Talk:Pre-rendered
From Wikipedia, the free encyclopedia
Wikified as part of the Wikification wikiproject! Merged content from Prerendered and created the redirect. JubalHarshaw 19:21, 20 November 2006 (UTC)
[edit] prerendered sprites
How about prerendered sprites like in Donkey Kong? 134.173.51.131 (talk) 08:19, 25 November 2007 (UTC)
[edit] camera angles
I'm not entirely sure that this statement 'A game with pre-rendered backgrounds is forced to use fixed camera angles' is accurate. A pre-rendered background doesn't necessarily have anything to do with the camera. The simplest example would be a pre-rendered background that is larger than the area the camera observes. Clearly the camera can pan around the environment, zoom in or out, etc. The reason that the camera angle doesn't usually change is because most pre-rendered art is being viewed as a distant 2d object, so you typically have it remain static even when the camera moves around elsewhere. Think of, for example, a 3d object with a pre-rendered background. The camera can move to any angle to view the 3d object, while the background remains static. —Preceding unsigned comment added by 12.205.124.149 (talk) 08:53, 16 December 2007 (UTC)
[edit] examples in games
Something has to be said about Grim Fandango, and possibly the Blade Runner game, surely. Both are fantastic examples of prerendering in action. 79.67.172.216 (talk) 23:18, 23 January 2008 (UTC)

