Cuban Missile Crisis: The Aftermath
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| Cuban Missile Crisis: The Aftermath | |
|---|---|
| Developer(s) | G5 Software |
| Publisher(s) | |
| Designer(s) | Vlad Suglobov Sergey Sizov |
| Engine | Enigma engine |
| Platform(s) | Windows |
| Release date | June 24, 2005 |
| Genre(s) | Real-time tactics |
| Mode(s) | Single player and Multiplayer |
| Rating(s) | ESRB: Teen (T) |
| Media | CD |
| System requirements | Windows 98/ME/2000/XP, 1,5 GB free space, DirectX 8.1 compatible video and sound card PII 366 MHz CPU, 64 MB RAM |
| Input methods | Keyboard |
Cuban Missile Crisis: The Aftermath (a.k.a. The Day After: Fight for Promised Land) is a real-time tactics computer game published by 1C Company in Russia, Black Bean in Europe and Strategy First in USA. It was made using Nival Interactive's Enigma engine and is similar to Blitzkrieg.
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[edit] Storyline
The game is based on a possible outcome of the Cuban missile crisis in 1962 in which a U-2 is shot down, which leads to a nuclear apocalypse and World War III. USSR invades Europe and the Middle East, defended by French and German troops while trying to get the European people to Central Africa, An Anglo-American alliance try to defend what land is left in South America and Southern Africa for themselves, and a Chinese invasion of USSR and the rest of Asia.
[edit] Gameplay
As with Blitzkrieg, battles take place on a 3D rendered terrain with an isometric viewpoint. Battles feature different seasons, climate zones, and weather conditions, all of which can affect game play.
Players can build bridges, dig trenches and pits, lay mines, resupply and repair units and call in air support when needed. Virtually everything can be destroyed, including buildings and bridges; it is simply a matter of providing enough explosives. Trees and forests can be flattened by tanks or artillery fire, and the ground can become pockmarked with craters.
Transport helicopters may land, pick up or unload infantry. Soldiers and tank crews can perish from radiation sickness whilst in towns irradiated by nuclear attack. Only NBC squads can fight and make it passable. Ground-to-air missiles may also attack aircraft.
Expanding on the single missions of Blitzkrieg, The Day After uses a dynamic campaign with resource management (in the form of fuel logistics) and airforce control.
Players receive reinforcements at the beginning of each chapter and have possibility to upgrade them. There are 4 campaigns: USSR, Anglo-American alliance, Franco-German alliance and the People's Republic of China
[edit] Sequels
A sequel, Cuban Missile Crisis: Ice Crusade, is under development. It is a stand-alone expansion to Cuban Missile Crisis set five years after the war.
[edit] References
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