Image:Vista-system.png
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| Date/Time | Dimensions | User | Comment | |
|---|---|---|---|---|
| current | 15:39, 24 May 2007 | 128×128 (9 KB) | Tene | (Optimised (5;r)) |
| 02:38, 8 December 2005 | 128×128 (10 KB) | Sasa Stefanovic | (*'''Source:''' http://sa-ki.deviantart.com/ {{GPL}} Category:Vista icons ) |
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- Code and Other Laws of Cyberspace
- Perl Design Patterns Book
- Crypto: How the Code Rebels Beat the Government Saving Privacy in the Digital Age
- Literary Machines
- The UNIX-HATERS Handbook
- The Art of Unix Programming
- Artificial Intelligence: A Modern Approach
- Code Complete
- Bruce Perens' Open Source Series
- Inventing the Internet
- The Art of Computer Game Design
- Programming Ruby
- The Pragmatic Programmer
- Turtle Geometry
- Promises to Keep
- The Age of Intelligent Machines
- Rules of Play
- Silence on the Wire
- The Secret Guide to Computers
- Spidering Hacks
- Advanced Perl Programming
- Electronic Life
- The Tao of Programming
- Trigger Happy (book)
- Chris Crawford on Game Design
- C Traps and Pitfalls
- The Revolution Will Not Be Televised: Democracy, the Internet, and the Overthrow of Everything
- Lecture Notes in Computer Science
- Apple Confidential
- Brute Force: Cracking the Data Encryption Standard
- The Art of Deception
- Macintosh Repair & Upgrade Secrets
- Macintosh Printer Secrets
- Macintosh II Repair and Upgrade Secrets
- Mac Classic and SE Repair and Upgrade Secrets
- Unifying Theories of Programming
- The Practice of Programming
- Why's (poignant) Guide to Ruby
- Jeff Rovin
- The Law of Cyber-Space
- Game Development Series
- 21st Century Game Design
- Andrew Rollings and Ernest Adams on Game Design
- Open Sources: Voices from the Open Source Revolution
- Effective Perl Programming
- Introduction to Algorithms
- SMARTBOMB: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
- Concepts, Techniques, and Models of Computer Programming
- Agile Web Development with Rails
- Introduction to Automata Theory, Languages, and Computation
- Podcasting: The Do It Yourself Guide
- The C++ Programming Language
- The Art of Intrusion
- The Pattern on the Stone: The Simple Ideas That Make Computers Work
- BeBop to the Boolean Boogie
- Power-Up: How Japanese Video Games Gave the World an Extra Life
- What to Do After You Hit Return or P.C.C.'s First Book of Computer Games
- The Unix System
- Perl Cookbook
- Norton Guides
- The Little Kingdom
- Decline and Fall of the American Programmer
- Common Lisp the Language
- Programming Challenges
- Hacker's Delight
- The Design of an Optimizing Compiler
- A Theory of Fun for Game Design
- User:Bamsefar75
- Computer: A History of the Information Machine
- Handbook of Automated Reasoning
- Hitchhiker's Guide to the Internet
- Artificial Minds
- Frog Trainer's Handbook
- Practical Common Lisp
- On Lisp
- Thinking in C++
- The Art of the Metaobject Protocol
- Object-Oriented Programming in Common Lisp: A Programmer's Guide to CLOS
- Lisp in Small Pieces
- Paradigms of AI Programming: Case Studies in Common Lisp
- The Cult of the Amateur
- Dreaming in Code
- Enterprise Integration Patterns
- User:Efansay/Userboxen
- User:Di-gata
- Code: The Hidden Language of Computer Hardware and Software
- Underground (book)
- C Primer Plus
- The Oracle J2EE Companion
- User:Desalvionjr
- Game Design: Theory and Practice
- The Book of Games Volume 1
- The Book of Games Volume 2
- Template:Compu-book-stub
- Teach Yourself Scheme in Fixnum Days
- Computers and Intractability: A Guide to the Theory of NP-Completeness
- Firewalls and Internet Security
- User:Thehelpfulone/Navbox
- From Sun Tzu to Xbox: War and Video Games
- User:Acolnahuacatl/Navbox
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