Toribash
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| Toribash | |
|---|---|
| Developer(s) | Hampus Söderström |
| Platform(s) | PC, Mac, Linux |
| Release date | March 2, 2006 |
| Genre(s) | Turn-based fighting |
| Mode(s) | Single Player, Multiplayer (hosted on multiple servers with different settings) |
Toribash is turn-based fighting game utilizing ragdoll physics, created by Hampus Söderström (a.k.a. "Hampa"), a Swedish software developer. Toribash was a "Best Game Idea" finalist at the 2006 Swedish Game Awards.
The game is shareware, and is still under development.
Contents |
[edit] Gameplay
The game is played by relaxing, holding, rotating, extending or contracting the various joints on a ragdoll and hitting the spacebar to advance time by a user-specified amount, the default being ten frames. When properly manipulated, one ragdoll will strike the other, and if enough damage is inflicted with a single blow, a limb or body part may be dismembered, or fractured. Through careful manipulation of the ragdoll's joints, arbitrarily complex attacks can be performed.
The goal of the game is to score as many points as possible during a fight by landing blows on the opponent's ragdoll, with points being awarded based on the amount of damage inflicted.
In most modes of play, another means of winning is causing the opponent's disqualification. This occurs when a disallowed body part (normally any part beside the hands and feet) touches the ground, or when any body part touches the ground outside the boundaries of a square or circular "dojo" ring.
There are a number of different play modes, based on the amount of frames per turn, lengths of matches, distances between opponents, and ease of dismemberment or fracture. There are also many different mods, both official and user-created. These mods can change the appearance or affect the motion of the ragdolls, and can add objects to the environment.
The game also includes character customization (the appearance of heads, joints, and limbs may be changed), online multiplayer, a ghost showing a preview of what the current joint settings will do to the ragdoll, and the saving and sharing of replays.
[edit] History
The first version of Toribash was released in March 2006.
In August 2006, Hampa announced a beta of a version with a "Swords Mod", on a multiplayer server, which changed one of the character's hands to a long stick and the other to a square shield. This turned out to be an early version of the weaponry option which was rumoured to be available in version 2.0. Once 1.98 was released, the file named "swords.tbm" was made available in the Toribash installed folder. The file can be edited in various ways to allow for various different effects on the ragdolls, such as full body armour, exaggerated body parts or steel limbs.
With the release of version 2.0, the game was no longer a beta and became shareware. The full game includes online rooms made specifically for the various mods created, prevention of nametag impersonation, and the ability to participate in tournaments. The shareware version has some restrictions placed on the amount of gameplay.
It is possible to render Toribash screenshots and animations in POV-Ray by pressing F8 (screenshots) or CTRL+F7 (animations) during the game, going to the folder named "raytrace", opening the .pov created, and changing the file "glossy.inc" to a filename of the user's choosing. Many .incs are available in the Art section of the Toribash forums.
[edit] Community
Toribash has a community of players consisting of people from all age groups and all over the world. Most people are active on the toribash forum since a lot of the game functions can be accessed there. The official toribash IRC channel is #toribash on asia.toribash.com, where many players, as well as most of the developers can be found.
[edit] Lua in Toribash
Access to scripts is done via the Scripts menu in-game.
A number of very good scripts have come out since Lua was implemented.
- WorldBuilder -- an environment creator
- Punch-Out -- a full gamemode
- Life-bar System -- a gamemode
- Arm-Shotgun
- "Realistic" fracturing
- Targeting Coach -- a training gamemode
- Ukebot -- first user-made script
Over the course of 2.6 and 2.7, Lua has been extended, letting scripts set force in body parts, access files, and other things. However there are still some limitations; multiplayer scripts are impossible at the moment, as are server-side scripts. A few of the developers have specialized in writing proxies for the toribash protocol, to compensate for this.

