Choker (Dungeons & Dragons)
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| Dungeons & Dragons creature | |
|---|---|
| Choker | |
| Alignment | |
| Type | Aberration |
| Source books | |
| First appearance | |
| Image | Wizards.com image |
| Stats | OGL stats |
In the Dungeons & Dragons fantasy roleplaying game, the choker is an aberration.
Contents |
[edit] Environment
Chokers usually lair underground.
[edit] Typical physical characteristics
A choker resembles a small (roughly 3 and a half or so feet tall) greyish-black humanoid. Its four limbs are tubular and very flexible, having a snake-like bone structure. These ophidian limbs, instead of ending in hands/feet, break off into five short, teethed, padded tentacles. The choker has a serated spine.
[edit] Alignment
Chokers are usually chaotic evil.
[edit] Society
Chokers are solitary, elusive, vicious creature shrouded in mystery. A choker's only desire in life seems to be to kill those it encounters and run off. Using its padded tentacles it can climb and crawl on almost any surface, and it catches prey by lurking above doorways, archways, staircases, wells, in ceiling corners and ambushing those who pass through. It attacks by either reaching down from its hiding space or leaping off and grappling their head. It then, as its name suggest, chokes the victim. After a kill, or if it ends up on the floor/ground, the choker scampers off and hides again, waiting for a new victim[original research?].
Chokers speak Undercommon.
[edit] References
- Cagle, Eric. "The Ecology of Chokers." Dragon #323 (Paizo Publishing, 2004).
- Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual (Wizards of the Coast, 2000).

