Variations of basketball
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Variations of basketball are games or activities based on, or similar to, the game of basketball, in which the player utilizes common basketball skills. Some are essentially identical to basketball, with only minor rules changes, while others are more distant and arguably not simple variations but distinct games. Other variations include children's games, contests or activities intended to help the player practice or reinforce skills, which may or may not have a competitive aspect. Most of the variations are played in informal settings, without the presence of referees or other officials and sometimes without strict adherence to official game rules.
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[edit] Closely related games
[edit] Different roster sizes
An actual competitive game of basketball can be played with as few as two people. The game may be referred to by the number of people on each team; a six-player game may be referred to as "three-on-three" or "3-v-3" ("v" stands for "versus"). Each team's roster is typically the same size, but an odd number of players may force one team to play with one less player. Sometimes the odd player will be designated as a "switch" player, so that the offensive team always has the extra player.
Roster sizes above five players per team are uncommon even in informal games, as the court generally becomes too crowded to allow movement and space to develop between players.
Six-on-six basketball was a form of basketball played in the twentieth century mainly among high school girls.
Three-on-three basketball remains competitively played by amateurs, for example in tournaments organized by the Association of College Unions International.
[edit] Half-court
Full-court games usually only commence if there are 10 players, and it can be difficult to reserve a full court for only 2 teams. Basketball is therefore frequently played in a half-court setting, essentially doubling the number of players that can play on a court at once, and this mode of play is frequently required in busy locations like public gymnasiums or health clubs. It is sufficient for most aspects of practice, other than transition plays and pressure defense which specifically require a full court, and is often used in coaching situations; a common sight at games is a coach with a small chalk or dry-erase board with a printed half court diagram, suitable for drawing up plays during a timeout.
In half-court games, only one basket is used, with the requirement that the ball be "cleared" whenever possession of the ball changes. To clear the ball (or in more common usage to "backcourt" it), the team acquiring possession must pass or dribble the ball across the half court line (or 3-point line, see below) before attempting a shot. This simulates the time that would be required for the offensive team to advance the ball into the frontcourt, gives the defense a chance to take position, and provides all players with a visual and mental cue that their roles have reversed, making the half court game an excellent simulation of the full court game.
Slight variations on this basic clearance rule are common, and some situations may not require the new offensive team to clear the ball upon every change of possession. A clearance is almost always required after a defensive rebound, but it may not be required in turnover situations such as a steal, blocked shot, or airball (a shot that doesn't touch basket or backboard); this simulates, to an extent, the fast break that might take place after a turnover. Common variations in clearance rules include:
- one pass out"- that on change of possession the ball must be passed to a teammate being the only requirement for clearance
- "the bottle" the ball need only to be taken outside the foul lane/ foul circle; this is generally a good rule for very young players;
- a combination of either clearance to the 3 point line or to the foul line.
Failure to "take the ball back" before shooting generally results in the ball being awarded to the opposing team or the team having to redo the possession.
The origin of the half-court game is unknown, but some form of it is likely almost as old as basketball, simply because it allows a small number of people to play without quickly becoming exhausted from running the length of the court after every change of possession. In modern times, the 3-point line is more commonly used as the clearance line (in fact the half-court line is often considered an out-of-bounds marker). The 3-point line is a shorter distance from the basket and allows a clearance in almost any direction, rather than directly opposite from the end line. When the half-court variation was invented, however, the 3-point line probably did not exist (it was invented in 1961 and was not widespread until the 1970s), and so the name "half-court" has stuck.
As well, there may be differences in restarting play after a violation or other stoppage of play in a half-court game. In full-court contests the ball is generally thrown in from a point near that of the infraction. This may also occur in half-court games, but more often play resumes from "out front", that is, at a point on the court above the three point line; in either case a "courtesy" rule (also referred to as "checking the ball") is commonly in effect: before the ball is put into play it is handed to a player of the opposing team, and may only be played upon its return. The goal of this is typically to ensure that all members of the opposing team are aware that the ball is about to be put into play, and it is usually the job of the person to whom the ball is being checked to ensure that his teammates are ready. Often the player who begins play is required to make a pass before he or his team is allowed to shoot for a basket; this rule variation is called "doubling in".[citations needed]
[edit] Street
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In "street" (also known as "pickup" or "streetball") games, an arbitrary number of points by one team is set as the game's end point. Free throws are not used, and fouls are called, by the fouled player, only when a violation is flagrant or prevents a score. Fouls are almost always called by the player with the ball; off-ball fouls or fouls called by the defense are frowned upon or not even considered unless the foul committed is especially egregious.
Streetball can also refer to a specific style of play that focuses more on the individual talents of the players. Some aspects of the style might fall afoul of traditional rules; showboating and taunting are not uncommon, and sometimes players engage in exaggerated dribbling that would probably be considered a carrying violation in competitive leagues. Nevertheless, the style is popular, with some games even being shown on ESPN.
One famous location for street games is Rucker Park in New York City; Kareem Abdul-Jabbar, Wilt Chamberlain, Julius "Dr. J" Erving, Nate "Tiny" Archibald and Connie Hawkins are just a few of the NBA stars and "playground legends" who have held court there.
[edit] "Make-it-take-it"
In the half-court game, a "make-it-take-it" convention (also called "buckets" or "winners-out") is followed in some regions, whereby the scoring team retains possession of the ball. Because free throws are not generally used, baskets made in pick-up games generally count as 1 point. However, some courts have begun to add the 3-point goal to their pick-up scenario. Some courts keep scores inside the 3-point goal as 1 point and scores beyond it 2, while others use standard basketball scoring rules: 2 points for scores inside the 3-point goal and 3 points for scores outside.[citation needed]
[edit] Twenty-one
"Twenty-one" is a game that can be played with two or more players. Each player has his own score, with the winner being the first to reach 21 points. The game begins with one of the players starting with the ball, with the objective of scoring. All other players attempt to stop the score; no player has any teammates at any time in the game. The player with the ball may shoot at any time, and may collect his own rebound and shoot again. On a defensive rebound, the rebounder takes possession and must clear the ball by dribbling it beyond the three-point line before taking a shot. Whenever a basket is scored, that player receives two points and goes to the free throw line, where each made free throw tacks on another one point to their score. The player is allowed to shoot free throws until he wins the game or misses, at which point another player must rebound the ball, and the sequence starts again. Twenty-one is nearly always played in a half court game.[citation needed]
Common variations include:
- Using the three-point line
- First made free throw in the game worth 2 points; all others worth 1
- Limit on the number of successful free throws in a row (usually 3); the scorer then receives the ball and a free clearance and play resumes
- Declaring a winner at less than 21 (usually 11), if one scorer gets to that number and all other scorers have zero
- Resetting a player's score back to zero if they get to exactly 13 points; if 13 is hit as a result of a made free throw, the player gets a chance to make another free throw and avoid the reset by bringing the score to 14
- Resetting a player's score back to some level (13 is common) if their score exceeds 21, or the situation will cause the score to exceed 21 (i.e. when free throws following a made basket will leave the total at 20 points, or if the free throw that would give the player 21 is missed)
- Requiring a player to win by a certain number of points (usually 2 or 3); this can require extending the game past 21
- Players can "tip" the ball by jumping in the air, receiving a rebound, and shooting it back into the hoop before landing. Doing so will set the original shooter's score back to zero. If the shooter is at zero when tipped he or she is out of the game.
- Some people set tip limits, most of the time it is 13. A tip limit means what when a player gets over 13 and then gets tipped, his score goes back down to 13. If the player score is exactly the tip limit and he is tipped, it will go back down to zero.
- When there are only two players, and the one shoots the ball and hits the rim, and the other player gets the rebound, he must take the ball back before shooting again.
- Two Bounce is another way to play, where after a shot is attempted, the next player in line picks up the ball after it at least bounces twice, and shoots from there. There is no defense involved.
- Baskets count as two points, and free throws count as one point.
[edit] "The One"
"The One" is a variation designed specifically for five players, providing a solution for an otherwise inconvenient number. Originating from Strawberry Creek Park in Berkeley, "The One" shares similarities with "Twenty-One," but was invented to allow for a greater variety of offense and gameplay, rather than just repeated sessions of "one-against-all."
One player is chosen to start as "The One," and the remaining four players pair off into two teams of two. It is important to note that despite the teams, each individual keeps track of their own score. Whomever reaches a designated total first (usually 21) is deemed the winner.
To start the game, The One checks the ball with any opponent at the top of the key and tries to score against all four opponents. If successful, he takes the ball back to the top of the key, checks the ball, and tries to score again. While a player holds the title of "The One" his baskets count double: 2 points for a field goal and 4 points behind the arc.
If The One misses a shot, whichever team controls the rebound clears to the three-point line, and tries to score as a team. At this point, the game is effectively 2-on-3, with the teammates trying to score against the other pair of teammates, while The One provides an extra roaming defender. This is the key variation from "Twenty-One," allowing for picks, passing, and other team-related play. When either teammate scores, both teammates receive equal credit for the basket- 1 point for a field goal and 2 points from behind the arc.
When a basket is scored, whichever teammate scored swaps positions with "The One", himself becoming "The One" for the next round, while the previous One takes the vacated spot on the scorer's old team. The new One checks the ball, and play continues as before. Play continues in this manner, with the most recent scorer becoming (or continuing as) The One, until one player has accumulated enough points to reach the designated total. The one exception is that you may not win the game as a result of a teammate's basket. In other words, you must score your final point yourself.
[edit] War
Basketball "war" allows three or more teams to compete in the same game. Two teams will begin playing a standard basketball game. When a team scores, that team will stay on the court, while the losing team is replaced by the next team in rotation. The game is common in Physical Education classes as an instructor needs to get a large number of people to play a game without crowding the court excessively.[citation needed] It is also sometimes used by high school coaches for practices to give one third of the team a quick break while the other two thirds are playing.
[edit] King of the Court
King of the Court is played with a group of people, usually 10 or more, but with a one on one occurring on a half-court at any time. The one on one plays out until one person scores from 1-3 point(s). Then, the winner stays, and the next person can ask to play next, and if nobody else opts to play, then that match occurs until all the players except the winner is left, and he is deemed King of the Court.
[edit] More distantly related games
Spin-offs from basketball that are now separate sports include korfball, which was started in the Netherlands and is played by mixed teams; netball, which was formerly called "women's basketball" but now includes men's teams; slamball; and ringball. BASEketball is a fictional sport combining elements of basketball and baseball, which was the subject of a comedy film.
[edit] Activities
[edit] Tip-it
Establish a set order of player rotation that never alters during the game. Allow the first person to shoot a free throw to start the game. This is called "breaking the ice". The first successful free throw of the game counts as two points no matter who makes it. All subsequent free throws are worth one point. Let the second player rebound the ball and shoot it if the first player misses the free throw. The ball can't bounce more than three times before being retrieved and shot. If the ball bounces more than three times and the player doesn't get it, the player's turn is forfeited. The ball is bounced by another participant for the next player. Make sure you jump every time before you handle the ball, you must be in the air when retrieving and shooting. Unless you're shooting the free throw, you're never allowed to touch the ball while your feet are on the ground this is called "grounding" and causes you to forfeit your turn. Play continues in this manner, rotating in the set order until a player makes a basket. Any shot made during this part of the game counts as two points. Shoot free throws after making a basket. Each free throw is worth one point. Continue to shoot free throws until you miss one. After three consecutive free throws the shooter then moves to the 3-point line (shots are wtill worth 1 point). There is no set limit to the amount of shots taken.Play continues after a missed free throw in the same manner as before. The game goes to 21 points. Although if a player misses the free throw with 20 points on the board they then drop to 15 points.[citations needed]
[edit] H-O-R-S-E
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A common, less athletic game for smaller groups of players is H-O-R-S-E (pronounced as "horse"; occasionally other words are used but the game is identical). The game may be played with as few as two people, and as many as desired. The only skill required is shooting; no player is allowed to defend.
The object is to not accrue the five letters in the word "horse". With two players competing, player #1 is allowed to shoot from anywhere on the court and, if he makes the shot, then player #2 must duplicate the same shot from the same position. If player #2 misses, he receives the first "letter" from the word "horse" (in this case - an "H"). However, if player #1 misses his original shot; then player #2 is now free to shoot from anywhere on the court and, hopefully, force player #1 to try and duplicate his made shots. A player is knocked out of the game once he has enough letters to spell out the word "horse."
The game is essentially the same with three or more players but the rules may vary slightly. In most cases, all players must make the same shot as the first player or receive a letter, until the turn returns to the first player. Although in a much less common form, a miss by the second (or any subsequent) player still results in a letter for that player, but the court then becomes open again and the next player immediately following the player who misses is allowed to shoot from anywhere he wants. In some variants, control of the ball will cycle indefinitely until one player gets a letter. In these variants, the person who made the original shot could wind up with a letter.
Often, the shots in H-O-R-S-E are trick shots that are rarely, if ever, taken in a real game; although unlikely, if the shot succeeds, the opponent is much more likely to miss and therefore receive a letter.
Variants include:
- Players may not repeat a "made" shot.
- Three attempts at their final shot before the player is eliminated.
- An "insurance" shot that is taken when a player reaches the last letter. If made, it allows the player to stay in the game with one letter less than the maximum.
- Tipping, or "tip-horse": The player whose turn is immediately after the shooter may tip the ball back into the basket on a miss, giving the shooter an extra letter: if the tip is missed, the next player may try, and so on; the letter is given to the last player to miss. Yet another variation of tip-korse is K-korse (Kentucky horse), where the letters are expanded from the usual H-O-R-S-E to K-E-N-T-U-C-K-Y-H-O-R-S-E since letters are given for missed shots, tipped shots (the shooter gets a letter if anyone tips in), and airballs – leading to a possible 3-letter penalty on a single turn!
- O-U-T or P-I-G, a fast variation where the number of letters are shortened from five to three.
- "Proving the shot": This occurs when someone is down to the final letter, and they must make the shot to stay in the game. If they miss, the person who originally made the shot must make the shot again from the same spot to prove that the shot was skill and not luck. If he makes it, the other player is out, but if he misses, the other player stays where he is. After this takes place, they continue to play by giving the ball to the player after the one down to the final letter.
[edit] Bump-out
The common practice game "bump-out" requires two basketballs and can accommodate any number of players. The object is to make a shot before the player in front of you makes his or hers, eliminating him or her from the game. No points are scored; the sole object is to be the last player standing.
Players line up single-file at either the free-throw or three-point line. The first two are each given a ball. The second player can shoot as soon as the player in front of them has released the ball. If a player shoots the ball and makes their shot before the person in front of them has been given a chance to shoot they are automatically out.
If a player misses their initial shot, that person can grab the rebound and try to put it back in. As long as he or she makes their follow-up before the player behind them puts theirs in the basket, they are still in the game. Because there are two balls in play, a common strategy is to aim to knock the other player's ball away from the goal and buy time to make a shot (hence the name). The person then has to retrieve their own ball and return to the court in attempt to make it before the person behind them. For this reason the game is also called simply "bump".
As soon as a player hits a shot, they pass it back to the next player waiting and move to the back of the line. The game proceeds this way until there is only one player left.
This game is also known as "knockout" or "lightning" in some areas.
[edit] Shooting practice
It is very common for players to practice shooting, especially free throw shooting, during or after practice. Coaches sometimes integrate free throw shooting into other aspects of practice. For instance, a player may be required to shoot a free throw, run a quick wind sprint, then return to the free throw line to shoot again. This is intended to condition the player to game situations, where the player may be required to shoot a free throw immediately after running up and down the floor.[citation needed]
[edit] Around the world
Around the world is a basketball variant played by two or more players. In this game, a series of shots must be made in and around the key, allowing a player to advance to the next position. The first player to make a shot at each position advances until he reaches the end where he wins the match.
Play typically starts at the edge of the key on one side of the basket. If the shot is made, the player advances to the next position mark on the key. When a player has made shots on every position mark, they then advance to the corner of the free throw line. When a free throw is made, the player then advances down the other side of the key back toward the basket.
After the player has moved around the key, a shot must be made from directly under the basket. After that the player must make a shot from the center of the three point line.
If at any point a shot is missed, a player may 'chance', meaning he gets to take a second shot. If the second shot is made, the player advances as normal. If the player misses the second shot, then the player must go back to the start. The player has only one chance the whole game.
At any point a player may decide not to take the next option, and cease play. If a player exhausts his options or chooses to stop, play proceeds to the next player. The sequence of positions and shot options (chance) vary drastically between players and regions.
Some games require you to start with a layup, then once you go "around the world" you end with a layup on the opposite side that you started on, instead of having you shoot a three pointer.
Another game similar to this is called School. There are three different "layers" around the hoop similar to around the world. The first shot, which is the easiest, is called "Preschool" and it goes up to the hardest and farther away, which is called "College Senior" (unless you choose to go higher or lower). After the first six shots (which is close and the first layer) they move back to the second layer, and after those six shots, they move back to the final layer.
Another game which is similar is played exactly like Around the World, except you start directly in front of the hoop and move a step backwards after each shot, usually ending at half court.[citation needed]
[edit] One-shot conquer
The game of "one-shot conquer" begins at the starting line, which is usually the foul line (though it is occasionally moved to around the three point perimeter). The first player takes a shot from the starting line. If he makes it in, he gets one point. If he misses, he runs after the rebound. He then must shoot the ball from where he picked it up. However many shots it takes him to make the ball in, that is how many points he gets. If it takes him 4 shots, he gets four points, etc. Some games set a limit as the maximum number of points you can get in a round, so it doesn't get too out of control.
If the ball bounces far away from the rim where it is impossible to make it in or goes far behind the hoop, he can choose to do one of two things.
- He can take the shot from where he stands, which is called a "Risk"
or
- He can take that shot from the starting line, with a one shot penalty added to his score.
Also if you are playing this outside, the court may be on a slant, and the shooter may let the ball roll closer to the hoop before picking it up. To prevent this type of cheating, some games feature a set limit on when the ball must be picked up.
In terms of rebounding the ball, the player must take the shot from where his feet were when he picked up the ball. He cannot knock the ball forwards closer to the hoop in an attempt to pick it up. If this is done, he has to take the shot from where he first touched it. Also, the player can jump in the air and catch the ball, and then shoot from where he landed.
Once the first person finishes, the next person goes. Once everybody goes one time, the first round is complete, and the game proceeds for another four rounds. At the beginning of the fifth round, whoever has the most points goes first, second most goes second, etc. and it goes in order from highest to lowest in points.
If there is a tie after the final round, those people go into overtime (aka extra rounds), one round at a time, to see the final outcome.
Every five rounds (and overtime, if necessary) is considered a set. It varies how many sets there will be for each game.
After five rounds (or overtime), whoever has the most points is eliminated. Then you play another set, with everyone's scores back to 0, etc. You keep doing this until there is only two people remaining, and then you ultimately get the winner.
To save time and have more games be played, some people play with out elimination, meaning that whoever has the least points after five rounds (or overtime) wins, regardless of how many players.
The game is very similar to golf.[citation needed]
[edit] Bull in the ring
The "bull in the Ring" game variant of basketball requires a group of people, but two players actually playing. This game is a half-court game.
To start, the players not participating will form a ring along the 3 point line.
The two players will decide who goes first by any means (rock paper scissors, coin toss, free throw, etc.) and the game will start. The player who starts with the ball gives the ball to someone that is forming the ring. The person in the ring that is given the ball must try to pass the ball back to the offensive player. The offensive player can pass to anyone that is forming the ring. The person forming the ring that receives the ball must pass it back when they see it fit. While the offensive player must try to score, the defensive player must try to defend the player or steal the ball.
When the defensive player manages to steal the ball, they switch positions. The match will end only when one of the player scores. When a player scores, they win and return to the ring. The winner goes while the loser stays on the court. The loser picks another player and must win. This cycle continues until all players have played at least 1 match and all the players have decided to stop playing.[citation needed]
[edit] Points in the bank
The points in the bank" variation has many different names, including "money in the bank" and "seven-up".
Before the game starts the players decide on a shooting line, the elimination number (if you are playing 7-Up, this number would be 7), and the order in which they will shoot.
Then, the first person shoots from the shooting line. If it goes in, one point is added to the bank. Everytime a shot goes in, another point is added to the bank. (The bank and everybodies scores starts off empty and at 0)
If someone misses though, the bank is emptied and they get all the points added to their score, and then the next person shoots.
Once the last person goes, the first person goes again, and the cycle continues.
When someone empties the bank for a second (or third, etc.) time, those points get added to their scores. Once a players score reaches the elimination point, they are out of the game.
The game continues until only one person remains.[citation needed]
[edit] Fives
This game of "fives" is played by 2 or more players. The shooting line is typically the top of the key, but can be moved to the foul line for younger players.
Before the game starts, select an order of play. All players (except the one shooting) should remain behind the shooting line, out of the line of play.
The first player shoots from the shooting line. If the shot is missed, the player must retrieve the rebound, and shoot from the spot that the rebound was retrieved. The other players are not permitted to interfere with either the ball or the player. The player continues to shoot until a basket is made, to a maximum of 5 shots. When the first player has made the shot, the next player begins shooting, again from the shooting line. This player must make the basket in the same number, or fewer shots than the preceding shooter. The next player then shoots, again from the shooting line and must make the basket in the same number, or fewer shots than the player that immediately preceded incoming player in shooting.
If a player takes more shots than the player that immediately preceded the incoming player, a point is added to that player's score. Additionally, if a player is unable to make a basket in 5 shots or less, another point is added to that player's score.
A player is eliminated from the game upon reaching 5 points. When a player is eliminated from the game, the player immediately following that player has up to 5 shots on the incoming turn.
The game continues until all but one player have been eliminated.[citation needed]
[edit] Tips
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"Tips" is played with three or more players. The game starts with one of the players shooting a foul shot. Foul shots are worth 2 points and any other shot is worth 1 point. Once a player gets to 11 points they must give another player a strike; after 3 strikes the player are out. After a player shoots, the other players may try to tip (a tip is when a player is in the air and catches and shoots the ball before hitting the ground). A two hand tip takes away all of the shooter's points, taking them back to zero. A one hand tip gives the shooter a strike, but they keep their points. All rules may be modified suit the players. These may not be the rules everywhere, these may just be the LBG rules (Leechburg)
Some players become quite creative with the "shoot from where the ball was retrieved" rule, using one foot as a pivot foot, allowing them to adjust their shot.
If the ball is retrieved quite far from the basket, a player may play a "lob shot", advancing the ball closer to the basket, but this counts as a shot taken.
[edit] Poison
Or P-O-I-S-O-N, similar in naming to the game H-O-R-S-E. This game is played by 2 or more players, and bears some similarities to Fives, as described above. Before a game, players decide on a play order, and on a player's turn they become the active shooter. Players attempt to avoid getting 'letters', as once a player reach a predetermined amount (as few as 1 but often 6, in which case the first one is 'P', and subsequent ones 'O', 'I', 'S', 'O', 'N') they are out.
The first shooter starts at the freethrow line and attempts to make a shot. The active shooter is not allowed to move except around a pivot foot, which, as in Fives, can be placed on subsequent turns to allow for better positioning. If the shooter makes their shot they must let the ball bounce exactly once, then catch it. If they don't let it bounce once, or let it bounce more than once, they receive a letter and the next player takes their shot from the freethrow line. If the shooter catches it correctly they then try for a 2nd shot from where they caught the ball, with the same one-bounce rules, and then a third shot if the second is made. If a shot is missed, the next player in line must catch the ball after one bounce and begin shooting from there. If that next player doesn't successfully catch the ball then the next player after them begins shooting from the freethrow line. If the previous shot was an airball the next player in line is not required to catch the ball, and will begin shooting from the freethrow line.
If a player makes their third consecutive shot, they let the ball bounce, catch it, and shout "Poison!". Any time before the shooter yells 'Poison', the other players may begin to move away from the basket. Once Poison is called all the other players must stop moving away and hold still. The shooter then tries to roll the ball at the feet of any other player. Any other player or players that the ball comes into contact with receive a letter. Once the ball comes to a stop, the next player after the player who called Poison begins shooting again from the freethrow line. Rules specific to the particular area of play may be made about where players can go before a shooter calls Poison, such as no running behind fences, up/down curbs, beyond a certain distance, etc. Of course, it is dangerous for the player who's turn is after the shooter about to make their third shot to run too far away, as if the shooter misses (which can be strategically done) the next player may be too far away to recover the ball.
Play continues until only one player is left.[citation needed]

