Shin Megami Tensei: Persona 3

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Shin Megami Tensei: Persona 3
Persona 3 US Cover
Developer(s) Atlus Co.
Publisher(s) Atlus Co. (Japan/Asia and North America)
Koei (Europe)
THQ (Germany)
Platform(s) PlayStation 2
Release date Persona 3
JP 2006-07-13
NA 2007-08-14[1]
PAL 2008-02-29
Persona 3: FES
JP 2007-04-19

NA 2008-04-22

Genre(s) Role-playing game
Mode(s) Single player
Rating(s) CERO: B
ESRB: Mature (M)
Media 1 DVD-ROM

Shin Megami Tensei: Persona 3 (ペルソナ3 Perusona 3?) is the fourth video game in the Persona console RPG series. The game was developed and published by Atlus Co. for the Sony PlayStation 2 console system. Persona 3 was released in Japan on July 13, 2006, was set to be released in North America on July 24, 2007, but was delayed to August 14, 2007 (due to a manufacturing error with the Persona 3 art book),[1] and was released in Europe and Australia on February 29, 2008. An add-on chapter and enhanced original game, entitled Persona 3: FES was released in Japan on April 19, 2007, and in North America on April 22, 2008.

The game has the player take the role of a male high-school student who joins up with other members of SEES—the Specialized Extracurricular Execution Squad—to attack Shadows and other beings that emerge during the "Dark Hour", a time period between each day which only few humans are aware of. The player uses weapons and magical abilities gained by the use of "Personas" to defeat foes in a turn-based combat system. An iconic feature of the game is the method by which the members of SEES release their Personas: by firing an Evoker, a gun-like object, at their head, which does no damage but causes sufficient emotional stress to cause the Persona to appear. In addition to typical RPG elements, the game includes elements of dating simulation games as the player character progresses day by day through a school year, making friends and relationships that improve the strength of his Personas in battle.

The game was well-received by critics and earned several gaming awards for 2007.

The North American version of Persona 3 contains the aforementioned art book, along with a soundtrack CD.[2]

Contents

[edit] Gameplay

An example of everyday activity in Persona 3 in which the player gains academic skills by studying.
An example of everyday activity in Persona 3 in which the player gains academic skills by studying.

Persona 3 is a departure from its predecessors in that the story moves at a prescribed pace from day to day over the span of a calendar year,[3] rather than jumping from one narrative event to another in typical console role-playing game fashion. Like in two of the previous installments, the main character attends high school; however, in this game school activities are important in building up the Main Character's attributes.[4] For example, studying in the library builds "Academics," drinking "Pheromone Coffee" builds "Charm", and singing Karaoke builds "Courage". Creating "Social Links" by building relationships with classmates and acquaintances is of particular importance, as the strength of each link will eventually affect the strength of the Main Character's Personas when they are created.[4] This "day in the life" style of gameplay is similar to Japanese console RPGs with dating sim elements, like Harvest Moon, Azure Dreams, or Atlus's own Imodoki no Vampire: Bloody Bride.

While half of the game is dedicated to participating in a typical teenager's life (socializing, attending clubs, studying, etc.), the other half involves roguelike dungeon-crawling in Tartarus, the monster-infested labyrinthine tower that your high school transforms into at the stroke of midnight. Every few floors features a boss battle and chests full of money and items are randomly strewn throughout. The floors do not have set maps, except for the small boss floors, and are randomized each time the player visits it.

The battle system is a turn-based affair, with the Main Character and his comrades using their Personas to exchange blows with their enemies. Persona 3's battles also feature a system dubbed Once More, similar to the Press Turn battle system used in other recent Shin Megami Tensei games such as Digital Devil Saga, in which the player is rewarded for exploiting enemies' elemental weaknesses.[4] However, instead of rewarding the entire party, extra turns are given on an individual basis. If a player attacks a Shadow weak to fire with fire, it is knocked down. If all enemies are knocked down, an "All-out Attack" can be performed,[4] where all party members rush the enemies at once, dealing massive damage in a large dust cloud as comic-book style onomatopoeia ("Bam!") appear above.

A typical battle in Persona 3 wherein only the Main Character can be controlled directly.
A typical battle in Persona 3 wherein only the Main Character can be controlled directly.

Only the protagonist is directly controllable in battle, while the numerous allies that join the party are governed by selectable AI commands.[5] The player can give the AI guidelines using preset "Tactics" like "Heal/Support" or "Full Assault", more of which are accumulated over the course of the game. These AI allies and the main character himself are subject to a physical well-being parameter which moves from "great" to "good" to "tired" or "sick" over the course of exploring Tartarus. If a player or friendly NPC is "tired" or "sick", their performance in battle drops dramatically, and is more likely to take a critical hit. Also, if one character is sick, they may also pass on the illness to other characters. Resting a night or two (or, in the case of the main character, using the bathroom, donating to shrines or sleeping in class) can restore the character's health.

In combat, the Main Character and his allies summon their Personas using a pistol-shaped device called an "Evoker" by aiming at their heads and pulling the trigger.[5][3] With the aid of their Personas, the party is able to cast spells and perform special attacks (characters can also perform basic physical attacks themselves). While your allies in the game can only bring forth one Persona, the Main Character is able to gain many Personas and even change them in battle. When Personas level the player inherits its natural attributes in the form of basic stats such as strength and magic. New Personas can be acquired via a post-battle shuffle card game, or through fusion of two or more existing Persona.[5] Here the social sim aspect of the game meets the dungeon hack portion,[3] as the amount of bonus experience granted to a given Persona being created is determined by the strength of the Social Link with which that Persona's "Arcana" corresponds. Low-level Social Links will grant small bonuses, while higher levels give generous portions. Maxed out Social Links are required to create the most powerful Persona in each particular Arcana.

[edit] Plot

The Main Character, a teenager who was orphaned as a young boy, returns to the city of his childhood. Shortly after transferring to Gekkoukan High School, he is attacked by Shadows—creatures that feed on the minds of their victims. The assault awakens his Persona, Orpheus, his only chance at defeating these creatures of the night. He soon discovers that he shares this special ability with other students at his new school; each is armed with an Evoker, a special handgun that they fire at their heads that does not harm them physically but causes emotional stress in order to summon forth their own Persona. The Main Character learns that he is unique among the other members, being able to use multiple Personas and that he is guided by the formation of Social Links to improve his power. From them he learns of the "Dark Hour," a hidden time that exists between one day and the next, swarming with Shadows. He joins the Specialized Extracurricular Execution Squad (SEES), and with his new friends, confronts the threat of the Shadows by exploring Tartarus, a huge, chaotic tower that appears in the place of their school every Dark Hour.

After signing a contract in which he "accepts his fate of his own free will," the Main Character battles with the other members of SEES against the Greater Shadows, incarnations with traits and appearances similar to those of the first twelve Major Arcana of the Tarot. The group is told by Shuji Ikutsuki, the adult supervisor of the group, that defeating all the major Shadows will end the Dark Hour. The Main Character continues to encounter and eventually befriends the child-like entity that appears only during the Dark Hour who refers to himself as Pharos, and who is really the incarnation of Death, the thirteenth Arcana. SEES also encounters members of Strega, people that also are aware of the Dark Hour and have their own Personas, but instead of fighting the Shadows, use the time and their abilities to perform illegal activities including assassinations. Once Strega learns that SEES is trying to stop the Dark Hour, they attempt to prevent SEES from succeeding but fail. Two of the members, Takaya and Jin, appear to commit suicide realizing they cannot stop SEES' goals.

After SEES destroys the twelfth Greater Shadow, the group finds that the Dark Hour and Tartarus still occurs and they were being used. It is revealed over the course of the game that an event ten years prior are the cause of the Shadows; an experiment at the Kirijo Corporation laboratories was designed to collect Shadows in order to bring about the end of the world. However, the experiment failed, and released Nyx prematurely, as well as creating the Dark Hour and Tartarus. Aigis, a powerful robot designed as an anti-Shadow weapon, was sent to destroy Nyx but was unable to do so, instead she was only able to disperse twelve Greater Shadows from the main body, and installed the last in a young boy that happened to be nearby - that being the Main Character. The Kirijo Corporation covered up the incident by rebuilding the local area, including Gekkoukan High School. Shuji Ikutsuki, a former researcher for Kirijo, used the members of SEES to destroy the Greater Shadows, because of this the Shadows were able to meld back into the single being, allowing Death to emerge in the form of Ryoji Mochizuki, the teenage version of Pharos.

After SEES befriends Ryoji, he reveals that his time spent with the main character has changed him from the creature he once was, and tells them that they must kill him. If he remains alive, then on January 31st- against his will- he will usher in Nyx, the harbinger of Death. At this point, the player may opt to kill Ryoji, which delays the end of the world and erases the memories of the last year, allowing SEES to live normal, peaceful lives until the inevitable. Alternatively, if the player opts to leave Ryoji alive, then the game continues to January 31; during the Dark Hour, SEES climbs to the top of Tartarus, encountering and defeating Takaya and Jin en route, and eventually battle with Ryoji, who has become an avatar of Nyx. However, despite being defeated, Nyx Avatar rises up into the sky, causing the moon to crack open and revealing a strange device that begins to kill people across Earth. The Main Character uses all of his Social Links to complete his true arcana- the 21st arcana, "The World"- and is able to use its power to seal Nyx away. The memories of the past year are erased as the world returns to normal.

The members of SEES attend their graduation ceremony but, despite the loss of memories, are aware they share a connection and that they promised to gather on the school's roof should they make it to graduation day. There, they find Aigis with the Main Character laying in her lap; as further described in Persona 3: FES, the Main Character, though having physically survived the battle with Nyx, is forced to sacrifice his soul to keep Nyx sealed away forever, and falls into a coma after the brief reunion. The story is continued in Persona 3: FES' The Answer expansion / sequel (called "Episode Aegis" in the Japanese version), which revolves around Aigis' inability to accept the Main Character's fate, nor it's necessity after Nyx was unleashed, and the results of her conflict with the Main Character's sacrifice.

[edit] FES Plot

The date is March 31, 2010. One month after the events of Persona 3, the remaining members of SEES are still distraught of the terrible news that had struck them. The Main Character, who had fallen into a coma, has recently died. And to make the matters worse, the dorm will be closed down. As everyone is prepared to leave the following day, Mitsuru has arranged a farewell party. With Yukari and Akihiko absent, the remaining SEES members, including Aigis, celebrate the party together that evening. But when all seems calm when the clock strikes midnight, something is amiss; according to the newscast on their television, the date remains March 31st. Nervous glances are exchanged within the group as their cellular phones show the same coincidence, yet the atmosphere outside remains unsuspicious. Dismissing the mysterious problem, they resign to their rooms for the evening.

Late at night when everyone has gone to bed, Aigis wakes up and encounters a blue butterfly in her room. As it slowly descends upon her hand the butterfly disappears and Fuuka calls out to her. Aigis and Fuuka go to the first floor and see a strange figure, which then attacks Aigis. Her opponent, claiming to be "Metis," activates Orgia Mode and knocks Aigis out with her hammer. Metis attacks Ken and Aigis begins to see visions of "him". Aigis' Persona, Athena, lunges towards Metis but transmogrifies into Orpheus. With a new Persona, Orpheus creates a high-pitched sound that temporarily disables Metis along with Aigis. When Aigis awakens she finds herself sitting on a chair, Igor greets her into the Velvet Room. He tells Aigis that they share a similar fate and explains why Orpheus has heeded her calling.

After waking up and appearing at the lounge, Aigis along with the other SEES members interrogate Metis who is tied to a chair. Claiming to be her sister, Metis came to put an end to a time skip by attempting to kill everyone at the dorm excluding Aigis. After a long conversation explaining why the date has not changed, Metis shows the Abyss of Time, a mysterious labyrinth connected under the dorm. To stop the time skips, the SEES members are to find out about the Abyss of Time and journey into it. Aigis is chosen to be the leader because she is now able to wield multiple Personas. However, someone else other than Metis is in the Abyss of Time.

As they go deeper in the labyrinth, they encounter the shadows and the Main Character, but something is wrong, as the figure is actually a shadow with its own Persona, Dark Athena. After defeating it they are told that there is a "key" that can go to the past, present or the future with. With this information, they all go mad and begin to fight over the "key". Some of the SEES members that went mad and wanted to move on with life, but the others such as Mitsuru and Yukari wanted to help the Main Character in the final battle and prevent him from entering a coma. Aigis and Metis fight the rest of the group to retrieve their respect keys, which then join into one. Aigis decides she cannot choose between going back to the past, or moving on to the future without first seeing why the Main Character died. They use the last door to look into the past, and they realize that he sacrificed himself to seal Nyx away and prevent the goddess from bringing the Fall.

However, after commenting that a seal was not needed to hold back Nyx (as she is not harmful unless wished for by humanity), Metis suggests that his sacrifice may have been for a different purpose. But before finding out what this other purpose was, the party was then disrupted by a creature whom was revealed to be born from the malicious feelings of countless people across the world whom had wished to die, or had felt they had lost meaning in their lives. Feeling comfort in the possibility of death, and subconsciously calling out to Nyx and wishing for the Fall.

This creature is named Erebus.

It was then revealed that the TRUE purpose of the seal that the Main Character sacrificed himself to become, was infact not intended to keep Nyx away from humanity. But to keep humanity from calling out to Nyx, and allowing Erebus to fulfill the wishes of humanity by destroying it. However, the accumulated malicious inner feelings of humanity had already birthed Erebus over many years, since the dawn of human life. Finally completing him, and allowing him to carry out his purpose.

Erebus then began attempting to break through the seal, and destroy the world. When it realized it couldn't do this, it attacked the party whom had no choice but to take on Erebus themselves. Not wanting to allow even the possibility of the seal being broken due to humanity's strong (yet subconscious) desire to die.

After defeating Erebus, they use the key to return everything to normal, but they all end up appearing in the Velvet Room. Metis is not a real android, but a manifestation of Aigis's wish to stay human, which she has exiled out of herself. This was why Aigis couldn't dream recently and Metis always felt 'alone'. Aigis and Metis fuse back together but Aigis begins to feel tired just like the Main Character did before he went to a coma. It is now April 1, 2010. Everyone wakes up at the lounge with relief that the ordeal is all over, but Aigis is still asleep. Yukari attempts to wake her up but begins to panic thinking that Aigis may have met the same fate as the Main Character. Taking Aigis into her room, Fuuka attempts to find out what happened to her using the numerous devices belonging to Aigis. Aigis' synaptic circuits have burnt out. Mitsuru suggests that she may have to be taken to the lab for repairing but if that were to happen, Aigis would lose all her memories. Amazingly, Aigis wakes up in her room with everyone by her side, surprising Fuuka as this shouldn't be physically possible. She comments that it's almost as if Aigis really is alive, though the reason for the sudden recovery is not expanded on. Morning has arrived and everyone is at the lounge with their luggage. Junpei decides to carry all his luggage at once down the stairs but ends up falling in a comical fashion. They leave the dorm together, and Yukari suggets to Aigis that she be her roommate as the two along with the other former SEES members look towards the future together. As Aigis gazes towards the horizon on the rooftop of Gekkoukan High the credits begin to roll.

[edit] Characters

Persona 3 focuses around the day to day life of the Main Character. Unlike most RPGs, there is no default name for him--though this is the standard for MegaTen games in general so as to spread the Silent Character Archetype, in the official manga release he is called Minato Arisato. He is unique from the rest of the SEES members in that he has the ability to change Personas during battle.

Apart from the Main Character, there are nine other playable characters. Each of these people have only one Persona and are each assigned a member of the arcanum. These characters are slowly introduced as the game progresses. It is not until later that other antagonists are revealed, and they also possess the ability to summon Personas. These people, under the group name Strega, have artificially-induced Personas and require drugs to keep their Personas from killing them.

[edit] Development

Hints of a new Persona game were given at an event meant to hype up the release of Devil Summoner in March 2006.[6] A few days later in an issue of Famitsu details of Persona 3 were presented in a short three page article containing basic character and battle information. In the article, it was also mentioned that Shigenori Soejima would be in charge of character design and art direction rather than the series' usual artist and director, Kazuma Kaneko. The article also included the game's slogan: "Time does not wait."[7] The slogan itself is a translation from the Latin phrase "tempus neminem manet."

[edit] Reception

 Reviews
Publication Score
Edge 7/10
Famitsu 33/40[8]
GameSpot 8.5/10[5]
GameSpy 4.5/5[9]
GameTrailers 9/10[10]
IGN 8.3[4]
Play Magazine 9.5/10[11]
PSM 9/10
Compilations of multiple reviews
Compiler Score
Metacritic 87/100 (51 reviews)[12]

Persona 3 has garnered generally positive reviews since its release in North America. In particular, it received praise for combining common RPG elements such as leveling up and dungeon exploration with social links,[13] and for its occult-themed storyline.[5]

The game has also accrued a small amount of controversy,[14] because characters in the game summon their "Persona" by shooting themselves in the head with a device called an "Evoker," which looks similar to a handgun. Evokers, however, do not replace guns in the world of Persona 3, as real firearms are wielded by several characters in-game.

GameSpot named Persona 3 the best RPG of 2007.[15] Gamespy named it the 2007 PS2 RPG Game of the Year[16] and placed it second in the 2007 PS2 Top 10 Games of the Year.[17] RPGFan gave Persona 3 the RPGFan's Best RPG of 2007 Award.[18]

[edit] Persona 3 FES

Shin Megami Tensei Persona 3 FES North American Box Art
Shin Megami Tensei Persona 3 FES North American Box Art

On April 19, 2007, Atlus Japan released an add-on disk for Persona 3 called Persona 3 FES (ペルソナ3フェス Perusona 3 Fesu?). A "director's cut" version, which included both Persona 3 and Persona 3 FES, was released on the same date. According to the game's director, Katsura Hashino, the subtitle of "FES" is said to come from the word "festival".[19]

FES, in addition to adding a great deal of content (both game play and storyline-related) to the main game, includes a continuation of the story entitled The Answer, totaling for an extra thirty hours of game time.[3] When starting a new game, the player is prompted to select The Journey (known as "Episode Yourself" in the Japanese version) or the aforementioned The Answer ("Episode Aegis" in the Japanese version). The Journey is the original game with added quests and events, whereas The Answer can be considered a sequel, featuring Aigis as the main character, and the complete ending. FES also contains extra costumes and a new weapon synthesis system, twenty-three more Persona, and a "hard" difficulty setting (the original Persona 3 came available with only Easy and Normal modes).

On October 19, 2007, a reference to a "Persona 3 Expansion Pack" was posted on the website of professional voice actor Derek Stephen Prince (who voiced Takaya in the NA version of Persona 3) under the heading "GAMES TO WATCH OUT FOR", suggesting that English localization of Persona 3 FES was indeed underway with Prince revealing the name of his role in the game: "Takeharu, Vice Police Detective." Shortly after the "leak" was publicized on online gaming forum NeoGAF, the reference was removed. In addition, the website of voice actor Liam O’Brien (who voiced Akihiko in the English localization of Persona 3) was updated to include Persona 3: FES -- and similar to Steve Prince's resume, this was removed shortly after the story broke. However, in the February 2008 issue of EGM, it was mentioned that the add-on Persona 3 FES was coming to North America.[20]

On February 18, 2008, Atlus placed a countdown timer on their official site that held an extremely similar resemblance to the one in the opening of Persona 3. Ads also surfaced which displayed the same countdown as seen on the Atlus official site with the Atlus logo as well as an image of an arm holding an evoker. This was speculated to be a countdown to an official FES announcement.[21]

On February 25, 2008, Atlus officially announced that Persona 3: FES would be released in North America on April 22, 2008.[22]

[edit] Media releases

Persona 3 has had a wide range of related media released.

[edit] Audio CD

  • Persona 3 Original Soundtrack (SVWC-7380~81) (July 19, 2006)
  • Persona 3 Drama CD Vol. 1 - Daylight (FCCT-0050) (March 21, 2007)
  • Burn My Dread - Reincarnation: Persona 3 (SVWC-7460) (April 18, 2007)
  • Persona 3 Drama CD: A Certain Day of Summer (LACA-5635) (April 25, 2007)
  • Persona 3 Fes Original Soundtrack (SVWC-7464) (May 2, 2007)
  • Persona 3 Drama CD Vol. 2 - Moonlight (FCCT-51) (May 25, 2007)

All music was composed by Shoji Meguro. The Persona 3 Original Soundtrack CD does not contain three unused tracks in the game, which are Burn My Dread (Karaoke Version), Unused Fanfare, and the town version of Memories of School.

[edit] Novels

  • Persona 3 Owari no Kakera
  • Persona 3 Shadow Cry
  • P3 PERSONA3 Novel Anthology (June 25, 2007)

[edit] Manga

A manga adaptation of Persona 3 by Shūji Sogabe has been published monthly in Dengeki Maoh since April 4, 2007.

[edit] Figurines

Several figurines of the characters have been produced by Kotobukiya, a Japanese company that produces toy collectibles. These include:

  • The Main Character (Evoker and tarot cards) (released in December 2007)[23]
  • Aegis (Multiple weapon parts) (released in August 2007)[24]
  • Mitsuru (Evoker and sword) (released in July 2007)[25]
  • Akihiko (Evoker and gloves) (released in January 2008)[26]

Mitsuru and Aigis are 1:7 scale, and the Main Character and Akihiko are 1:10 scale. The male characters will also come with a bonus mini CD containing a drama series. These CDs are unique to the figurine collections. The figurines have bases on which they stand in the form of a circle with the school's crest for Aigis and Mitsuru and a mirror for the Main Character and Akihiko. The figurines have interchangeable parts, which can be stored in the base.

Alter, another Japanese company that specializes in collectibles, has also come out with an Aigis figurine showing her mid-action.[27] This figurine is 1:8 scale and is more detailed than the one put out by Kotobukiya. Alter also plans to release a 1:8 figurine of Mitsuru in June 2008.[28]

[edit] Headphones

The headphones the protagonist wears throughout the game, available in a special edition release of Persona 3 FES in Japan, are the Aluminum Ear-Fit Headphones ATH-EM700 SV (Silver edition) by Audio-Technica. The headphones included in the Konamistyle Limited Edition, which shipped with Persona 3: FES, a strap, and a poster, had "P3" placed directly onto the headphones. Also included is a protective pouch that has the protagonist's school emblem on it.

The ATH-EM700 SV headphones are still available for purchase, and are physically identical, however they don't include the logo or pouch.

[edit] Anime

An anime sequel to Persona 3 which takes place 10 years after the events of the game, entitled Persona -trinity soul-, has been airing in Japan since January 2008.[29]

[edit] References

  1. ^ a b Persona 3 - Slight Shipping Delay. Atlus. Retrieved on 2007-07-24.
  2. ^ Atlus Confirms NA Ship Date And Contents. Retrieved on 2007-08-15.
  3. ^ a b c d Ray Barnholt (2007-05-08). Previews: Persona 3. 1UP.com. Retrieved on December 16, 2007.
  4. ^ a b c d e Jeff Haynes (2007-07-24). Shin Megami Tensei: Persona 3 Review. IGN. Retrieved on November 22, 2007.
  5. ^ a b c d e Kevin VanOrd (2007-07-24). Shin Megami Tensei: Persona 3 Review. GameSpot. Retrieved on December 16, 2007.
  6. ^ Persona 3 Overview. Digital Devil Database. Retrieved on 2007-10-19.
  7. ^ Persona 3 Overview. Digital Devil Database. Retrieved on 2007-10-19.
  8. ^ persona 3 - Famitsu Score Archive. Retrieved on 2008-04-18.
  9. ^ GameSpy: Shin Megami Tensei: Persona 3 Review. GameSpy. Retrieved on 2008-04-18.
  10. ^ Gametrailers.com - Persona 3 - Review. GameTrailers. Retrieved on 2008-04-18.
  11. ^ play online - PS2 : Persona 3. Retrieved on 2008-04-18.
  12. ^ Metacritic: Shin Megami Tensei: Persona 3. Metacritic. Retrieved on 2009-04-18.
  13. ^ Persona 3 Review. Got-Next.com. Retrieved on 2007-11-02.
  14. ^ Persona 3 Atlus Interview. Digital Devil Database. Retrieved on 2007-10-19.
  15. ^ GameSpot's Best of 2007: Best Role-Playing Game Genre Awards. Gamespot. Retrieved on 2007-10-27.
  16. ^ GameSpy's Game of the Year 2007: PS2 Winners Recap. Gamespy. Retrieved on 2007-10-30.
  17. ^ GameSpy's Game of the Year 2007: PS2 Top 5. Gamespy. Retrieved on 2007-10-30.
  18. ^ RPGFan Feature - Games of 2007. RPGFan. Retrieved on 2008-11-01.
  19. ^ Chris Winkler (2006-12-07). Atlus Announces Persona 3 Director's Cut. RPGFan. Retrieved on 2007-11-22.
  20. ^ Electronic Gaming Monthly magazine (Feb 2008 issue} page 34
  21. ^ Dobson, Jason (2008-02-19). Atlus countdown raises hopes for Persona FES. Joystiq. Retrieved on 2008-02-25.
  22. ^ Atlus announces Persona 3 FES for PS2. Atlus (2008-02-25). Retrieved on 2008-02-25.
  23. ^ Hero - Kotobukiya (Japanese). Kotobukiya. Retrieved on 2007-11-16.
  24. ^ Aigis - Kotobukiya (Japanese). Kotobukiya. Retrieved on 2007-11-16.
  25. ^ Mitsuru - Kotobukiya (Japanese). Kotobukiya. Retrieved on 2007-11-16.
  26. ^ Akihiko - Kotobukiya (Japanese). Kotobukiya. Retrieved on 2007-11-16.
  27. ^ Aigis - ALTER (Japanese). ALTER. Retrieved on 2007-11-30.
  28. ^ Mitsuru - ALTER (Japanese). ALTER. Retrieved on 2008-02-01.
  29. ^ Persona 3 Game Adapted as Television Anime for January. Retrieved on 2007-11-07.

[edit] External links