Mega Man: The Wily Wars
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| Mega Man: The Wily Wars | |
|---|---|
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| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Platform(s) | Sega Mega Drive/Genesis |
| Release date | NA 1994-10-20 (Sega Channel Only) PAL 1994-10-20 JP 1994-10-21 |
| Genre(s) | Action |
| Mode(s) | Single player |
| Media | 16-megabit cartridge |
Mega Man: The Wily Wars, released in Japan as Rockman Mega World (ロックマン メガワールド Rokkuman Megawārudo?) is a video game compilation from Capcom containing remakes of the first three games in the Mega Man series. It is the only Mega Man game to be released for the Mega Drive/Genesis. It was only released on cartridge in Japan and Europe. The US version was a Sega Channel exclusive.
Aside from the remakes of the first Mega Man games, the cartridge also featured an exclusive game mode, called "Wily Tower", where Mega Man travelled through three different stages fighting all-new Robot Masters, finally facing Wily in the final castle.
Wily Tower allowed the player to arm Mega Man with eight of any weapons and three of any support items from the first three games, though you cannot enter any of the stages with either just weapons or nothing equipped (the game requires you to take at least one Item before you can resume the game).
[edit] The Genesis Unit
The three new Robot Masters, collectively called the Genesis Unit, are based on characters from the Chinese novel Journey to the West; specifically, they are based on Xuanzang's helpers Son Wukong, Zhu Bajie and Sha Wujing. The members are:
| ID Code | Graphic | Name |
|---|---|---|
| MWN-001 | Buster Rod.G | |
| MWN-002 | Mega Water.S | |
| MWN-003 | Hyper Storm.H |
Hyper Storm.H is the only Robot Master ever to have two health gauges available at once. Buster Rod.G is also unique in that he escapes before his destruction when you encounter him in his stage, only to return in the third Dr. Wily Stage in a completely different battle, in which he will use different techniques. All three robots appear in Mega Man & Bass's CD database. They are weak against the weapons from the original Mega Man.
[edit] Changes from the NES versions
The remakes of Mega Man, Mega Man 2, and Mega Man 3 are not 100% true to the originals. Most notably, the "pause glitch" in Mega Man, which allows an enemy to be repeatedly hit with a single shot by pausing and unpausing the game, has been removed; the Rush Marine in Mega Man 3 cannot jump out of the water; and the glitches in Mega Man 3 involving controller #2 have all been done away with. Additionally, the games' graphics are not scaled entirely correctly; one of the most obvious examples of this appears in the Air Man stage of Mega Man 2, where there is one less Thunder Goro enemy than in the original version. The code to turn the background stars into birds while stages load in Mega Man 2 has also been removed. Some sprites are also not fully updated; for example, Proto Man is nothing more than a color updated version of his NES sprites, while Mega Man and some other characters get entirely new sprites. There is also a sprite glitch in Mega Man 3: when you select any of the Rush items on the pause menu, Rush's color is blue, not red, however, when you actually use any Rush item, Rush appears in his normal colors. This glitch is most likely caused by Mega Man's pallete in the pause menu, which doesn't contain any red color. Other minor differences include how the Mecha Dragon makes his entrance in Mega Man 2 (in the original, he teleports in from the bottom of the screen, while the remake has him flying up from the bottom instead), and a few differences to the bosses' vulnerability to certain weapons (for instance, Cut Man is not as weak to the Mega Buster as he is in the original). Finally, the collection suffers from slowdown in certain areas, and two Robot Masters (Quick Man and Shadow Man) are also somewhat slower in their movements than before. Despite these inconsistencies with NES versions, many praised the game for its graphics.
[edit] External links
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