Vivox

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Vixox, Inc.
Type Privately held
Founded 2005
Headquarters Framingham, Massachusetts, United States
Key people Rob Seaver, CEO
James Toga, COO
Monty Sharma, Vice President Product Management and Marketing
Rick Frye, Vice President of Sales
Industry Video games, Voip
Products Precision Studio
Revenue Unknown
Employees Unknown
Website www.vivox.com

Vivox, Inc. specifically provides managed communication services in the form of integrated voice chat, video, Instant Messaging (IM) and presence to online games, virtual worlds and other online communities. Headquartered in Framingham, Massachusetts, United States, its most publicized customers include Second Life made by Linden Lab[1] and EVE Online made by CCP Games[2] who have both integrated voice into their products.

Contents

[edit] History

Vivox was founded by Jeff Pulver in the Fall of 2005. On 19 September 2005 Vivox announced that they had received $6 Million dollars in venture capital funding from Canaan Partners and GrandBanks Capital[3]. On 13 November 2007 Vivox announced that they had secured $7.8 million in series B financing[4]. The B round financing was lead by Benchmark Capital and supported by existing investors Canaan Partners and GrandBanks Capital. With the support of Benchmark Capital, former CEO of JAMDAT Mobile, Mitch Lasky was added to the Vivox board of directors.

During the 2008 Game Developers Conference in San Francisco, California, Vivox announced a partnership with Sony Online Entertainment[5]. The agreement between the two companies will bring integrated voice chat into all existing and planned SOE products including SOE's out of game communication application, Station Launcher[5].

[edit] Integrations

[edit] Online Games and Virtual Worlds

Talking to other players in EVE Online.
Talking to other players in EVE Online.

Known integrations of Vivox's communications platform in online games and virtual worlds.

Company Product Subscribers
CCP Games[2] EVE Online 220,000 as of March 2008[6]
K2 Network[7] War Rock Unknown
Linden Lab[1] Second Life 12,707,050 residents as of March 2008[8]
Poker Manager[9] Poker Manager 9,280 users as of April 2008[10]
Sony Online Entertainment[5] EverQuest 135,000 estimated as of August 2007[11]
Sony Online Entertainment[5] EverQuest II 185,000 estimated as of August 2007[12]
Sony Online Entertainment[5] PlanetSide 20,000 estimated as of August 2007[13]
Sony Online Entertainment[5] Star Wars Galaxies 100,000 estimated as of August 2007[14]
Sony Online Entertainment[5] Vanguard: Saga of Heroes 35,000 estimated as of August 2007[15]
Sony Online Entertainment[5] The Matrix Online 12,000 estimated as of August 2007[16]
1GPN[17] Ragnesis Online N/A (Not yet released)
Icarus Studios[18] Fallen Earth N/A (Not yet released)
Metaversum[19] Twinity N/A (Not yet released)
Pixel Mine[20] FireTeam: Reloaded N/A (Not yet released)
Wizards of the Coast[21] Dungeons & Dragons Insider N/A (Spring 2008 release)[22]

[edit] Middleware Platforms

Known middleware integrations of Vivox's communications platform.

Company Product
BigWorld Technology[23] BigWorld Technology Suite
Icarus Studios[24] Icarus Developer Tools Suite
Monumental Games[25] Monumental Technology Suite
Multiverse Network[26][27] Multiverse Platform
Simutronics[19] HeroEngine

[edit] Awards and Commendations

  • 100 Top Companies in Northeast - 2008 - AlwaysOn[28]

[edit] References

  1. ^ a b Vivox Press Release 27 February 2007: Vivox Gives Voice to Second Life (Retrieved 29 October 2007)
  2. ^ a b Vivox Press Release 10 May 2006: Eve Online Screams with Vivox Real-Time Voice Technology (Retrieved 29 October 2007)
  3. ^ Vivox Press Release 19 September 2005: Vivox Emerges from Pulver.com; Announces $6 Million in Venture Capital Funding (Retrieved 30 October 2007)
  4. ^ Vivox Press Release 13 November 2007: Vivox, Inc. Secures $7.8 Million in Series B Financing (Retrieved 13 February 2008)
  5. ^ a b c d e f g h [http://www.vivox.com/pressreleases_detail.php?id=29 Vivox Press Release 20 February 2008: Ma Bell, Meet Joe Gamer: Sony Online Entertainment Ushers in New Era of Voice Chat for Online Games with Powerful Suite of Communication Services] (Retrieved 4 March 2008)
  6. ^ MMORPG Interview with Hilmar Petursson 5 March 2008: MMORPG Interview with Hilmar Petursson (Retrieved 5 March 2008)
  7. ^ Vivox Press Release 4 December 2006: Vivox Brings Voice to War Rock From K2 Network (Retrieved 30 October 2007)
  8. ^ Second Life Economic Statistics 4 March 2008 (Retrieved March 2008)
  9. ^ Vivox Press Release 5 September 2007: Vivox Ups the Ante with Voice in PokerManager (Retrieved 29 October 2007)
  10. ^ Poker Manager User Numbers April 2008: Poker Manager User Numbers (Retrieved 6 April 2008)
  11. ^ EverQuest Subscriber Estimate August 2007: EverQuest Subscriber Estimate (Retrieved 5 March 2008)
  12. ^ EverQuest II Subscriber Estimate August 2007: EverQuest II Subscriber Estimate (Retrieved 5 March 2008)
  13. ^ Planet Side Subscriber Estimate August 2007: Planet Side Subscriber Estimate (Retrieved 5 March 2008)
  14. ^ Star Wars Galaxies Subscriber Estimate August 2007: Star Wars Galaxies Subscriber Estimate (Retrieved 5 March 2008)
  15. ^ Vanguard Saga of Heroes Subscriber Estimate August 2007: Vanguard Saga of Heroes Subscriber Estimate (Retrieved 5 March 2008)
  16. ^ The Matrix Online Subscriber Estimate August 2007: The Matrix Online Subscriber Estimate (Retrieved 11 March 2008)
  17. ^ Vivox Press Release 13 February 2007: Ragnesis Online to Debut with Voice Powered by Vivox (Retrieved 29 October 2007)
  18. ^ Vivox Press Release 5 September 2006: Vivox Gives Voice to the Battle for Fallen Earth (Retrieved 30 October 2007)
  19. ^ a b Vivox Press Release 13 February 2008: Metaversum, Simutronics & Stratics Select Vivox for Integrated Voice (Retrieved 13 February 2008)
  20. ^ Vivox Press Release 5 September 2007: Vivox Equips Pixel Mine with Voice for FireTeam: Reloaded (Retrieved 29 October 2007)
  21. ^ Vivox Press Release 21 August 2007: Vivox Powers Voice Chat for Wizards of the Coast's New Dungeons & Dragons Insider (Retrieved 29 October 2007)
  22. ^ Wizards of the Coast Announcement 16 August 2007: DUNGEONS & DRAGONS FLASHES 4-WARD AT GEN CON (Retrieved 29 October 2007)
  23. ^ Vivox Press Release 5 September 2006: Vivox and BigWord Pty Ltd Announce Partnership (Retrieved 30 October 2007)
  24. ^ Vivox Press Release 5 June 2007: Icarus Studios Selects Vivox to Deliver Voice to 3D Online Worlds (Retrieved 30 October 2007)
  25. ^ Vivox Press Release 8 May 2007: Monumental Games Chooses Vivox to Deliver Proven and Scalable Voice to MMOG Customers (Retrieved 30 October 2007)
  26. ^ Vivox Press Release 1 April 2008: Multiverse Selects Vivox to Deliver Voice to Virtual World Developers (Retrieved 1 April 2008)
  27. ^ Gamasutra Product News 1 April 2008: Multiverse Adds Vivox To Virtual World Platform (Retrieved 1 April 2008)
  28. ^ Yahoo Finance Article: AlwaysOn 100 Top Companies of the Northeast 1 April 2008 (Retrieved 1 April 2008)
  29. ^ CMP's Game Developer Magazine 2007 Front Line Award Winners 8 January 2008 (Retrieved 10 January 2008)
  30. ^ AlwaysOn 100 Top Companies 17 July 2007 (Retrieved 9 November 2007)
  31. ^ Vivox Press Release 31 July 200: Vivox Selected by AlwaysOn as an AO100 Top Private Company Award Winner (Retrieved 9 November 2007)
  32. ^ 2007 Pulver 100 2007 (Retrieved 1 April 2008)
  33. ^ Red Herring 100 North America May 2006 (Retrieved 9 November 2007)
  34. ^ Vivox Press Release 22 May 2006: Vivox Named a Red Herring 100 Winner (Retrieved 9 November 2007)
  35. ^ Business 2.0 Next Net 25 2006 (Retrieved 9 November 2007)
  36. ^ Vivox Press Release 28 February 2006: Business 2.0 Selects Vivox for the Next Net 25 List (Retrieved 9 November 2007)
  37. ^ Companies Recognized For Innovation and Leadership in Video Gaming 16 September 2006: FierceGameBiz Announces Top 15 Emerging Video Gaming Companies (Retrieved 1 April 2008)

[edit] See also

[edit] External links