Fire Emblem: Thracia 776

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Fire Emblem: Thracia 776

Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Fire Emblem
Platform(s) Super Famicom
Release date JP 1999-09-01
Genre(s) Tactical RPG
Mode(s) Single player
Media 32-megabit cartridge

Fire Emblem: Thracia 776 (ファイアーエムブレム トラキア776 Faiā Emuburemu: Torakia Nana Nana Roku?) is a Japanese tactical role-playing game developed by Intelligent Systems and published by Nintendo, and the fifth installment in the Fire Emblem series. It is also the third and final Fire Emblem series title to be released on the Super Famicom. It was originally released through Nintendo Power cartridges on September 1, 1999. Just before this release, there was also a version released on August 28, 1999. This release was in the form of a DX Pack. The ROM version of the game was released on January 21, 2000, during the last days of the Super Famicom. The graphics are similar to but more realistic than those of Fire Emblem: Seisen no Keifu. Over the course of its release, the game sold a total of 106,108 cartridges when taking into account the Nintendo Power cartridges and the ROM version.

Fire Emblem: Thracia 776 is a midquel that takes place between Chapters 5 and 6 of the previous game, Fire Emblem: Seisen no Keifu. Characters include those from Fire Emblem: Seisen no Keifu, such as Leaf, Fin, and Nanna. Several other characters from Seisen no Keifu make cameos such as Celice, Julius, Julia, and Althena. There are also original characters such as Halvan, Othin, Lifis, Shiva, Dagdar, Machuya, and Mareeta. It takes place in the Thracian peninsula in southeastern Jugdral.

Contents

[edit] Story

The game takes place during the latter half of the previous game (Seisen no Keifu) and slightly before the year Gran 776. Leaf, the son of the fallen Prince Cuan of Lenster (taken by surprise by the Dragon Riders of the Kingdom of Thracia under the command of King Trabant), is seeking to restore the Kingdom of Lenster as the story begins.

Though it is positioned as a side story for the previous title (Seisen no Keifu), the scenario proceeds with Leaf being set as the main character in this title with a few development differences. (especially in the latter half of the game)

Also, Leaf's class is Lord instead of Prince, Nanna's personality resembles Shida from Monshō no Nazo among other things. Overall, the game has a stronger resemblance to Monshō no Nazo than Seisen no Keifu. (However, Leaf can become a Prince by using class change)

Therefore, it is regarded by people as more of a parallel story instead of a side story.

[edit] Characters

[edit] Gameplay mechanics

Game-play map screen
Game-play map screen

Fire Emblem: Thracia 776 is known for its realistic gameplay system. It uses the same skill system as in Fire Emblem: Seisen no Keifu. It also introduced "fog of war" combat, also known as night combat. "Fog of war" requires the use of torches or torch wands. The game also features "Capture" command, which the playable character can capture an enemy and seize their equipment. With this feature and the way it works, weak characters can serve a purpose in this installment of the Fire Emblem series, being able to attack stronger foes without fear of being killed. Like Fire Emblem: Monshou no Nazo, Fire Emblem: Thracia 776 also has the prominent Dismount feature, including its similar characteristics, such as that Lance Knights and Axe Knights are forced to use swords when on foot and that cavalry and airborne units are forced to dismount in interior missions. This is also the only game in the series with a fatigue system. When a character participates in a battle, they fill their fatigue meter a bit. When it is full, they cannot participate in the next chapter. This encourages the player to use units sparingly and use more characters. Fire Emblem: Thracia 776 also introduced the Rescue command, allowing one character to pick up and carry another (provided they are light enough). Once Rescued, a character was completely safe, even if the carrier gets into a fight (although if he should die, the rescued character would again be exposed). This mechanic helped ease the difficulty a bit, allowing players to save an important character they had unwittingly put in danger, and as such the Rescue command has returned in other games since.

[edit] External links