Talk:XPilot

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The "history" section here needs help. In 1993, the concept of server/client paved the way for almost all online games as we know them today - a server capable of tracking more than two player's activities. All "gamers" playing games today owe a lot to that single (very novel, at that time) innovation. Here's an ancient ACM write-up for it: http://www.acm.org/crossroads/xrds3-2/xpilot.html. --Connel MacKenzie - wikt 17:55, 29 January 2008 (UTC)