thatgamecompany
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| thatgamecompany, LLC | |
|---|---|
| Type | Private |
| Founded | May 2006 |
| Headquarters | Los Angeles, CA |
| Key people | Kellee Santiago, President Jenova Chen, Creative Director Nicholas Clark, Core Designer John Edwards, Core Engineer Martin Middleton, Programmer |
| Industry | Video Game Industry |
| Employees | 5 (as of Feb. 2007) |
| Website | www.thatgamecompany.com |
thatgamecompany is an independent video game developer co-founded by University of Southern California Interactive Media Division students Kellee Santiago and Jenova Chen. The studio is currently a second-party developer with Sony Computer Entertainment to create three downloadable games for the PlayStation 3 Network service. The first of these games is a completely remade version of the developer's award-winning flash title flOw, enhanced with high-definition visuals and sound, added multiplayer modes and full compatibility with the PlayStation 3's motion sensing controller, SIXAXIS. The title was released on the PlayStation Store in February 22, 2007.
Contents |
[edit] Games
[edit] PlayStation 3
- flOw[1] (February 22, 2007)
- flower (TBA) (in development)
- Untitled Project (TBA) (in development)
[edit] Windows
[edit] Mac OS
- flOw (2006)
[edit] History
Sony Computer Entertainment approached some future members of thatgamecompany after seeing Cloud and asked them to form a company and signed them on to make three downloadable games for the PlayStation 3. Cloud ended up being a game that wouldn't be possible for a company as small as thatgamecompany to make, so they made flOw instead. thatgamecompany was created on May 15th, 2006[3]..

