Talk:Warlords (game series)

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[edit] XP issues

"To fix this issue, right-click the desktop or start menu shortcut, go to properties dialogue box from the menu that appears, and change the target to "c:\(your Darklords folder)\darklord.exe" /WINCURSOR. This will replace the problematic color cursors with funtional, black and white ones."

This didn't work. I found a site which stated that you needed to do (including the quotation marks) "c:\(your Darklords folder)\darklord.exe" -WINCURSOR

then click apply, then change it so that it runs in WIN98 compatibility mode. The game will run.

UNFORTUNATELY, when I run the game this way, I can't start any of the scenarios or campaigns, as clicking on the new campaign or new scenario button causes the game to freeze. The workaround I've found is to run the game first without using the compatibility mode, start a campaign or scenario, and then quickly save before the game crashes or hangs. Then, exit the game, do the -WINCURSOR thing, and use the WIN98 compatibility mode, and load up the save game. --80.47.254.8 17:22, 9 January 2007 (UTC)


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This page isn't all that great, but I couldn't access the I2 site to get a lot of the good official background stuff, and a lot of the good old fansites don't seem to be up except for Woog's.

[edit] Missing sequel

The article is devoid of info on Warlords III: Darklords Rising, which was a sequel/expansion to Reign of Heroes. Since it's a pretty big lapse, I'm placing a stub tag. Canonblack 11:02, 3 April 2006 (UTC)

C

The original game was available for the Mac. I played it a lot under System 7 and OS 8 for years. If they Carbonized and re-released it, I'd still play it under OS X! It's a classic gem! Anyway, some mention should be made of support platforms. The original for Mac is the only one I know. Evidently 1-4 were made for Windows too. — ChristTrekker 20:44, 31 October 2006 (UTC)

Warlords (plus an update) and Warlords II were DOS rather than Windows. I think Warlords II has problems running under Windows (the sound drivers, from memory). I think there was a version of the original for the ST too, but I can't find any of my old catalogues. The first one is certainly my favourite - the sequels have too many kitchen sinks thrown at them (like the magic system) and some of the graphics are less than clear. Lovingboth 17:01, 3 November 2006 (UTC)


[edit] Differnces in graphics (Warlords 1)

I Remeber that the verison I played years ago had slightli differnet look that versions' which can be downloaded from abandonware sites. Those differences were in look of the Temples - the y looked like a skull-shaped caves. In versions found on net they look like greek columned buildings. Also instead of ruins there were some kind of caves or huts ( i dont remember very well) to explore. Anybody has any idea about those differences? It duisturbs my mind from quite a long time, I searched in internet but no succes.

[edit] About release date of the first game

Message from the author of this game (Steve Fawkner).

> Hi M0d3M,

> Warlords 1 was released on PC in Australia on December 6, 1989 (I remember the date because it was exactly one week before my birthday!)

> The US version hit the shelves about 1 week later. The UK version made it out just before Christmas.

> The Amiga versions came out in Jan/Feb 1990.

> Cheers > -Steve

M0d3M (talk) 17:30, 20 January 2008 (UTC)

[edit] Fair use rationale for Image:Warlordsgame1.png

Image:Warlordsgame1.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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BetacommandBot (talk) 03:26, 12 February 2008 (UTC)

[edit] Lordsawar software redirects here

but I can't find the word lordsawar in the article. Why does it redirect here? Logictheo (talk) 22:52, 28 May 2008 (UTC)

[edit] Full games

An average game with eight real people playing would take nearly twelve hours or more to play, but not many such games have probably been played: individual turns can become over fifteen minutes long, and so the 'downtime' between one player's turns can be over an hour.

WTF? Who's idea was this statement? Sounds like opinion. Most of the games I personally took part in back in the day were completed eight person games. 61.69.1.78 (talk) 00:35, 30 May 2008 (UTC)