Talk:Powergaming
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- I had no idea that powergaming meant this in MUDS! I wonder if there's any equivalent meaning in MUDS to "abusing the structure of the game to create a powerful character?"
- That would "powergaming" or "powerleveling" in my experience (though most powergamers don't believe they're abusing the system). I changed the scope of the sentence to indicate that the different meaning is more common in socially-oriented muds. --Mrwojo 04:11, 18 Jan 2004 (UTC)
- I'm an experienced mudder and in general, powergaming does NOT mean roleplay abuse. That's seen purely as godmoding or simply "bad rp." Every circle of every game I've ever played, powergaming has meant the attempt to make oneself as strong as possible.
- That's because the named examples are from other genres, not MUDs in general (which one would have to admit are much more centred on player vs. player and mobkilling aspects than other forms of MU*). Powergaming has evolved to mean exactly this just as roleplayers evolved to MUSH and MUCK roleplay rather than confining themselves to MUDs. I've personally played on a variety of codebases/platforms (MUCK, MUD, MUSH, MUX, MOO etc.), and the duality of this term has remained consistent. As this is an encyclopedia article, wouldn't be surprising that it should include all commonly accepted definitions. (Caliah 18:58, 15 April 2006 (UTC))
- I'm an experienced mudder and in general, powergaming does NOT mean roleplay abuse. That's seen purely as godmoding or simply "bad rp." Every circle of every game I've ever played, powergaming has meant the attempt to make oneself as strong as possible.
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[edit] Example
Would Oblivion come under this since it's relatively easy to go to any food shop, but everything. , make potions and sell the produce for insane profits. Also in Morrowind potions could be stacked and abused to allow someone to get stats 100*their natural maximum, and then complete the main quest in 4 minutes whilst travelling half the map in levitative form in seconds! —Preceding unsigned comment added by 90.208.17.135 (talk) 21:34, 16 April 2008 (UTC)
This article reminds me of something I pulled while playing the fifth edition of the Swedish RPG "Drakar och Demoner" ("Chronopia"), where by playing as a Demomorph (who specializes in magics to transform them into demons) and by starting out as a "hero" class character (someone destined to great things), you start out with three demonic abilities.
Then, by spending 34 BP (Background Points, normally spent on getting good stats) on each roll on the ability table your starting abilities are limited to: Invulnerability (making you immune to all but magic), Magical Invulnerability (making you immune to all magic) and Destroyer (lets you turn anything non-magical, non-organic into dust at will).
Of course, sub-par stats are but a small price to pay for invulnerability.90.227.11.157 (talk) 09:22, 18 May 2008 (UTC)
[edit] Page Organization
This page is clearly describing different meanings of the word "powergaming". However, right now, the information seems to be just thrown together randomly with no organization at all. What's especially confusing is that it seems that it keeps talking about one form of powergaming, then the other, then back to the first, and pretty soon, you have no idea what the article is talking about. Viltris 06:20, 20 February 2006 (UTC)
- The problem here is that people keep adding meanings that they encounter in the scope of their own experience IMHO, without checking the previous sections of the article...(Caliah 18:58, 15 April 2006 (UTC))
- I've reorganized the page a bit. I think it looks better now. Peter Vasiljev 04:49, 2 December 2006 (UTC)
[edit] Problem with concept
In freeform games (like the MU* example with poses), you at some point run up against the fact that _someone_ has to win. the punch either lands or it doesn't. When player B says he dodges, is that powergaming? --Random832T 20:42, 7 September 2006 (UTC)
[edit] Roleplaying styles
There's a few good books been written on gaming styles, "Robin's Laws of Good Gamesmastering" being a classic. Essentially, when people play RPGs (and related games) they can have different expectations about the experience and get their enjoyment in quite different ways. The incompatability between some of these play styles can lead to personal conflicts in games that require a certain level of social cohesion. Names get called, powergamer, munchkin, and so on. If only someone would write about it all on wikipedia. 8) Tussock 03:54, 16 February 2007 (UTC)
[edit] Sorcerer/Paladin is powergaming?
This might be a minor point, but no self-respecting powergamer would dilute sorcerer levels with paladin unless they were playing a "legitimate" fighter/mage anyway. Sorcerers already have an inferior spell level progression, and two levels of paladin would put them a full spell level other sorcerers, let alone wizards, clerics, and druids. Charisma to saves is excellent but nowhere near advantage enough to counter this. Perhaps another example would be better. 128.205.228.63
- It is, but building an encyclopedia takes all kinds. I expect the members of the D&D wikiproject to be either busy or run ragged right now, but poking them at an opportune moment would bring good results. Of course, if you with to provide a better example, that'd be even better.
As a side note, it turns out that repeatedly cracking the sheriff's safe in Quest for Glory 1, VGA version, will ultimately result in being caught and arrested over charges of "blatant power-gaming." --Kizor 15:40, 24 April 2008 (UTC)

