Prince of Persia (2008)

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Prince of Persia

Official logo for the game
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Designer(s) Jean-Christophe Guyot
Series Prince of Persia
Engine Scimitar
Platform(s) PlayStation 3, Microsoft Windows, Xbox 360
Release date NA Q3 2008
EU Q3 2008
AUS Q3 2008
Genre(s) Action-adventure, Platform
Mode(s) Single-player
Rating(s) ESRB: Rating Pending (RP)
Media Blu-ray Disc, DVD-DL[1]
Input methods Keyboard, mouse, Xbox 360 controller, SIXAXIS controller, DualShock 3

Prince of Persia is an upcoming video game developed by Ubisoft Montreal and published by Ubisoft. It is scheduled to be released on late 2008 for Windows, PlayStation 3, Wii and Xbox 360. It is a new chapter in the Prince of Persia universe and it introduces a new gameplay, and a new kind of graphic design [2] along with a fresh "illustrative" visual style.

Contents

[edit] Plot Summary

According to Ubidays Interview,[3] a new Prince of Persia, a wanderer, is returning home from an adventure on a donkey laden with treasure, which he earned on his previous venture. He desires to spend his treasure on many luxuries. But suddenly, he is caught in a fierce sandstorm. When the sandstorm subsides, he finds himself in a mythical garden of beauty, dominated at its center by a massive Tree of Life. A girl, a descendant of the ancient Ahuras, Elika, finds the Prince and tells him to come with her. Together, they venture to the center of this grand oasis. When they arrive at the center, they witness the destruction of the tree, and the freedom of Ahriman, the ancient god of darkness. After being set free, Ahriman starts corrupting the lands with darkness and evil. The Prince, with the aid of Elika, and her new found powers, take up arms against Ahriman's corruption, in an attempt to drive it back, and cleanse the world.

[edit] Development

The Prince and Elika running along the wall.
The Prince and Elika running along the wall.

Proof of development for the game was found when, on September 21, 2006 a leaked RAR file contained concept images, although no comment was made by Ubisoft.[4] Also, on January 23, 2008, some screenshots from the game were leaked onto the internet, and again Ubisoft made no comments.[5]

On April 1, 2008, Ubisoft registered the domain www.princeofpersiaprodigy.com.

In May, 2008, Ubisoft confirmed the game as a work-in-progress. They stated to expect a release at the end of 2008, and gave many details about the plot and gameplay in this game. In one such interview, they stated that the general staples of the gameplay are to remain intact, including platforming, and combat. The game focuses more on one-on-one combat, similar to the original Prince of Persia trilogy, rather than fighting almost dozens of enemies, like in the Sands of Time trilogy.

The Prince fighting The Hunter.
The Prince fighting The Hunter.

On May 8, 2008, Ubisoft released an official video of a concept artist designing the Prince character for the game.[6] The "speed art" video shows a full-bodied new prince to be created on Photoshop. There was another fast-forward concept art drawing video released on May 22, 2008 detailing a female character Elika[7].

The game will use a heavily modified version of the Scimitar Engine, which was also used in Assassin's Creed. Developers chose to implement an illustrative graphical style, similar to cel-shaded graphics.[8] Other features include improved artificial intelligence, detailed graphics, rich environments and an open-world, that will allow non-linear gameplay.

[edit] Characters

The Prince, as he appears in Prince of Persia (2008).
The Prince, as he appears in Prince of Persia (2008).

[edit] The Prince

The Prince's character is a whole new invention of this game and is totally different from the one of The Sands of Time trilogy. He is a normal person, rather a thief, and not a noble Prince. He is a wanderer, a vagabond, wishing to make some money and then to go back home and spend his earnings on women and luxury.[9]

He is an extremely agile and cunning warrior, proving to be a very able swordsman. In all of the concept arts, he appears clad in ninja-styled clothes with a red and blue color scheme. Significantly, in all these arts and videos, he wields a long sword, and wears a spiked gauntlet in his left hand. For the first time in any Prince of Persia game, the concept of sword and scabbard has been introduced along with the concept of a double edged sword. The claw is the secondary weapon for Prince, as well as a tool that allows him to perform feats such as dropping down from high places without being harmed.[10]

[edit] Elika

Concept-Art Render of Elika.
Concept-Art Render of Elika.

The game producers explained that they wanted a secondary character who would be an actual partner to the Prince in a true sense with being a helpful and a friendly asset, and "not become any kind of burden on him or his way". Elika is claimed a large innovation to this game, as the time-controlling powers of the Prince were in The Sands of Time trilogy. She is described as a "deadly ally",[11] and is a strong supporting character, who will affect every aspect of the game, as she accompanies the Prince throughout the game. This includes exploration, combat and puzzle-solving. A descendant of the Ahuras, she can perform some special moves (in tandem with the Prince, as well as some of her own) and use her magical abilities to aid the Prince in his quest. She is also able to guide the Prince on the right track in case he is lost in his way in the game and can assist him in solving multiple puzzles as well. The inspiration to create Elika was drawn from supporting characters from other media, like Elizabeth Swann from the Pirates of the Caribbean film series; Padmé Amidala from Star Wars; and Arwen from The Lord of the Rings trilogy[12].

[edit] References

[edit] External links

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