Talk:Intellivoice
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[edit] Reasons for failure?
What was the original retail price for this unit? Were voice games more expensive? Did any 3rd parties make voice games? These facts need to be added to this entry. They may have contributed to its lackluster sales.
[edit] (response)
Voice games were more expensive, yes. (I recall them being between $24.99 and $29.99, vs. $20 or less for the regular titles -- but I didn't see an IntelliVoice until they'd already been out for a while, so it could have been even higher when they were first introduced.)
No 3rd-party games ever made use of the IntelliVoice module -- Mattel didn't want anyone else developing games for their system (in fact, they deliberately tried to lock 3rd-party developers out by modifying the EXEC routines at one point), and wouldn't tell anyone how the thing worked. Also, the process for converting speech recordings into the strings of analog-filter coefficients that the Orator chip required was fairly complicated, and General Instruments wouldn't give that information out unless you paid them lots and lots of money for a development system and signed all kinds of nondisclosure agreements. —Preceding unsigned comment added by The mcp (talk • contribs) 15:03, 8 October 2007 (UTC)

