The Crystal Maze
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| The Crystal Maze | |
|---|---|
The Crystal Maze title card (series 3-6) |
|
| Format | Game Show |
| Created by | Jacques Antoine |
| Starring | Richard O'Brien (1990-93) Ed Tudor-Pole (1993-95) |
| Country of origin | |
| No. of series | 6 (inc. 5 Christmas Specials) |
| No. of episodes | 83 |
| Production | |
| Producer(s) | Chatsworth |
| Running time | 60 minutes (inc. adverts) |
| Broadcast | |
| Original channel | Channel 4 |
| Picture format | 4:3 |
| Original run | 15 February 1990 – 10 August 1995 |
| Chronology | |
| Preceded by | Interceptor |
The Crystal Maze was a game show, produced by Chatsworth Television and shown on Channel 4 in the United Kingdom from 15 February 1990 to 10 August 1995. Repeated episodes are often shown on digital television channels, most recently Ftn and Challenge from January 2007. There was one series per year, with the first four series presented by Richard O'Brien and the final two by Ed Tudor-Pole. Each show was one hour long, including commercial breaks.
Contents |
[edit] Format
Originally, Chatsworth Television intended to make a British version of the French show Fort Boyard, but when it became clear that the fort would not be available at the time of the pilot show, Fort Boyard's creator Jacques Antoine was consulted about developing an alternative format that could be shot elsewhere. As a result, the show ended up substantially different. It was filmed on a very large set, originally at Shepperton Studios, but in later series at an adapted aircraft hangar named Aces High Studios, at North Weald Airfield in Essex.
The set was divided into four 'zones' (originally Aztec, Medieval, Futuristic and Industrial; Industrial was replaced by Ocean from series 4 onward), as well as the Crystal Dome, a giant geometric acrylic glass bubble at the centre of the maze where the teams play their final challenge after playing in all of the four zones.
On each episode, a team consisting of three men and three women (including a team captain and vice-captain) would enter the 'maze', starting from a pre-determined zone, and choose to play three or four games of various sorts in each zone before entering the Crystal Dome.
The objective of the game was to collect as many 'crystals' as possible whilst in the zones in each game. When the team reached the Crystal Dome, they had to collect as many gold 'tokens' as they can in order to win a prize. Each crystal that the team won earlier would allow them five seconds in the Dome to collect tokens. Therefore, if the team won many crystals they stood a better chance of collecting a high gold token count.
Before each zone game, the team captain would choose which contestant would play and which type of challenge the game would involve. Games were classed as Physical, Mental, Skill or Mystery. These were typically puzzle games, often involving dexterity. The chosen team member would be sent into a chamber to play a game, and their team-mates could advise them from the outside (except in specific mental games where the team would be instructed not to confer). Successfully solving the puzzle would release a crystal.
Each game was given a time limit between two and three minutes. If the contestant failed to exit the chamber in the allotted time, or failed in such a way as to void the game, for example, losing too many lives or touching the floor where it was forbidden (these were referred to as Automatic Lock-In games), they were 'locked in'. Contestants that got locked in were unable to participate any further with the team and would not be able to enter the Crystal Dome unless the team captain chose to buy a contestant's freedom. This could be done at any time by forfeiting a crystal. In case the captain is locked in, the vice-captain takes over until he/she elects to buy the captain's freedom. If both captain and vice-captain are locked in (which did happen once or twice), a replacement captain was elected on the spot. A small number of games didn't allow contestants to exit without winning the crystal, usually achieved by having the crystal freely accessible but requiring a puzzle to be solved to get out.
After competing in all four zones, the remaining contestants went into the Crystal Dome, in which gold and silver tokens (625 silver, 500 gold) made of coloured foil paper were blown around from beneath the floor by huge fans. Their aim was to post into a clear glass container (Ed Tudor-Pole calls it The Cosmic Pyramid, while Richard O'Brien simply calls it The Letterbox) 100 more gold tokens than silver tokens to win; each silver token gathered would cancel out a gold token. A final balance of 50 gold tokens entitled team members to a runner-up prize in the first series but this was dropped in subsequent series.
All of the prizes awarded to the team were usually once-in-a-lifetime adventure holidays. Earlier in the show individual prizes for each contestant were handed out; from series 4 onwards the contestants could choose a single prize shared by the whole team. Winning teams were few and far between; a testament to how much of a challenge the show actually was, or, as many observers would say, is a reflection on the types of contestants that were selected for the show. All players that participated won a commemorative crystal saying "I Cracked the Crystal Maze, 1990-5", despite the fact that the vast majority failed.
In series 2, a gold/silver gauge would appear on-screen whilst the team played in the Dome so viewers could watch how many gold and silver tokens the contestants had collected. This was scrapped from series 3 onward.
[edit] The zones
The four zones featured in the maze varied in terms of both games and setting - Aztec and Medieval were set in the distant past, Industrial and Futuristic were more modern. The Ocean Zone replaced the Industrial Zone from series four onwards. Teams began their game in one of the zones and progressed either clockwise or anti-clockwise around the maze; this meant that a team would alternate between the past and modern zones.
A general consensus amongst fans and viewers[citation needed] is that Futuristic Zone was often considered the most difficult, with a higher proportion of automatic lock-in games. By contrast, in earlier series, the majority of crystals were won in Aztec zone, which consisted of more physical games.
[edit] Crystal Maze map
A computerised diagram of the crystal maze was produced and displayed as the team travelled around the maze. Two versions were created, one for series 1-3 and the other for 4-6 the change being required for the new Ocean Zone. In both cases, the map zoomed in for each zone.
Series 1-3: The diagram consisted of a black background with zones formed from unfilled coloured lines:
- Industrial was purple
- Aztec was yellow
- Futuristic was blue
- Medieval was green
- The Crystal Dome was white
The location of the team in the maze was shown by a single red dot, which could be positioned in numerous places on the map, including different areas in the zones, the obstacles between the zones or even outside the map in the case of the Aztec Zone once or twice. Occasionally, no dot at all was shown for the Aztec Zone. The Crystal Dome had no dot and just zoomed in after a few seconds. Also, the map could sometimes be shown twice for the same zone, the first showing the obstacle and the second the zone. The map could zoom in at any time however.
Series 4-6: The Diagram consisted of a multi-coloured background with zones formed from filled coloured areas:
- Ocean was blue
- Aztec was yellow
- Futuristic was grey
- Medieval was green
- The Crystal Dome was white with blue water
The location of the team around the maze was shown by a radar-like positioning system. Unlike the other map, the locator had fixed positions in the zones and did not venture into the obstacles. The Crystal Dome also had this type of locator.
In both cases, the map zoomed in on each individual zone and the Dome. The angle used to zoom in on each zone was different for each zone, some just panned down, other did a full 180 angle sweep to show the zone from the back. Whenever the map zoomed in, all other zones and the Dome drifted away so that the individual cells and obstacles could be seen more clearly. The Dome was different. Its zoom showed it from the very front, a very steep pan down being required for this.
In series 6 and the 1992 Kids Christmas Special, the zoom in on zones included a sound effect. In addition, the 1992 Special used the second map for the very first time so different zooming angles were used, the Ocean Zone being shown for the very first time.
[edit] Entering the maze
When a team started The Crystal Maze, they had to overcome an obstacle to enter their first zone. These were:
- Aztec: Row across a river in canoes
- Medieval: Open or climb over a portcullis
- Futuristic: Answer a question set by the computer
- Industrial: Climb over oil barrels and wire mesh and/or open the gates with a key (from series 1-3)
- Ocean: Remove a metal grille and climb down a net ladder (replacing Industrial from series 4-6)
[edit] Moving from zone to zone
When a team finished in one zone, they had to overcome an obstacle to get into their next zone. The transition was only shown in full during the second zone change in each episode, with a commercial break being taken at other zone changes. During zone transitions, a different version of the theme music was heard to make the transitions more lively (except in series one, in which no music was played during transitions). The transitions were:
- Aztec to Industrial: Crawl through a long and winding tunnel. Contestants often took a long time getting from one end to the other. Also, the tunnel forked into two at one point, with the other fork leading to a dead end, which occasionally caught the contestants out.
- Aztec to Ocean: Walk across Stepping Stones, make way through SS Atlantis equipment and then crawl through a tunnel
- Industrial to Medieval: Climb up a ladder, swing across a chasm and then descend stairs
- Ocean to Medieval: Climb a ladder, crawl through a small tunnel and then descend stairs
- Medieval to Futuristic: Cross some rope over a bubbling swamp
- Futuristic to Aztec: Go up in a lift and climb down a stepped wall or using vines
[edit] Moving from the final zone to the Dome
Although the team's transition from the final zone to the Crystal Dome was never explicitly shown, they would always leave the zone via certain routes to go there, despite these routes having little or no geographical proximity to the Dome according to the map. These were:
- Aztec: The team would leave past the column, toward the river where the zone was entered if teams entered the Maze via the Aztec zone.
- Medieval: The team would exit through a door, behind which was fog and bright lights, near the bottom of the stairway leading from the Industrial/Ocean zone.
- Industrial: The team would exit past the tunnel portal leading to the Aztec Zone and out. This is the only time the night sky could be seen from Industrial Zone.
- Ocean: The team would exit via a panel in the boiler room, near the cylindrical cell. Again, this door had bright light and fog coming from behind it. This route was one of the only ones which would have led, geographically, anywhere near the Dome.
- Futuristic: In earlier series, the team would leave through a door off the main console room (the door, at the time, was unused, and the team would exit through it, again into fog and bright light. This was the other route which would have geographically led near the Dome.) In later series, when a corridor was built from this door leading to the other side of the lift to the Aztec zone, the exit to the Dome was another door, just through this door and in the left-hand wall of this new corridor to the lift. Again, the team exited into bright light and fog.
[edit] Popularity
The show's heyday was around 1991-93, when word of mouth had spread. It was regularly Channel 4's highest watched programme, mainly seen by children and young adults, reaching a peak of 7 million viewers for the 1993 Christmas special. The Christmas specials were to cater for a younger audience, and often featured teams of children trying to crack the maze itself, with adapted easier versions of some of the more difficult puzzles.
At the beginning of the 1993 Christmas special, a short two minute film was shown which featured Richard O'Brien and his Mother, addressed as Mumsie (played by Sandra Caron), who resided in the Medieval zone, leaving the maze for a new life with her boyfriend Dwayne (a new-age biker apparently, though he was never seen). Ed Tudor-Pole from the rock band Tenpole Tudor was then introduced and became the host for the final two series. Coincidentally, Ed once played Riff-Raff in The Rocky Horror Show, which Richard O'Brien wrote. O'Brien also played this role on stage and in the movie adaptation, The Rocky Horror Picture Show. Ed often referred to some companions in the maze such as Bert the horse and Starbuck the cat, and he flirted with the computer in the Futuristic Zone, which he called Barbara.
When Channel 4's contract with producers Chatsworth TV expired, they didn't renew it and the show ended in late 1995. Eventually, Challenge (a satellite digital channel owned by Virgin Media Television, then known as Challenge TV) bought the rights for all six series and frequently shows series 1-6 throughout the year. The two series presented by Ed Tudor-Pole started again on Challenge on 12 February 2007, The kids' specials started on 5 February 2007, in which there were five in total, screened the Christmas before the adult episodes (from Christmas 1990 to Christmas 1994). This may be to do with Ftn, another Virgin channel and available on Freeview, showing the programme from January 2007. From January, it could be seen on Ftn weekdays at 6pm (moved to 7pm as of 12 February, and replaced by Gladiators from March 20). On 4 June 2007 , the show returned to Ftn at 6pm. The Crystal Maze was named Greatest UK Game Show of All Time! in a 2006 poll by the UKGameshows.com website [1]. Due to its popularity it was featured in the Channel 4 at 25 celebration season which showed popular shows from Channel 4's 25 year history. It has developed a cult following over the years and many dedicated fans still campaign for its return.
[edit] Theme tune
The theme tune for The Crystal Maze was composed by Zack Laurence and is entitled Forcefield. Zack Laurence also composed the theme tunes to other Chatsworth gameshows including Treasure Hunt and Interceptor.
[edit] Cultural references
In December 1992, video game publishers Codemasters released "Crystal Kingdom Dizzy", one of the last installments in their successful "Dizzy" series. In the final level of the game, Dizzy had to return the lost treasure to its rightful place, but before he could do that he had to take on an obstacle course of moving platforms beneath water, and collect a crystal and make his way out, in a parody of the programme itself. During this course a Richard O' Brien lookalike says in a caption Quick!, quick!, get the crystal!. One of his most well-known phrases on the TV show.
The Crystal Maze was parodied in 1994 in an episode of Maid Marian and her Merry Men (series 4, episode 1 - Tunnel Vision), where the Robin Hood character acting the part of Richard O'Brien [2]. It was also referenced in the 2000 movie Dungeons & Dragons, which featured a maze with similar puzzles, with its owner played by Richard O'Brien. The show was lampooned on The Mary Whitehouse Experience when a group of "contestants" completely failed to complete the Making a Cup of Tea game.
On 18 February 2006, a parody of The Crystal Maze (called The Crystal Muck) appeared on Dick and Dom in da Bungalow, featuring a character called Richard O'Muck. The character played the harmonica at moments where the contestants needed to concentrate the most, a parody of O'Brien's antics.[3]
The online multiplayer game RuneScape features a maze of puzzles known as the Rogue's Den, operated by a character called "Brian O'Richard". When spoken to, Brian O'Richard claims the maze belongs to "mummsie."
Comedy duo Adam and Joe also parodied The Crystal Maze on Channel 4's The Adam and Joe Show using their well known style of using toys. This time, the Crystal Maze was hosted by Yoda. The team was lead by Emperor Palpatine and consisted of Jabba the Hutt, Princess Leia, C-3P0 and a drunken Obi-Wan Kenobi. The game culminated in the team only collecting 1 crystal, and the Emperor being so frustrated with his team's terrible performance, destroyed the Crystal Dome with his Force powers and declared "The pony trekking holiday in Ullswater will be mine!".
[edit] Spin-offs
Chatsworth Television licensed a number of popular SWP gambling machines based on the TV series, originally produced by Barcrest, but now made by JPM. A computer game based on The Crystal Maze was released in 1993 by Sherston Software for RISC OS on the Acorn Archimedes, and subsequently for the PC. A quiz machine based on the show was also produced. A board game was also produced based upon the show, but based on the concept of players competing against each other as opposed to the co-operative style of the TV show.
There was also a hand-held version that contained 12 simple levels, each the same but a bit faster and with added killer statues. It was a platform based game that mainly involved jumping on to different levels (out of 4) as they passed by. On the end of each level you would have to jump 3 moving platforms and over a wall to obtain the crystal.
A Choose Your Own Adventure style gamebook based around The Crystal Maze was also produced in the mid 1990s.
The Cyberdrome Crystal Maze was an attraction usually found in larger bowling alleys and video arcades in the UK. It allowed fans an opportunity to "play" the Crystal Maze for themselves in a computerised format. There were a few differences from the show itself, e.g. there is no player choice of game category, and there is no locking in (instead, failing to quit a game would immediately cost the team a crystal). Five of the first six locations were in Britain, while the sixth was in Japan. Most of the Cyberdrome Crystal Mazes have since closed, as children are no longer familiar with the show.[citation needed] One is still running at Oakwood Theme Park in Pembrokeshire, Wales.
The makers of the children's TV show Jungle Run openly acknowledge The Crystal Maze as an influence, particularly the current host, Michael Underwood, who was a captain in one of the Christmas specials.[citation needed]
The show was made into a game for Mobile Phones[4] in 2008 by Dynamo Games. The mobile games stays true to the original show and contains over 20 mini games all based on real games which were played in seasons 1-3.
[edit] Transmissions
[edit] Original series
| Series | Start date | End date | Episodes |
|---|---|---|---|
| 1 | 15 February 1990 | 10 May 1990 | 13 |
| 2 | 21 March 1991 | 13 June 1991 | 13 |
| 3 | 23 April 1992 | 16 July 1992 | 13 |
| 4 | 1 April 1993 | 24 June 1993 | 13 |
| 5 | 12 May 1994 | 4 August 1994 | 13 |
| 6 | 18 May 1995 | 10 August 1995 | 13 |
[edit] Christmas specials
| Date |
|---|
| 1 January 1991 |
| 27 December 1991 |
| 27 December 1992 |
| 24 December 1993 |
| 24 December 1994 |

