Talk:Retro Studios

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[edit] Andrew Jones

Is Andrew Jones still lead concept artist in Retro? I didn't see him styled as such in the Metroid Wii credits. ----217.132.73.153 12:36, 20 September 2007 (UTC)

I'm looking into this, I'll make a few phone calls and correct the section accordingly. UnlivedPhalanx (talk) 21:13, 24 April 2008 (UTC)

Andrew Jones was a hired art contractor according to the people I contacted. He was listed as an additional talent in the Metroid Prime 3 credits. He does not count as studio personnel and I removed him from the "key people" list. If anything Mark Pacini needs to be up there as well. UnlivedPhalanx (talk) 00:27, 25 April 2008 (UTC)

[edit] Rumor(s)

Wiki is not a crystal ball. I am removing the Rumor section because not only has it not been confirmed, but it is totally irrational. First of all, 1Up is not a good source, and secondly, just because they mentioned they won;t make it for a Sony system doesn't mean it will be on the 360. Thats why I am removing it. If this in event becomes true, which I doubt, I will personally add the section back again. 71.82.43.32 22:28, 27 January 2007 (UTC)

All current rumors are confirmed false and rumors should be properly corrected unless references to creditable sources can be made. UnlivedPhalanx (talk) 21:13, 24 April 2008 (UTC)

[edit] MPH Developed by Retro Studios?

In the beginning intro it says "Special Thanks - Retro Studios". Metroid Prime Hunters was developed by Nintendo Software Technology (NST). I won't change it since they obviously contributed to the game.-MF14

[edit] Address of Retro Studios

Is it really necessary to put the address of their headquarters in the infobox? If not, I'm deleting it and leaving it Austin, Texas. Alex 10:31, 16 October 2006 (UTC)

Wouldn't just the city it's in be fine? That's how it is in articles like the ones for Nintendo and Capcom. --Evice 10:43, 23 October 2006 (UTC)

[edit] Retro/Nintendo partnership

From the first link, http://cosmos.bcst.yahoo.com/up/player/popup/?rn=1475790&cl=3873449, Mark Pacini, the game's director said they'll "..be on a break after this game.", yet Nintendo "wholly owns" all the company. They can break temporarily, but not permanently. I just want to know who's going to produce the next game because these facts and statements are vague. —Preceding unsigned comment added by Counterhype (talkcontribs) 00:31, 27 December 2007 (UTC)

Do you think that Retro is just the Metroid Studio for Nintendo? For a period of 15 years Metroid games were developed by Nintendo exclusively in Japan. Maybe the next Metroid game will be developed by NST (who did Prime Hunters), maybe by Nintendo Japan (who did the side scrollers), maybe by someone else. Who knows? Retro had some interesting projects in the past. Maybe they revive one of them. Maybe they do something entirely new. --KAMiKAZOW (talk) 22:19, 27 December 2007 (UTC)
Dev teams go on "break" all the time. "Break" in this case does not mean not doing anything at all. Rather, it means not focusing on hard development of games. In other words, "break" means taking a break to figure out what the next project is going to be (taking time to come up with proposals, pre-development of said proposals, etc.). FYI, EAD (Miyamoto's group) takes "breaks" too. As the above poster stated, Retro could end up reviving an older project or developing a new one.Therealspiffyone (talk) 00:57, 31 January 2008 (UTC)