Talk:Fallout Tactics: Brotherhood of Steel

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i want fallout 3 to come out —Preceding unsigned comment added by 72.136.48.238 (talk • contribs)


i wanted Brotherhood of Steel 2 to come out —Preceding unsigned comment added by 24.20.95.113 (talk • contribs)



Edited story, Barnaky was captured by Toccomata not by Gammorin. (Toccomata was the mutant shown speaking in the beginning of St.Louis mission.) —Preceding unsigned comment added by Seveneven11 (talk • contribs)

Contents

[edit] MultiPlayer? TCI/IP, LAN, Other souce?

What kind of multiplayer? TCI/IP? or something else? —Preceding unsigned comment added by 24.177.130.198 (talkcontribs)

[edit] Trivia

I'm sure that at one point in the game, a crazy man refers to some downed zeppelins, by saying "They flew like Lead Zeppelins" This is obviously a subtle shot at the group Led Zeppelin, but I can't confirm it. If someone wants to add it to the section they can do. 82.12.115.137 Stuart McN 00:28, 24 March 2007 (UTC)Stuart McN

Yep that's true. He also makes a joke about mimes. - NemFX (talk) 20:18, 30 March 2008 (UTC)

[edit] Vague

The three combat modes need to be described in better detail. I can't understand how they work simply by reading the article. SharkD 01:22, 22 April 2007 (UTC)

[edit] Non-Canon?

What issues make Fallout Tactics particuarly incompatable with the Fallout story line?

I believe the main problem people seem to have with FT is that it claims that the central vault was Vault Zero, while Fallout 1 and 2 establish that it was, in fact, Vault 8. However, it may be entirely possible that the data in Fallout 1 and 2 was mistaken, as a lot can happen in a post-apocalyptic world. Chronolegion 16:39, 7 May 2007 (UTC)

I have heard for example that there is a talking deathclaw in Fallout Tactics, even though intelligent deathclaws were supposed to have been created during the time of Fallout 2. However there was nothing to indicate that talking deathclaws could not have occured naturally. You can see in character creation that the max intelligence for FT deathclaws is 4, which is the traditional Fallout minimum to be capable of intelligent speech. In Fallout 2 rather than being a statistical anomoly, or the queen of a brood, all the deathclaw inhabitants of vault 13 are intelligent (maybe more intelligent than 4) because of genetic modifications. —The preceding unsigned comment was added by 69.252.158.32 (talk) 16:26, 7 May 2007 (UTC).

Yes there is a talking deathclaw. It refers to itself as the matriarch. While the average intelligence is low, the wasteland is not so cut and dry to not allow one talking one :) - NemFX (talk) 20:21, 30 March 2008 (UTC)

[edit] Roleplaying?

Is FoT a role-playing game only because the characters gain levels ? Do You think that's a good reason enuff to call a game an RPG ? How do you play a role if you can only fire at enemies and see your skills go up ? :) Gylfi 08:33, 22 May 2007 (UTC)

It's a tactical role-playing game. It might not offer the same amount of role-playing that Fallout offers, but the player plays the role of a Brotherhood assault team. There's also more to the game than shooting and leveling. For further proof, see the Gamespot Review. They list it as action role-playing.--Miguel Cervantes 19:48, 22 May 2007 (UTC)
Just like in Doom, where you play the role of a marine on his rampage through Hell. SharkD 00:03, 23 May 2007 (UTC)
While I'm normally the first to jump into the fray when it comes to making it clear that 'action' roleplaying games are not roleplaying games at all, in the case of Fallout Tactics, I think the label of Roleplaying game (albeit a computer Roleplaying game) is justified. It has all the major attributes of a Computer Roleplaying Game: A Character statistics system, turn-based combat (even in real-time mode the turns are still present) and an inventory system that goes beyond simply having weapons and ammo. Plus, it offers the player choices that go beyond the mere tactical decision of 'do I go in guns blazing or take the stealthy approach.' The choices are based more on the player/character's morality and affect the game mainly in the way of character interaction. Robrecht 19:27, 19 July 2007 (UTC)

[edit] Why no 'Critical Reception' section?

Other games in the Fallout Series have this section; are there really no online sources of how reviled this game was?

Or, unlikely as it may seem, sites that review it well and give it a high score?

Thanx

chrisboote 10:52, 24 August 2007 (UTC)

This game wasn't reviled, maybe you're thinking of "Brotherhood of Steel", this is "Fallout Tactics: Brotherhood of Steel". This game was well liked, and deservedly so. Though I agree a 'critical reception' section would be nice in most games articles, just to save me a trip to metacritic. On the other hand, I also understand it would be something of a fanboy revision war minefield. —Preceding unsigned comment added by 76.67.13.29 (talk) 09:59, 22 January 2008 (UTC)

I added the reception section in the style of the other Fallout pages. I took a shot at concisely summarizing the reviews consensus. Feel free to add more detail. Fippy Darkpaw (talk) 04:21, 13 March 2008 (UTC)

[edit] What to do about 'Trivia' section?

Apparently its not wanted. If nobody minds I'll try integrating the trivia into other sections. The voice acting by R. Lee Ermey and Ron Perlman is certainly notable and worth mentioning somewhere. Fippy Darkpaw (talk) 04:25, 13 March 2008 (UTC)