Talk:List of roguelikes
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[edit] List items without articles
Is there some reason that items without articles were removed from this list? Is there a WP policy regarding this? Just asking. SharkD 02:22, 2 June 2007 (UTC)
[edit] Gearhead??
Why was Gearhead removed, and its article deleted? -- Solberg 21:21, 25 June 2007 (UTC)Solberg
- It was deleted for lacking notability. Wikipedia:Articles for deletion/GearHead Feezo (Talk) 21:53, 25 June 2007 (UTC)
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- That's strange. IIRC it is pretty notable for roguelikes. -- Solberg 00:50, 27 June 2007 (UTC)Solberg
- I don't understand why it was deleted. There were three Keeps and three Deletes. Hardly a consensus. SharkD 06:17, 27 June 2007 (UTC)
- The same reason 'IVAN was deleted, I suppose; lack of reliable sources to cite. It's a more notable roguelike than many of the others on the list, but that's Wikipedia for you, eh. Tchernobog 13:36, 18 July 2007 (UTC)
- I don't understand why it was deleted. There were three Keeps and three Deletes. Hardly a consensus. SharkD 06:17, 27 June 2007 (UTC)
- That's strange. IIRC it is pretty notable for roguelikes. -- Solberg 00:50, 27 June 2007 (UTC)Solberg
[edit] Dwarven fortress
Is dwarven fortress a roguelike? (google it) —Preceding unsigned comment added by 84.192.142.101 (talk) 08:38, 4 October 2007 (UTC)
- Wikipedia categorizes it as a RL currently, so I've added here to the list until such time as its status as such changes. D. Brodale 10:39, 4 October 2007 (UTC)
- And, If I say, the definition of 'rogulike' here seems very loose; if I were to make the list I'll exclude Transcendence and Diablo and many others on this list. DF is more 'roguelike' than these ones maybe? 221.171.148.25 18:03, 5 October 2007 (UTC)
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- Well, I would define 'roguelike' as a dungeon crawl (or military base crawl, space crawl, etc.) with random levels, spawns and loot. Graphics and turn-based/real-time don't make a difference, IMO. SharkD 10:54, 25 October 2007 (UTC)
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- The best reason to exclude DF here is that the portion of the game that one might construe as roguelike is quite underdeveloped and far from the emphasis of development or gameplay at present. It seems several want to class it as such because of the text user interface, but that's a weak basis by which to judge whether a game is roguelike or not, as even the first "roguelike" sported a graphic interface in its early ports to home computers. D. Brodale 16:30, 25 October 2007 (UTC)
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[edit] Change list to a informative table
I think it would be useful to change this list into a table, like what can be found here and here. Unfortunately, I don't know enough about these games to fill the table with relavent info. SharkD 10:37, 21 October 2007 (UTC)
- The table offered in the first example (Comparison...) is a bit of overkill, or would be, if applied here. The second example presents a more reasonable expectation for info, though archetype/setting won't vary a great deal (and archetype seems misleading), and the developer field is likely of least significance for this genre, as the bulk are independent projects where authors rarely contribute more than one title before moving outside the genre altogether. D. Brodale 12:23, 22 October 2007 (UTC)
[edit] Pokemon games
The Pokemon games listed don't feature random dungeons. Should they still be listed? I think dungeon crawl would be a better description than roguelike. SharkD 10:06, 25 October 2007 (UTC)
The same with Telengard. SharkD 10:43, 25 October 2007 (UTC)
- These are all interesting points to raise, but this list is intended to match the genre laid out in the roguelike discussion. However, it is evident that the matter in that article requires further refinement to address overlap with similar elements in related genres (e.g., dungeon crawl aspects), as there's more to a roguelike than dungeon crawling in its (loosely) understood formulation and community following. It's a bit too slippery to go into a great deal of length here, but with roguelikes there is an emphasis on randomization that goes beyond generation of random dungeon layouts. Telengard may lack random dungeon mappings, but the whole of gameplay centers on random encounters and rewards to such an extent that most class it as roguelike in tone. Note also that several roguelikes favor procedural dungeon generation alongside random generation, such that one couldn't really say the "game maps" are wholly random, but rather pieced together after a fashion. I'll look into the Pokemon titles, but the ones listed should again be those that favor a more roguelike tone. I guess what I'm trying to say is that the list should not be renamed or recategorized as "dungeon crawls" as that's not the sole criterion by which roguelikes are judged, but that the supporting genre article requires further expansion and refinement (something I started over there in sifting through the raw article, but haven't had time to complete and source to date). On the other hand, there are plenty of "dungeon crawls" that aren't really roguelikes, such as Etrian Odyssey, where the sense of gameplay is more in line with "classic" CRPGs. D. Brodale 16:27, 25 October 2007 (UTC)
[edit] Chocobo's Dungeon 2
The game features randomized dungeon parts (floors) -although not all- , shouldn't it be categorized as a roguelike game? 125.163.19.163 19:48, 6 November 2007 (UTC)

