Hunter: The Reckoning (video game)

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Hunter: The Reckoning

Developer(s) High Voltage Software
Publisher(s) Interplay
Platform(s) Xbox, GameCube
Release date NA May 21 2002 Xbox

NA November 20 2002 GC

Genre(s) Action, Hack and slash
Mode(s) Single player, Cooperative multiplayer
Rating(s) ESRB: Mature (M)

Hunter: The Reckoning is a video game based on the role-playing game of the same name. Developed by High Voltage Software and published by Interplay Entertainment, The Reckoning was first released on May 212002 in North America for the Xbox. Hunter: The Reckoning is an action game where the player fights hordes of enemies with melee weapons, ranged weapons, and magic. The Reckoning has spawned two sequels, Hunter: The Reckoning: Wayward and Hunter: The Reckoning: Redeemer.

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[edit] Gameplay

The Reckoning is an action game, with elements of the hack and slash and the beat em up genre of fighting. The game lets the player choose between one of four characters, each of which has different weapons and abilities. The player acts as a human monster hunter combining melee, ranged and spell-driven attacks called "edges." The Reckoning has single-player and multiplayer modes allowing up to four players.

Also dropped in random places during the game are special weapons such as shotguns or machine guns, which have a limited amount of ammo and are usable until their ammo runs out. Ammo for the player's standard weapon is infinite, but must be reloaded after a clip runs out. The game allows up to four players play simultaneously, fighting on one screen against multiple enemies.

Enemies in the game spawn at different points in the game, and attack in large groups. Bosses end a level, at which point the player progresses into the level until the end of the game.

[edit] Story

One year before the events of the game, four people are present at the execution (by electric chair) of convicted serial killer Nathaniel Arkady at Ashcroft Penintentiary: Spencer "Deuce" Wyatt, Samantha Alexander, Kassandra Cheyung, and Father Esteban Cortez. As the switch is thrown, the souls of the dead who suffered at the hands of the prison's warden and his supernatural staff rose up in vengeful rage, determined to exact their vengeance upon the residents of Ashcroft. The four people who were present at Arkady's execution received a message in their minds to act against the supernatural threat. Choosing to heed their "Calling", the four became Imbued, and destroyed the evil inside the prison. The four locked the prison and left Ashcroft.

On the anniversary of the closing and abandonment of Ashcroft Penitentiary, several hundred local teenagers held a rave in the courtyard. The celebreation awakened the dormant spirits. They began slaughtering the teenageers, and the evil raged out into the town. The four Imbued return to Ashcroft to confront the source of the evil that threatens the town and the remaining survivors.

A ghost appears to the Hunters, named Carpenter, and tells them that Warden Degenhardt is a vampire, and Dr. Hadrian has been performing sadistic flesh-warping experiments on the inmates of Ashcroft. Arkady, the Hunters find out, is a werewolf, and after killing Degenhardt, Carpenter attacks them for denying him his revenge.

Unfortunately, Degenhardt was not truly dead, and only by confronting him in the attic of his mansion, in his monstrous tenebrous form, can the Hunters release the tortured spirits, kill Degenhardt, and escape Ashcroft alive.

[edit] Critical reception

The Reckoning received relatively positive critical acclaim, with the Xbox version averaging 80% and the Gamecube version averageing 72%.[1] Gamespot gave the game an 8 out of 10, and said "Hunter succeeds in delivering a very fun though short gaming experience, whether you're playing alone or with up to three friends."[2] Edge awarded the game only a 4 out of 10 in issue 113. Criticisms included the muddled combat system – allowing for pleasurable ranged combat using both analogue sticks but fustrating with melee weapons – dull boss battles and overpopulated multiplayer mode. Comparisons were drawn with the crowd-control fighting of Gauntlet.[3]

[edit] External links

[edit] References

  1. ^ Hunter: The Reckoning. GameRankings. CNET Networks, Inc.. Retrieved on 2007-06-24.
  2. ^ Varanini, Giancarlo. Hunter: The Reckoning. Gamespot. CNET Networks, Inc.. Retrieved on 2007-06-24.
  3. ^ Edge issue E113, August 2002