Hikaru no Go media and release information

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This is media release information regarding the anime and manga series Hikaru no Go.

Contents

[edit] Manga volume contents

Titles from chapters 1-56 are U.S. Shonen Jump titles. The rest are literal translations of the Japanese manga titles.

Volume 1

  • Game 1 - Descent of the Go Master
  • Game 2 - From a Level Beyond
  • Game 3 - Matters of Life and Death
  • Game 4 - Inexcusable
  • Game 5 - Akira Bares His Fangs
  • Game 6 - A Decisive Blow
  • Game 7 - Three Problems of Life and Death

Volume 2

  • Game 8 - Want Me to Lose?
  • Game 9 - First, Second, and Third
  • Game 10 - Debut Match
  • Game 11 - An Inkling of an Awakening
  • Game 12 - Gem
  • Game 13 - I'm Not Going to Play You
  • Game 14 - Better Than The Best
  • Game 15 - Mirror Go
  • Game 16 - Conspiracy on a Rainy Day

Volume 3

  • Game 17 - Leave the Go Club!
  • Game 18 - If Only You Weren't Here
  • Game 19 - ¥1,000 a Game
  • Game 20 - The Third Member
  • Game 21 - A Very Despicable Act
  • Game 22 - Hon'inbo Shusaku
  • Game 23 - Kimihiro's Concern
  • Game 24 - Kaio's Third
  • Game 25 - Preliminary Scrimmage

Volume 4

  • Game 26 - You Play Him
  • Game 27 - Third Face-off
  • Game 28 - Divine Vision
  • Game 29 - Zelda
  • Game 30 - Sai
  • Game 31 - Who is Sai?
  • Game 32 - He Is Not Sai
  • Game 33 - Akira
  • Game 34 - A Memorable Game

Volume 5

  • Game 35 - Sai vs. Akira
  • Game 36 - Sai's True Identity
  • Game 37 - Second Semester
  • Game 38 - A Thousand Years of Selfishness
  • Game 39 - I Want to Know How Strong You Are
  • Game 40 - Start
  • Game 41 - The Go Club Is Heating Up!
  • Game 42 - Resolutions
  • Game 43 - Yet Another Step Forward

Volume 6

  • Game 44 - The Insei Exam
  • Game 45 - Black Coffee
  • Game 46 - Catalyst
  • Game 47 - Yugen no Ma
  • Game 48 - Oza vs. Akira - Part 1
  • Game 49 - Oza vs. Akira - Part 2
  • Game 50 - Oza vs. Akira - Part 3
  • Game 51 - A Place to Return
  • Special Bonus: the Haze Middle School Actors present Assassination at Honnoji Temple

Volume 7

  • Game 52 - Two Study Groups
  • Game 53 - Cause for Concern
  • Game 54 - Tomorrow is Anyone's Game
  • Game 55 - Welcome to A League
  • Game 56 - Sai's Student
  • Game 57 - And Then...
  • Game 58 - The Young Lions Tournament
  • Game 59 - Toya Looks Back
  • Game 60 - The Pro Test Approaches!

Volume 8

  • Chapter #61 - Hon'inbō Kuwabara
  • Chapter #62 - I Can Play?
  • Chapter #63 - I've Come This Far
  • Chapter #64 - The Man of the Pro Exam Prelim's First Day
  • Chapter #65 - Seeking Three Wins
  • Chapter #66 - Pro Exam Prelims Day Two
  • Chapter #67 - Pro Exam Prelims Day Three
  • Chapter #68 - The Pro Exam, Day 4, And Then...
  • Chapter #69 - Team Assembled
  • Extra Chapter: Assassination at the Honnoji Temple Rehearsal

Volume 9

  • Chapter #70 - Training! Training!!
  • Chapter #71 - Can't Win
  • Chapter #72 - Four
  • Chapter #73 - A Perfect Coincidence
  • Game 74 - Suyong Hong
  • Chapter #75 - Only One Winner
  • Chapter #76 - My Name Is...
  • Chapter #77 - Main Test Begins
  • Chapter #78 - Flood of Wins

Volume 10

  • Chapter #79 - Hikaru vs. Tsubaki
  • Chapter #80 - Substitute
  • Chapter #81 - Careful Game
  • Chapter #82 - Moment of Evil
  • Chapter #83 - The Whereabouts of the Win
  • Chapter #84 - Waya vs. Ochi
  • Chapter #85 - Revival
  • Chapter #86 - Unpredictable
  • Chapter #87 - Who's This Black?

Volume 11

  • Chapter #88 - The First Passer
  • Chapter #89 - Always Together
  • Chapter #90 - Come to the Pros!
  • Chapter #91 - I Have Lost
  • Chapter #92 - Defeat Shindō
  • Chapter #93 - Pro Exam Final Game
  • Chapter #94 - Violent Battle
  • Chapter #95 - The Second Passer
  • Chapter #96 - Finally!

Volume 12

  • Chapter #97 - The Awaiting Pros
  • Chapter #98 - The Beginner Dan Series
  • Chapter #99 - I'll Play
  • Chapter #100 - Hikaru's Long Thought
  • Chapter #101 - The Invisible Game
  • Chapter #102 - Determined To Play Again
  • Chapter #103 - The Fraudulent Signature
  • Chapter #104 - Kurata 6-Dan

Volume 13

  • Chapter #105 - First Pro Game
  • Chapter #106 - Pressure
  • Chapter #107 - Confession
  • Chapter #108 - Alone In The Hospital Room
  • Chapter #109 - toya koyo
  • Chapter #110 - Excited Mind
  • Chapter #111 - Sai, Once Again
  • Chapter #112 - Sai vs Tōya Kōyo [1]
  • Chapter #113 - Sai vs Tōya Kōyo [2]

Volume 14

  • Chapter #114 - Sai vs Tōya Kōyo [3]
  • Chapter #115 - Sai vs Tōya Kōyo [4]
  • Chapter #116 - The Thousand Year Answer
  • Chapter #117 - Revelation
  • Chapter #118 - Investigations
  • Chapter #119 - Test of Strength
  • Chapter #120 - One-Color Go
  • Chapter #121 - Tōya Kōyo's Retirement
  • Extra Chapter - Treat Me, Waya-kun!

Volume 15

  • Chapter #122 - Stupid Hikaru!!
  • Chapter #123 - I Don't Want to Disappear!!!
  • Chapter #124 - Goodbye
  • Chapter #125 - Sai Has Disappeared?
  • Chapter #126 - Searching for Sai
  • Chapter #127 - Hiroshima's Strongest Player
  • Chapter #128 - The Final Clue
  • Chapter #129 - Come Back!!
  • Chapter #130 - I Won't Play Anymore

Volume 16

  • Chapter #131 - Chinese Go Institute
  • Chapter #132 - Le Ping
  • Chapter #133 - Isumi Tested
  • Chapter #134 - Yang Hai's Advice
  • Chapter #135 - Isumi vs. Le Ping
  • Chapter #136 - Forfeit, Forfeit...
  • Chapter #137 - The Final Tournament
  • Chapter #138 - The Visitor
  • Chapter #139 - From This Game

Volume 17

  • Chapter #140 - Resolution
  • Chapter #141 - First Return Game
  • Chapter #142 - The Sprinting Two
  • Chapter #143 - Go World Rumblings
  • Chapter #144 - Finally This Day
  • Chapter #145 - Hikaru vs. Akira
  • Chapter #146 - Hikaru's Go
  • Chapter #147 - Only I Know
  • Chapter #148 - The Nostalgic Smile

Volume 18

  • Sidestory #1 - Tōya Akira
  • Sidestory #2 - Kaga Tetsuo
  • Sidestory #3 - Nase Asumi
  • Sidestory #4 - Mitani Yūki
  • Sidestory #5 - Kurata Atsushi
  • Sidestory #6 - Fujiwara no Sai

Volume 19

  • Chapter #149 - The Strongest Beginner Dan Ever
  • Chapter #150 - A New Stage
  • Chapter #151 - Me Too!
  • Chapter #152 - The Opponent is 7-Dan
  • Chapter #153 - One Step Forward!
  • Chapter #154 - The Arrival of Ueshima!
  • Chapter #155 - The Two That Don't Come
  • Chapter #156 - Hikaru vs. Kadowaki

Volume 20

  • Chapter #157 - Memories
  • Chapter #158 - First Hand, Tengen
  • Chapter #159 - Kansai Go Institute
  • Chapter #160 - A Moment's Timidness
  • Chapter #161 - The Young Lions
  • Chapter #162 - Graduation
  • Chapter #163 - The Members Will Be...?
  • Chapter #164 - Yashiro vs. Hikaru
  • Chapter #165 - Second Hand, Tengen

Volume 21

  • Chapter #166 - Yashiro's Loss
  • Chapter #167 - The Youngsters
  • Chapter #168 - A Month Before The Hokuto Cup
  • Chapter #169 - The Burden Of Expectations
  • Chapter #170 - The Korean Go Association
  • Chapter #171 - Proof Of Existence
  • Chapter #172 - Tōya's Home
  • Chapter #173 - First Board Is Tōya
  • Chapter #174 - Hokuto Cup Gathering

Volume 22

  • Chapter #175 - Suyon And Yongha
  • Chapter #176 - Fighting Words
  • Chapter #177 - Let Me Be First Board!
  • Chapter #178 - China Vs Japan [1]
  • Chapter #179 - China Vs Japan [2]
  • Chapter #180 - China Vs Japan [3]
  • Chapter #181 - China Vs Japan [4]
  • Chapter #182 - Defeat Ko Yongha
  • Chapter #183 - Ko Yongha's Big Question

Volume 23

  • Chapter #184 - Japan Vs Korea [1]
  • Chapter #185 - Japan Vs Korea [2]
  • Chapter #186 - Japan Vs Korea [3]
  • Chapter #187 - Japan Vs Korea [4]
  • Chapter #188 - End Game
  • Chapter #189 - I Call Out To You
  • Extra Chapter 1 - Fujiwara no Sai Vs Tōya Akira
  • Extra Chapter 2 - Oka And Shōji

[edit] Television show episodes

This is an episode guide for the anime series Hikaru no Go. This will list every single episode, starting with the English title as they aired on Toonami Jetstream, followed by the title that was used on the original Japanese episode on TV Tokyo. The anime more or less follows the same storyline as the manga. A short summary will follow, introducing the episode and referring to some of the gags. There are a total of 75 episodes, excluding a 2004 special showing what happens after episode 75.

# English dub title (top)
Japanese title (bottom)
Original air date English air date
1 "Eternal Rivals"
"Written as "Eternal Rival"" (「永遠のライバル」) 
October 10, 2001 July 14, 2006
Young Hikaru Shindo is obsessed with money, so when his parents cut off his allowance, he decides to compensate by finding some of his grandpa's old things and selling them. He finds a Go board which is possessed by an ancient spirit named Fujiwara-no-Sai. Sai ends up possessing Hikaru and traveling with him, but he's disappointed when Hikaru refuses to play Go. Eventually Hikaru agrees to play Go, but his first opponent is the son of the national champion, Akira Toya. Will he be able to defeat this powerful prodigy? 
2 "The Key Point"
"Written as "Discovered Weakness!!"" (「見ぬかれた急所!!」) 
October 17, 2001 July 24, 2006
Hikaru Shindo enrolls in a Go class to learn more about the game, and he is followed by his childhood friend Akari Fujisaki. When a bully Go player arrives, Sai insists on challenging him, but Hikaru ends up getting them kicked out, so he decides to go to the children's Go tournament. Meanwhile, Akira can't help but think of the problems that occurred after his first match with Hikaru. When he hears Hikaru maybe at the children's Go tournament, he decides to investigate, but will he be able to get a rematch? 
3 "Akira Bares His Fangs"
"Written as "Akira Bares His Fangs"" (「見ぬかれた急所!!」) 
October 24, 2001 July 31, 2006
Akira confronts Hikaru and is insulted when Hikaru shows disrespect for the game. He challenges Hikaru to a rematch, and Sai notes that Akira is "baring his fangs." Will Sai go easy on Akira or will he crush him? And, will Hikaru finally understand the intensity of Go when he is challenged by Touya Meijin? 
4 "Kaga of the Shogi Club"
"Written as "Kaga in Shogi Club"" (「将棋部の加賀」) 
October 31, 2001 August 7, 2006
Akari invites Hikaru to the Haze Junior High Festival, where a junior high Go tournament is taking place. After watching a match where Tsutsui, the head of the Haze Junior High Go Club, is holding a competition, he learns that the prize is a book called Assorted Tsumego from Touya Mejin's Matches. Sai desires to win this book, but first he must get past the Shogi captain Kaga. 
5 "An Inkling of an Awakening"
"Written as "Prediction of an Awakening"" (「覚醒の予感」) 
November 7, 2001 August 14, 2006
After losing his match to Kaga by half a point, Hikaru is given two choices: play Go on the Middle School team squad, or jump in the icy river. Hikaru decides to play Go, but when he is able to replay a game from memory, Sai begins to realize a great potential could be inside, a potential as good as that of Akira. Will Hikaru let Sai play as his skills develop? 
6 "A Game of Beauty"
"Written as "The Beautiful Match"" (「美しい一局」) 
November 14, 2001 August 21, 2006
Hikaru and the gang make it all the way to the tournament finals, but little does Hikaru know that Akira Toya is visiting the same school he's in. As though that's not enough pressure, they still must try and not get caught for having a player who is too young on their team. Will they manage to win the championship or be made a laughing stock? 
7 "I'm Not Going to Play You"
"Written as "I Won't Play Against You"" (「お前とは打たない」) 
November 21, 2001 September 5, 2006
Hikaru is now in Haze Middle School and joins the Go club. Akira Toya is now in Kaio. He pays a visit to Haze and challenges Hikaru to a match. Will Hikaru accept to play him? 
8 "Rainy Day Strategy"
"Written as "The Scheme in the Rain"" (「雨の中の策略」) 
November 28, 2001 September 19, 2006
Akira is too good against everyone at Kaio's Go club. The members don't take this sitting down, as three of them plan to take him down. 
9 "Eyesore"
"Written as "An Irritating Prescene"" (「目ざわりな奴!!」) 
December 5, 2001 October 2, 2006
Akira is still loathed in the Go club, but he doesn't care. Even the club's sensei (teacher) has bad feelings about him being there. How long will Akira stay in the club? 
10 "The Third Player"
"Written as "The Third Member"" (「3人目のメンバー」) 
December 12, 2001 October 16, 2006
A boy named Yuki Mitani solves a challenging problem on the Haze Go club's posters. Hikaru knows they need a third member really badly, and tries to convince Yuki to join. However, he soon discovers Yuki's true strength. 
11 "A Very Despicable Act"
"Written as "The Most Inconsiderate Act"" (「最毛卑劣な行為」) 
December 19, 2001 October 30, 2006
The Go Salon Yuki goes to doesn't mind giving him money for winning games, but they are tired of him cheating to get it. They hire a skilled player who pretends not to know anything about Go to teach Yuki a lesson. Unfortunately, Yuki falls for the trick and ends up betting 10,000 yen (about $90). Can Yuki manage to defeat this skilled player? 
12 "No Cheating Allowed"
"Written as "You Are the Third Board"" (「最毛卑劣な行為」) 
January 2, 2002 November 13, 2006
After Hikaru gets back Yuki's money, Yuki decides to join the club, but refuses to play in the tournament. Tsutsui explains how strong Kaio is and Yuki changes his mind. But will he play without cheating? Meanwhile, Akira discovers that Hikaru is the third board in the tournament and begs the club sensei to put him there. Is Akira willing to give up all his pride and his reputation, just for this one spot? 
13 "A Personal Resolve"
"Written as "Each of Their Own Decision"" (「それぞれの決意」) 
January 9, 2002 November 27, 2006
Hikaru learns that Akira intentionally begged for the third spot so he could play Sai. Now Hikaru must battle his own emotions to determine whether or not he or Sai will battle Akira in the second round. Meanwhile, Yuki decides to start his own rivalry up with Kaio's captain. Can he show his true strength? 
14 "The Third Match"
"Written as "The Third Match"" (「三度目の対局」) 
January 16, 2002 December 11, 2006
Sai begins the match against Akira, and he realizes that Akira has gotten stronger, but half way thrught the match Hikaru begins to wonder how strong he's become. As a result, he takes over mid-match, and while he makes some sound moves, Hikaru easily gets defeated. Akira leaves determined to become a pro and forget the past, but Hikaru begins to wonder how he can make amends. 
15 "The Ghost in the Net"
"Written as "The Player on the Net"" (「ネットに潜む棋士) 
January 23, 2002 December 26, 2006
Hikaru feels guilty from taking away Sai's playing time in Go, but he discovers a new way to entertain Sai when he learns he can play Go on the Internet. Meanwhile Akira is disgusted with the events that recently transpired, and he decides to try out with the Pro Exam. 
16 "Who Is Sai?"
"Written as "Who Is Sai?"" (「sai はだれだ」) 
January 30, 2002 January 8, 2007
After beating a number of players, the world begins to wonder exactly who Sai is, and when a new tournament is announced in Japan, some of the top amateurs decide to head toward Japan with the sole intention of discovering who Sai is... 
17 "The Match of Revelation"
"Written as "The Match of Revelation"" (「追憶の一局」) 
February 6, 2002 January 22, 2007
At the International Amateur Go Tournament in Japan, players who have followed Sai's games on the Internet realize that others are also trying to discover his identity. The commotion catches Touya Akira's attention, and after playing an online game with Sai, he is strongly reminded one of his previous matches with Shindou Hikaru
18 "Akira vs. Sai"
"Written as "Akira vs. Sai"" (「アキラ対sai」) 
February 13, 2002 February 5, 2007
Touya Akira skips his first match of the Pro Exam in order to play an internet game against Sai. Along with the many people watching their game, Touya Akira wonders who Sai really is and suspects Shindou Hikaru
19 "Hikaru's True Strength"
"Written as "Hikaru's Strength"" (「ヒカルの実力」) 
February 20, 2002 February 20, 2007
Hikaru manages to defeat both of his team mates in Go, and this leads him to retire from Internet Go. Instead, he gets his grandpa to buy him a board, and him and Sai play head-to-head. When Hikaru manages to be a Pro in training, others begin to see him as a new challenge, but how strong has Hikaru become? 
20 "The Road to Turning Pro"
"Written as "The Road to Becoming A Pro"" (「プロへの道」) 
February 27, 2002 March 5, 2007
When Kishimoto soundly defeats Hikaru, he mentions how he never understood how Hikaru could be a rival to Akira. This causes Hikaru to set a new goal- becoming a professional Go player, but to do so he must leave the Haze Middle School team. What will Hikaru's choice be? 
21 "The Haze Middle School go Club"
"Written as "The Haze Junior High Go Club"" (「葉瀬中囲碁部」) 
March 6, 2002 March 19, 2007
Hikaru faces all three members of the Haze Middle School team in simultaneous matches, and if he wins, he'll leave the team to become a Pro trainee. What will the results be? 
22 "The Insei Test"
"Written as "The Insei Examination"" (「院生試験」) 
March 13, 2002 April 2, 2007
Hikaru faces off with a professional to see if he has what it takes to become an Insei, but what will be the results if he fails to win? 
23 "The Championship Room"
"Written as "The Room of Yuugen"" (「幽玄の間」) 
March 20, 2002 April 16, 2007
Akira learns that Hikaru has made it to the Insei level, and he decides to become a Pro permanently showing he'll never be beaten. Meanwhile, Hikaru must progress through the Insei ranks, but what type of trouble is he in when he doesn't know what anyone's tricks are? 
24 "Akira vs. The Oza"
"Written as "Ouza Vs. Akira"" (「王座vsアキラ」) 
March 27, 2002 April 23, 2007
Akira begins making restless moves to prove to Hikaru that he can't be beat, but will it backfire and cost him his match against Oza? Meanwhile Sai begins to wonder if God placed Akira to pull Hikaru into the world of the pros. 
25 "Fear and Impatience"
"Written as "Sai's Sword Unsheathed"" (「突きつけられた佐為の刃」) 
April 3, 2002 April 30, 2007
Hikaru has hit a stumbling block, and he can't seem to get any better despite playing Sai everyday. Sai reveals that Hikaru has become afraid and that Sai is holding him back. Can Hikaru find new strength and manage to perservere? 
26 "Welcome to the A-League"
"Written as "The Greatest Wall for Hikaru"" (「ヒカル最大の壁」) 
April 10, 2002 May 7, 2007
It's Hikaru versus Waya, as Hikaru has managed to make it to the A-League, but when Waya learns that Hikaru knows what Sai said online, he begins to wonder if there's more to this kid. 
27 "A Place to Return"
"Written as "A Place to Go Back To"" (「時々戻りたい場所」) 
April 17, 2002 May 14, 2007
Yuki has been disappointed since Hikaru left to become an Insei, but now he must battle his feelings and see if he is to be a loner or if he can restart the Go club. 
28 "The Young Lion's Tournament"
"Written as "The Wakajishisen"" (「若獅子戦」) 
April 24, 2002 May 21, 2007
Hikaru finally gets a chance to face Akira again, but he must advance to the second round of the Young Lion's Tournament to do so, and only 3 Insei are going to advance to the second round. Which three will it be, especially when Hikaru is turning bad moves into good ones? 
29 "Kuwabara Hon'inbo"
"Written as "Kuwabara Honinbou"" (「桑原本因坊」) 
May 1, 2002 May 29, 2007
Ogata prepares for the final match in his 7 match series with Kuwabara, and Hikaru decides to let Sai duel against a cocky player who wants to become the best Pro ever. 
30 "Ogata vs. The Hon'inbo"
"Written as "Ogata Vs. Honinbou"" (「绪方vs本因坊」) 
May 8, 2002 June 4, 2007
Ogata and Kuwabara are both eager to welcome the next generation of Go players, but once Ogata plays a sealed move he realizes he may not be able to pull out the win. 
31 "The Awful Opponent"
"Written as "The Preleminaries Start"" (「プロ試験開始」) 
May 15, 2002 June 11, 2007
Hikaru must face a man named Tsubasi and end with a winning record to advance to the Professional qualifying finals, but his inexperience gets him into trouble. Can he overcome the difficulty? 
32 "The Last Day of the Prelims"
"Written as "The Last Day of the Preliminaries"" (「予選最終日」) 
May 22, 2002 June 18, 2007
Waya and Isumi decide to help Hikaru gain experience against adults thanks to Hikaru's early two losses, but can Hikaru manage to gain the experience fast enough to rebound from his early two losses when a third one means elimination? 
33 "We're A Team"
"Written as "Team Formed!"" (「チーム結成!」) 
May 29, 2002 June 25, 2007
Hikaru, Waya, and Isumi form a team to play Go at the Go salons and arrange it where they won't pay if they can manage to tie a series of three games as a team. Will Hikaru manage to overcome his fear of the adults? 
34 "No Winning Allowed"
"Written as "Don't Win"" (「勝ってはならない」) 
June 5, 2002 July 9, 2007
Akira takes the stage in a teaching game of a 4-on-1 match-up with explicit instructions of "Lose this game" having been delievered, but when he ties all 4 games it amazes everyone and makes them wonder how good he is. Meanwhile Hikaru, Waya and Isumi continue their series of team matches. 
35 "Only One Can Win"
"Written as "There Is Only One Winner"" (「勝者はひとり」) 
June 12, 2002 July 23, 2007
Hikaru runs into a young Korean boy who is on a losing slump but believes he can be the best Go player in the world, but when Hikaru learns that Korea has been dominating Go over Japan, he decides to face the boy and prove his name won't be forgotten. 
36 "My Name Is..."
"Written as "My Name Is..."" (「オレの名は」) 
June 19, 2002 August 6, 2007
Hikaru and Su Yung face-off to see which Insei is truly better, and Kaio Go club Sensei Yun recognizes that he has seen Hikaru play two highly contrasting matches before. Can he make up his mind about Hikaru? 
37 "The Pro Exam Begins"
"Written as "The Pro Exam Begins"" (「オレの名は」) 
June 26, 2002 August 20, 2007
The Pro Exam has finally begun, and the intensity reaches new heights after the pairings are chosen. Everyone seems so tense, except for Hikaru, who is unusually calm. Thanks to Waya and Isumi, Hikaru has learned how to handle the pressure. However, could their actions have turned Hikaru into a real threat? 
38 "The Challengers"
"Written as "The Challengers"" (「挑戦者たち」) 
July 3, 2002 September 4, 2007
Hikaru and Tsubaki must face each other in the Pro matches, and Akira begins teaching Ochi in an attempt to learn how strong a level Hikaru is playing at. 
39 "An Ill-Fated Moment"
"Written as "The Dead Moment"" (「魔の一瞬」) 
July 10, 2002 September 17, 2007
Hikaru only has one loss, and Isumi is undefeated, but when Isumi makes an illegal move, it's up to Hikaru to decide to finish the match and ignore the result or call him out. 
40 "Where Are The Victories?"
"Written as "Whereabouts of the Win"" (「白星の行方」) 
July 17, 2002 October 1, 2007
Hikaru and Isumi both have difficulty overcoming their last match results, but Sai helps Hikaru realize the truth, and Ochi is about to face Isumi and learn the truth. 
41 "Three Weeks isn't Enough!"
"Written as "Three Weeks Isn't Enough!"" (「三週では遅い!」) 
July 24, 2002 October 15, 2007
Ochi realizes Hikaru is getting stronger and asks Akira for help to defeat him. 
42 "The First to Pass"
"Written as "The First One To Pass"" (「一人目の合格者」) 
July 31, 2002 October 29, 2007
Ochi officially passes the exam with only one loss to his name so far, but Waya, Hikaru, Honda, and Isumi are still waiting in the shadows ready to pounce and claim those final 2 Pro spots. 
43 "Hikaru vs. Waya"
"Written as "Waya Vs. Shindo"" (「ヒカルvs和谷」) 
August 7, 2002 November 12, 2007
Hikaru and Waya faceoff with only one match remaining after they finish in the Pro test. A win by Waya will move him on to the Pro's, but who will prevail when these two friends know each other so well? 
44 "Comeback From the Brink"
"Written as "A Desperate Life"" (「起死回生」) 
August 14, 2002 November 26, 2007
The match-up between Hikaru and Waya comes to an end, and the dream of advancing to the world of the Pros comes to an end for one of the Insei's. 
45 "Hikaru vs. Ochi"
"Written as "Hikaru Vs. Ochi"" (「ヒカルvs越智」) 
August 21, 2002
Ochi must faceoff with Hikaru while Waya also has his Pro life on the line. A win by Hikaru and Waya moves both on to the Pro's. Meanwhile Isumi waits for the outcomes. 
46 "The Final Day of the Pro Exam"
"Written as "The Last Day of the Pro Exam Finals"" (「プロ試験最終日」) 
August 28, 2002
The finales between Waya's and Hikaru's matches are shown. Who will advance? 
47 "Into The World Of the Pros"
"Written as "To The World of the Pros"" (「プロの世界へ」) 
September 4, 2002
Hikaru, Ochi, and Waya are featured in a Go Magazine as the newest Pros, and matches are made to see how well they can do against the top Pros. When Hikaru gets placed up against Toya Meijin he must decide whether or not to let Sai play. 
48 "Sai Vs. Meijin"
"Written as "Sai vs. Meijin"" (「佐為vs名人」) 
September 11, 2002
Hikaru is set to face Toya Meijin in his first match, but Sai wishes to play. Hikaru decides to let him, but only if he has a 15 handicap. 
49 "A Game of Desperate Measures"
"Written as "A Painful Match"" (「捨て身の一局」) 
September 18, 2002
Toya senses a seasoned Pro around Hikaru, and while he doesn't fall for Sai's traps, he wishes to play again in the future without any handicap. 
50 "Fujiwara-No-Sai"
"Written as "Fujiwara No Sai"" (藤原佐為?」) 
September 25, 2002
Sai finally reveals all of his past, but he wonders if he will ever get to play Go again as Hikaru is becoming stronger and letting him play less often. 
51 "Written as "Kurata 6-dan"" (「倉田六段」)  October 2, 2002
Hikaru goes to a Go field event as the newest Pro, but a new rival is about to appear as Kurata 6-dan, the man closest to winning most of the titles, makes an appearance and decides to try and teach Hikaru a few things. 
52 "Written as "Hikaru Vs. Akira"" (「ヒカルvsアキラ」)  October 9, 2002
Hikaru learns his first official Pro match will be against Akira. He's excited that he can finally see how close he is to Akira, but circumstances are about to change their fate with one another. 
53 "Written as "The Confession of Sai"" (「sai の告白」)  October 16, 2002
Hikaru goes to see how Toya Meijin is doing at the hospital, and he learns the Meijin is now playing Internet Go. Can Hikaru arrange a match for Sai against the title holder? 
54 "Written as "Excitement (A.K.A. Excited Spirits)"" (「たかぶるい」)  October 23, 2002
The Internet Go world is excited as they learn the Meijin is playing online, but what they don't know is a match for the ages is about to occur. 
55 "Written as "Sai Vs. Toya Koyo"" (「sai VS toya koyo」)  October 30, 2002
Sai and the Meijin face each other in Internet Go, but if the Toya loses, he's decided he will retire. 
56 "Written as "The Thousand Year Answer"" (「千年の答え」)  November 6, 2002
As Sai continues his match with the Toya online, he finally realizes why he was brought back through Hikaru, and he realizes his time on this world is about to end. 
57 "Written as "Let Me Play Sai!"" (「saiと打たせろ」)  November 13, 2002
Sai continues to pester Hikaru for more games, but Hikaru's patience is finally wearing off. Will he get his wish of being on his own? 
58 "Written as "One-Color Go"" (「一色碁」)  November 20, 2002
Kurata decides to play Hikaru with an autograph on the line, but when the Go shop is out of black stones Hikaru must learn a new type of Go, one-color. 
59 "Written as "Toya Koyo Retires!"" (「塔矢行洋引退」)  November 27, 2002
The Meijin keeps his promise to Sai and announces his retirement, but will he reconsider when he sees the uproar his retirement causes to everyone? 
60 "Written as "Farewell Hikaru"" (「さよならヒカル」)  December 4, 2002
Sai's time is up, but what will Hikaru do once Sai is gone from his life? 
61 "Written as "Sai Is Gone"" (「佐為ガ消えた?」)  December 11, 2002
Hikaru refuses to accept the truth about Sai and begins a quest of the sites Sai might have gone to. 
62 "Written as "The Top Player In Hiroshima"" (「広島最強棋士」)  December 18, 2002
Hikaru travels to Hiroshima looking for Sai, and while there he discovers an arrogant player and decides to defeat him. 
63 "Written as "I Won't Play Anymore"" (「もう打たない」)  December 25, 2002
Hikaru decides to not play Go anymore in hopes that Sai will return and play in his place. 
64 "Written as "Keichou Flowerpots"" (「慶長の花器」)  January 8, 2003
Hikaru met a shopkeeper bullying a kid. Will he and Sai help her out? 
65 "Written as "Isumi no Go"" (「伊角の碁」)  January 15, 2003
Isumi decides to play Go in another country in hopes of learning how not to choke in the big matches. 
66 "Written as "The Fated Encounter"" (「運命の出会い」)  January 22, 2003
An episode about Akira Toyo prior to meeting Hikaru. 
67 "Written as "Isumi Tested""   January 29, 2003
Isumi learns new strategies are needed to be successful in the Go world. Will this give him the strength to take the Japanese Go test and rise once more? 
68 "Written as "Forfeits"" (「不戦敗」)  February 5, 2003
Hikaru has kept his commitment to not play matches, but as the forfeits continue to grow, so too does Hikaru's chance of being kicked out of the Pro's. 
69 "Written as "The Determined Visitor"" (「決意の訪問者」)  February 12, 2003
Isumi returns to Japan and demands that Hikaru join him at finishing their forfeited game. Can Isumi get Hikaru back into the game? 
70 "Written as "Sai Was Here..."" (「佐為ガいた。。。」)  February 19, 2003
Isumi continues playing Hikaru, and Hikaru begins to realize that Sai is still in his heart. 
71 "Written as "The First Comeback Match"" (「復帰初戦」)  February 26, 2002
Hikaru arrives to play Go, but will his first match back be a win or a loss, and is it too late to avoid being kicked out of the Pros? 
72 "Written as "And So They Began To Run"" (「走りだした二人」)  March 5, 2003
Hikaru and Akira begin conquering the world of Go, but they still desire to see which of them is truly better. 
73 "Written as "Shindo vs. Toya"" (「近藤対塔矢」)  March 12, 2003
The Pro world watches as the two youngest players face each other to see which is truly the best and how far they've each grown. 
74 "Written as "Forever Inside You"" (「キミの中にいる」)  March 19, 2003
Hikaru realizes that as long as he plays Go, Sai will always remain in his heart, and he begins to train others around him how to play while competiting in various Pro matches. 
75 "Written as "That Same Old Smile"" (「なつかしい笑顔」)  March 26, 2003
Hikaru looks back on how he started to play Go and where he is now. He also realizes that he not only plays like Sai, but he has the same smile that Sai used to have, and now's the time to win titles. 

[edit] Hikaru No Go: New Year Special - The Road To The Hokuto Cup

  • Broadcasted: 2004-01-03
  • Running time: 77 minutes
  • Ending Theme:
  1. 1: "Everlasting Snow" by Dream

Hikaru is given a phone call asking him to appear in a Japan/China/Korea under-18 tournament - the Hokuto Cup - but he finds out he will have to take part in a preliminary tournament to choose Japan's three contestants. Upon discussing this with Akira, he discovers that Akira has already been chosen for the tournament and will not be taking place in the preliminaries. Hikaru then decides not to visit Akira's Go Salon until he takes his place on the team with Akira. That may be tougher than originally planned, as not only does Hikaru have to battle with old friends for one of two coveted spots, but he may have a new challenger, in a promising player from the Kansai Go Institute.

This special does not cover the actual tournament. The manga, however, does and offers some closure.

[edit] Music

Opening themes
# Transcription/Translation Performed by Episodes
1 Get Over dream 1-30
2 I'll be the One HΛL 31-60
3 Fantasy Nana Katase 61-75
Ending themes
# Transcription/Translation Performed by Episodes
1 ボクらの冒険 (Bokura no Bouken) Kids Alive 1-12
2 ヒトミノチカラ (Hitomi no Chikara) 観月ありさ (Arisa Mizuki) 13-30
3 SINCERELY ~ever dream~ dream 31-46
4 Days shela 47-63
5 MUSIC IS MY THING dream 64-74
6 Get Over (Special Mix) dream 75



[edit] Video Game Appearances