Gekko (microprocessor)

From Wikipedia, the free encyclopedia

Power Architecture

CPU architecture

This box: view  talk  edit
Historical

POWERPPC6xxPowerPC-ASPOWER2POWER3G4POWER4GekkoAIM alliance

Current

PowerPCe200e300e500e600PA6TPOWER5POWER6PPC4xxPPC750PPC970CBEAXenonBroadway

Future

POWER7e700Titan

Related Links

RISCSystem pSystem iPower.orgPAPRPRePCHRPmore...

IBM PowerPC "Gekko" processor
IBM PowerPC "Gekko" processor

Gekko is a 32-bit PowerPC microprocessor custom made by IBM in 2000 for Nintendo to use as the CPU in their sixth generation game console, the Nintendo GameCube.

Contents

[edit] Development

Gekko's role in the game system was to facilitate game scripting, artificial intelligence, physics and collision detection, custom graphics lighting effects and geometry such as smooth transformations, and moving graphics data through the system.

The project was announced in 1999 when IBM and Nintendo agreed to a one billon dollar contract for a CPU running at approximately 400 MHz. IBM chose to modify their existing PowerPC 750CXe processor to suit Nintendo's needs, such as tight and balanced operation alongside the "Flipper" graphics processor. The customization was to the bus architecture, DMA, compression and floating point unit which support a special set of SIMD instructions. The CPU made ground work for custom lighting and geometry effects and could burst compressed data directly to the GPU.

IBM's customization led to performance that exceeded Nintendo's specifications. The Gekko is considered to be the direct ancestor to the Broadway processor, also designed and manufactured by IBM, that powers the Wii console.

[edit] Features

[edit] See also

[edit] References