e (text editor)

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e
Latest release 1.0.20 / 23 May 2008
OS Microsoft Windows
Genre Text editor
License Proprietary
Website http://e-texteditor.com/

e is a text editor for Microsoft Windows. Its notable features include a personal revision control system; branched, multi-level, graphical undo; and the ability to run TextMate bundles through the use of Cygwin.

A Linux version is planned.[1]

Contents

[edit] TextMate Bundle Support

Probably e's most notable feature is its ability to run many TextMate bundles directly from the MacroMates CVS repository. Because most bundle commands rely on Unix commands not typically available on Windows, e uses the Cygwin toolset. Bundle commands can therefore use Bash, Unix command line tools, or scripting languages like Ruby or Python. However, as of v1.1.121 beta e bundle commands can be set to use the native Windows environment. This allows bundle commands easy access to non-Cygwin interpreters.

A key limitation is the use by many bundles of Mac OS specific commands or applications. These bundles often need porting, ranging from minor changes to significant rewriting. Bundles which require Windows-specific changes can be saved in the bundle editor as Windows Cygwin or Windows native. Because bundle commands use the same plist XML format as TextMate, these Windows-specific changes are put in their own sections. This, in theory, allows the e community to contribute back changes to the central MacroMates repository.

Some bundles are included with the e's base distributions. Additional bundle ports are available under the MIT License from the e Bundles Project.[2]

e also supports text editing via FTP in the form of a plug-in called Remote Projects. [3]

[edit] Open source spinoffs

e has also spawned an open source project called wxCocoaDialog.[4] wxCocoaDialog is a Windows port of the Mac OS X CocoaDialog application. wxCocoaDialog provides a set of common GUI controls such as text input, progress bars, yes/no confirmations and more from within a command-line application.

wxCocoaDialog requires no knowledge of the underlying WxWidgets graphics toolkit. Many bundle commands in e and TextMate use (wx)CocoaDialog controls.

[edit] See also

[edit] References

[edit] External links

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