TZAAR
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| TZAAR | |
|---|---|
Box cover |
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| Designer | Kris Burm |
| Publisher | SmartGames |
| Players | 2 |
| Age range | 8 and up |
| Setup time | 0 minutes |
| Playing time | 30 minutes |
| Random chance | None |
| Skills required | Strategic thought |
TZAAR is the seventh game released in the GIPF series. It is the announced replacement for TAMSK, the second board game in the GIPF Project. With TAMSK being taken out of the series, the GIPF Project series is still at its intended final number of six games. The official release of the game will be in 2008.[1] A special limited edition (1000 copies) pre-release version of the game (all numbered and signed copies) came for sale at the Spiel 2007 games fair in Essen.[2]
The game is a mix of stacking and capturing. Each player plays with 3 types of pieces: 6 tzaars, 9 tzarras and 15 totts. In the initial phase of the game the players put the pieces on the board (1 piece at the time, free choice), after which the players take turns emptying the board. After the placement phase, every player must make 2 moves: first capturing an opponents piece, thereafter either capturing another piece or strengthening own pieces by stacking pieces (the only exception is the first move of white, in that case only the first capturing move is made). Strengthening by stacking helps, since one is only allowed to capture pieces with a stone which is higher or equal in height. Whenever a player loses all of one of their pieces types, that player has lost. Also if a player is unable to capture a piece in the first part of his/her move, that player also loses.[3]
[edit] References
- ^ Sixth Game in Project GIPF to Appear at Spiel 07. Retrieved on 2007-09-28.
- ^ Internationale Spieletage SPIEL - Spieleneuheiten 2007. Retrieved on 2007-10-24.
- ^ Booden, Mathijs. TZAAR - the 7th GIPF. Retrieved on 2007-10-24.
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