Certain Affinity

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Certain Affinity
Type Video game developer
Founded 2006
Headquarters Austin, Texas, USA
Key people Max Hoberman (President)
Paul Isaac (engineering lead)
David Bowman (Lead Designer)
Martin Galway (Audio Director)
Industry Computer and video game industry
Products Video Game maps, Video games
Website http://www.CertainAffinity.com

Certain Affinity is an American video game development studio based in Austin, Texas, in the USA. It was founded in 2006 by Max Hoberman and a small number of other ex-Bungie employees and other industry veterans.

[edit] History

Certain Affinity's creation was announced in December 2006. The studio was formed by ex Bungie employee Max Hoberman. In addition to staff from Bungie it also includes ex-members of companies such as Microsoft, Red Storm, Origin, Electronic Arts, Digital Anvil and NCSoft.[1]

The studio's first work was in creating two additional multiplayer levels for the popular Xbox, Xbox Live, and Windows Vista game Halo 2. These maps, called Tombstone and Desolation, are remakes of levels that were in the original Halo game called Hang 'Em High and Derelict respectively.[2] They were released for Halo 2 over the Xbox Live service on April 17, 2007. Certain Affinity worked closely with members of Bungie Studios and Microsoft Game Studios during the development of these two maps.

Certain Affinity has also been working on another project since November 2006, which is a full-sized video game in the action genre.[3] The title of this game, the platform it will be for, and when it will be released have not yet been announced. However, Certain Affinity has said in a recent interview that it has "spoken with most of the major publishers and there’s serious interest, so our goal is to continue self-funding the company until we’re ready to sign a publishing deal and move everyone full time onto this project."

Certain Affinity's first original game will be Plunder, a downloadable real-time strategy game for Xbox Live Arcade and Playstation Network. The title is being published by Capcom for a June 2008 release.[4]

The company is working with Valve on the Xbox 360 version of Left 4 Dead.[5]

[edit] References

[edit] External links

Certain Affinity Website
Fansites
Articles