Quickening (Highlander)
From Wikipedia, the free encyclopedia
The Quickening refers to a phenomenon in the Highlander films and television series. When an Immortal is beheaded, there is a powerful energy release from their body which is called a Quickening.[1] Lead Highlander: The Series actor Adrian Paul explains, "The Quickening is the receiving of all the power and knowledge another immortal has obtained throughout his/her life. It is like the receiving of a sacrament or a massive orgasm."[2] The producers describe it so: "The power of the Quickening is the equivalent to a major electrical storm hitting -- windows explode, lights short circuit, it is almost as if the victorious Immortal is in the center of a lightning storm."[3]
This energy is absorbed by the Immortal who did the beheading. Panzer explains that if "an Immortal is decapitated by something other than the sword of the Immortal he was fighting, (...) what we thought was, as long as an Immortal is present, he gets the Quickening."[4] If an Immortal is beheaded and there is no Immortal nearby to receive the Quickening, for example if the beheader is a mortal, then the Quickening dissipates in the sky.[citation needed] Panzer says, "If there is no Immortal present, then the Quickening just goes to the Source."[4] It is not known yet what the Source exactly is.
When a good Immortal beheads an evil one, it rarely happens that the evil Quickening completely overwhelms the personality of the good Immortal, making him evil. This is a Dark Quickening.[5] The contrary can also happen; Darius is the only known example of a Light Quickening.[6]
An Immortal can sense when a Quickening takes place nearby and he knows which Immortal is dead, as demonstrated by Duncan MacLeod in Highlander: The Series. He falls on his knees when his friend Lucas Desiree is beheaded by Howard Crowley, and he knows it is Lucas who died.[7]
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[edit] Highlander Movies
The Quickenings in the Highlander movies vary greatly as the creators were still experimenting with the concept.
[edit] Highlander
In the first movie the majority of Quickenings seen on screen feature an eerie whitish light, followed by a series of explosions in the immediate area surrounding the victor as the surviving Immortal is filled with an unseen energy. Featured at the end of the first movie, The Kurgan's Quickening absorbed by Connor MacLeod became the standard for the following Highlander stories. This Quickening features lightning, explosions and what appears to be a large energy blast surrounding and then merging with Connor. The idea with this Quickening was that it was the merging of all Immortal power on Earth in the last survivor. One feature of this final Quickening rarely seen since are the presence of what the audio commentary refers to as "evil spirits of the past" resembling demons, ghouls or dragons in spirit form and some unrecognizable shapes.
In the original Highlander film, there are two references to "Quickening" that doesn't involve beheading. Connor stands on a mountaintop in Scotland and raises his arm and is struck by lightning multiple times, appearing to be in great pain. Ramirez says "The sensation you're feeling is the Quickening." It could be that this is an early understanding of the Quickening that was later discarded in the Highlander mythos, or it could be explained as Ramirez demonstrating to Connor that the Quickening "feels like" getting struck by natural lightning.
[edit] Highlander 2
The Quickenings of this film (as with many other parts of it) do not match up with the rest of the series of Highlander stories. One Quickening de-ages Connor, who had grown old after winning the Prize (though it should be pointed out he did not do so immediately, but was burned by a gasoline explosion first, though his clothing was completely unharmed after emerging young from the flames). The next Quickening managed to resurrect Ramirez after being dead for 500 years (although this is implied to be due to a "magical bond" between them that even death could not sever[citation needed]). Another odd use of the Quickening has Ramirez expelling his lifeforce to stop a large machine from killing Connor. Most unusual, perhaps, is Connor's use of the final Quickening (from General Katana) to destroy the shield surrounding the Earth.
[edit] Highlander 3
In this film the Quickening is shown to more directly transfer knowledge and skill (as opposed to the vague transfer seen elsewhere). The whole plot of the movie is that the villain beheaded an Immortal wizard and gained his magical abilities for himself. In theory Connor received these abilities at the end of the movie. Though other Highlander stories have featured Immortals with unusual gifts, none have shown the direct transfer of those gifts upon beheading. The second Quickening to be seen, where Kane beheads one of his henchmen, causes an electrical storm powerful enough to be felt by Connor MacLeod halfway around the world. This would serve to warn Connor that The Game was not over yet; whether this was an isolated event or something that happens after a long time has passed by with a temporary 'suspension' of The Game remains to be seen. All Quickening sequences featured in this movie have a common theme. Starting with Kane receiving the Immortal sorcerer Nakano's Quickening (after beheading him) down to the scene where Connor receives Kane's Quickening, the transfer of energy begins with the deceased Immortal's headless body levitates and the surrounding area fills with visible electromagnetic energy capable of causing structural damage to nearby objects. The final Quickening, in addition, was powerful enough to levitate Connor while he was receiving it (reminiscent of the final Quickening in the first Highlander movie, where Connor receives The Kurgan's Quickening).
[edit] Highlander: Endgame
This movie represents the only two occasions of a single Immortal receiving multiple Quickenings at a time. The first occur when Jacob Kell penetrates the Sanctuary where Immortals tired of The Game spend their days and decapitates all of them, with the sole exception of Connor MacLeod. Kell's associates, who are also Immortal, may also have been around to share the Quickenings. However, it was more clearly shown by Kell's beheading of his gang in a "Last Supper" style execution; the resulting Quickening (or Quickenings) was/were powerful enough to levitate him in mid-air. The final Quickening, on the other hand, was unique in which a disembodied head is generated from the spot where Kell's decapitated body fell; this head shoots lightning bolts at Duncan MacLeod. Also seen during this Quickening is a spiraling plume of water and electrical discharge rising rapidly towards the clouds and generating an electrical storm that lasts until Duncan fully receives it.
[edit] Highlander: The Source
Only two Quickenings are featured in this sequel to Highlander: Endgame; both are received by the Guardian. In keeping with previous Quickenings seen in the movies, the beheaded Immortal's essence (represented by electrical discharges) first emanates from the base of the severed neck, followed by explosions on-site. Due to the power of the Source's manifestation, Immortals who sought the location of the Source lose their Immortality (and theoreticaly their Quickening); Immortal characters could thus be killed permanently without beheading, and when decapitated do not release the Quickening.
The Quickenings feature several notable differences, unique to the movie and important in both plot and character development. The first Quickening shown (the Quickening received by the Guardian shortly after being awakened) has two unusual effects: it magically removes a piece of armor protecting the Guardian's neck from beheading, which was attempted by the Immortal Zai several times during his losing battle with the Guardian, and also grants him the ability to use a sword drawn from his own flesh (the Guardian did not have a sword when awakened; he killed Zai with his own blade). This effectively enables the Guardian to once again participate in the Game after several thousand years of inactivity. The second Quickening, shown in a flashback several thousand years earlier in the movie's timeline, results in a curse affecting the two Immortals surviving the battle against the previous Guardian: one was transformed into a mass of decaying Immortal flesh; the other was cursed to take the Guardian's place.
In the movie's plot, access to the Source is contingent in one of two outcomes of a contest between the Guardian and another Immortal. If the Guardian is succesfully challenged and defeated by another Immortal, the Immortal is presented with a choice whether or not to decapitate the Guardian and receive his Quickening. By choosing the former, he takes the Guardian's place; if he chooses to spare the Guardian, the curse is carried by the loser and he gains access to the Source.
[edit] Highlander: the Series
All Quickenings featured on the television series (as well as the spin-off movie Highlander: Endgame take the form of lightning storms striking the victor. The exact nature of each Quickening varies. With the exception of Slan Quince's Quickening in The Gathering, the Quickening sequences begins with a foggy or misty veil enveloping the loser's fallen body; lightning storms of varying intensity then follow. Sometimes it is seen as a transfer of knowledge (represented through visions of the deceased Immortal's life or briefly taking on their mannerisms), while other times the world around the Immortal changes through cloud coverage and the passage of several hours (generally day to night). All Quickenings feature lightning and explosions (the power of the surrounding explosions also varies). Sometimes physical manifestations (ghosts, spirits) and levitation (of the receiver or nearby objects) accompanies the Quickening, especially very powerful ones.
[edit] Special types of Quickenings
[edit] Dark Quickening
A build up of quickenings from evil Immortals can overwhelm even the best of Immortals and lead to a Dark Quickening. The Dark Quickening draws out the darker elements of an Immortal's psyche until they are evil themselves.
In season four of Highlander an Immortal Native American named Coltec, who took it upon himself to rid the world of evil by killing as many evil Immortals as he could was eventually overwhelmed by the Dark Quickening. Duncan MacLeod was forced to kill his friend and was himself overwhelmed. Duncan then went on a rampage in Paris, ending with the beheading of another old friend Sean Burns. Burns was known as one of the wisest and most peaceful of the Immortals and his Quickening subdued the Dark Quickening long enough for Methos to take Duncan to a long forgotten healing spring where Duncan was able to vanquish the darkest elements of his soul.
[edit] Light Quickening
In the first season of Highlander, the Immortal monk Darius was introduced as an ancient warlord who led an army across Europe. When he reached the gates of Paris, Darius encountered an Immortal holy man who tried to protect the city. When Darius beheaded the holy man, his purer essence overwhelmed Darius and caused him to disband his army and spend the next thousand years living in peace on holy ground.
[edit] Double Quickening
From the 5th season episode Revelation 6:8 the only example of a double Quickening came as Duncan and Methos battled the remaining Horsemen in their French lair. Duncan battled the Horsemen leader Kronos, while Methos (a Horseman himself) turned against his former "brothers" and battled Silas. As Duncan and Methos won their respective battles at the same time, the Quickenings merged and split between the two of them in an unusual display of a spiraled lightning effect.
[edit] Mortal Beheadings
Renegade Watcher James Horton and his band of allies beheaded several immortals between 1990-1993. Since they were mortal, the Quickening was presumably lost (whether it manifested at all is uncertain). This type of beheading was featured in more detail on the spin-off series Highlander: The Raven. In one episode the mortal character Nick beheads an Immortal by firing his gun at a huge pane of glass which slices the Immortal villain's head off. With no other Immortal present the Quickening appears as a stream of lightning floating up towards the sky. It's unknown if this is the same effect that happened with Horton's beheadings since it was revealed later that Nick was a pre-Immortal (one who had not died his first death yet). The only time we see Horton behead an Immortal onscreen, a second Immortal is present and, though he didn't deliver the killing blow, the Quickening went to him. This was also shown on Highlander: The Raven when Nick beheaded an Immortal and Amanda was nearby to receive the Quickening.
In Highlander 3, Pierre, an immortal is beheaded by Guillotine. Connor MacLeod is present, but presumably out of range, and no Quickening effects are seen or heard.
In Highlander: The Search for Vengeance, a dying Dahlia kills Marcus's immortal lover by sticking a grenade in her mouth. The result is a massive spherical explosion of Quickening rather than either of the above effects.
[edit] Holy Ground beheading
The rules of the Highlander universe state that Immortal combat is strictly forbidden on Holy Ground, though in Endgame Jacob Kell beheaded multiple immortals and there were no repercussions, despite them being on holy ground. In Highlander II: The Quickening General Katana played by actor Michael Ironside states that the 'Golden Rule' is that immortals must not fight on Holy Ground. This would explain Jacob Kell's actions in Highlander: Endgame when he beheads several Immortals at The Sanctuary, a location that Immortal Methos referred to as Holy Ground. The Immortals at the Sanctuary are all in metal restraints meaning that Immortal combat did not take place per se.
The theatrical trailer of Highlander: Endgame has Kell state that he does not care about The Game. However, when confronted by Connor MacLeod in a cemetery, Kell decides to step into the road running alongside it before fighting him. Connor at any rate, holds his sword to Kell's neck but stops short of actually beheading him.
At least a hint of those unknown consequences can be glimpsed in Highlander 3 when despite the rules Kane engages Connor in battle on the grounds of a sanctuary. A foreboding atmospheric effect begins with a closeup on a statuette of The Buddha (the location on which they are fighting is a former Buddhist shrine. The fight culminates with the destruction of Connor's sword which shatters into thousands of fragments. The two immortals wisely choose to postpone their battle.
In the Season 1 episode of Highlander: The Series called 'The Hunters', Darius is killed. However, his beheading was carried out by mortal Watchers with no Immortal present. Therefore the rules of Immortal combat wouldn't apply and the Quickening may not have manifested itself.
According to Joe Dawson there is only one Watcher legend indicating an Immortal beheading another on Holy Ground. The legend states that the battle took place in AD 79 Pompeii and resulted in the famous volcanic explosion. However this is an unproven legend that may or may not be true.
[edit] Highlander: Endgame
The fourth Highlander movie follows the plots and continuity of the show rather than the earlier movies. Therefore the Quickenings in this movie follow the rules of the show. The villain Jacob Kell has amassed more than 600 Quickenings. This is reflected in his increased skill as a fighter, and Connor's assertion that Duncan must kill him in order to be strong enough to defeat Kell.
Criticism of the holy ground beheadings meant that all references to the Sanctuary being holy ground were removed from the DVD edition.
Duncan seemed to briefly take on the voice and appearance of Connor at one point prior to Kell's defeat, which has never been seen in other Quickenings.
[edit] Animated Series
Not considered part of the official Highlander canon, the animated series added a different type of Quickening than any previously shown. Due to the fact that it was a show aimed at young children and most of the Immortals passed on their power willingly, beheadings took place offscreen and only by Kortan; the Quickenings of the main character, Quentin, were transferred by both he and the Immortal making the transfer gripping his sword. If in the future, this becomes canon, it will mean that an immortal can give up his/her own Quickening to another at will, while still able to be taken by beheading an opponent. In one episode, Kortan was shown killing Connor MacLeod off-screen because he refused to transfer his Quickening through sword. Kortan later threatened Quentin with the ominous quote, "Your head will roll at my feet as did the head of Connor MacLeod."
As the animated series was not considered to be in continuity with either the film series (up until Highlander 3) or the live action series (including the Highlander: Endgame film as it incorporated the TV series continuity fairly implicitly), Connor's death at Kortan's hand, if it was ever canon, has since been retconned out of history, due to Duncan beheading him in Endgame. For that matter, this type of Quickening has been essentially ignored by all following Highlander related shows, including the flash episodes featuring Methos. In addition, Highlander the animated series has no direct impact on the quickenings seen in Highlander: The Search for Vengeance, which also seemed to follow the rules of the original live action television series.
There was never any official explanation given in the animated series as to how this type of quickening developed, or if it had always been possible. Again, as this series is not considered to be part of the ordinary canon and continuity, it appears that this type of quickening is some kind of late-coming offshoot, since as already stated, the show was aimed at a younger audience.
[edit] Highlander:The Search For Vengeance
In Highlander: The Search For Vengeance, the Quickenings featured follow similar conventions that are seen in the movie and television continuities. Notable qualities of the Quickening include noticeable differences in intensity and strength which are powerful even for the standards of the Highlander movies. The final Quickening, for example, is a city-wide phenomenon, shown as capable of disrupting mechanical items in the same manner as ordinary lightning.
[edit] Development
In Highlander: The Series, the producers had to make the beheadings less violent and acceptable to television standards. Executive Producer Bill Panzer explains, "In the movies, you know, we had a lot more licence. But this being television in the early 1990s, we couldn't have a lot of body parts flying around. So, we tried to use something that created the idea that somebody got their head cut off, but that it was more like a jolt of light came out of the head, and the lightning flew around them. This, I suppose, was less violent than the movie version."[8]
Consequently, the Quickening scene in the pilot episode "The Gathering" is described in the script as follows : "We will call this shot for want of a better term, the Quickening Thrust. This will be one of our signature shots of the show. Perhaps it is a strobed, slow-motion shot. Perhaps there is particular glint to the sword as it slashes towards us on a POV shot, representing the coup de grâce which is about to be delivered. In any event what we will NOT see, is a decapitation. No head leaves the body, indeed no sword strikes the neck. Instead, we cut to : The Quickening is a blinding flash of blue light emanating from what was the bad guy and filling the screen and arcing into anything electrical nearby. Thus, street lamps, car headlights, windows, etc. are blown out."[9]
Panzer remarked about the Quickening seen in "Revenge Is Sweet", "outside during day is not great for Quickenings. Quickenings like night, Quickenings like the special effects it gives you, Quickenings do not like blowing up flower pots. This is something we've learnt from experience here and we never did it again."[10]
Panzer says about the Quickeing seen in "See No Evil", set inside the Orpheum Theatre in Vancouver, "Because it was (...) a real old theater, doing the Quickening in there was a little eerie because any kind of pyrotechnics were kinda to be used outside, were dangerous, [they were] fireworks. And we had to use a whole new system of pyro, to cap it safely inside, and everybody was kind of happy that we worked it out in the theater without burning it at all."[11]
Panzer thinks the most elaborate Quickening the staff ever made was the one in "Band of Brothers" : "When the pyrotechnics went off, it was shot in slow motion, and so the actual take, the wide shot was two and a half minutes long, and I was still, it was probably the most amazing Quickening that we ever had."[12]
[edit] References
- ^ Highlander, 1986.
- ^ Adrian Paul, at DVDfile.com, last accessed September 4, 2007.
- ^ DVDfile.com, last accessed September 4, 2007.
- ^ a b Episode "The Sea Witch", Bonus Material, Bill Panzer's interview, in Highlander: The Series (season 1) (DVD, Davis-Panzer Productions, Inc., 2001), disk 3.
- ^ Episode "Deliverance", in Highlander: The Series, (season 4) (DVD, Davis-Panzer Productions, Inc.).
- ^ Episode "Band of Brothers", in Highlander: The Series (season 1) (DVD, Davis-Panzer Productions, 2001), disk 5.
- ^ Episode "Innocent Man", in Highlander: The Series, (season 1) (DVD, Davis-Panzer Productions, Inc., 2001), disc 2.
- ^ Episode "The Gathering", Bonus Material, Bill Panzer's interview, in Highlander: The Series (season 1) (DVD, Davis-Panzer Productions, Inc., 2001), disk 1.
- ^ Episode "The Gathering", Final Shooting Script, p.41, in Highlander: The Series (season 1) (DVD, Davis-Panzer Productions, Inc., 2001), disk 9.
- ^ Episode "Revenge Is Sweet", Bonus Material, Bill Panzer's interview, in Highlander: The Series (season 1) (DVD, Davis-Panzer Productions, 2001), disk 4.
- ^ "Episode "See No Evil", Bonus Material, Bill Panzer's interview, in Highlander: The Series (season 1) (DVD, Davis-Panzer Productions, 2001), disk 4.
- ^ Episode "Band of Brothers", Bonus Material, Bill Panzer's interview, in Highlander: The Series (season 1) (DVD, Davis-Panzer Productions, 2001), disk 5.
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