contents

[edit] Reception

Rogue Agent is largely considered to be an attempt to recreate the success of one of the best selling video games in recent history, GoldenEye 007, [1][2] which was a first-person shooter for the Nintendo 64 based on the Bond film GoldenEye. Aside from the character Xenia Onatopp, the Uplink multiplayer level, and the fact that both involve a good agent going bad, GoldenEye: Rogue Agent actually has nothing to do with either the film GoldenEye or its video game adaptation although his scarred appearance considerably resembles Sean Bean's portrayal of rogue agent Alec Trevelyan in that film.

Rogue Agent was preceded by the critically acclaimed Bond game Everything or Nothing which featured the likeness and voice talents of Pierce Brosnan and Willem Dafoe. Rogue Agent, however, was released to mediocre reviews. Reviewers criticized its lack of innovation and personality, despite its unique premise, as well as its mediocre gameplay.

[edit] Plot

The player takes the role of Jonathan Hunter, later to be known as "GoldenEye" (His full biography is only available in the instruction booklet of the PS2 version).

Hunter was trained in the British Special Air Service, reaching the rank of major. While serving in the SAS, he was commander of a sniper detail and later an assault team. He was recruited into MI6 in 2001 and became a 00-agent. At the start of Rogue Agent, a recording by M (head of MI6) reveals that: "Three years ago, while on assignment, the agent was severely wounded in an encounter with Dr. No, and subsequently lost the use of his right eye. Consumed with vengeance, he frequently resorts to violence and brutality, and is no longer fit for service with MI6."

Three years after the incident which claimed GoldenEye's right eye, he is evaluated through a holographic simulation in which he is paired with 007 to stop Auric Goldfinger, a member of OCTOPUS, from detonating a suitcase nuke inside of Fort Knox. He fails the test, and is held directly responsible for the "death" of 007. Charged with "reckless brutality", he is dismissed from MI6. As he leaves the headquarters, he is seen reading an offer by Goldfinger to enlist in his organization.

GoldenEye accepts Goldfinger's offer and is recruited as his enforcer, meeting with him at Auric Enterprises, where Goldfinger's scientists have developed a weapon known as the OMEN (Organic Mass Energy Neutralizer), which releases energy capable of breaking down organic matter on a nearly atomic level, resulting in disintegration. For his job of eliminating Dr. No, a fellow official of the criminal organization who has declared war on Goldfinger's branch of the organization, GoldenEye is given a gold-hued cybernetic eye created by Francisco Scaramanga, another official of Goldfinger's organization (from which he receives his codename "GoldenEye"). As GoldenEye takes on more difficult missions, Scaramanga provides upgrades for the eye, starting with MRI vision, then an EM hack feature, then a magnetic polarity shield, and finally a magnetic induction field.

GoldenEye is sent by Goldfinger against Dr. No on various missions in various locations around the globe (many of which are borrowed from settings found in James Bond movies and novels). He is eventually sent to Crab Key, where he confronts Dr. No. During their duel, GoldenEye uses his mechanical eye to sabotage the island's nuclear reactor, causing it to electrocute Dr. No. Upon No's death, Goldfinger contacts GoldenEye and informs him that he believes he is too dangerous to be left alive, and that he had contacted GoldenEye earlier and told him to activate a program which would shut down the Lair's defense grid. Goldfinger reveals that he is intent on taking over the Lair, and leaves GoldenEye to die in the impending nuclear meltdown. GoldenEye, however, manages to escape in Dr. No's osprey before the reactor overloads and the island is destroyed.

GoldenEye returns to the Lair intent on confronting Goldfinger. Pussy Galore rendezvous with GoldenEye and informs him that Goldfinger has used the OMEN to wipe out most of the Lair's guards, and taken control of it. Scaramanga provides the mechanical eye with a computer virus which he can use to overload the OMEN.

GoldenEye fights his way through the Lair, eventually reaching the area where Goldfinger and the OMEN are. Goldfinger traps GoldenEye inside a chamber which he claims will soon be devoid of oxygen. GoldenEye now plants the virus in the OMEN, causing it to explode in a huge burst of energy, killing Goldfinger and his troops. GoldenEye and Galore leave the Lair aboard Galore's chopper, and Scaramanga and SPECTRE's Number One (Ernst Stavro Blofeld) later discuss what to do with GoldenEye, and decide to simply see what he does next before proceeding.

[edit] Multiplayer

The game featured a highly customizable multiplayer component as well. It features 4-player split screen play, as well as online play on the PS2 and Xbox versions. On November 26 2006, the servers for both versions were shut down due to "inactivity" online. Players can unlock additional customization options, skins, maps, and gametype variations by playing through Story Mode and performing well. There are some locked skins such as Oddjob, Dr. No, and Xenia Onatopp. There are also locked maps such as the Pump Room, Carver's Press, the BathHouse, the Vault Core, the Lower Turbine, the Fissure Platform, Dr. No's Reactor, and GoldenEye's Retreat.

[edit] Cast and characters

[edit] Sequel

A sequel was originally planned but scrapped due to poor sales and reviews. The game's ending suggested a sequel as well. According to various sources, the sequel would have included vehicles and a longer story mode. On the EA website for GoldenEye: Rogue Agent, a form with many questions about what fans wanted to see in the next game was available. Rogue Agent's engine for the DS was used as a concept for a version of Halo: Combat Evolved for Nintendo's handheld (informally called Halo DS), but didn't get past verification, despite a playable demo was made.[3]

[edit] References

[edit] External links