LCD games from The Legend of Zelda series
From Wikipedia, the free encyclopedia
| This article or section relies largely or entirely upon a single source. Please help improve this article by introducing appropriate citations of additional sources. |
| Zelda Game Watch, Zelda Game & Watch | |
|---|---|
Cover of Zelda Game & Watch |
|
| Developer(s) | Nintendo R&D1 |
| Publisher(s) | Nintendo |
| Platform(s) | Game & Watch, Wrist watch |
| Release date | NA August 1989[1] |
| Genre(s) | Action Adventure |
| Mode(s) | Single player |
Zelda Game Watch and Zelda Game & Watch are two action-adventure games developed and published by Nintendo. They are respectively an LCD wristwatch game and a multiscreen Zelda game on the Game & Watch platform.
Contents |
[edit] Gameplay
[edit] The Zelda Game Watch
The Game Watch was a multi-purpose wristwatch by Nelsonic. It was based on the original The Legend of Zelda and included such familiar foes as Aquamentus and Keese. It was considered the poorer of the two LCD games because the screen was too small to reasonably allow much strategy or movement. The playing area was even smaller than that of the Game Boy titles in the series. It came in black, red, white and pink.
The game consisted of four dungeons with four rooms each. In each room, Link would have to collect a boomerang to defeat the boulder enemies. After all boulder enemies were defeated he could get a sword to defeat the Keese which first appear in the second dungeon. As a reward, he gained a key to the next room. When entering it, though, he lost his found items and had to recollect them, and if he did not make it to the next room within ten seconds of grabbing the key it was game over. The last two rooms of every dungeon also had hearts to replenish Link's health. Once all the enemies in the fourth room were dealt with, the dungeon's boss (which was always Aquamentus) appeared. To defeat him, Link had to collect a bomb and place it in front of Aquamentus. Following his victory, a Triforce fragment would appear, which allowed him access to the next dungeon. After collecting all four pieces of the Triforce the game would reset to level one.
[edit] The Zelda Game & Watch
Zelda Game & Watch, also known as ZL-65, was the last multi-screen Game & Watch system.[1] Players control Link and must fight through dungeons on the Game & Watch's lower screen. Enemies encountered include series staples such as Moblins, Stalfos, and Ghosts.[1] Once complete, the action shifts to the upper screen where Link battles a dragon, and avoid its fire and tail attacks. Controls limit movement to the left and right; pressing down causes refreshing Links health with "Water of life", pressing up makes him climb the stairs, and the attack button slashes enemies with a sword and also can activate a shield.[1] When Link is at full health, the "sword beam" ability occurs.[1] Once completed, the game starts again with the players high score carried over and faster enemies.[1]
[edit] Plot
[edit] The Zelda Game Watch
| Please help improve this section by expanding it. Further information might be found on the talk page or at requests for expansion. |
Hyrule is attacked by a monster king. He is a giant aquamentis and his 3 sons. They shatter the triforce into 4 pieces, steal them, and take over 4 sacred dungeons. Hyrule is in chaos. Link must kill them and their minions to save Hyrule. After you beat the 4 dungeons,the game ends.
[edit] The Zelda Game & Watch
| Please help improve this section by expanding it. Further information might be found on the talk page or at requests for expansion. |
Unlike most Legend of Zelda games, Ganon is not the villian. Instead, eight dragons kidnap Princess Zelda and threaten mankind. Upon completing the lower screens dungeons and reaching the upper screen portion, Link battles a dragon and recovers a fragment of the Triforce. Once all eight pieces are recovered, Zelda is freed and the game ends.[1]
[edit] Development
| Please help improve this section by expanding it. Further information might be found on the talk page or at requests for expansion. |
[edit] Reception
| Please help improve this section by expanding it. Further information might be found on the talk page or at requests for expansion. |
Zelda Game & Watch is thought to have pushed the limits of what is possible on the Game & Watch LCD format, though the gameplay is far simpler than the NES original.[1]
In 1998, Toymax Inc. was licensed to make the Mini Classic series, keychain-sized remakes of the Game & Watch series, one of them, of course, being the Zelda title. It has a significantly smaller screen size, and, unlike its predecessor, looks more like a Game Boy than a Nintendo DS. This keychain version, along with Oil Panic and Donkey Kong, was only released in Europe. By at least 2007, Stadlbauer and It's Outrageous! have begun distributing the Mini Classics version in select locations within the United States, using art from A Link to the Past and Four Swords Adventures. In October 2002, Nintendo included a port of the game as a hidden unlockable extra in Game & Watch Gallery 4 for the Game Boy Advance. However, the game world is significantly different in this port. In order to fit everything on-screen at once, the second screen was reduced. Its height is about two-thirds of that of the original screen, but almost twice its length.
[edit] References
[edit] External links
- Complete guide to the Zelda port at GameFAQs
- The Video Game Museum's ending gallery shows the complete ending sequence
- ZeldaLegends.net article has some pictures and info
|
||||||||||||||

