Real estate (Second Life)

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Second Life, an online world owned by Linden Lab has been operating since 2003.[1] Both Linden Lab and Second Life's Residents make money from Second Life through the trading and use of virtual real estate.[2] Residents use the virtual real estate feature when they require permanent in-world storage of the content they have created or otherwise own.[citation needed]

How we resell our computing resources is using the proxy of virtual real estate. We sell land. So if you want more of our CPU horsepower, you need to buy more land.

—Cory Ondrejka, [2]

Contents

[edit] Land ownership

Premium members (users who pay a monthly fee to Linden Labs) have the ability to own land. Landowners pay no additional fees to Linden Lab if they own 512 m² or less. An owner of larger areas of land must pay an increasing additional fee (what Linden Lab calls "tier") ranging from US$5 a month up to US$295 a month for an entire 65,536 m² of land or individual island. The issue of "ownership" now is questionable. Mr. Rosedale recently characterized all "ownership" as leasing time on Linden's servers. The issue of land ownership is at dispute in the Bragg v. Linden lawsuit.[3][4]

[edit] Land sales

Linden Lab used to sell land in small 512 m² blocks (16 by 32 meters) through its First Land program, but that program has been discontinued. They still sell entire 16 acre (65,536 m²) regions. SL real estate is limited in terms of primitive count and parcel size for a contiguous parcel of land, the largest being 65,536 m² (a "sim"), which can contain up to 15,000 primitives. There is an "additional" 1,000 prims held in reserve for the attachments worn by avatars, such as clothing and accessories.

A private island sim costs US$1,000 (not L$), plus US$295 a month to maintain.[4]

OpenSpace regions (sims) are "low prim" sims and allow 3,750 prims per region. The cost is US$250 with US$75 monthly maintenance fees (tier fees).

Mainland regions are auctioned off by Linden Lab, and usually sell for a few thousand US$. (There was a market high in 2006 of about US$4000.) Owners also incur a monthly maintenance fee. Linden Lab also auctions smaller parcels when they are abandoned by their owners.[5]

Residents also buy and sell land to other Residents, often hoping to make a profit by selling the plots of land at a price higher than the original purchase cost. One approach is to develop the land by adding desirable buildings, businesses, or landscaping. A more speculative approach is to buy land in bulk, divide it into parcels, and sell or rent the parcels.

This free market can be affected by Acts of Linden.[citation needed] For example, Linden Lab can decide to deploy a large number of new servers, thus creating unexpected supply of land, possibly causing land prices to decrease.[citation needed]

Another development is the landbot[citation needed]. A landbot is an automated mechanism for purchasing land that is for sale, based on specific criteria or sometimes unconditionally[citation needed]. Landbots are sometimes used by residents with large real-estate holdings to automate the purchase of available land[citation needed]. Some abuses (or alleged abuses) have occurred, with landbots buying land so quickly that a resident who accidentally sets the price of a parcel to L$1 or fails to designate an authorized buyer loses the land to the landbot before he or she can correct the mistake[citation needed].

However, objects cannot purchase land automatically, due to limitations in the scripting language.

[edit] First Land

The First Land program was used to reserve small blocks of land for first time land buyers, intending Residents to purchase their first parcel of land below the current market value.[6] This program also served as an incentive for new Residents with free accounts to upgrade to premium accounts. A Resident paid a fixed fee of L$1 per 1 m² for a 512 m² plot.[6] They paid no monthly "tier fees" on this land.

Typically, First Land plots were located on newly-added sims, although isolated parcels on old sims were sometimes resold as First Land after the previous owners abandoned them. According to Linden Labs these First Land plots were frequently consolidated into larger plots when the original owners sold them to other residents.

The First Land program was discontinued on February 20, 2007.[7] However, Residents with premium accounts who own no more than 512 m² are still exempt from tier charges.

[edit] Regions

  • Regions put up for auction are usually accessible from the main continent (e.g. by crossing the simulator boundary) of Second Life.[citation needed]
  • Regions purchased privately are not allowed to be accessible directly from the main continent of Second Life, multiple regions can be purchased and placed next to each other creating their own island or small continent.[citation needed]

The land tier fees (US$295 a month) associated with owning a 16 acre region have resulted in many privately purchased simulators being focused solely on content that can return a profit, reducing the variety available.[citation needed] There are exceptions to this behavior, such as Svarga[8] (an artificial ecosystem driven by LSL, created by Second Life Resident Laukosargas Svarog.[9]

A region can theoretically hold up to 100 users at a time,[10] but performance can severely degrade at these numbers, and factors such as the amount of prims and active scripts running on the server also factor into performance.

Typically a region can have approximately 50 Residents and still be usable (low lag). In order to hold larger events, it is standard practice to purchase, or rent, four regions and create the event at the four corner intersection. This allows for approximately 200 Residents to attend the event.

[edit] OpenSpace sims

Another kind of region is the OpenSpace or void sim, which allows a limited number of objects, and offers a limited amount of underlying CPU power. Each of four void sims is limited to 3,750 prims instead of the usual 15,000, and there are four void sims created by vertically stacking them in the memory space normally taken by one full 15,000 prim server. They are used to create space between islands, as well as to provide memory space for LL's vast database storage needs, thus externalizing storage costs directly onto residents tier payments.[11]

[edit] Issues and criticisms

[edit] Inter-resident disputes

There are sometimes issues in SL which would be resolved in the real world through the application of local zoning laws and regulations, such as limiting how close a building can be to the edge of a property.

With minor exceptions, Linden Lab does not place any zoning or content restrictions on what land owners can place on their property. This has resulted in a wide variety of architectural variations and buildings of different purposes being fitted into nearby spaces, sometimes resulting in conflict between neighbors. Also, some residents attempt to use all their available space, leading to buildings being placed right up against each other with no intervening access or spacing.

In extreme cases, "land griefing", "vandalism", or "graffiti" has occurred. Residents deliberately place obstructive or offensive content near to others. This has been leveraged on occasion as a low-level form of extortion, destroying the quality of the local view in an attempt to force neighbors to buy the offending parcel of land at greatly overpriced value.

While Linden Lab shies away from direct involvement in these disputes, both residents and Linden Labs have put numerous measures in place in an attempt to curb these issues. For example, the continent of Dreamland controlled by resident Anshe Chung imposes strict zoning restrictions upon its residents, dictating not only the distance between buildings but even the thematic style of architecture in some regions. [12] Failure to comply results in a loss of land, or even exile in extreme cases. Conservative estimates current as of 2006 suggest that Dreamland constitutes 10% of the land mass and 10% of the active residents in Second Life. [13]

Some residents have attempted to create courts or mediation services [14], however, without enforcement powers their effectiveness is limited.

In 2007, Linden Labs introduced the concept of “covenants”. A covenant allows an estate owner to specify additional rules and standards that a buyer must adhere to beyond those covered by the Second Life ToS. Most covenants allow the estate owner to repossess the land without compensation in the event that the buyer breaches the land ownership terms; giving estate owners some ability to enforce local zoning restrictions. [15]

[edit] Budgeting of server resources

The amount of land a resident owns in a region determines how many objects they may place in the region and within what area they may be placed. However, other resources of the region server, such as CPU time and network bandwidth, are not budgeted in this way, creating problematic situations. A typical example is that a person may buy a large area of land in a particular region and build an area, only to have someone else buy a smaller area in the same region and use it to build a nightclub or other popular business. The popular area consumes all the region servers' CPU time and network connections, leading to the large landowner suffering greatly reduced performance on their land or even being unable to access it at all because all available connections to the region are taken up by patrons of the club.

Some estates, like that of Brautigan & Tuck Holdings CEO/Land Baron IntLibber Brautigan, specify limits to the amount of script lag in a sim allowed per square meter. BNT, for example, specifies in its covenant no more than 1 millisecond of script lag per 4000 square meters of land. BNT Estate Managers will lag audit offending parcels and return lagging objects or else give the land owner a list and the option of choosing what to remove to come into compliance. These measures prevented BNT sims from becoming "lagged up" by casinos without BNT expressly prohibiting casinos, or other business models, which would violate its CEOs libertarian principles.

[edit] Land hosting restrictions

Due to the way the Second Life world is currently designed, with a central secure asset server controlling all of the objects in Second Life, and the way the simulators and the asset server interact, hosting your own simulator is impossible unless a major redesign of the "grid" is implemented.[citation needed]

Linden Labs has previously suggested that such a redesign leading to an open source version of the grid is a long-term goal. [16]

[edit] References

[edit] See also

[edit] External links